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This is already handled in general when it is known the conversion can't lose bits with smaller integer types casted into wider floating point types. This pattern happens somewhat often in GPU programs that cast workitem intrinsics to float, which are often compared with 0. Specifically handle the special case of compares with zero which should also be known to not lose information. I had a more general version of this which allows equality compares if the casted float is exactly representable in the integer, but I'm not 100% confident that is always correct. Also fold cases that aren't integers to true / false. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@225265 91177308-0d34-0410-b5e6-96231b3b80d8 |
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