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https://github.com/c64scene-ar/llvm-6502.git
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7dfda9e674
first region, just deallocate all but the last region in the list. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@41782 91177308-0d34-0410-b5e6-96231b3b80d8
130 lines
3.9 KiB
C++
130 lines
3.9 KiB
C++
//===--- Allocator.cpp - Simple memory allocation abstraction -------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file was developed by Chris Lattner and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the BumpPtrAllocator interface.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Support/Allocator.h"
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#include "llvm/Support/DataTypes.h"
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#include "llvm/Support/Streams.h"
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#include <ostream>
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using namespace llvm;
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//===----------------------------------------------------------------------===//
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// MemRegion class implementation
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//===----------------------------------------------------------------------===//
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namespace {
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/// MemRegion - This is one chunk of the BumpPtrAllocator.
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class MemRegion {
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unsigned RegionSize;
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MemRegion *Next;
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char *NextPtr;
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public:
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void Init(unsigned size, unsigned Alignment, MemRegion *next) {
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RegionSize = size;
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Next = next;
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NextPtr = (char*)(this+1);
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// Align NextPtr.
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NextPtr = (char*)((intptr_t)(NextPtr+Alignment-1) &
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~(intptr_t)(Alignment-1));
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}
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const MemRegion *getNext() const { return Next; }
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unsigned getNumBytesAllocated() const {
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return NextPtr-(const char*)this;
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}
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/// Allocate - Allocate and return at least the specified number of bytes.
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///
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void *Allocate(unsigned AllocSize, unsigned Alignment, MemRegion **RegPtr) {
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// Round size up to an even multiple of the alignment.
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AllocSize = (AllocSize+Alignment-1) & ~(Alignment-1);
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// If there is space in this region, return it.
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if (unsigned(NextPtr+AllocSize-(char*)this) <= RegionSize) {
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void *Result = NextPtr;
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NextPtr += AllocSize;
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return Result;
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}
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// Otherwise, we have to allocate a new chunk. Create one twice as big as
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// this one.
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MemRegion *NewRegion = (MemRegion *)malloc(RegionSize*2);
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NewRegion->Init(RegionSize*2, Alignment, this);
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// Update the current "first region" pointer to point to the new region.
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*RegPtr = NewRegion;
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// Try allocating from it now.
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return NewRegion->Allocate(AllocSize, Alignment, RegPtr);
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}
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/// Deallocate - Recursively release all memory for this and its next regions
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/// to the system.
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void Deallocate() {
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MemRegion *next = Next;
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free(this);
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if (next)
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next->Deallocate();
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}
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/// DeallocateAllButLast - Recursively release all memory for this and its
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/// next regions to the system stopping at the last region in the list.
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/// Returns the pointer to the last region.
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MemRegion *DeallocateAllButLast() {
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MemRegion *next = Next;
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if (!next)
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return this;
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free(this);
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return next->DeallocateAllButLast();
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}
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};
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}
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//===----------------------------------------------------------------------===//
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// BumpPtrAllocator class implementation
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//===----------------------------------------------------------------------===//
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BumpPtrAllocator::BumpPtrAllocator() {
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TheMemory = malloc(4096);
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((MemRegion*)TheMemory)->Init(4096, 1, 0);
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}
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BumpPtrAllocator::~BumpPtrAllocator() {
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((MemRegion*)TheMemory)->Deallocate();
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}
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void BumpPtrAllocator::Reset() {
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MemRegion *MRP = (MemRegion*)TheMemory;
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MRP = MRP->DeallocateAllButLast();
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MRP->Init(4096, 1, 0);
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TheMemory = MRP;
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}
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void *BumpPtrAllocator::Allocate(unsigned Size, unsigned Align) {
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MemRegion *MRP = (MemRegion*)TheMemory;
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void *Ptr = MRP->Allocate(Size, Align, &MRP);
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TheMemory = MRP;
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return Ptr;
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}
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void BumpPtrAllocator::PrintStats() const {
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unsigned BytesUsed = 0;
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unsigned NumRegions = 0;
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const MemRegion *R = (MemRegion*)TheMemory;
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for (; R; R = R->getNext(), ++NumRegions)
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BytesUsed += R->getNumBytesAllocated();
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cerr << "\nNumber of memory regions: " << NumRegions << "\n";
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cerr << "Bytes allocated: " << BytesUsed << "\n";
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}
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