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https://github.com/c64scene-ar/llvm-6502.git
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8d7221ccf5
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@207196 91177308-0d34-0410-b5e6-96231b3b80d8
200 lines
6.9 KiB
C++
200 lines
6.9 KiB
C++
//===- SimplifyCFGPass.cpp - CFG Simplification Pass ----------------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements dead code elimination and basic block merging, along
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// with a collection of other peephole control flow optimizations. For example:
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//
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// * Removes basic blocks with no predecessors.
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// * Merges a basic block into its predecessor if there is only one and the
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// predecessor only has one successor.
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// * Eliminates PHI nodes for basic blocks with a single predecessor.
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// * Eliminates a basic block that only contains an unconditional branch.
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// * Changes invoke instructions to nounwind functions to be calls.
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// * Change things like "if (x) if (y)" into "if (x&y)".
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// * etc..
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Transforms/Scalar.h"
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#include "llvm/ADT/SmallPtrSet.h"
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#include "llvm/ADT/SmallVector.h"
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#include "llvm/ADT/Statistic.h"
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#include "llvm/Analysis/TargetTransformInfo.h"
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#include "llvm/IR/Attributes.h"
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#include "llvm/IR/CFG.h"
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#include "llvm/IR/Constants.h"
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#include "llvm/IR/DataLayout.h"
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#include "llvm/IR/Instructions.h"
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#include "llvm/IR/IntrinsicInst.h"
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#include "llvm/IR/Module.h"
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#include "llvm/Pass.h"
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#include "llvm/Transforms/Utils/Local.h"
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using namespace llvm;
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#define DEBUG_TYPE "simplifycfg"
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STATISTIC(NumSimpl, "Number of blocks simplified");
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namespace {
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struct CFGSimplifyPass : public FunctionPass {
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static char ID; // Pass identification, replacement for typeid
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CFGSimplifyPass() : FunctionPass(ID) {
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initializeCFGSimplifyPassPass(*PassRegistry::getPassRegistry());
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}
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bool runOnFunction(Function &F) override;
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void getAnalysisUsage(AnalysisUsage &AU) const override {
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AU.addRequired<TargetTransformInfo>();
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}
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};
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}
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char CFGSimplifyPass::ID = 0;
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INITIALIZE_PASS_BEGIN(CFGSimplifyPass, "simplifycfg", "Simplify the CFG", false,
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false)
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INITIALIZE_AG_DEPENDENCY(TargetTransformInfo)
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INITIALIZE_PASS_END(CFGSimplifyPass, "simplifycfg", "Simplify the CFG", false,
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false)
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// Public interface to the CFGSimplification pass
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FunctionPass *llvm::createCFGSimplificationPass() {
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return new CFGSimplifyPass();
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}
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/// mergeEmptyReturnBlocks - If we have more than one empty (other than phi
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/// node) return blocks, merge them together to promote recursive block merging.
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static bool mergeEmptyReturnBlocks(Function &F) {
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bool Changed = false;
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BasicBlock *RetBlock = nullptr;
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// Scan all the blocks in the function, looking for empty return blocks.
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for (Function::iterator BBI = F.begin(), E = F.end(); BBI != E; ) {
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BasicBlock &BB = *BBI++;
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// Only look at return blocks.
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ReturnInst *Ret = dyn_cast<ReturnInst>(BB.getTerminator());
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if (!Ret) continue;
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// Only look at the block if it is empty or the only other thing in it is a
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// single PHI node that is the operand to the return.
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if (Ret != &BB.front()) {
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// Check for something else in the block.
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BasicBlock::iterator I = Ret;
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--I;
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// Skip over debug info.
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while (isa<DbgInfoIntrinsic>(I) && I != BB.begin())
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--I;
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if (!isa<DbgInfoIntrinsic>(I) &&
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(!isa<PHINode>(I) || I != BB.begin() ||
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Ret->getNumOperands() == 0 ||
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Ret->getOperand(0) != I))
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continue;
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}
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// If this is the first returning block, remember it and keep going.
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if (!RetBlock) {
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RetBlock = &BB;
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continue;
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}
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// Otherwise, we found a duplicate return block. Merge the two.
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Changed = true;
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// Case when there is no input to the return or when the returned values
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// agree is trivial. Note that they can't agree if there are phis in the
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// blocks.
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if (Ret->getNumOperands() == 0 ||
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Ret->getOperand(0) ==
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cast<ReturnInst>(RetBlock->getTerminator())->getOperand(0)) {
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BB.replaceAllUsesWith(RetBlock);
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BB.eraseFromParent();
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continue;
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}
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// If the canonical return block has no PHI node, create one now.
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PHINode *RetBlockPHI = dyn_cast<PHINode>(RetBlock->begin());
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if (!RetBlockPHI) {
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Value *InVal = cast<ReturnInst>(RetBlock->getTerminator())->getOperand(0);
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pred_iterator PB = pred_begin(RetBlock), PE = pred_end(RetBlock);
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RetBlockPHI = PHINode::Create(Ret->getOperand(0)->getType(),
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std::distance(PB, PE), "merge",
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&RetBlock->front());
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for (pred_iterator PI = PB; PI != PE; ++PI)
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RetBlockPHI->addIncoming(InVal, *PI);
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RetBlock->getTerminator()->setOperand(0, RetBlockPHI);
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}
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// Turn BB into a block that just unconditionally branches to the return
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// block. This handles the case when the two return blocks have a common
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// predecessor but that return different things.
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RetBlockPHI->addIncoming(Ret->getOperand(0), &BB);
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BB.getTerminator()->eraseFromParent();
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BranchInst::Create(RetBlock, &BB);
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}
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return Changed;
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}
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/// iterativelySimplifyCFG - Call SimplifyCFG on all the blocks in the function,
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/// iterating until no more changes are made.
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static bool iterativelySimplifyCFG(Function &F, const TargetTransformInfo &TTI,
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const DataLayout *DL) {
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bool Changed = false;
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bool LocalChange = true;
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while (LocalChange) {
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LocalChange = false;
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// Loop over all of the basic blocks and remove them if they are unneeded...
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//
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for (Function::iterator BBIt = F.begin(); BBIt != F.end(); ) {
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if (SimplifyCFG(BBIt++, TTI, DL)) {
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LocalChange = true;
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++NumSimpl;
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}
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}
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Changed |= LocalChange;
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}
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return Changed;
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}
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// It is possible that we may require multiple passes over the code to fully
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// simplify the CFG.
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//
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bool CFGSimplifyPass::runOnFunction(Function &F) {
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if (skipOptnoneFunction(F))
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return false;
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const TargetTransformInfo &TTI = getAnalysis<TargetTransformInfo>();
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DataLayoutPass *DLP = getAnalysisIfAvailable<DataLayoutPass>();
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const DataLayout *DL = DLP ? &DLP->getDataLayout() : nullptr;
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bool EverChanged = removeUnreachableBlocks(F);
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EverChanged |= mergeEmptyReturnBlocks(F);
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EverChanged |= iterativelySimplifyCFG(F, TTI, DL);
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// If neither pass changed anything, we're done.
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if (!EverChanged) return false;
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// iterativelySimplifyCFG can (rarely) make some loops dead. If this happens,
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// removeUnreachableBlocks is needed to nuke them, which means we should
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// iterate between the two optimizations. We structure the code like this to
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// avoid reruning iterativelySimplifyCFG if the second pass of
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// removeUnreachableBlocks doesn't do anything.
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if (!removeUnreachableBlocks(F))
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return true;
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do {
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EverChanged = iterativelySimplifyCFG(F, TTI, DL);
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EverChanged |= removeUnreachableBlocks(F);
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} while (EverChanged);
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return true;
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}
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