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https://github.com/c64scene-ar/llvm-6502.git
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d04a8d4b33
Sooooo many of these had incorrect or strange main module includes. I have manually inspected all of these, and fixed the main module include to be the nearest plausible thing I could find. If you own or care about any of these source files, I encourage you to take some time and check that these edits were sensible. I can't have broken anything (I strictly added headers, and reordered them, never removed), but they may not be the headers you'd really like to identify as containing the API being implemented. Many forward declarations and missing includes were added to a header files to allow them to parse cleanly when included first. The main module rule does in fact have its merits. =] git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@169131 91177308-0d34-0410-b5e6-96231b3b80d8
284 lines
9.7 KiB
C++
284 lines
9.7 KiB
C++
//===-- StackProtector.cpp - Stack Protector Insertion --------------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This pass inserts stack protectors into functions which need them. A variable
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// with a random value in it is stored onto the stack before the local variables
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// are allocated. Upon exiting the block, the stored value is checked. If it's
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// changed, then there was some sort of violation and the program aborts.
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//
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//===----------------------------------------------------------------------===//
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#define DEBUG_TYPE "stack-protector"
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#include "llvm/CodeGen/Passes.h"
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#include "llvm/ADT/Triple.h"
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#include "llvm/Analysis/Dominators.h"
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#include "llvm/Attributes.h"
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#include "llvm/Constants.h"
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#include "llvm/DataLayout.h"
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#include "llvm/DerivedTypes.h"
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#include "llvm/Function.h"
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#include "llvm/Instructions.h"
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#include "llvm/Intrinsics.h"
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#include "llvm/Module.h"
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#include "llvm/Pass.h"
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#include "llvm/Support/CommandLine.h"
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#include "llvm/Target/TargetLowering.h"
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#include "llvm/Target/TargetOptions.h"
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using namespace llvm;
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namespace {
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class StackProtector : public FunctionPass {
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/// TLI - Keep a pointer of a TargetLowering to consult for determining
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/// target type sizes.
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const TargetLowering *TLI;
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Function *F;
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Module *M;
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DominatorTree *DT;
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/// InsertStackProtectors - Insert code into the prologue and epilogue of
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/// the function.
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///
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/// - The prologue code loads and stores the stack guard onto the stack.
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/// - The epilogue checks the value stored in the prologue against the
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/// original value. It calls __stack_chk_fail if they differ.
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bool InsertStackProtectors();
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/// CreateFailBB - Create a basic block to jump to when the stack protector
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/// check fails.
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BasicBlock *CreateFailBB();
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/// ContainsProtectableArray - Check whether the type either is an array or
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/// contains an array of sufficient size so that we need stack protectors
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/// for it.
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bool ContainsProtectableArray(Type *Ty, bool InStruct = false) const;
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/// RequiresStackProtector - Check whether or not this function needs a
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/// stack protector based upon the stack protector level.
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bool RequiresStackProtector() const;
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public:
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static char ID; // Pass identification, replacement for typeid.
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StackProtector() : FunctionPass(ID), TLI(0) {
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initializeStackProtectorPass(*PassRegistry::getPassRegistry());
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}
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StackProtector(const TargetLowering *tli)
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: FunctionPass(ID), TLI(tli) {
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initializeStackProtectorPass(*PassRegistry::getPassRegistry());
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}
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virtual void getAnalysisUsage(AnalysisUsage &AU) const {
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AU.addPreserved<DominatorTree>();
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}
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virtual bool runOnFunction(Function &Fn);
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};
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} // end anonymous namespace
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char StackProtector::ID = 0;
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INITIALIZE_PASS(StackProtector, "stack-protector",
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"Insert stack protectors", false, false)
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FunctionPass *llvm::createStackProtectorPass(const TargetLowering *tli) {
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return new StackProtector(tli);
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}
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bool StackProtector::runOnFunction(Function &Fn) {
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F = &Fn;
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M = F->getParent();
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DT = getAnalysisIfAvailable<DominatorTree>();
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if (!RequiresStackProtector()) return false;
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return InsertStackProtectors();
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}
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/// ContainsProtectableArray - Check whether the type either is an array or
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/// contains a char array of sufficient size so that we need stack protectors
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/// for it.
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bool StackProtector::ContainsProtectableArray(Type *Ty, bool InStruct) const {
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if (!Ty) return false;
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if (ArrayType *AT = dyn_cast<ArrayType>(Ty)) {
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const TargetMachine &TM = TLI->getTargetMachine();
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if (!AT->getElementType()->isIntegerTy(8)) {
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Triple Trip(TM.getTargetTriple());
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// If we're on a non-Darwin platform or we're inside of a structure, don't
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// add stack protectors unless the array is a character array.
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if (InStruct || !Trip.isOSDarwin())
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return false;
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}
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// If an array has more than SSPBufferSize bytes of allocated space, then we
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// emit stack protectors.
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if (TM.Options.SSPBufferSize <= TLI->getDataLayout()->getTypeAllocSize(AT))
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return true;
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}
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const StructType *ST = dyn_cast<StructType>(Ty);
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if (!ST) return false;
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for (StructType::element_iterator I = ST->element_begin(),
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E = ST->element_end(); I != E; ++I)
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if (ContainsProtectableArray(*I, true))
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return true;
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return false;
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}
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/// RequiresStackProtector - Check whether or not this function needs a stack
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/// protector based upon the stack protector level. The heuristic we use is to
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/// add a guard variable to functions that call alloca, and functions with
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/// buffers larger than SSPBufferSize bytes.
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bool StackProtector::RequiresStackProtector() const {
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if (F->getFnAttributes().hasAttribute(Attributes::StackProtectReq))
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return true;
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if (!F->getFnAttributes().hasAttribute(Attributes::StackProtect))
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return false;
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for (Function::iterator I = F->begin(), E = F->end(); I != E; ++I) {
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BasicBlock *BB = I;
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for (BasicBlock::iterator
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II = BB->begin(), IE = BB->end(); II != IE; ++II)
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if (AllocaInst *AI = dyn_cast<AllocaInst>(II)) {
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if (AI->isArrayAllocation())
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// This is a call to alloca with a variable size. Emit stack
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// protectors.
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return true;
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if (ContainsProtectableArray(AI->getAllocatedType()))
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return true;
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}
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}
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return false;
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}
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/// InsertStackProtectors - Insert code into the prologue and epilogue of the
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/// function.
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///
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/// - The prologue code loads and stores the stack guard onto the stack.
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/// - The epilogue checks the value stored in the prologue against the original
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/// value. It calls __stack_chk_fail if they differ.
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bool StackProtector::InsertStackProtectors() {
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BasicBlock *FailBB = 0; // The basic block to jump to if check fails.
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BasicBlock *FailBBDom = 0; // FailBB's dominator.
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AllocaInst *AI = 0; // Place on stack that stores the stack guard.
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Value *StackGuardVar = 0; // The stack guard variable.
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for (Function::iterator I = F->begin(), E = F->end(); I != E; ) {
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BasicBlock *BB = I++;
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ReturnInst *RI = dyn_cast<ReturnInst>(BB->getTerminator());
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if (!RI) continue;
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if (!FailBB) {
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// Insert code into the entry block that stores the __stack_chk_guard
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// variable onto the stack:
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//
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// entry:
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// StackGuardSlot = alloca i8*
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// StackGuard = load __stack_chk_guard
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// call void @llvm.stackprotect.create(StackGuard, StackGuardSlot)
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//
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PointerType *PtrTy = Type::getInt8PtrTy(RI->getContext());
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unsigned AddressSpace, Offset;
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if (TLI->getStackCookieLocation(AddressSpace, Offset)) {
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Constant *OffsetVal =
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ConstantInt::get(Type::getInt32Ty(RI->getContext()), Offset);
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StackGuardVar = ConstantExpr::getIntToPtr(OffsetVal,
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PointerType::get(PtrTy, AddressSpace));
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} else {
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StackGuardVar = M->getOrInsertGlobal("__stack_chk_guard", PtrTy);
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}
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BasicBlock &Entry = F->getEntryBlock();
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Instruction *InsPt = &Entry.front();
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AI = new AllocaInst(PtrTy, "StackGuardSlot", InsPt);
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LoadInst *LI = new LoadInst(StackGuardVar, "StackGuard", false, InsPt);
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Value *Args[] = { LI, AI };
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CallInst::
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Create(Intrinsic::getDeclaration(M, Intrinsic::stackprotector),
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Args, "", InsPt);
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// Create the basic block to jump to when the guard check fails.
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FailBB = CreateFailBB();
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}
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// For each block with a return instruction, convert this:
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//
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// return:
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// ...
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// ret ...
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//
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// into this:
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//
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// return:
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// ...
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// %1 = load __stack_chk_guard
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// %2 = load StackGuardSlot
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// %3 = cmp i1 %1, %2
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// br i1 %3, label %SP_return, label %CallStackCheckFailBlk
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//
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// SP_return:
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// ret ...
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//
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// CallStackCheckFailBlk:
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// call void @__stack_chk_fail()
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// unreachable
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// Split the basic block before the return instruction.
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BasicBlock *NewBB = BB->splitBasicBlock(RI, "SP_return");
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if (DT && DT->isReachableFromEntry(BB)) {
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DT->addNewBlock(NewBB, BB);
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FailBBDom = FailBBDom ? DT->findNearestCommonDominator(FailBBDom, BB) :BB;
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}
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// Remove default branch instruction to the new BB.
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BB->getTerminator()->eraseFromParent();
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// Move the newly created basic block to the point right after the old basic
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// block so that it's in the "fall through" position.
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NewBB->moveAfter(BB);
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// Generate the stack protector instructions in the old basic block.
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LoadInst *LI1 = new LoadInst(StackGuardVar, "", false, BB);
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LoadInst *LI2 = new LoadInst(AI, "", true, BB);
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ICmpInst *Cmp = new ICmpInst(*BB, CmpInst::ICMP_EQ, LI1, LI2, "");
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BranchInst::Create(NewBB, FailBB, Cmp, BB);
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}
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// Return if we didn't modify any basic blocks. I.e., there are no return
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// statements in the function.
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if (!FailBB) return false;
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if (DT && FailBBDom)
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DT->addNewBlock(FailBB, FailBBDom);
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return true;
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}
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/// CreateFailBB - Create a basic block to jump to when the stack protector
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/// check fails.
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BasicBlock *StackProtector::CreateFailBB() {
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BasicBlock *FailBB = BasicBlock::Create(F->getContext(),
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"CallStackCheckFailBlk", F);
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Constant *StackChkFail =
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M->getOrInsertFunction("__stack_chk_fail",
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Type::getVoidTy(F->getContext()), NULL);
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CallInst::Create(StackChkFail, "", FailBB);
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new UnreachableInst(F->getContext(), FailBB);
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return FailBB;
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}
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