llvm-6502/test/CodeGen/PowerPC/machine-combiner.ll
Hal Finkel 8913d18fb1 [PowerPC] Use the MachineCombiner to reassociate fadd/fmul
This is a direct port of the code from the X86 backend (r239486/r240361), which
uses the MachineCombiner to reassociate (floating-point) adds/muls to increase
ILP, to the PowerPC backend. The rationale is the same.

There is a lot of copy-and-paste here between the X86 code and the PowerPC
code, and we should extract at least some of this into CodeGen somewhere.
However, I don't want to do that until this code is enhanced to handle FMAs as
well. After that, we'll be in a better position to extract the common parts.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@242279 91177308-0d34-0410-b5e6-96231b3b80d8
2015-07-15 08:23:05 +00:00

189 lines
6.1 KiB
LLVM

; RUN: llc -O3 -mcpu=pwr7 -enable-unsafe-fp-math < %s | FileCheck %s -check-prefix=CHECK -check-prefix=CHECK-PWR
; RUN: llc -O3 -mcpu=a2q -enable-unsafe-fp-math < %s | FileCheck %s -check-prefix=CHECK -check-prefix=CHECK-QPX
target datalayout = "E-m:e-i64:64-n32:64"
target triple = "powerpc64-unknown-linux-gnu"
; Verify that the first two adds are independent regardless of how the inputs are
; commuted. The destination registers are used as source registers for the third add.
define float @reassociate_adds1(float %x0, float %x1, float %x2, float %x3) {
; CHECK-LABEL: reassociate_adds1:
; CHECK: # BB#0:
; CHECK: fadds [[REG0:[0-9]+]], 1, 2
; CHECK: fadds [[REG1:[0-9]+]], 3, 4
; CHECK: fadds 1, [[REG0]], [[REG1]]
; CHECK-NEXT: blr
%t0 = fadd float %x0, %x1
%t1 = fadd float %t0, %x2
%t2 = fadd float %t1, %x3
ret float %t2
}
define float @reassociate_adds2(float %x0, float %x1, float %x2, float %x3) {
; CHECK-LABEL: reassociate_adds2:
; CHECK: # BB#0:
; CHECK: fadds [[REG0:[0-9]+]], 1, 2
; CHECK: fadds [[REG1:[0-9]+]], 3, 4
; CHECK: fadds 1, [[REG0]], [[REG1]]
; CHECK-NEXT: blr
%t0 = fadd float %x0, %x1
%t1 = fadd float %x2, %t0
%t2 = fadd float %t1, %x3
ret float %t2
}
define float @reassociate_adds3(float %x0, float %x1, float %x2, float %x3) {
; CHECK-LABEL: reassociate_adds3:
; CHECK: # BB#0:
; CHECK: fadds [[REG0:[0-9]+]], 1, 2
; CHECK: fadds [[REG1:[0-9]+]], 3, 4
; CHECK: fadds 1, [[REG0]], [[REG1]]
; CHECK-NEXT: blr
%t0 = fadd float %x0, %x1
%t1 = fadd float %t0, %x2
%t2 = fadd float %x3, %t1
ret float %t2
}
define float @reassociate_adds4(float %x0, float %x1, float %x2, float %x3) {
; CHECK-LABEL: reassociate_adds4:
; CHECK: # BB#0:
; CHECK: fadds [[REG0:[0-9]+]], 1, 2
; CHECK: fadds [[REG1:[0-9]+]], 3, 4
; CHECK: fadds 1, [[REG0]], [[REG1]]
; CHECK-NEXT: blr
%t0 = fadd float %x0, %x1
%t1 = fadd float %x2, %t0
%t2 = fadd float %x3, %t1
ret float %t2
}
; Verify that we reassociate some of these ops. The optimal balanced tree of adds is not
; produced because that would cost more compile time.
define float @reassociate_adds5(float %x0, float %x1, float %x2, float %x3, float %x4, float %x5, float %x6, float %x7) {
; CHECK-LABEL: reassociate_adds5:
; CHECK: # BB#0:
; CHECK: fadds [[REG12:[0-9]+]], 5, 6
; CHECK: fadds [[REG0:[0-9]+]], 1, 2
; CHECK: fadds [[REG11:[0-9]+]], 3, 4
; CHECK: fadds [[REG13:[0-9]+]], [[REG12]], 7
; CHECK: fadds [[REG1:[0-9]+]], [[REG0]], [[REG11]]
; CHECK: fadds [[REG2:[0-9]+]], [[REG1]], [[REG13]]
; CHECK: fadds 1, [[REG2]], 8
; CHECK-NEXT: blr
%t0 = fadd float %x0, %x1
%t1 = fadd float %t0, %x2
%t2 = fadd float %t1, %x3
%t3 = fadd float %t2, %x4
%t4 = fadd float %t3, %x5
%t5 = fadd float %t4, %x6
%t6 = fadd float %t5, %x7
ret float %t6
}
; Verify that we reassociate vector instructions too.
define <4 x float> @vector_reassociate_adds1(<4 x float> %x0, <4 x float> %x1, <4 x float> %x2, <4 x float> %x3) {
; CHECK-LABEL: vector_reassociate_adds1:
; CHECK: # BB#0:
; CHECK-QPX: qvfadds [[REG0:[0-9]+]], 1, 2
; CHECK-QPX: qvfadds [[REG1:[0-9]+]], 3, 4
; CHECK-QPX: qvfadds 1, [[REG0]], [[REG1]]
; CHECK-PWR: xvaddsp [[REG0:[0-9]+]], 34, 35
; CHECK-PWR: xvaddsp [[REG1:[0-9]+]], 36, 37
; CHECK-PWR: xvaddsp 34, [[REG0]], [[REG1]]
; CHECK-NEXT: blr
%t0 = fadd <4 x float> %x0, %x1
%t1 = fadd <4 x float> %t0, %x2
%t2 = fadd <4 x float> %t1, %x3
ret <4 x float> %t2
}
define <4 x float> @vector_reassociate_adds2(<4 x float> %x0, <4 x float> %x1, <4 x float> %x2, <4 x float> %x3) {
; CHECK-LABEL: vector_reassociate_adds2:
; CHECK: # BB#0:
; CHECK-QPX: qvfadds [[REG0:[0-9]+]], 1, 2
; CHECK-QPX: qvfadds [[REG1:[0-9]+]], 3, 4
; CHECK-QPX: qvfadds 1, [[REG0]], [[REG1]]
; CHECK-PWR: xvaddsp [[REG0:[0-9]+]], 34, 35
; CHECK-PWR: xvaddsp [[REG1:[0-9]+]], 36, 37
; CHECK-PWR: xvaddsp 34, [[REG0]], [[REG1]]
; CHECK-NEXT: blr
%t0 = fadd <4 x float> %x0, %x1
%t1 = fadd <4 x float> %x2, %t0
%t2 = fadd <4 x float> %t1, %x3
ret <4 x float> %t2
}
define <4 x float> @vector_reassociate_adds3(<4 x float> %x0, <4 x float> %x1, <4 x float> %x2, <4 x float> %x3) {
; CHECK-LABEL: vector_reassociate_adds3:
; CHECK: # BB#0:
; CHECK-QPX: qvfadds [[REG0:[0-9]+]], 1, 2
; CHECK-QPX: qvfadds [[REG1:[0-9]+]], 3, 4
; CHECK-QPX: qvfadds 1, [[REG0]], [[REG1]]
; CHECK-PWR: xvaddsp [[REG0:[0-9]+]], 34, 35
; CHECK-PWR: xvaddsp [[REG1:[0-9]+]], 36, 37
; CHECK-PWR: xvaddsp 34, [[REG0]], [[REG1]]
; CHECK-NEXT: blr
%t0 = fadd <4 x float> %x0, %x1
%t1 = fadd <4 x float> %t0, %x2
%t2 = fadd <4 x float> %x3, %t1
ret <4 x float> %t2
}
define <4 x float> @vector_reassociate_adds4(<4 x float> %x0, <4 x float> %x1, <4 x float> %x2, <4 x float> %x3) {
; CHECK-LABEL: vector_reassociate_adds4:
; CHECK: # BB#0:
; CHECK-QPX: qvfadds [[REG0:[0-9]+]], 1, 2
; CHECK-QPX: qvfadds [[REG1:[0-9]+]], 3, 4
; CHECK-QPX: qvfadds 1, [[REG0]], [[REG1]]
; CHECK-PWR: xvaddsp [[REG0:[0-9]+]], 34, 35
; CHECK-PWR: xvaddsp [[REG1:[0-9]+]], 36, 37
; CHECK-PWR: xvaddsp 34, [[REG0]], [[REG1]]
; CHECK-NEXT: blr
%t0 = fadd <4 x float> %x0, %x1
%t1 = fadd <4 x float> %x2, %t0
%t2 = fadd <4 x float> %x3, %t1
ret <4 x float> %t2
}
define float @reassociate_adds6(float %x0, float %x1, float %x2, float %x3) {
%t0 = fdiv float %x0, %x1
%t1 = fadd float %x2, %t0
%t2 = fadd float %x3, %t1
ret float %t2
}
define float @reassociate_muls1(float %x0, float %x1, float %x2, float %x3) {
%t0 = fdiv float %x0, %x1
%t1 = fmul float %x2, %t0
%t2 = fmul float %x3, %t1
ret float %t2
}
define double @reassociate_adds_double(double %x0, double %x1, double %x2, double %x3) {
%t0 = fdiv double %x0, %x1
%t1 = fadd double %x2, %t0
%t2 = fadd double %x3, %t1
ret double %t2
}
define double @reassociate_muls_double(double %x0, double %x1, double %x2, double %x3) {
%t0 = fdiv double %x0, %x1
%t1 = fmul double %x2, %t0
%t2 = fmul double %x3, %t1
ret double %t2
}