llvm-6502/lib/Bytecode/Writer/SlotCalculator.h
Chris Lattner 863da4c4f5 Change the table datastructure to be a vector<smallvector>, instead of
vector<vector> to avoid allocations.  This speeds up bcwriting of 447.dealII
from 0.8276 to 0.7637s (8.4%).

This concludes this round of proding the bcwriter into submission.  Final
speedup from 24.4s to 0.7637s (32x).


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@34142 91177308-0d34-0410-b5e6-96231b3b80d8
2007-02-10 07:42:59 +00:00

139 lines
4.6 KiB
C++

//===-- Analysis/SlotCalculator.h - Calculate value slots -------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by the LLVM research group and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This class calculates the slots that values will land in. This is useful for
// when writing bytecode or assembly out, because you have to know these things.
//
// Specifically, this class calculates the "type plane numbering" that you see
// for a function if you strip out all of the symbols in it. For assembly
// writing, this is used when a symbol does not have a name. For bytecode
// writing, this is always used, and the symbol table is added on later.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_ANALYSIS_SLOTCALCULATOR_H
#define LLVM_ANALYSIS_SLOTCALCULATOR_H
#include "llvm/ADT/DenseMap.h"
#include "llvm/ADT/SmallVector.h"
#include <vector>
namespace llvm {
class Value;
class Type;
class Module;
class Function;
class SymbolTable;
class TypeSymbolTable;
class ValueSymbolTable;
class ConstantArray;
struct ModuleLevelDenseMapKeyInfo {
static inline unsigned getEmptyKey() { return ~0U; }
static inline unsigned getTombstoneKey() { return ~1U; }
static unsigned getHashValue(unsigned Val) { return Val ^ Val >> 4; }
static bool isPod() { return true; }
};
class SlotCalculator {
const Module *TheModule;
public:
typedef std::vector<const Type*> TypeList;
typedef SmallVector<const Value*, 16> TypePlane;
private:
std::vector<TypePlane> Table;
TypeList Types;
typedef DenseMap<const Value*, unsigned> NodeMapType;
NodeMapType NodeMap;
typedef DenseMap<const Type*, unsigned> TypeMapType;
TypeMapType TypeMap;
/// ConstantStrings - If we are indexing for a bytecode file, this keeps track
/// of all of the constants strings that need to be emitted.
std::vector<const ConstantArray*> ConstantStrings;
/// ModuleLevel - Used to keep track of which values belong to the module,
/// and which values belong to the currently incorporated function.
///
DenseMap<unsigned,unsigned,ModuleLevelDenseMapKeyInfo> ModuleLevel;
unsigned NumModuleTypes;
SlotCalculator(const SlotCalculator &); // DO NOT IMPLEMENT
void operator=(const SlotCalculator &); // DO NOT IMPLEMENT
public:
SlotCalculator(const Module *M);
/// getSlot - Return the slot number of the specified value in it's type
/// plane. This returns < 0 on error!
///
unsigned getSlot(const Value *V) const {
NodeMapType::const_iterator I = NodeMap.find(V);
assert(I != NodeMap.end() && "Value not in slotcalculator!");
return I->second;
}
unsigned getTypeSlot(const Type* T) const {
TypeMapType::const_iterator I = TypeMap.find(T);
assert(I != TypeMap.end() && "Type not in slotcalc!");
return I->second;
}
inline unsigned getNumPlanes() const { return Table.size(); }
inline unsigned getNumTypes() const { return Types.size(); }
TypePlane &getPlane(unsigned Plane) {
// Okay we are just returning an entry out of the main Table. Make sure the
// plane exists and return it.
if (Plane >= Table.size())
Table.resize(Plane+1);
return Table[Plane];
}
TypeList& getTypes() { return Types; }
/// incorporateFunction/purgeFunction - If you'd like to deal with a function,
/// use these two methods to get its data into the SlotCalculator!
///
void incorporateFunction(const Function *F);
void purgeFunction();
/// string_iterator/string_begin/end - Access the list of module-level
/// constant strings that have been incorporated. This is only applicable to
/// bytecode files.
typedef std::vector<const ConstantArray*>::const_iterator string_iterator;
string_iterator string_begin() const { return ConstantStrings.begin(); }
string_iterator string_end() const { return ConstantStrings.end(); }
private:
void CreateSlotIfNeeded(const Value *V);
void CreateFunctionValueSlot(const Value *V);
unsigned getOrCreateTypeSlot(const Type *T);
// processModule - Process all of the module level function declarations and
// types that are available.
//
void processModule();
// processSymbolTable - Insert all of the values in the specified symbol table
// into the values table...
//
void processTypeSymbolTable(const TypeSymbolTable *ST);
void processValueSymbolTable(const ValueSymbolTable *ST);
// insertPrimitives - helper for constructors to insert primitive types.
void insertPrimitives();
};
} // End llvm namespace
#endif