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0b12b5f50e
For details, See: docs/2002-06-25-MegaPatchInfo.txt git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@2778 91177308-0d34-0410-b5e6-96231b3b80d8
201 lines
6.8 KiB
C++
201 lines
6.8 KiB
C++
//===-- Interpreter.h ------------------------------------------*- C++ -*--===//
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//
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// This header file defines the interpreter structure
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLI_INTERPRETER_H
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#define LLI_INTERPRETER_H
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// Uncomment this line to enable profiling of structure field accesses.
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#define PROFILE_STRUCTURE_FIELDS 1
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#include "llvm/Module.h"
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#include "llvm/Function.h"
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#include "llvm/BasicBlock.h"
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#include "Support/DataTypes.h"
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#include "llvm/Assembly/CachedWriter.h"
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extern CachedWriter CW; // Object to accellerate printing of LLVM
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struct MethodInfo; // Defined in ExecutionAnnotations.h
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class CallInst;
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class ReturnInst;
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class BranchInst;
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class AllocationInst;
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typedef uint64_t PointerTy;
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union GenericValue {
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bool BoolVal;
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unsigned char UByteVal;
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signed char SByteVal;
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unsigned short UShortVal;
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signed short ShortVal;
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unsigned int UIntVal;
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signed int IntVal;
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uint64_t ULongVal;
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int64_t LongVal;
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double DoubleVal;
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float FloatVal;
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PointerTy PointerVal;
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};
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// AllocaHolder - Object to track all of the blocks of memory allocated by
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// alloca. When the function returns, this object is poped off the execution
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// stack, which causes the dtor to be run, which frees all the alloca'd memory.
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//
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class AllocaHolder {
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friend class AllocaHolderHandle;
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std::vector<void*> Allocations;
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unsigned RefCnt;
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public:
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AllocaHolder() : RefCnt(0) {}
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void add(void *mem) { Allocations.push_back(mem); }
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~AllocaHolder() {
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for (unsigned i = 0; i < Allocations.size(); ++i)
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free(Allocations[i]);
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}
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};
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// AllocaHolderHandle gives AllocaHolder value semantics so we can stick it into
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// a vector...
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//
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class AllocaHolderHandle {
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AllocaHolder *H;
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public:
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AllocaHolderHandle() : H(new AllocaHolder()) { H->RefCnt++; }
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AllocaHolderHandle(const AllocaHolderHandle &AH) : H(AH.H) { H->RefCnt++; }
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~AllocaHolderHandle() { if (--H->RefCnt == 0) delete H; }
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void add(void *mem) { H->add(mem); }
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};
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typedef std::vector<GenericValue> ValuePlaneTy;
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// ExecutionContext struct - This struct represents one stack frame currently
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// executing.
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//
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struct ExecutionContext {
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Function *CurMethod; // The currently executing function
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BasicBlock *CurBB; // The currently executing BB
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BasicBlock::iterator CurInst; // The next instruction to execute
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MethodInfo *MethInfo; // The MethInfo annotation for the function
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std::vector<ValuePlaneTy> Values;// ValuePlanes for each type
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BasicBlock *PrevBB; // The previous BB or null if in first BB
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CallInst *Caller; // Holds the call that called subframes.
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// NULL if main func or debugger invoked fn
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AllocaHolderHandle Allocas; // Track memory allocated by alloca
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};
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// Interpreter - This class represents the entirety of the interpreter.
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//
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class Interpreter {
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Module *CurMod; // The current Module being executed (0 if none)
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int ExitCode; // The exit code to be returned by the lli util
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bool Profile; // Profiling enabled?
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bool Trace; // Tracing enabled?
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int CurFrame; // The current stack frame being inspected
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// The runtime stack of executing code. The top of the stack is the current
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// function record.
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std::vector<ExecutionContext> ECStack;
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public:
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Interpreter();
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inline ~Interpreter() { CW.setModule(0); delete CurMod; }
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// getExitCode - return the code that should be the exit code for the lli
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// utility.
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inline int getExitCode() const { return ExitCode; }
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// enableProfiling() - Turn profiling on, clear stats?
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void enableProfiling() { Profile = true; }
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void enableTracing() { Trace = true; }
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void handleUserInput();
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// User Interation Methods...
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void loadModule(const std::string &Filename);
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bool flushModule();
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bool callMethod(const std::string &Name); // return true on failure
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void setBreakpoint(const std::string &Name);
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void infoValue(const std::string &Name);
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void print(const std::string &Name);
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static void print(const Type *Ty, GenericValue V);
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static void printValue(const Type *Ty, GenericValue V);
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// Hack until we can parse command line args...
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bool callMainMethod(const std::string &MainName,
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const std::vector<std::string> &InputFilename);
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void list(); // Do the 'list' command
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void printStackTrace(); // Do the 'backtrace' command
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// Code execution methods...
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void callMethod(Function *F, const std::vector<GenericValue> &ArgVals);
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bool executeInstruction(); // Execute one instruction...
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void stepInstruction(); // Do the 'step' command
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void nextInstruction(); // Do the 'next' command
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void run(); // Do the 'run' command
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void finish(); // Do the 'finish' command
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// Opcode Implementations
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void executeCallInst(CallInst &I, ExecutionContext &SF);
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void executeRetInst(ReturnInst &I, ExecutionContext &SF);
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void executeBrInst(BranchInst &I, ExecutionContext &SF);
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void executeAllocInst(AllocationInst &I, ExecutionContext &SF);
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GenericValue callExternalMethod(Function *F,
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const std::vector<GenericValue> &ArgVals);
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void exitCalled(GenericValue GV);
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// getCurrentMethod - Return the currently executing method
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inline Function *getCurrentMethod() const {
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return CurFrame < 0 ? 0 : ECStack[CurFrame].CurMethod;
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}
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// isStopped - Return true if a program is stopped. Return false if no
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// program is running.
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//
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inline bool isStopped() const { return !ECStack.empty(); }
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private: // Helper functions
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// getCurrentExecutablePath() - Return the directory that the lli executable
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// lives in.
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//
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std::string getCurrentExecutablePath() const;
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// printCurrentInstruction - Print out the instruction that the virtual PC is
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// at, or fail silently if no program is running.
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//
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void printCurrentInstruction();
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// printStackFrame - Print information about the specified stack frame, or -1
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// for the default one.
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//
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void printStackFrame(int FrameNo = -1);
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// LookupMatchingNames - Search the current function namespace, then the
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// global namespace looking for values that match the specified name. Return
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// ALL matches to that name. This is obviously slow, and should only be used
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// for user interaction.
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//
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std::vector<Value*> LookupMatchingNames(const std::string &Name);
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// ChooseOneOption - Prompt the user to choose among the specified options to
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// pick one value. If no options are provided, emit an error. If a single
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// option is provided, just return that option.
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//
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Value *ChooseOneOption(const std::string &Name,
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const std::vector<Value*> &Opts);
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void initializeExecutionEngine();
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void initializeExternalMethods();
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};
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#endif
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