llvm-6502/lib/CodeGen
Evan Cheng 1606e8e4cd Fix some significant problems with constant pools that resulted in unnecessary paddings between constant pool entries, larger than necessary alignments (e.g. 8 byte alignment for .literal4 sections), and potentially other issues.
1. ConstantPoolSDNode alignment field is log2 value of the alignment requirement. This is not consistent with other SDNode variants.
2. MachineConstantPool alignment field is also a log2 value.
3. However, some places are creating ConstantPoolSDNode with alignment value rather than log2 values. This creates entries with artificially large alignments, e.g. 256 for SSE vector values.
4. Constant pool entry offsets are computed when they are created. However, asm printer group them by sections. That means the offsets are no longer valid. However, asm printer uses them to determine size of padding between entries.
5. Asm printer uses expensive data structure multimap to track constant pool entries by sections.
6. Asm printer iterate over SmallPtrSet when it's emitting constant pool entries. This is non-deterministic.


Solutions:
1. ConstantPoolSDNode alignment field is changed to keep non-log2 value.
2. MachineConstantPool alignment field is also changed to keep non-log2 value.
3. Functions that create ConstantPool nodes are passing in non-log2 alignments.
4. MachineConstantPoolEntry no longer keeps an offset field. It's replaced with an alignment field. Offsets are not computed when constant pool entries are created. They are computed on the fly in asm printer and JIT.
5. Asm printer uses cheaper data structure to group constant pool entries.
6. Asm printer compute entry offsets after grouping is done.
7. Change JIT code to compute entry offsets on the fly.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@66875 91177308-0d34-0410-b5e6-96231b3b80d8
2009-03-13 07:51:59 +00:00
..
AsmPrinter Fix some significant problems with constant pools that resulted in unnecessary paddings between constant pool entries, larger than necessary alignments (e.g. 8 byte alignment for .literal4 sections), and potentially other issues. 2009-03-13 07:51:59 +00:00
SelectionDAG Fix some significant problems with constant pools that resulted in unnecessary paddings between constant pool entries, larger than necessary alignments (e.g. 8 byte alignment for .literal4 sections), and potentially other issues. 2009-03-13 07:51:59 +00:00
BranchFolding.cpp
CMakeLists.txt update 2009-03-11 22:52:25 +00:00
DeadMachineInstructionElim.cpp
ELFWriter.cpp Introduce new linkage types linkonce_odr, weak_odr, common_odr 2009-03-07 15:45:40 +00:00
ELFWriter.h
GCMetadata.cpp Eliminate several more unnecessary intptr_t casts. 2009-02-18 05:09:16 +00:00
GCMetadataPrinter.cpp
GCStrategy.cpp Eliminate several more unnecessary intptr_t casts. 2009-02-18 05:09:16 +00:00
IfConversion.cpp
IntrinsicLowering.cpp Introduce new linkage types linkonce_odr, weak_odr, common_odr 2009-03-07 15:45:40 +00:00
LatencyPriorityQueue.cpp
LiveInterval.cpp Two coalescer fixes in one. 2009-03-11 00:03:21 +00:00
LiveIntervalAnalysis.cpp Fix how livein live intervals are handled. Previously it could end at MBB start. Sorry, no small test case possible. 2009-03-05 03:34:26 +00:00
LiveStackAnalysis.cpp
LiveVariables.cpp
LLVMTargetMachine.cpp
LoopAligner.cpp
LowerSubregs.cpp
MachineBasicBlock.cpp
MachineDominators.cpp Eliminate several more unnecessary intptr_t casts. 2009-02-18 05:09:16 +00:00
MachineFunction.cpp Fix some significant problems with constant pools that resulted in unnecessary paddings between constant pool entries, larger than necessary alignments (e.g. 8 byte alignment for .literal4 sections), and potentially other issues. 2009-03-13 07:51:59 +00:00
MachineInstr.cpp Print out debug info when printing the machine instruction. 2009-02-19 21:44:55 +00:00
MachineLICM.cpp MachineLICM CSE should match destination register classes; avoid hoisting implicit_def's. 2009-02-27 00:02:22 +00:00
MachineLoopInfo.cpp
MachineModuleInfo.cpp
MachinePassRegistry.cpp
MachineRegisterInfo.cpp
MachineSink.cpp Fix PR3522. It's not safe to sink into landing pad BB's. 2009-02-15 08:36:12 +00:00
MachOWriter.cpp It makes no sense to have a ODR version of common 2009-03-11 20:14:15 +00:00
MachOWriter.h
Makefile
OcamlGC.cpp
Passes.cpp
PBQP.cpp
PBQP.h
PHIElimination.cpp
PhysRegTracker.h
PostRASchedulerList.cpp Add parentheses to pacify gcc-4.3. 2009-03-11 09:04:34 +00:00
PreAllocSplitting.cpp (Hopefully) silence a warning. 2009-03-05 08:23:20 +00:00
PrologEpilogInserter.cpp
PseudoSourceValue.cpp
README.txt
RegAllocBigBlock.cpp Adjust the sizes for a few SmallVectors to reflect their usage. 2009-02-12 17:29:01 +00:00
RegAllocLinearScan.cpp Convert VirtRegMap to a MachineFunctionPass. 2009-03-13 05:55:11 +00:00
RegAllocLocal.cpp
RegAllocPBQP.cpp Convert VirtRegMap to a MachineFunctionPass. 2009-03-13 05:55:11 +00:00
RegAllocSimple.cpp
RegisterCoalescer.cpp
RegisterScavenging.cpp
ScheduleDAG.cpp
ScheduleDAGEmit.cpp
ScheduleDAGInstrs.cpp
ScheduleDAGInstrs.h
ScheduleDAGPrinter.cpp Apparently some MachineBasicBlock's don't have corresponding llvm basic blocks. 2009-02-11 23:42:39 +00:00
ShadowStackGC.cpp Introduce new linkage types linkonce_odr, weak_odr, common_odr 2009-03-07 15:45:40 +00:00
SimpleRegisterCoalescing.cpp My last coalescer fix introduced a subtler one. It's aborting a commuting optimization too late and left the live intervals to be out of sync with instructions. This fixes 8b10b. 2009-03-11 22:18:44 +00:00
SimpleRegisterCoalescing.h
Spiller.cpp Reorganize some #include's. 2009-03-12 06:58:19 +00:00
Spiller.h Reorganize some #include's. 2009-03-12 06:58:19 +00:00
StackProtector.cpp When we split a basic block, there's a default branch to the newly created BB. 2009-03-06 01:41:15 +00:00
StackSlotColoring.cpp Enable stack slot coloring DCE. Evan's spiller fixes were needed before this could happen. 2009-02-26 04:47:57 +00:00
StrongPHIElimination.cpp
TargetInstrInfoImpl.cpp
TwoAddressInstructionPass.cpp Minor optimization: 2009-03-01 02:03:43 +00:00
UnreachableBlockElim.cpp
VirtRegMap.cpp Convert VirtRegMap to a MachineFunctionPass. 2009-03-13 05:55:11 +00:00
VirtRegMap.h Convert VirtRegMap to a MachineFunctionPass. 2009-03-13 05:55:11 +00:00

//===---------------------------------------------------------------------===//

Common register allocation / spilling problem:

        mul lr, r4, lr
        str lr, [sp, #+52]
        ldr lr, [r1, #+32]
        sxth r3, r3
        ldr r4, [sp, #+52]
        mla r4, r3, lr, r4

can be:

        mul lr, r4, lr
        mov r4, lr
        str lr, [sp, #+52]
        ldr lr, [r1, #+32]
        sxth r3, r3
        mla r4, r3, lr, r4

and then "merge" mul and mov:

        mul r4, r4, lr
        str lr, [sp, #+52]
        ldr lr, [r1, #+32]
        sxth r3, r3
        mla r4, r3, lr, r4

It also increase the likelyhood the store may become dead.

//===---------------------------------------------------------------------===//

I think we should have a "hasSideEffects" flag (which is automatically set for
stuff that "isLoad" "isCall" etc), and the remat pass should eventually be able
to remat any instruction that has no side effects, if it can handle it and if
profitable.

For now, I'd suggest having the remat stuff work like this:

1. I need to spill/reload this thing.
2. Check to see if it has side effects.
3. Check to see if it is simple enough: e.g. it only has one register
destination and no register input.
4. If so, clone the instruction, do the xform, etc.

Advantages of this are:

1. the .td file describes the behavior of the instructions, not the way the
   algorithm should work.
2. as remat gets smarter in the future, we shouldn't have to be changing the .td
   files.
3. it is easier to explain what the flag means in the .td file, because you
   don't have to pull in the explanation of how the current remat algo works.

Some potential added complexities:

1. Some instructions have to be glued to it's predecessor or successor. All of
   the PC relative instructions and condition code setting instruction. We could
   mark them as hasSideEffects, but that's not quite right. PC relative loads
   from constantpools can be remat'ed, for example. But it requires more than
   just cloning the instruction. Some instructions can be remat'ed but it
   expands to more than one instruction. But allocator will have to make a
   decision.

4. As stated in 3, not as simple as cloning in some cases. The target will have
   to decide how to remat it. For example, an ARM 2-piece constant generation
   instruction is remat'ed as a load from constantpool.

//===---------------------------------------------------------------------===//

bb27 ...
        ...
        %reg1037 = ADDri %reg1039, 1
        %reg1038 = ADDrs %reg1032, %reg1039, %NOREG, 10
    Successors according to CFG: 0x8b03bf0 (#5)

bb76 (0x8b03bf0, LLVM BB @0x8b032d0, ID#5):
    Predecessors according to CFG: 0x8b0c5f0 (#3) 0x8b0a7c0 (#4)
        %reg1039 = PHI %reg1070, mbb<bb76.outer,0x8b0c5f0>, %reg1037, mbb<bb27,0x8b0a7c0>

Note ADDri is not a two-address instruction. However, its result %reg1037 is an
operand of the PHI node in bb76 and its operand %reg1039 is the result of the
PHI node. We should treat it as a two-address code and make sure the ADDri is
scheduled after any node that reads %reg1039.

//===---------------------------------------------------------------------===//

Use local info (i.e. register scavenger) to assign it a free register to allow
reuse:
        ldr r3, [sp, #+4]
        add r3, r3, #3
        ldr r2, [sp, #+8]
        add r2, r2, #2
        ldr r1, [sp, #+4]  <==
        add r1, r1, #1
        ldr r0, [sp, #+4]
        add r0, r0, #2

//===---------------------------------------------------------------------===//

LLVM aggressively lift CSE out of loop. Sometimes this can be negative side-
effects:

R1 = X + 4
R2 = X + 7
R3 = X + 15

loop:
load [i + R1]
...
load [i + R2]
...
load [i + R3]

Suppose there is high register pressure, R1, R2, R3, can be spilled. We need
to implement proper re-materialization to handle this:

R1 = X + 4
R2 = X + 7
R3 = X + 15

loop:
R1 = X + 4  @ re-materialized
load [i + R1]
...
R2 = X + 7 @ re-materialized
load [i + R2]
...
R3 = X + 15 @ re-materialized
load [i + R3]

Furthermore, with re-association, we can enable sharing:

R1 = X + 4
R2 = X + 7
R3 = X + 15

loop:
T = i + X
load [T + 4]
...
load [T + 7]
...
load [T + 15]
//===---------------------------------------------------------------------===//

It's not always a good idea to choose rematerialization over spilling. If all
the load / store instructions would be folded then spilling is cheaper because
it won't require new live intervals / registers. See 2003-05-31-LongShifts for
an example.

//===---------------------------------------------------------------------===//

With a copying garbage collector, derived pointers must not be retained across
collector safe points; the collector could move the objects and invalidate the
derived pointer. This is bad enough in the first place, but safe points can
crop up unpredictably. Consider:

        %array = load { i32, [0 x %obj] }** %array_addr
        %nth_el = getelementptr { i32, [0 x %obj] }* %array, i32 0, i32 %n
        %old = load %obj** %nth_el
        %z = div i64 %x, %y
        store %obj* %new, %obj** %nth_el

If the i64 division is lowered to a libcall, then a safe point will (must)
appear for the call site. If a collection occurs, %array and %nth_el no longer
point into the correct object.

The fix for this is to copy address calculations so that dependent pointers
are never live across safe point boundaries. But the loads cannot be copied
like this if there was an intervening store, so may be hard to get right.

Only a concurrent mutator can trigger a collection at the libcall safe point.
So single-threaded programs do not have this requirement, even with a copying
collector. Still, LLVM optimizations would probably undo a front-end's careful
work.

//===---------------------------------------------------------------------===//

The ocaml frametable structure supports liveness information. It would be good
to support it.

//===---------------------------------------------------------------------===//

The FIXME in ComputeCommonTailLength in BranchFolding.cpp needs to be
revisited. The check is there to work around a misuse of directives in inline
assembly.

//===---------------------------------------------------------------------===//

It would be good to detect collector/target compatibility instead of silently
doing the wrong thing.

//===---------------------------------------------------------------------===//

It would be really nice to be able to write patterns in .td files for copies,
which would eliminate a bunch of explicit predicates on them (e.g. no side 
effects).  Once this is in place, it would be even better to have tblgen 
synthesize the various copy insertion/inspection methods in TargetInstrInfo.

//===---------------------------------------------------------------------===//

Stack coloring improvments:

1. Do proper LiveStackAnalysis on all stack objects including those which are
   not spill slots.
2. Reorder objects to fill in gaps between objects.
   e.g. 4, 1, <gap>, 4, 1, 1, 1, <gap>, 4 => 4, 1, 1, 1, 1, 4, 4