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Adds unit tests for it too. Split BasicBlockUtils into an analysis-half and a transforms-half, and put the analysis bits into a new Analysis/CFG.{h,cpp}. Promote isPotentiallyReachable into llvm::isPotentiallyReachable and move it into Analysis/CFG. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@187283 91177308-0d34-0410-b5e6-96231b3b80d8
228 lines
8.0 KiB
C++
228 lines
8.0 KiB
C++
//===-- CFG.cpp - BasicBlock analysis --------------------------------------==//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This family of functions performs analyses on basic blocks, and instructions
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// contained within basic blocks.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Analysis/CFG.h"
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#include "llvm/ADT/SmallSet.h"
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#include "llvm/Analysis/Dominators.h"
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#include "llvm/Analysis/LoopInfo.h"
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using namespace llvm;
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/// FindFunctionBackedges - Analyze the specified function to find all of the
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/// loop backedges in the function and return them. This is a relatively cheap
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/// (compared to computing dominators and loop info) analysis.
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///
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/// The output is added to Result, as pairs of <from,to> edge info.
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void llvm::FindFunctionBackedges(const Function &F,
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SmallVectorImpl<std::pair<const BasicBlock*,const BasicBlock*> > &Result) {
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const BasicBlock *BB = &F.getEntryBlock();
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if (succ_begin(BB) == succ_end(BB))
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return;
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SmallPtrSet<const BasicBlock*, 8> Visited;
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SmallVector<std::pair<const BasicBlock*, succ_const_iterator>, 8> VisitStack;
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SmallPtrSet<const BasicBlock*, 8> InStack;
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Visited.insert(BB);
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VisitStack.push_back(std::make_pair(BB, succ_begin(BB)));
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InStack.insert(BB);
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do {
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std::pair<const BasicBlock*, succ_const_iterator> &Top = VisitStack.back();
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const BasicBlock *ParentBB = Top.first;
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succ_const_iterator &I = Top.second;
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bool FoundNew = false;
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while (I != succ_end(ParentBB)) {
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BB = *I++;
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if (Visited.insert(BB)) {
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FoundNew = true;
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break;
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}
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// Successor is in VisitStack, it's a back edge.
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if (InStack.count(BB))
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Result.push_back(std::make_pair(ParentBB, BB));
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}
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if (FoundNew) {
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// Go down one level if there is a unvisited successor.
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InStack.insert(BB);
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VisitStack.push_back(std::make_pair(BB, succ_begin(BB)));
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} else {
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// Go up one level.
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InStack.erase(VisitStack.pop_back_val().first);
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}
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} while (!VisitStack.empty());
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}
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/// GetSuccessorNumber - Search for the specified successor of basic block BB
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/// and return its position in the terminator instruction's list of
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/// successors. It is an error to call this with a block that is not a
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/// successor.
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unsigned llvm::GetSuccessorNumber(BasicBlock *BB, BasicBlock *Succ) {
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TerminatorInst *Term = BB->getTerminator();
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#ifndef NDEBUG
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unsigned e = Term->getNumSuccessors();
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#endif
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for (unsigned i = 0; ; ++i) {
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assert(i != e && "Didn't find edge?");
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if (Term->getSuccessor(i) == Succ)
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return i;
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}
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}
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/// isCriticalEdge - Return true if the specified edge is a critical edge.
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/// Critical edges are edges from a block with multiple successors to a block
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/// with multiple predecessors.
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bool llvm::isCriticalEdge(const TerminatorInst *TI, unsigned SuccNum,
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bool AllowIdenticalEdges) {
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assert(SuccNum < TI->getNumSuccessors() && "Illegal edge specification!");
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if (TI->getNumSuccessors() == 1) return false;
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const BasicBlock *Dest = TI->getSuccessor(SuccNum);
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const_pred_iterator I = pred_begin(Dest), E = pred_end(Dest);
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// If there is more than one predecessor, this is a critical edge...
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assert(I != E && "No preds, but we have an edge to the block?");
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const BasicBlock *FirstPred = *I;
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++I; // Skip one edge due to the incoming arc from TI.
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if (!AllowIdenticalEdges)
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return I != E;
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// If AllowIdenticalEdges is true, then we allow this edge to be considered
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// non-critical iff all preds come from TI's block.
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while (I != E) {
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const BasicBlock *P = *I;
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if (P != FirstPred)
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return true;
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// Note: leave this as is until no one ever compiles with either gcc 4.0.1
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// or Xcode 2. This seems to work around the pred_iterator assert in PR 2207
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E = pred_end(P);
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++I;
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}
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return false;
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}
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// LoopInfo contains a mapping from basic block to the innermost loop. Find
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// the outermost loop in the loop nest that contains BB.
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static const Loop *getOutermostLoop(LoopInfo *LI, const BasicBlock *BB) {
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const Loop *L = LI->getLoopFor(BB);
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if (L) {
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while (const Loop *Parent = L->getParentLoop())
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L = Parent;
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}
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return L;
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}
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// True if there is a loop which contains both BB1 and BB2.
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static bool loopContainsBoth(LoopInfo *LI,
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const BasicBlock *BB1, const BasicBlock *BB2) {
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const Loop *L1 = getOutermostLoop(LI, BB1);
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const Loop *L2 = getOutermostLoop(LI, BB2);
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return L1 != NULL && L1 == L2;
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}
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static bool isPotentiallyReachableSameBlock(const Instruction *A,
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const Instruction *B,
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LoopInfo *LI) {
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// The same block case is special because it's the only time we're looking
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// within a single block to see which comes first. Once we start looking at
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// multiple blocks, the first instruction of the block is reachable, so we
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// only need to determine reachability between whole blocks.
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const BasicBlock *BB = A->getParent();
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// If the block is in a loop then we can reach any instruction in the block
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// from any other instruction in the block by going around the backedge.
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// Check whether we're in a loop (or aren't sure).
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// Can't be in a loop if it's the entry block -- the entry block may not
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// have predecessors.
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bool HasLoop = BB != &BB->getParent()->getEntryBlock();
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// Can't be in a loop if LoopInfo doesn't know about it.
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if (LI && HasLoop) {
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HasLoop = LI->getLoopFor(BB) != 0;
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}
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if (HasLoop)
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return true;
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// Linear scan, start at 'A', see whether we hit 'B' or the end first.
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for (BasicBlock::const_iterator I = A, E = BB->end(); I != E; ++I) {
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if (&*I == B)
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return true;
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}
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return false;
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}
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bool llvm::isPotentiallyReachable(const Instruction *A, const Instruction *B,
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DominatorTree *DT, LoopInfo *LI) {
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assert(A->getParent()->getParent() == B->getParent()->getParent() &&
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"This analysis is function-local!");
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const BasicBlock *StopBB = B->getParent();
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if (A->getParent() == B->getParent())
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return isPotentiallyReachableSameBlock(A, B, LI);
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if (A->getParent() == &A->getParent()->getParent()->getEntryBlock())
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return true;
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if (B->getParent() == &A->getParent()->getParent()->getEntryBlock())
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return false;
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// When the stop block is unreachable, it's dominated from everywhere,
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// regardless of whether there's a path between the two blocks.
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if (DT && !DT->isReachableFromEntry(StopBB))
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DT = 0;
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// Limit the number of blocks we visit. The goal is to avoid run-away compile
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// times on large CFGs without hampering sensible code. Arbitrarily chosen.
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unsigned Limit = 32;
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SmallSet<const BasicBlock*, 64> Visited;
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SmallVector<BasicBlock*, 32> Worklist;
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Worklist.push_back(const_cast<BasicBlock*>(A->getParent()));
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do {
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BasicBlock *BB = Worklist.pop_back_val();
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if (!Visited.insert(BB))
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continue;
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if (BB == StopBB)
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return true;
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if (DT && DT->dominates(BB, StopBB))
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return true;
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if (LI && loopContainsBoth(LI, BB, StopBB))
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return true;
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if (!--Limit) {
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// We haven't been able to prove it one way or the other. Conservatively
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// answer true -- that there is potentially a path.
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return true;
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}
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if (const Loop *Outer = LI ? getOutermostLoop(LI, BB) : 0) {
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// All blocks in a single loop are reachable from all other blocks. From
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// any of these blocks, we can skip directly to the exits of the loop,
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// ignoring any other blocks inside the loop body.
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Outer->getExitBlocks(Worklist);
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} else {
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for (succ_iterator I = succ_begin(BB), E = succ_end(BB); I != E; ++I)
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Worklist.push_back(*I);
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}
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} while (!Worklist.empty());
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// We have exhaustived all possible paths and are certain that 'To' can not
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// be reached from 'From'.
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return false;
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}
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