llvm-6502/lib/Target/Hexagon/HexagonMachineScheduler.h
Andrew Trick 78e5efe1b2 Reorganize MachineScheduler interfaces and publish them in the header.
The Hexagon target decided to use a lot of functionality from the
target-independent scheduler. That's fine, and other targets should be
able to do the same. This reorg and API update makes that easy.

For the record, ScheduleDAGMI was not meant to be subclassed. Instead,
new scheduling algorithms should be able to implement
MachineSchedStrategy and be done. But if need be, it's nice to be
able to extend ScheduleDAGMI, so I also made that easier. The target
scheduler is somewhat more apt to break that way though.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@163580 91177308-0d34-0410-b5e6-96231b3b80d8
2012-09-11 00:39:15 +00:00

246 lines
7.0 KiB
C++

//===-- HexagonMachineScheduler.h - Custom Hexagon MI scheduler. ----===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// Custom Hexagon MI scheduler.
//
//===----------------------------------------------------------------------===//
#ifndef HEXAGONASMPRINTER_H
#define HEXAGONASMPRINTER_H
#include "llvm/CodeGen/LiveIntervalAnalysis.h"
#include "llvm/CodeGen/MachineScheduler.h"
#include "llvm/CodeGen/Passes.h"
#include "llvm/CodeGen/RegisterClassInfo.h"
#include "llvm/CodeGen/RegisterPressure.h"
#include "llvm/CodeGen/ResourcePriorityQueue.h"
#include "llvm/CodeGen/ScheduleDAGInstrs.h"
#include "llvm/CodeGen/ScheduleHazardRecognizer.h"
#include "llvm/Analysis/AliasAnalysis.h"
#include "llvm/Target/TargetInstrInfo.h"
#include "llvm/Support/CommandLine.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/ErrorHandling.h"
#include "llvm/Support/raw_ostream.h"
#include "llvm/ADT/OwningPtr.h"
#include "llvm/ADT/PriorityQueue.h"
using namespace llvm;
namespace llvm {
//===----------------------------------------------------------------------===//
// ConvergingVLIWScheduler - Implementation of the standard
// MachineSchedStrategy.
//===----------------------------------------------------------------------===//
class VLIWResourceModel {
/// ResourcesModel - Represents VLIW state.
/// Not limited to VLIW targets per say, but assumes
/// definition of DFA by a target.
DFAPacketizer *ResourcesModel;
const InstrItineraryData *InstrItins;
/// Local packet/bundle model. Purely
/// internal to the MI schedulre at the time.
std::vector<SUnit*> Packet;
/// Total packets created.
unsigned TotalPackets;
public:
VLIWResourceModel(MachineSchedContext *C, const InstrItineraryData *IID) :
InstrItins(IID), TotalPackets(0) {
const TargetMachine &TM = C->MF->getTarget();
ResourcesModel = TM.getInstrInfo()->CreateTargetScheduleState(&TM,NULL);
// This hard requirement could be relaxed,
// but for now do not let it proceed.
assert(ResourcesModel && "Unimplemented CreateTargetScheduleState.");
Packet.resize(InstrItins->SchedModel->IssueWidth);
Packet.clear();
ResourcesModel->clearResources();
}
VLIWResourceModel(const TargetMachine &TM) :
InstrItins(TM.getInstrItineraryData()), TotalPackets(0) {
ResourcesModel = TM.getInstrInfo()->CreateTargetScheduleState(&TM,NULL);
// This hard requirement could be relaxed,
// but for now do not let it proceed.
assert(ResourcesModel && "Unimplemented CreateTargetScheduleState.");
Packet.resize(InstrItins->SchedModel->IssueWidth);
Packet.clear();
ResourcesModel->clearResources();
}
~VLIWResourceModel() {
delete ResourcesModel;
}
void resetPacketState() {
Packet.clear();
}
void resetDFA() {
ResourcesModel->clearResources();
}
void reset() {
Packet.clear();
ResourcesModel->clearResources();
}
bool isResourceAvailable(SUnit *SU);
bool reserveResources(SUnit *SU);
unsigned getTotalPackets() const { return TotalPackets; }
};
/// Extend the standard ScheduleDAGMI to provide more context and override the
/// top-level schedule() driver.
class VLIWMachineScheduler : public ScheduleDAGMI {
const MachineLoopInfo *MLI;
public:
VLIWMachineScheduler(MachineSchedContext *C, MachineSchedStrategy *S):
ScheduleDAGMI(C, S), MLI(C->MLI) {}
/// Schedule - This is called back from ScheduleDAGInstrs::Run() when it's
/// time to do some work.
virtual void schedule();
};
/// ConvergingVLIWScheduler shrinks the unscheduled zone using heuristics
/// to balance the schedule.
class ConvergingVLIWScheduler : public MachineSchedStrategy {
/// Store the state used by ConvergingVLIWScheduler heuristics, required
/// for the lifetime of one invocation of pickNode().
struct SchedCandidate {
// The best SUnit candidate.
SUnit *SU;
// Register pressure values for the best candidate.
RegPressureDelta RPDelta;
// Best scheduling cost.
int SCost;
SchedCandidate(): SU(NULL), SCost(0) {}
};
/// Represent the type of SchedCandidate found within a single queue.
enum CandResult {
NoCand, NodeOrder, SingleExcess, SingleCritical, SingleMax, MultiPressure,
BestCost};
/// Each Scheduling boundary is associated with ready queues. It tracks the
/// current cycle in whichever direction at has moved, and maintains the state
/// of "hazards" and other interlocks at the current cycle.
struct SchedBoundary {
VLIWMachineScheduler *DAG;
ReadyQueue Available;
ReadyQueue Pending;
bool CheckPending;
ScheduleHazardRecognizer *HazardRec;
VLIWResourceModel *ResourceModel;
unsigned CurrCycle;
unsigned IssueCount;
/// MinReadyCycle - Cycle of the soonest available instruction.
unsigned MinReadyCycle;
// Remember the greatest min operand latency.
unsigned MaxMinLatency;
/// Pending queues extend the ready queues with the same ID and the
/// PendingFlag set.
SchedBoundary(unsigned ID, const Twine &Name):
DAG(0), Available(ID, Name+".A"),
Pending(ID << ConvergingVLIWScheduler::LogMaxQID, Name+".P"),
CheckPending(false), HazardRec(0), ResourceModel(0),
CurrCycle(0), IssueCount(0),
MinReadyCycle(UINT_MAX), MaxMinLatency(0) {}
~SchedBoundary() {
delete ResourceModel;
delete HazardRec;
}
bool isTop() const {
return Available.getID() == ConvergingVLIWScheduler::TopQID;
}
bool checkHazard(SUnit *SU);
void releaseNode(SUnit *SU, unsigned ReadyCycle);
void bumpCycle();
void bumpNode(SUnit *SU);
void releasePending();
void removeReady(SUnit *SU);
SUnit *pickOnlyChoice();
};
VLIWMachineScheduler *DAG;
const TargetRegisterInfo *TRI;
// State of the top and bottom scheduled instruction boundaries.
SchedBoundary Top;
SchedBoundary Bot;
public:
/// SUnit::NodeQueueId: 0 (none), 1 (top), 2 (bot), 3 (both)
enum {
TopQID = 1,
BotQID = 2,
LogMaxQID = 2
};
ConvergingVLIWScheduler():
DAG(0), TRI(0), Top(TopQID, "TopQ"), Bot(BotQID, "BotQ") {}
virtual void initialize(ScheduleDAGMI *dag);
virtual SUnit *pickNode(bool &IsTopNode);
virtual void schedNode(SUnit *SU, bool IsTopNode);
virtual void releaseTopNode(SUnit *SU);
virtual void releaseBottomNode(SUnit *SU);
protected:
SUnit *pickNodeBidrectional(bool &IsTopNode);
int SchedulingCost(ReadyQueue &Q,
SUnit *SU, SchedCandidate &Candidate,
RegPressureDelta &Delta, bool verbose);
CandResult pickNodeFromQueue(ReadyQueue &Q,
const RegPressureTracker &RPTracker,
SchedCandidate &Candidate);
#ifndef NDEBUG
void traceCandidate(const char *Label, const ReadyQueue &Q, SUnit *SU,
PressureElement P = PressureElement());
#endif
};
} // namespace
#endif