llvm-6502/include/llvm/Analysis/LoopPass.h
David Greene 5c8aa950fe Ok, third time's the charm. No changes from last time except the CMake
source addition.  Apparently the buildbots were wrong about failures.

---

Add some switches helpful for debugging:

-print-before=<Pass Name>

Dump IR before running pass <Pass Name>.

-print-before-all

Dump IR before running each pass.

-print-after-all

Dump IR after running each pass.

These are helpful when tracking down a miscompilation.  It is easy to
get IR dumps and do diffs on them, etc.

To make this work well, add a new getPrinterPass API to Pass so that
each kind of pass (ModulePass, FunctionPass, etc.) can create a Pass
suitable for dumping out the kind of object the Pass works on.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@100249 91177308-0d34-0410-b5e6-96231b3b80d8
2010-04-02 23:17:14 +00:00

159 lines
5.5 KiB
C++

//===- LoopPass.h - LoopPass class ----------------------------------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file defines LoopPass class. All loop optimization
// and transformation passes are derived from LoopPass.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_LOOP_PASS_H
#define LLVM_LOOP_PASS_H
#include "llvm/Analysis/LoopInfo.h"
#include "llvm/Pass.h"
#include "llvm/PassManagers.h"
#include "llvm/Function.h"
namespace llvm {
class LPPassManager;
class Function;
class PMStack;
class LoopPass : public Pass {
public:
explicit LoopPass(intptr_t pid) : Pass(PT_Loop, pid) {}
explicit LoopPass(void *pid) : Pass(PT_Loop, pid) {}
/// getPrinterPass - Get a pass to print the function corresponding
/// to a Loop.
Pass *createPrinterPass(raw_ostream &O, const std::string &Banner) const;
// runOnLoop - This method should be implemented by the subclass to perform
// whatever action is necessary for the specified Loop.
virtual bool runOnLoop(Loop *L, LPPassManager &LPM) = 0;
// Initialization and finalization hooks.
virtual bool doInitialization(Loop *L, LPPassManager &LPM) {
return false;
}
// Finalization hook does not supply Loop because at this time
// loop nest is completely different.
virtual bool doFinalization() { return false; }
// Check if this pass is suitable for the current LPPassManager, if
// available. This pass P is not suitable for a LPPassManager if P
// is not preserving higher level analysis info used by other
// LPPassManager passes. In such case, pop LPPassManager from the
// stack. This will force assignPassManager() to create new
// LPPassManger as expected.
void preparePassManager(PMStack &PMS);
/// Assign pass manager to manage this pass
virtual void assignPassManager(PMStack &PMS,
PassManagerType PMT = PMT_LoopPassManager);
/// Return what kind of Pass Manager can manage this pass.
virtual PassManagerType getPotentialPassManagerType() const {
return PMT_LoopPassManager;
}
//===--------------------------------------------------------------------===//
/// SimpleAnalysis - Provides simple interface to update analysis info
/// maintained by various passes. Note, if required this interface can
/// be extracted into a separate abstract class but it would require
/// additional use of multiple inheritance in Pass class hierarchy, something
/// we are trying to avoid.
/// Each loop pass can override these simple analysis hooks to update
/// desired analysis information.
/// cloneBasicBlockAnalysis - Clone analysis info associated with basic block.
virtual void cloneBasicBlockAnalysis(BasicBlock *F, BasicBlock *T, Loop *L) {}
/// deleteAnalysisValue - Delete analysis info associated with value V.
virtual void deleteAnalysisValue(Value *V, Loop *L) {}
};
class LPPassManager : public FunctionPass, public PMDataManager {
public:
static char ID;
explicit LPPassManager(int Depth);
/// run - Execute all of the passes scheduled for execution. Keep track of
/// whether any of the passes modifies the module, and if so, return true.
bool runOnFunction(Function &F);
/// Pass Manager itself does not invalidate any analysis info.
// LPPassManager needs LoopInfo.
void getAnalysisUsage(AnalysisUsage &Info) const;
virtual const char *getPassName() const {
return "Loop Pass Manager";
}
virtual PMDataManager *getAsPMDataManager() { return this; }
virtual Pass *getAsPass() { return this; }
/// Print passes managed by this manager
void dumpPassStructure(unsigned Offset);
Pass *getContainedPass(unsigned N) {
assert(N < PassVector.size() && "Pass number out of range!");
Pass *FP = static_cast<Pass *>(PassVector[N]);
return FP;
}
virtual PassManagerType getPassManagerType() const {
return PMT_LoopPassManager;
}
public:
// Delete loop from the loop queue and loop nest (LoopInfo).
void deleteLoopFromQueue(Loop *L);
// Insert loop into the loop queue and add it as a child of the
// given parent.
void insertLoop(Loop *L, Loop *ParentLoop);
// Insert a loop into the loop queue.
void insertLoopIntoQueue(Loop *L);
// Reoptimize this loop. LPPassManager will re-insert this loop into the
// queue. This allows LoopPass to change loop nest for the loop. This
// utility may send LPPassManager into infinite loops so use caution.
void redoLoop(Loop *L);
//===--------------------------------------------------------------------===//
/// SimpleAnalysis - Provides simple interface to update analysis info
/// maintained by various passes. Note, if required this interface can
/// be extracted into a separate abstract class but it would require
/// additional use of multiple inheritance in Pass class hierarchy, something
/// we are trying to avoid.
/// cloneBasicBlockSimpleAnalysis - Invoke cloneBasicBlockAnalysis hook for
/// all passes that implement simple analysis interface.
void cloneBasicBlockSimpleAnalysis(BasicBlock *From, BasicBlock *To, Loop *L);
/// deleteSimpleAnalysisValue - Invoke deleteAnalysisValue hook for all passes
/// that implement simple analysis interface.
void deleteSimpleAnalysisValue(Value *V, Loop *L);
private:
std::deque<Loop *> LQ;
bool skipThisLoop;
bool redoThisLoop;
LoopInfo *LI;
Loop *CurrentLoop;
};
} // End llvm namespace
#endif