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https://github.com/c64scene-ar/llvm-6502.git
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7c9c6ed761
Essentially the same as the GEP change in r230786. A similar migration script can be used to update test cases, though a few more test case improvements/changes were required this time around: (r229269-r229278) import fileinput import sys import re pat = re.compile(r"((?:=|:|^)\s*load (?:atomic )?(?:volatile )?(.*?))(| addrspace\(\d+\) *)\*($| *(?:%|@|null|undef|blockaddress|getelementptr|addrspacecast|bitcast|inttoptr|\[\[[a-zA-Z]|\{\{).*$)") for line in sys.stdin: sys.stdout.write(re.sub(pat, r"\1, \2\3*\4", line)) Reviewers: rafael, dexonsmith, grosser Differential Revision: http://reviews.llvm.org/D7649 git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@230794 91177308-0d34-0410-b5e6-96231b3b80d8
42 lines
1.8 KiB
LLVM
42 lines
1.8 KiB
LLVM
; RUN: llc -mtriple=arm-eabi -mattr=+neon -mcpu=cortex-a9 %s -o /dev/null
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define arm_aapcs_vfpcc <4 x float> @foo(i8* nocapture %pBuffer, i32 %numItems) nounwind {
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%1 = ptrtoint i8* %pBuffer to i32
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%lsr.iv2641 = inttoptr i32 %1 to float*
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%tmp29 = add i32 %1, 4
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%tmp2930 = inttoptr i32 %tmp29 to float*
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%tmp31 = add i32 %1, 8
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%tmp3132 = inttoptr i32 %tmp31 to float*
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%tmp33 = add i32 %1, 12
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%tmp3334 = inttoptr i32 %tmp33 to float*
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%tmp35 = add i32 %1, 16
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%tmp3536 = inttoptr i32 %tmp35 to float*
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%tmp37 = add i32 %1, 20
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%tmp3738 = inttoptr i32 %tmp37 to float*
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%tmp39 = add i32 %1, 24
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%tmp3940 = inttoptr i32 %tmp39 to float*
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%2 = load float, float* %lsr.iv2641, align 4
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%3 = load float, float* %tmp2930, align 4
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%4 = load float, float* %tmp3132, align 4
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%5 = load float, float* %tmp3334, align 4
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%6 = load float, float* %tmp3536, align 4
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%7 = load float, float* %tmp3738, align 4
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%8 = load float, float* %tmp3940, align 4
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%9 = insertelement <4 x float> undef, float %6, i32 0
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%10 = shufflevector <4 x float> %9, <4 x float> undef, <4 x i32> zeroinitializer
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%11 = insertelement <4 x float> %10, float %7, i32 1
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%12 = insertelement <4 x float> %11, float %8, i32 2
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%13 = insertelement <4 x float> undef, float %2, i32 0
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%14 = shufflevector <4 x float> %13, <4 x float> undef, <4 x i32> zeroinitializer
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%15 = insertelement <4 x float> %14, float %3, i32 1
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%16 = insertelement <4 x float> %15, float %4, i32 2
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%17 = insertelement <4 x float> %16, float %5, i32 3
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%18 = fsub <4 x float> zeroinitializer, %12
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%19 = shufflevector <4 x float> %18, <4 x float> undef, <4 x i32> zeroinitializer
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%20 = shufflevector <4 x float> %17, <4 x float> undef, <2 x i32> <i32 0, i32 1>
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%21 = shufflevector <2 x float> %20, <2 x float> undef, <4 x i32> <i32 1, i32 1, i32 1, i32 1>
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ret <4 x float> %21
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}
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