mirror of
https://github.com/c64scene-ar/llvm-6502.git
synced 2024-10-31 09:11:13 +00:00
b16fb0db91
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@4623 91177308-0d34-0410-b5e6-96231b3b80d8
263 lines
9.7 KiB
C++
263 lines
9.7 KiB
C++
//===- DSNode.h - Node definition for datastructure graphs ------*- C++ -*-===//
|
|
//
|
|
// Data structure graph nodes and some implementation of DSNodeHandle.
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
#ifndef LLVM_ANALYSIS_DSNODE_H
|
|
#define LLVM_ANALYSIS_DSNODE_H
|
|
|
|
#include "llvm/Analysis/DSSupport.h"
|
|
|
|
//===----------------------------------------------------------------------===//
|
|
/// DSNode - Data structure node class
|
|
///
|
|
/// This class represents an untyped memory object of Size bytes. It keeps
|
|
/// track of any pointers that have been stored into the object as well as the
|
|
/// different types represented in this object.
|
|
///
|
|
class DSNode {
|
|
/// Referrers - Keep track of all of the node handles that point to this
|
|
/// DSNode. These pointers may need to be updated to point to a different
|
|
/// node if this node gets merged with it.
|
|
///
|
|
std::vector<DSNodeHandle*> Referrers;
|
|
|
|
/// Links - Contains one entry for every sizeof(void*) bytes in this memory
|
|
/// object. Note that if the node is not a multiple of size(void*) bytes
|
|
/// large, that there is an extra entry for the "remainder" of the node as
|
|
/// well. For this reason, nodes of 1 byte in size do have one link.
|
|
///
|
|
std::vector<DSNodeHandle> Links;
|
|
|
|
/// Globals - The list of global values that are merged into this node.
|
|
///
|
|
std::vector<GlobalValue*> Globals;
|
|
|
|
/// Type - Keep track of the current outer most type of this object, in
|
|
/// addition to whether or not it has been indexed like an array or not. If
|
|
/// the isArray bit is set, the node cannot grow.
|
|
///
|
|
DSTypeRec Ty;
|
|
|
|
/// Size - The current size of the node. This should be equal to the size of
|
|
/// the current type record.
|
|
///
|
|
unsigned Size;
|
|
|
|
void operator=(const DSNode &); // DO NOT IMPLEMENT
|
|
public:
|
|
enum NodeTy {
|
|
ShadowNode = 0, // Nothing is known about this node...
|
|
AllocaNode = 1 << 0, // This node was allocated with alloca
|
|
HeapNode = 1 << 1, // This node was allocated with malloc
|
|
GlobalNode = 1 << 2, // This node was allocated by a global var decl
|
|
UnknownNode = 1 << 3, // This node points to unknown allocated memory
|
|
Incomplete = 1 << 4, // This node may not be complete
|
|
Modified = 1 << 5, // This node is modified in this context
|
|
Read = 1 << 6, // This node is read in this context
|
|
#if 1
|
|
DEAD = 1 << 7, // This node is dead and should not be pointed to
|
|
#endif
|
|
};
|
|
|
|
/// NodeType - A union of the above bits. "Shadow" nodes do not add any flags
|
|
/// to the nodes in the data structure graph, so it is possible to have nodes
|
|
/// with a value of 0 for their NodeType. Scalar and Alloca markers go away
|
|
/// when function graphs are inlined.
|
|
///
|
|
unsigned char NodeType;
|
|
|
|
DSNode(enum NodeTy NT, const Type *T);
|
|
DSNode(const DSNode &);
|
|
|
|
~DSNode() {
|
|
#ifndef NDEBUG
|
|
dropAllReferences(); // Only needed to satisfy assertion checks...
|
|
assert(Referrers.empty() && "Referrers to dead node exist!");
|
|
#endif
|
|
}
|
|
|
|
// Iterator for graph interface...
|
|
typedef DSNodeIterator iterator;
|
|
typedef DSNodeIterator const_iterator;
|
|
inline iterator begin() const; // Defined in DSGraphTraits.h
|
|
inline iterator end() const;
|
|
|
|
//===--------------------------------------------------
|
|
// Accessors
|
|
|
|
/// getSize - Return the maximum number of bytes occupied by this object...
|
|
///
|
|
unsigned getSize() const { return Size; }
|
|
|
|
// getType - Return the node type of this object...
|
|
const DSTypeRec &getType() const { return Ty; }
|
|
|
|
/// getReferrers - Return a list of the pointers to this node...
|
|
///
|
|
const std::vector<DSNodeHandle*> &getReferrers() const { return Referrers; }
|
|
|
|
/// isModified - Return true if this node may be modified in this context
|
|
///
|
|
bool isModified() const { return (NodeType & Modified) != 0; }
|
|
|
|
/// isRead - Return true if this node may be read in this context
|
|
///
|
|
bool isRead() const { return (NodeType & Read) != 0; }
|
|
|
|
|
|
/// hasLink - Return true if this memory object has a link in slot #LinkNo
|
|
///
|
|
bool hasLink(unsigned Offset) const {
|
|
assert((Offset & ((1 << DS::PointerShift)-1)) == 0 &&
|
|
"Pointer offset not aligned correctly!");
|
|
unsigned Index = Offset >> DS::PointerShift;
|
|
assert(Index < Links.size() && "Link index is out of range!");
|
|
return Links[Index].getNode();
|
|
}
|
|
DSNodeHandle &getLink(unsigned Offset) {
|
|
assert((Offset & ((1 << DS::PointerShift)-1)) == 0 &&
|
|
"Pointer offset not aligned correctly!");
|
|
unsigned Index = Offset >> DS::PointerShift;
|
|
assert(Index < Links.size() && "Link index is out of range!");
|
|
return Links[Index];
|
|
}
|
|
const DSNodeHandle &getLink(unsigned Offset) const {
|
|
assert((Offset & ((1 << DS::PointerShift)-1)) == 0 &&
|
|
"Pointer offset not aligned correctly!");
|
|
unsigned Index = Offset >> DS::PointerShift;
|
|
assert(Index < Links.size() && "Link index is out of range!");
|
|
return Links[Index];
|
|
}
|
|
|
|
/// mergeTypeInfo - This method merges the specified type into the current
|
|
/// node at the specified offset. This may update the current node's type
|
|
/// record if this gives more information to the node, it may do nothing to
|
|
/// the node if this information is already known, or it may merge the node
|
|
/// completely (and return true) if the information is incompatible with what
|
|
/// is already known.
|
|
///
|
|
/// This method returns true if the node is completely folded, otherwise
|
|
/// false.
|
|
///
|
|
bool mergeTypeInfo(const Type *Ty, unsigned Offset);
|
|
|
|
/// foldNodeCompletely - If we determine that this node has some funny
|
|
/// behavior happening to it that we cannot represent, we fold it down to a
|
|
/// single, completely pessimistic, node. This node is represented as a
|
|
/// single byte with a single TypeEntry of "void" with isArray = true.
|
|
///
|
|
void foldNodeCompletely();
|
|
|
|
/// isNodeCompletelyFolded - Return true if this node has been completely
|
|
/// folded down to something that can never be expanded, effectively losing
|
|
/// all of the field sensitivity that may be present in the node.
|
|
///
|
|
bool isNodeCompletelyFolded() const;
|
|
|
|
/// setLink - Set the link at the specified offset to the specified
|
|
/// NodeHandle, replacing what was there. It is uncommon to use this method,
|
|
/// instead one of the higher level methods should be used, below.
|
|
///
|
|
void setLink(unsigned Offset, const DSNodeHandle &NH) {
|
|
assert((Offset & ((1 << DS::PointerShift)-1)) == 0 &&
|
|
"Pointer offset not aligned correctly!");
|
|
unsigned Index = Offset >> DS::PointerShift;
|
|
assert(Index < Links.size() && "Link index is out of range!");
|
|
Links[Index] = NH;
|
|
}
|
|
|
|
/// addEdgeTo - Add an edge from the current node to the specified node. This
|
|
/// can cause merging of nodes in the graph.
|
|
///
|
|
void addEdgeTo(unsigned Offset, const DSNodeHandle &NH);
|
|
|
|
/// mergeWith - Merge this node and the specified node, moving all links to
|
|
/// and from the argument node into the current node, deleting the node
|
|
/// argument. Offset indicates what offset the specified node is to be merged
|
|
/// into the current node.
|
|
///
|
|
/// The specified node may be a null pointer (in which case, nothing happens).
|
|
///
|
|
void mergeWith(const DSNodeHandle &NH, unsigned Offset);
|
|
|
|
/// addGlobal - Add an entry for a global value to the Globals list. This
|
|
/// also marks the node with the 'G' flag if it does not already have it.
|
|
///
|
|
void addGlobal(GlobalValue *GV);
|
|
const std::vector<GlobalValue*> &getGlobals() const { return Globals; }
|
|
std::vector<GlobalValue*> &getGlobals() { return Globals; }
|
|
|
|
void print(std::ostream &O, const DSGraph *G) const;
|
|
void dump() const;
|
|
|
|
void dropAllReferences() {
|
|
Links.clear();
|
|
}
|
|
|
|
/// remapLinks - Change all of the Links in the current node according to the
|
|
/// specified mapping.
|
|
void remapLinks(std::map<const DSNode*, DSNodeHandle> &OldNodeMap);
|
|
|
|
private:
|
|
friend class DSNodeHandle;
|
|
// addReferrer - Keep the referrer set up to date...
|
|
void addReferrer(DSNodeHandle *H) { Referrers.push_back(H); }
|
|
void removeReferrer(DSNodeHandle *H);
|
|
};
|
|
|
|
|
|
//===----------------------------------------------------------------------===//
|
|
// Define inline DSNodeHandle functions that depend on the definition of DSNode
|
|
//
|
|
inline void DSNodeHandle::setNode(DSNode *n) {
|
|
if (N) N->removeReferrer(this);
|
|
N = n;
|
|
if (N) N->addReferrer(this);
|
|
assert(!N || ((N->NodeType & DSNode::DEAD) == 0));
|
|
}
|
|
|
|
inline bool DSNodeHandle::hasLink(unsigned Num) const {
|
|
assert(N && "DSNodeHandle does not point to a node yet!");
|
|
return N->hasLink(Num+Offset);
|
|
}
|
|
|
|
|
|
/// getLink - Treat this current node pointer as a pointer to a structure of
|
|
/// some sort. This method will return the pointer a mem[this+Num]
|
|
///
|
|
inline const DSNodeHandle &DSNodeHandle::getLink(unsigned Off) const {
|
|
assert(N && "DSNodeHandle does not point to a node yet!");
|
|
return N->getLink(Offset+Off);
|
|
}
|
|
inline DSNodeHandle &DSNodeHandle::getLink(unsigned Off) {
|
|
assert(N && "DSNodeHandle does not point to a node yet!");
|
|
return N->getLink(Off+Offset);
|
|
}
|
|
|
|
inline void DSNodeHandle::setLink(unsigned Off, const DSNodeHandle &NH) {
|
|
assert(N && "DSNodeHandle does not point to a node yet!");
|
|
N->setLink(Off+Offset, NH);
|
|
}
|
|
|
|
/// addEdgeTo - Add an edge from the current node to the specified node. This
|
|
/// can cause merging of nodes in the graph.
|
|
///
|
|
inline void DSNodeHandle::addEdgeTo(unsigned Off, const DSNodeHandle &Node) {
|
|
assert(N && "DSNodeHandle does not point to a node yet!");
|
|
N->addEdgeTo(Off+Offset, Node);
|
|
}
|
|
|
|
/// mergeWith - Merge the logical node pointed to by 'this' with the node
|
|
/// pointed to by 'N'.
|
|
///
|
|
inline void DSNodeHandle::mergeWith(const DSNodeHandle &Node) {
|
|
if (N != 0)
|
|
N->mergeWith(Node, Offset);
|
|
else // No node to merge with, so just point to Node
|
|
*this = Node;
|
|
}
|
|
|
|
#endif
|