llvm-6502/include/llvm/Analysis/DSNode.h
Chris Lattner b16fb0db91 Use DSNodeHandle for persistent maps
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@4623 91177308-0d34-0410-b5e6-96231b3b80d8
2002-11-08 05:03:37 +00:00

263 lines
9.7 KiB
C++

//===- DSNode.h - Node definition for datastructure graphs ------*- C++ -*-===//
//
// Data structure graph nodes and some implementation of DSNodeHandle.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_ANALYSIS_DSNODE_H
#define LLVM_ANALYSIS_DSNODE_H
#include "llvm/Analysis/DSSupport.h"
//===----------------------------------------------------------------------===//
/// DSNode - Data structure node class
///
/// This class represents an untyped memory object of Size bytes. It keeps
/// track of any pointers that have been stored into the object as well as the
/// different types represented in this object.
///
class DSNode {
/// Referrers - Keep track of all of the node handles that point to this
/// DSNode. These pointers may need to be updated to point to a different
/// node if this node gets merged with it.
///
std::vector<DSNodeHandle*> Referrers;
/// Links - Contains one entry for every sizeof(void*) bytes in this memory
/// object. Note that if the node is not a multiple of size(void*) bytes
/// large, that there is an extra entry for the "remainder" of the node as
/// well. For this reason, nodes of 1 byte in size do have one link.
///
std::vector<DSNodeHandle> Links;
/// Globals - The list of global values that are merged into this node.
///
std::vector<GlobalValue*> Globals;
/// Type - Keep track of the current outer most type of this object, in
/// addition to whether or not it has been indexed like an array or not. If
/// the isArray bit is set, the node cannot grow.
///
DSTypeRec Ty;
/// Size - The current size of the node. This should be equal to the size of
/// the current type record.
///
unsigned Size;
void operator=(const DSNode &); // DO NOT IMPLEMENT
public:
enum NodeTy {
ShadowNode = 0, // Nothing is known about this node...
AllocaNode = 1 << 0, // This node was allocated with alloca
HeapNode = 1 << 1, // This node was allocated with malloc
GlobalNode = 1 << 2, // This node was allocated by a global var decl
UnknownNode = 1 << 3, // This node points to unknown allocated memory
Incomplete = 1 << 4, // This node may not be complete
Modified = 1 << 5, // This node is modified in this context
Read = 1 << 6, // This node is read in this context
#if 1
DEAD = 1 << 7, // This node is dead and should not be pointed to
#endif
};
/// NodeType - A union of the above bits. "Shadow" nodes do not add any flags
/// to the nodes in the data structure graph, so it is possible to have nodes
/// with a value of 0 for their NodeType. Scalar and Alloca markers go away
/// when function graphs are inlined.
///
unsigned char NodeType;
DSNode(enum NodeTy NT, const Type *T);
DSNode(const DSNode &);
~DSNode() {
#ifndef NDEBUG
dropAllReferences(); // Only needed to satisfy assertion checks...
assert(Referrers.empty() && "Referrers to dead node exist!");
#endif
}
// Iterator for graph interface...
typedef DSNodeIterator iterator;
typedef DSNodeIterator const_iterator;
inline iterator begin() const; // Defined in DSGraphTraits.h
inline iterator end() const;
//===--------------------------------------------------
// Accessors
/// getSize - Return the maximum number of bytes occupied by this object...
///
unsigned getSize() const { return Size; }
// getType - Return the node type of this object...
const DSTypeRec &getType() const { return Ty; }
/// getReferrers - Return a list of the pointers to this node...
///
const std::vector<DSNodeHandle*> &getReferrers() const { return Referrers; }
/// isModified - Return true if this node may be modified in this context
///
bool isModified() const { return (NodeType & Modified) != 0; }
/// isRead - Return true if this node may be read in this context
///
bool isRead() const { return (NodeType & Read) != 0; }
/// hasLink - Return true if this memory object has a link in slot #LinkNo
///
bool hasLink(unsigned Offset) const {
assert((Offset & ((1 << DS::PointerShift)-1)) == 0 &&
"Pointer offset not aligned correctly!");
unsigned Index = Offset >> DS::PointerShift;
assert(Index < Links.size() && "Link index is out of range!");
return Links[Index].getNode();
}
DSNodeHandle &getLink(unsigned Offset) {
assert((Offset & ((1 << DS::PointerShift)-1)) == 0 &&
"Pointer offset not aligned correctly!");
unsigned Index = Offset >> DS::PointerShift;
assert(Index < Links.size() && "Link index is out of range!");
return Links[Index];
}
const DSNodeHandle &getLink(unsigned Offset) const {
assert((Offset & ((1 << DS::PointerShift)-1)) == 0 &&
"Pointer offset not aligned correctly!");
unsigned Index = Offset >> DS::PointerShift;
assert(Index < Links.size() && "Link index is out of range!");
return Links[Index];
}
/// mergeTypeInfo - This method merges the specified type into the current
/// node at the specified offset. This may update the current node's type
/// record if this gives more information to the node, it may do nothing to
/// the node if this information is already known, or it may merge the node
/// completely (and return true) if the information is incompatible with what
/// is already known.
///
/// This method returns true if the node is completely folded, otherwise
/// false.
///
bool mergeTypeInfo(const Type *Ty, unsigned Offset);
/// foldNodeCompletely - If we determine that this node has some funny
/// behavior happening to it that we cannot represent, we fold it down to a
/// single, completely pessimistic, node. This node is represented as a
/// single byte with a single TypeEntry of "void" with isArray = true.
///
void foldNodeCompletely();
/// isNodeCompletelyFolded - Return true if this node has been completely
/// folded down to something that can never be expanded, effectively losing
/// all of the field sensitivity that may be present in the node.
///
bool isNodeCompletelyFolded() const;
/// setLink - Set the link at the specified offset to the specified
/// NodeHandle, replacing what was there. It is uncommon to use this method,
/// instead one of the higher level methods should be used, below.
///
void setLink(unsigned Offset, const DSNodeHandle &NH) {
assert((Offset & ((1 << DS::PointerShift)-1)) == 0 &&
"Pointer offset not aligned correctly!");
unsigned Index = Offset >> DS::PointerShift;
assert(Index < Links.size() && "Link index is out of range!");
Links[Index] = NH;
}
/// addEdgeTo - Add an edge from the current node to the specified node. This
/// can cause merging of nodes in the graph.
///
void addEdgeTo(unsigned Offset, const DSNodeHandle &NH);
/// mergeWith - Merge this node and the specified node, moving all links to
/// and from the argument node into the current node, deleting the node
/// argument. Offset indicates what offset the specified node is to be merged
/// into the current node.
///
/// The specified node may be a null pointer (in which case, nothing happens).
///
void mergeWith(const DSNodeHandle &NH, unsigned Offset);
/// addGlobal - Add an entry for a global value to the Globals list. This
/// also marks the node with the 'G' flag if it does not already have it.
///
void addGlobal(GlobalValue *GV);
const std::vector<GlobalValue*> &getGlobals() const { return Globals; }
std::vector<GlobalValue*> &getGlobals() { return Globals; }
void print(std::ostream &O, const DSGraph *G) const;
void dump() const;
void dropAllReferences() {
Links.clear();
}
/// remapLinks - Change all of the Links in the current node according to the
/// specified mapping.
void remapLinks(std::map<const DSNode*, DSNodeHandle> &OldNodeMap);
private:
friend class DSNodeHandle;
// addReferrer - Keep the referrer set up to date...
void addReferrer(DSNodeHandle *H) { Referrers.push_back(H); }
void removeReferrer(DSNodeHandle *H);
};
//===----------------------------------------------------------------------===//
// Define inline DSNodeHandle functions that depend on the definition of DSNode
//
inline void DSNodeHandle::setNode(DSNode *n) {
if (N) N->removeReferrer(this);
N = n;
if (N) N->addReferrer(this);
assert(!N || ((N->NodeType & DSNode::DEAD) == 0));
}
inline bool DSNodeHandle::hasLink(unsigned Num) const {
assert(N && "DSNodeHandle does not point to a node yet!");
return N->hasLink(Num+Offset);
}
/// getLink - Treat this current node pointer as a pointer to a structure of
/// some sort. This method will return the pointer a mem[this+Num]
///
inline const DSNodeHandle &DSNodeHandle::getLink(unsigned Off) const {
assert(N && "DSNodeHandle does not point to a node yet!");
return N->getLink(Offset+Off);
}
inline DSNodeHandle &DSNodeHandle::getLink(unsigned Off) {
assert(N && "DSNodeHandle does not point to a node yet!");
return N->getLink(Off+Offset);
}
inline void DSNodeHandle::setLink(unsigned Off, const DSNodeHandle &NH) {
assert(N && "DSNodeHandle does not point to a node yet!");
N->setLink(Off+Offset, NH);
}
/// addEdgeTo - Add an edge from the current node to the specified node. This
/// can cause merging of nodes in the graph.
///
inline void DSNodeHandle::addEdgeTo(unsigned Off, const DSNodeHandle &Node) {
assert(N && "DSNodeHandle does not point to a node yet!");
N->addEdgeTo(Off+Offset, Node);
}
/// mergeWith - Merge the logical node pointed to by 'this' with the node
/// pointed to by 'N'.
///
inline void DSNodeHandle::mergeWith(const DSNodeHandle &Node) {
if (N != 0)
N->mergeWith(Node, Offset);
else // No node to merge with, so just point to Node
*this = Node;
}
#endif