llvm-6502/lib/CodeGen/PrologEpilogInserter.cpp
Jim Grosbach ed903d746d Clean up scavengeRegister() a bit to prefer available regs, which allows
the simplification of frame index register scavenging to not have to check
for available registers directly and instead just let scavengeRegister()
handle it.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@107880 91177308-0d34-0410-b5e6-96231b3b80d8
2010-07-08 16:49:26 +00:00

925 lines
35 KiB
C++

//===-- PrologEpilogInserter.cpp - Insert Prolog/Epilog code in function --===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This pass is responsible for finalizing the functions frame layout, saving
// callee saved registers, and for emitting prolog & epilog code for the
// function.
//
// This pass must be run after register allocation. After this pass is
// executed, it is illegal to construct MO_FrameIndex operands.
//
// This pass provides an optional shrink wrapping variant of prolog/epilog
// insertion, enabled via --shrink-wrap. See ShrinkWrapping.cpp.
//
//===----------------------------------------------------------------------===//
#include "PrologEpilogInserter.h"
#include "llvm/CodeGen/MachineDominators.h"
#include "llvm/CodeGen/MachineLoopInfo.h"
#include "llvm/CodeGen/MachineInstr.h"
#include "llvm/CodeGen/MachineFrameInfo.h"
#include "llvm/CodeGen/MachineRegisterInfo.h"
#include "llvm/CodeGen/RegisterScavenging.h"
#include "llvm/Target/TargetMachine.h"
#include "llvm/Target/TargetRegisterInfo.h"
#include "llvm/Target/TargetFrameInfo.h"
#include "llvm/Target/TargetInstrInfo.h"
#include "llvm/Support/CommandLine.h"
#include "llvm/Support/Compiler.h"
#include "llvm/ADT/IndexedMap.h"
#include "llvm/ADT/STLExtras.h"
#include <climits>
using namespace llvm;
char PEI::ID = 0;
static RegisterPass<PEI>
X("prologepilog", "Prologue/Epilogue Insertion");
/// createPrologEpilogCodeInserter - This function returns a pass that inserts
/// prolog and epilog code, and eliminates abstract frame references.
///
FunctionPass *llvm::createPrologEpilogCodeInserter() { return new PEI(); }
/// runOnMachineFunction - Insert prolog/epilog code and replace abstract
/// frame indexes with appropriate references.
///
bool PEI::runOnMachineFunction(MachineFunction &Fn) {
const Function* F = Fn.getFunction();
const TargetRegisterInfo *TRI = Fn.getTarget().getRegisterInfo();
RS = TRI->requiresRegisterScavenging(Fn) ? new RegScavenger() : NULL;
FrameIndexVirtualScavenging = TRI->requiresFrameIndexScavenging(Fn);
FrameConstantRegMap.clear();
// Calculate the MaxCallFrameSize and AdjustsStack variables for the
// function's frame information. Also eliminates call frame pseudo
// instructions.
calculateCallsInformation(Fn);
// Allow the target machine to make some adjustments to the function
// e.g. UsedPhysRegs before calculateCalleeSavedRegisters.
TRI->processFunctionBeforeCalleeSavedScan(Fn, RS);
// Scan the function for modified callee saved registers and insert spill code
// for any callee saved registers that are modified.
calculateCalleeSavedRegisters(Fn);
// Determine placement of CSR spill/restore code:
// - with shrink wrapping, place spills and restores to tightly
// enclose regions in the Machine CFG of the function where
// they are used. Without shrink wrapping
// - default (no shrink wrapping), place all spills in the
// entry block, all restores in return blocks.
placeCSRSpillsAndRestores(Fn);
// Add the code to save and restore the callee saved registers
if (!F->hasFnAttr(Attribute::Naked))
insertCSRSpillsAndRestores(Fn);
// Allow the target machine to make final modifications to the function
// before the frame layout is finalized.
TRI->processFunctionBeforeFrameFinalized(Fn);
// Calculate actual frame offsets for all abstract stack objects...
calculateFrameObjectOffsets(Fn);
// Add prolog and epilog code to the function. This function is required
// to align the stack frame as necessary for any stack variables or
// called functions. Because of this, calculateCalleeSavedRegisters()
// must be called before this function in order to set the AdjustsStack
// and MaxCallFrameSize variables.
if (!F->hasFnAttr(Attribute::Naked))
insertPrologEpilogCode(Fn);
// Replace all MO_FrameIndex operands with physical register references
// and actual offsets.
//
replaceFrameIndices(Fn);
// If register scavenging is needed, as we've enabled doing it as a
// post-pass, scavenge the virtual registers that frame index elimiation
// inserted.
if (TRI->requiresRegisterScavenging(Fn) && FrameIndexVirtualScavenging)
scavengeFrameVirtualRegs(Fn);
delete RS;
clearAllSets();
return true;
}
#if 0
void PEI::getAnalysisUsage(AnalysisUsage &AU) const {
AU.setPreservesCFG();
if (ShrinkWrapping || ShrinkWrapFunc != "") {
AU.addRequired<MachineLoopInfo>();
AU.addRequired<MachineDominatorTree>();
}
AU.addPreserved<MachineLoopInfo>();
AU.addPreserved<MachineDominatorTree>();
MachineFunctionPass::getAnalysisUsage(AU);
}
#endif
/// calculateCallsInformation - Calculate the MaxCallFrameSize and AdjustsStack
/// variables for the function's frame information and eliminate call frame
/// pseudo instructions.
void PEI::calculateCallsInformation(MachineFunction &Fn) {
const TargetRegisterInfo *RegInfo = Fn.getTarget().getRegisterInfo();
MachineFrameInfo *MFI = Fn.getFrameInfo();
unsigned MaxCallFrameSize = 0;
bool AdjustsStack = MFI->adjustsStack();
// Get the function call frame set-up and tear-down instruction opcode
int FrameSetupOpcode = RegInfo->getCallFrameSetupOpcode();
int FrameDestroyOpcode = RegInfo->getCallFrameDestroyOpcode();
// Early exit for targets which have no call frame setup/destroy pseudo
// instructions.
if (FrameSetupOpcode == -1 && FrameDestroyOpcode == -1)
return;
std::vector<MachineBasicBlock::iterator> FrameSDOps;
for (MachineFunction::iterator BB = Fn.begin(), E = Fn.end(); BB != E; ++BB)
for (MachineBasicBlock::iterator I = BB->begin(); I != BB->end(); ++I)
if (I->getOpcode() == FrameSetupOpcode ||
I->getOpcode() == FrameDestroyOpcode) {
assert(I->getNumOperands() >= 1 && "Call Frame Setup/Destroy Pseudo"
" instructions should have a single immediate argument!");
unsigned Size = I->getOperand(0).getImm();
if (Size > MaxCallFrameSize) MaxCallFrameSize = Size;
AdjustsStack = true;
FrameSDOps.push_back(I);
} else if (I->isInlineAsm()) {
// Some inline asm's need a stack frame, as indicated by operand 1.
if (I->getOperand(1).getImm())
AdjustsStack = true;
}
MFI->setAdjustsStack(AdjustsStack);
MFI->setMaxCallFrameSize(MaxCallFrameSize);
for (std::vector<MachineBasicBlock::iterator>::iterator
i = FrameSDOps.begin(), e = FrameSDOps.end(); i != e; ++i) {
MachineBasicBlock::iterator I = *i;
// If call frames are not being included as part of the stack frame, and
// the target doesn't indicate otherwise, remove the call frame pseudos
// here. The sub/add sp instruction pairs are still inserted, but we don't
// need to track the SP adjustment for frame index elimination.
if (RegInfo->canSimplifyCallFramePseudos(Fn))
RegInfo->eliminateCallFramePseudoInstr(Fn, *I->getParent(), I);
}
}
/// calculateCalleeSavedRegisters - Scan the function for modified callee saved
/// registers.
void PEI::calculateCalleeSavedRegisters(MachineFunction &Fn) {
const TargetRegisterInfo *RegInfo = Fn.getTarget().getRegisterInfo();
const TargetFrameInfo *TFI = Fn.getTarget().getFrameInfo();
MachineFrameInfo *MFI = Fn.getFrameInfo();
// Get the callee saved register list...
const unsigned *CSRegs = RegInfo->getCalleeSavedRegs(&Fn);
// These are used to keep track the callee-save area. Initialize them.
MinCSFrameIndex = INT_MAX;
MaxCSFrameIndex = 0;
// Early exit for targets which have no callee saved registers.
if (CSRegs == 0 || CSRegs[0] == 0)
return;
// In Naked functions we aren't going to save any registers.
if (Fn.getFunction()->hasFnAttr(Attribute::Naked))
return;
std::vector<CalleeSavedInfo> CSI;
for (unsigned i = 0; CSRegs[i]; ++i) {
unsigned Reg = CSRegs[i];
if (Fn.getRegInfo().isPhysRegUsed(Reg)) {
// If the reg is modified, save it!
CSI.push_back(CalleeSavedInfo(Reg));
} else {
for (const unsigned *AliasSet = RegInfo->getAliasSet(Reg);
*AliasSet; ++AliasSet) { // Check alias registers too.
if (Fn.getRegInfo().isPhysRegUsed(*AliasSet)) {
CSI.push_back(CalleeSavedInfo(Reg));
break;
}
}
}
}
if (CSI.empty())
return; // Early exit if no callee saved registers are modified!
unsigned NumFixedSpillSlots;
const TargetFrameInfo::SpillSlot *FixedSpillSlots =
TFI->getCalleeSavedSpillSlots(NumFixedSpillSlots);
// Now that we know which registers need to be saved and restored, allocate
// stack slots for them.
for (std::vector<CalleeSavedInfo>::iterator
I = CSI.begin(), E = CSI.end(); I != E; ++I) {
unsigned Reg = I->getReg();
const TargetRegisterClass *RC = RegInfo->getMinimalPhysRegClass(Reg);
int FrameIdx;
if (RegInfo->hasReservedSpillSlot(Fn, Reg, FrameIdx)) {
I->setFrameIdx(FrameIdx);
continue;
}
// Check to see if this physreg must be spilled to a particular stack slot
// on this target.
const TargetFrameInfo::SpillSlot *FixedSlot = FixedSpillSlots;
while (FixedSlot != FixedSpillSlots+NumFixedSpillSlots &&
FixedSlot->Reg != Reg)
++FixedSlot;
if (FixedSlot == FixedSpillSlots + NumFixedSpillSlots) {
// Nope, just spill it anywhere convenient.
unsigned Align = RC->getAlignment();
unsigned StackAlign = TFI->getStackAlignment();
// We may not be able to satisfy the desired alignment specification of
// the TargetRegisterClass if the stack alignment is smaller. Use the
// min.
Align = std::min(Align, StackAlign);
FrameIdx = MFI->CreateStackObject(RC->getSize(), Align, true);
if ((unsigned)FrameIdx < MinCSFrameIndex) MinCSFrameIndex = FrameIdx;
if ((unsigned)FrameIdx > MaxCSFrameIndex) MaxCSFrameIndex = FrameIdx;
} else {
// Spill it to the stack where we must.
FrameIdx = MFI->CreateFixedObject(RC->getSize(), FixedSlot->Offset, true);
}
I->setFrameIdx(FrameIdx);
}
MFI->setCalleeSavedInfo(CSI);
}
/// insertCSRSpillsAndRestores - Insert spill and restore code for
/// callee saved registers used in the function, handling shrink wrapping.
///
void PEI::insertCSRSpillsAndRestores(MachineFunction &Fn) {
// Get callee saved register information.
MachineFrameInfo *MFI = Fn.getFrameInfo();
const std::vector<CalleeSavedInfo> &CSI = MFI->getCalleeSavedInfo();
MFI->setCalleeSavedInfoValid(true);
// Early exit if no callee saved registers are modified!
if (CSI.empty())
return;
const TargetInstrInfo &TII = *Fn.getTarget().getInstrInfo();
const TargetRegisterInfo *TRI = Fn.getTarget().getRegisterInfo();
MachineBasicBlock::iterator I;
if (! ShrinkWrapThisFunction) {
// Spill using target interface.
I = EntryBlock->begin();
if (!TII.spillCalleeSavedRegisters(*EntryBlock, I, CSI, TRI)) {
for (unsigned i = 0, e = CSI.size(); i != e; ++i) {
// Add the callee-saved register as live-in.
// It's killed at the spill.
EntryBlock->addLiveIn(CSI[i].getReg());
// Insert the spill to the stack frame.
unsigned Reg = CSI[i].getReg();
const TargetRegisterClass *RC = TRI->getMinimalPhysRegClass(Reg);
TII.storeRegToStackSlot(*EntryBlock, I, Reg, true,
CSI[i].getFrameIdx(), RC, TRI);
}
}
// Restore using target interface.
for (unsigned ri = 0, re = ReturnBlocks.size(); ri != re; ++ri) {
MachineBasicBlock* MBB = ReturnBlocks[ri];
I = MBB->end(); --I;
// Skip over all terminator instructions, which are part of the return
// sequence.
MachineBasicBlock::iterator I2 = I;
while (I2 != MBB->begin() && (--I2)->getDesc().isTerminator())
I = I2;
bool AtStart = I == MBB->begin();
MachineBasicBlock::iterator BeforeI = I;
if (!AtStart)
--BeforeI;
// Restore all registers immediately before the return and any
// terminators that preceed it.
if (!TII.restoreCalleeSavedRegisters(*MBB, I, CSI, TRI)) {
for (unsigned i = 0, e = CSI.size(); i != e; ++i) {
unsigned Reg = CSI[i].getReg();
const TargetRegisterClass *RC = TRI->getMinimalPhysRegClass(Reg);
TII.loadRegFromStackSlot(*MBB, I, Reg,
CSI[i].getFrameIdx(),
RC, TRI);
assert(I != MBB->begin() &&
"loadRegFromStackSlot didn't insert any code!");
// Insert in reverse order. loadRegFromStackSlot can insert
// multiple instructions.
if (AtStart)
I = MBB->begin();
else {
I = BeforeI;
++I;
}
}
}
}
return;
}
// Insert spills.
std::vector<CalleeSavedInfo> blockCSI;
for (CSRegBlockMap::iterator BI = CSRSave.begin(),
BE = CSRSave.end(); BI != BE; ++BI) {
MachineBasicBlock* MBB = BI->first;
CSRegSet save = BI->second;
if (save.empty())
continue;
blockCSI.clear();
for (CSRegSet::iterator RI = save.begin(),
RE = save.end(); RI != RE; ++RI) {
blockCSI.push_back(CSI[*RI]);
}
assert(blockCSI.size() > 0 &&
"Could not collect callee saved register info");
I = MBB->begin();
// When shrink wrapping, use stack slot stores/loads.
for (unsigned i = 0, e = blockCSI.size(); i != e; ++i) {
// Add the callee-saved register as live-in.
// It's killed at the spill.
MBB->addLiveIn(blockCSI[i].getReg());
// Insert the spill to the stack frame.
unsigned Reg = blockCSI[i].getReg();
const TargetRegisterClass *RC = TRI->getMinimalPhysRegClass(Reg);
TII.storeRegToStackSlot(*MBB, I, Reg,
true,
blockCSI[i].getFrameIdx(),
RC, TRI);
}
}
for (CSRegBlockMap::iterator BI = CSRRestore.begin(),
BE = CSRRestore.end(); BI != BE; ++BI) {
MachineBasicBlock* MBB = BI->first;
CSRegSet restore = BI->second;
if (restore.empty())
continue;
blockCSI.clear();
for (CSRegSet::iterator RI = restore.begin(),
RE = restore.end(); RI != RE; ++RI) {
blockCSI.push_back(CSI[*RI]);
}
assert(blockCSI.size() > 0 &&
"Could not find callee saved register info");
// If MBB is empty and needs restores, insert at the _beginning_.
if (MBB->empty()) {
I = MBB->begin();
} else {
I = MBB->end();
--I;
// Skip over all terminator instructions, which are part of the
// return sequence.
if (! I->getDesc().isTerminator()) {
++I;
} else {
MachineBasicBlock::iterator I2 = I;
while (I2 != MBB->begin() && (--I2)->getDesc().isTerminator())
I = I2;
}
}
bool AtStart = I == MBB->begin();
MachineBasicBlock::iterator BeforeI = I;
if (!AtStart)
--BeforeI;
// Restore all registers immediately before the return and any
// terminators that preceed it.
for (unsigned i = 0, e = blockCSI.size(); i != e; ++i) {
unsigned Reg = blockCSI[i].getReg();
const TargetRegisterClass *RC = TRI->getMinimalPhysRegClass(Reg);
TII.loadRegFromStackSlot(*MBB, I, Reg,
blockCSI[i].getFrameIdx(),
RC, TRI);
assert(I != MBB->begin() &&
"loadRegFromStackSlot didn't insert any code!");
// Insert in reverse order. loadRegFromStackSlot can insert
// multiple instructions.
if (AtStart)
I = MBB->begin();
else {
I = BeforeI;
++I;
}
}
}
}
/// AdjustStackOffset - Helper function used to adjust the stack frame offset.
static inline void
AdjustStackOffset(MachineFrameInfo *MFI, int FrameIdx,
bool StackGrowsDown, int64_t &Offset,
unsigned &MaxAlign) {
// If the stack grows down, add the object size to find the lowest address.
if (StackGrowsDown)
Offset += MFI->getObjectSize(FrameIdx);
unsigned Align = MFI->getObjectAlignment(FrameIdx);
// If the alignment of this object is greater than that of the stack, then
// increase the stack alignment to match.
MaxAlign = std::max(MaxAlign, Align);
// Adjust to alignment boundary.
Offset = (Offset + Align - 1) / Align * Align;
if (StackGrowsDown) {
MFI->setObjectOffset(FrameIdx, -Offset); // Set the computed offset
} else {
MFI->setObjectOffset(FrameIdx, Offset);
Offset += MFI->getObjectSize(FrameIdx);
}
}
/// calculateFrameObjectOffsets - Calculate actual frame offsets for all of the
/// abstract stack objects.
///
void PEI::calculateFrameObjectOffsets(MachineFunction &Fn) {
const TargetFrameInfo &TFI = *Fn.getTarget().getFrameInfo();
bool StackGrowsDown =
TFI.getStackGrowthDirection() == TargetFrameInfo::StackGrowsDown;
// Loop over all of the stack objects, assigning sequential addresses...
MachineFrameInfo *MFI = Fn.getFrameInfo();
// Start at the beginning of the local area.
// The Offset is the distance from the stack top in the direction
// of stack growth -- so it's always nonnegative.
int LocalAreaOffset = TFI.getOffsetOfLocalArea();
if (StackGrowsDown)
LocalAreaOffset = -LocalAreaOffset;
assert(LocalAreaOffset >= 0
&& "Local area offset should be in direction of stack growth");
int64_t Offset = LocalAreaOffset;
// If there are fixed sized objects that are preallocated in the local area,
// non-fixed objects can't be allocated right at the start of local area.
// We currently don't support filling in holes in between fixed sized
// objects, so we adjust 'Offset' to point to the end of last fixed sized
// preallocated object.
for (int i = MFI->getObjectIndexBegin(); i != 0; ++i) {
int64_t FixedOff;
if (StackGrowsDown) {
// The maximum distance from the stack pointer is at lower address of
// the object -- which is given by offset. For down growing stack
// the offset is negative, so we negate the offset to get the distance.
FixedOff = -MFI->getObjectOffset(i);
} else {
// The maximum distance from the start pointer is at the upper
// address of the object.
FixedOff = MFI->getObjectOffset(i) + MFI->getObjectSize(i);
}
if (FixedOff > Offset) Offset = FixedOff;
}
// First assign frame offsets to stack objects that are used to spill
// callee saved registers.
if (StackGrowsDown) {
for (unsigned i = MinCSFrameIndex; i <= MaxCSFrameIndex; ++i) {
// If the stack grows down, we need to add the size to find the lowest
// address of the object.
Offset += MFI->getObjectSize(i);
unsigned Align = MFI->getObjectAlignment(i);
// Adjust to alignment boundary
Offset = (Offset+Align-1)/Align*Align;
MFI->setObjectOffset(i, -Offset); // Set the computed offset
}
} else {
int MaxCSFI = MaxCSFrameIndex, MinCSFI = MinCSFrameIndex;
for (int i = MaxCSFI; i >= MinCSFI ; --i) {
unsigned Align = MFI->getObjectAlignment(i);
// Adjust to alignment boundary
Offset = (Offset+Align-1)/Align*Align;
MFI->setObjectOffset(i, Offset);
Offset += MFI->getObjectSize(i);
}
}
unsigned MaxAlign = MFI->getMaxAlignment();
// Make sure the special register scavenging spill slot is closest to the
// frame pointer if a frame pointer is required.
const TargetRegisterInfo *RegInfo = Fn.getTarget().getRegisterInfo();
if (RS && RegInfo->hasFP(Fn) && !RegInfo->needsStackRealignment(Fn)) {
int SFI = RS->getScavengingFrameIndex();
if (SFI >= 0)
AdjustStackOffset(MFI, SFI, StackGrowsDown, Offset, MaxAlign);
}
// Make sure that the stack protector comes before the local variables on the
// stack.
if (MFI->getStackProtectorIndex() >= 0)
AdjustStackOffset(MFI, MFI->getStackProtectorIndex(), StackGrowsDown,
Offset, MaxAlign);
// Then assign frame offsets to stack objects that are not used to spill
// callee saved registers.
for (unsigned i = 0, e = MFI->getObjectIndexEnd(); i != e; ++i) {
if (i >= MinCSFrameIndex && i <= MaxCSFrameIndex)
continue;
if (RS && (int)i == RS->getScavengingFrameIndex())
continue;
if (MFI->isDeadObjectIndex(i))
continue;
if (MFI->getStackProtectorIndex() == (int)i)
continue;
AdjustStackOffset(MFI, i, StackGrowsDown, Offset, MaxAlign);
}
// Make sure the special register scavenging spill slot is closest to the
// stack pointer.
if (RS && (!RegInfo->hasFP(Fn) || RegInfo->needsStackRealignment(Fn))) {
int SFI = RS->getScavengingFrameIndex();
if (SFI >= 0)
AdjustStackOffset(MFI, SFI, StackGrowsDown, Offset, MaxAlign);
}
if (!RegInfo->targetHandlesStackFrameRounding()) {
// If we have reserved argument space for call sites in the function
// immediately on entry to the current function, count it as part of the
// overall stack size.
if (MFI->adjustsStack() && RegInfo->hasReservedCallFrame(Fn))
Offset += MFI->getMaxCallFrameSize();
// Round up the size to a multiple of the alignment. If the function has
// any calls or alloca's, align to the target's StackAlignment value to
// ensure that the callee's frame or the alloca data is suitably aligned;
// otherwise, for leaf functions, align to the TransientStackAlignment
// value.
unsigned StackAlign;
if (MFI->adjustsStack() || MFI->hasVarSizedObjects() ||
(RegInfo->needsStackRealignment(Fn) && MFI->getObjectIndexEnd() != 0))
StackAlign = TFI.getStackAlignment();
else
StackAlign = TFI.getTransientStackAlignment();
// If the frame pointer is eliminated, all frame offsets will be relative to
// SP not FP. Align to MaxAlign so this works.
StackAlign = std::max(StackAlign, MaxAlign);
unsigned AlignMask = StackAlign - 1;
Offset = (Offset + AlignMask) & ~uint64_t(AlignMask);
}
// Update frame info to pretend that this is part of the stack...
MFI->setStackSize(Offset - LocalAreaOffset);
}
/// insertPrologEpilogCode - Scan the function for modified callee saved
/// registers, insert spill code for these callee saved registers, then add
/// prolog and epilog code to the function.
///
void PEI::insertPrologEpilogCode(MachineFunction &Fn) {
const TargetRegisterInfo *TRI = Fn.getTarget().getRegisterInfo();
// Add prologue to the function...
TRI->emitPrologue(Fn);
// Add epilogue to restore the callee-save registers in each exiting block
for (MachineFunction::iterator I = Fn.begin(), E = Fn.end(); I != E; ++I) {
// If last instruction is a return instruction, add an epilogue
if (!I->empty() && I->back().getDesc().isReturn())
TRI->emitEpilogue(Fn, *I);
}
}
/// replaceFrameIndices - Replace all MO_FrameIndex operands with physical
/// register references and actual offsets.
///
void PEI::replaceFrameIndices(MachineFunction &Fn) {
if (!Fn.getFrameInfo()->hasStackObjects()) return; // Nothing to do?
const TargetMachine &TM = Fn.getTarget();
assert(TM.getRegisterInfo() && "TM::getRegisterInfo() must be implemented!");
const TargetRegisterInfo &TRI = *TM.getRegisterInfo();
const TargetFrameInfo *TFI = TM.getFrameInfo();
bool StackGrowsDown =
TFI->getStackGrowthDirection() == TargetFrameInfo::StackGrowsDown;
int FrameSetupOpcode = TRI.getCallFrameSetupOpcode();
int FrameDestroyOpcode = TRI.getCallFrameDestroyOpcode();
for (MachineFunction::iterator BB = Fn.begin(),
E = Fn.end(); BB != E; ++BB) {
#ifndef NDEBUG
int SPAdjCount = 0; // frame setup / destroy count.
#endif
int SPAdj = 0; // SP offset due to call frame setup / destroy.
if (RS && !FrameIndexVirtualScavenging) RS->enterBasicBlock(BB);
for (MachineBasicBlock::iterator I = BB->begin(); I != BB->end(); ) {
if (I->getOpcode() == FrameSetupOpcode ||
I->getOpcode() == FrameDestroyOpcode) {
#ifndef NDEBUG
// Track whether we see even pairs of them
SPAdjCount += I->getOpcode() == FrameSetupOpcode ? 1 : -1;
#endif
// Remember how much SP has been adjusted to create the call
// frame.
int Size = I->getOperand(0).getImm();
if ((!StackGrowsDown && I->getOpcode() == FrameSetupOpcode) ||
(StackGrowsDown && I->getOpcode() == FrameDestroyOpcode))
Size = -Size;
SPAdj += Size;
MachineBasicBlock::iterator PrevI = BB->end();
if (I != BB->begin()) PrevI = prior(I);
TRI.eliminateCallFramePseudoInstr(Fn, *BB, I);
// Visit the instructions created by eliminateCallFramePseudoInstr().
if (PrevI == BB->end())
I = BB->begin(); // The replaced instr was the first in the block.
else
I = llvm::next(PrevI);
continue;
}
MachineInstr *MI = I;
bool DoIncr = true;
for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i)
if (MI->getOperand(i).isFI()) {
// Some instructions (e.g. inline asm instructions) can have
// multiple frame indices and/or cause eliminateFrameIndex
// to insert more than one instruction. We need the register
// scavenger to go through all of these instructions so that
// it can update its register information. We keep the
// iterator at the point before insertion so that we can
// revisit them in full.
bool AtBeginning = (I == BB->begin());
if (!AtBeginning) --I;
// If this instruction has a FrameIndex operand, we need to
// use that target machine register info object to eliminate
// it.
TargetRegisterInfo::FrameIndexValue Value;
unsigned VReg =
TRI.eliminateFrameIndex(MI, SPAdj, &Value,
FrameIndexVirtualScavenging ? NULL : RS);
if (VReg) {
assert (FrameIndexVirtualScavenging &&
"Not scavenging, but virtual returned from "
"eliminateFrameIndex()!");
FrameConstantRegMap[VReg] = FrameConstantEntry(Value, SPAdj);
}
// Reset the iterator if we were at the beginning of the BB.
if (AtBeginning) {
I = BB->begin();
DoIncr = false;
}
MI = 0;
break;
}
if (DoIncr && I != BB->end()) ++I;
// Update register states.
if (RS && !FrameIndexVirtualScavenging && MI) RS->forward(MI);
}
// If we have evenly matched pairs of frame setup / destroy instructions,
// make sure the adjustments come out to zero. If we don't have matched
// pairs, we can't be sure the missing bit isn't in another basic block
// due to a custom inserter playing tricks, so just asserting SPAdj==0
// isn't sufficient. See tMOVCC on Thumb1, for example.
assert((SPAdjCount || SPAdj == 0) &&
"Unbalanced call frame setup / destroy pairs?");
}
}
/// findLastUseReg - find the killing use of the specified register within
/// the instruciton range. Return the operand number of the kill in Operand.
static MachineBasicBlock::iterator
findLastUseReg(MachineBasicBlock::iterator I, MachineBasicBlock::iterator ME,
unsigned Reg) {
// Scan forward to find the last use of this virtual register
for (++I; I != ME; ++I) {
MachineInstr *MI = I;
bool isDefInsn = false;
bool isKillInsn = false;
for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i)
if (MI->getOperand(i).isReg()) {
unsigned OpReg = MI->getOperand(i).getReg();
if (OpReg == 0 || !TargetRegisterInfo::isVirtualRegister(OpReg))
continue;
assert (OpReg == Reg
&& "overlapping use of scavenged index register!");
// If this is the killing use, we have a candidate.
if (MI->getOperand(i).isKill())
isKillInsn = true;
else if (MI->getOperand(i).isDef())
isDefInsn = true;
}
if (isKillInsn && !isDefInsn)
return I;
}
// If we hit the end of the basic block, there was no kill of
// the virtual register, which is wrong.
assert (0 && "scavenged index register never killed!");
return ME;
}
/// scavengeFrameVirtualRegs - Replace all frame index virtual registers
/// with physical registers. Use the register scavenger to find an
/// appropriate register to use.
void PEI::scavengeFrameVirtualRegs(MachineFunction &Fn) {
// Run through the instructions and find any virtual registers.
for (MachineFunction::iterator BB = Fn.begin(),
E = Fn.end(); BB != E; ++BB) {
RS->enterBasicBlock(BB);
// FIXME: The logic flow in this function is still too convoluted.
// It needs a cleanup refactoring. Do that in preparation for tracking
// more than one scratch register value and using ranges to find
// available scratch registers.
unsigned CurrentVirtReg = 0;
unsigned CurrentScratchReg = 0;
bool havePrevValue = false;
TargetRegisterInfo::FrameIndexValue PrevValue(0,0);
TargetRegisterInfo::FrameIndexValue Value(0,0);
MachineInstr *PrevLastUseMI = NULL;
unsigned PrevLastUseOp = 0;
bool trackingCurrentValue = false;
int SPAdj = 0;
// The instruction stream may change in the loop, so check BB->end()
// directly.
for (MachineBasicBlock::iterator I = BB->begin(); I != BB->end(); ) {
MachineInstr *MI = I;
bool isDefInsn = false;
bool isKillInsn = false;
bool clobbersScratchReg = false;
bool DoIncr = true;
for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
if (MI->getOperand(i).isReg()) {
MachineOperand &MO = MI->getOperand(i);
unsigned Reg = MO.getReg();
if (Reg == 0)
continue;
if (!TargetRegisterInfo::isVirtualRegister(Reg)) {
// If we have a previous scratch reg, check and see if anything
// here kills whatever value is in there.
if (Reg == CurrentScratchReg) {
if (MO.isUse()) {
// Two-address operands implicitly kill
if (MO.isKill() || MI->isRegTiedToDefOperand(i))
clobbersScratchReg = true;
} else {
assert (MO.isDef());
clobbersScratchReg = true;
}
}
continue;
}
// If this is a def, remember that this insn defines the value.
// This lets us properly consider insns which re-use the scratch
// register, such as r2 = sub r2, #imm, in the middle of the
// scratch range.
if (MO.isDef())
isDefInsn = true;
// Have we already allocated a scratch register for this virtual?
if (Reg != CurrentVirtReg) {
// When we first encounter a new virtual register, it
// must be a definition.
assert(MI->getOperand(i).isDef() &&
"frame index virtual missing def!");
// We can't have nested virtual register live ranges because
// there's only a guarantee of one scavenged register at a time.
assert (CurrentVirtReg == 0 &&
"overlapping frame index virtual registers!");
// If the target gave us information about what's in the register,
// we can use that to re-use scratch regs.
DenseMap<unsigned, FrameConstantEntry>::iterator Entry =
FrameConstantRegMap.find(Reg);
trackingCurrentValue = Entry != FrameConstantRegMap.end();
if (trackingCurrentValue) {
SPAdj = (*Entry).second.second;
Value = (*Entry).second.first;
} else {
SPAdj = 0;
Value.first = 0;
Value.second = 0;
}
// If the scratch register from the last allocation is still
// available, see if the value matches. If it does, just re-use it.
if (trackingCurrentValue && havePrevValue && PrevValue == Value) {
// FIXME: This assumes that the instructions in the live range
// for the virtual register are exclusively for the purpose
// of populating the value in the register. That's reasonable
// for these frame index registers, but it's still a very, very
// strong assumption. rdar://7322732. Better would be to
// explicitly check each instruction in the range for references
// to the virtual register. Only delete those insns that
// touch the virtual register.
// Find the last use of the new virtual register. Remove all
// instruction between here and there, and update the current
// instruction to reference the last use insn instead.
MachineBasicBlock::iterator LastUseMI =
findLastUseReg(I, BB->end(), Reg);
// Remove all instructions up 'til the last use, since they're
// just calculating the value we already have.
BB->erase(I, LastUseMI);
I = LastUseMI;
// Extend the live range of the scratch register
PrevLastUseMI->getOperand(PrevLastUseOp).setIsKill(false);
RS->setUsed(CurrentScratchReg);
CurrentVirtReg = Reg;
// We deleted the instruction we were scanning the operands of.
// Jump back to the instruction iterator loop. Don't increment
// past this instruction since we updated the iterator already.
DoIncr = false;
break;
}
// Scavenge a new scratch register
CurrentVirtReg = Reg;
const TargetRegisterClass *RC = Fn.getRegInfo().getRegClass(Reg);
CurrentScratchReg = RS->scavengeRegister(RC, I, SPAdj);
PrevValue = Value;
}
// replace this reference to the virtual register with the
// scratch register.
assert (CurrentScratchReg && "Missing scratch register!");
MI->getOperand(i).setReg(CurrentScratchReg);
if (MI->getOperand(i).isKill()) {
isKillInsn = true;
PrevLastUseOp = i;
PrevLastUseMI = MI;
}
}
}
// If this is the last use of the scratch, stop tracking it. The
// last use will be a kill operand in an instruction that does
// not also define the scratch register.
if (isKillInsn && !isDefInsn) {
CurrentVirtReg = 0;
havePrevValue = trackingCurrentValue;
}
// Similarly, notice if instruction clobbered the value in the
// register we're tracking for possible later reuse. This is noted
// above, but enforced here since the value is still live while we
// process the rest of the operands of the instruction.
if (clobbersScratchReg) {
havePrevValue = false;
CurrentScratchReg = 0;
}
if (DoIncr) {
RS->forward(I);
++I;
}
}
}
}