llvm-6502/lib/Transforms/Instrumentation/ProfilePaths/ProfilePaths.cpp
Chris Lattner dd5b495129 - Cleaned up the interface to AnalysisUsage to take analysis class names
instead of ::ID's.
 - Pass::getAnalysis<> now no longer takes an optional argument


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@3264 91177308-0d34-0410-b5e6-96231b3b80d8
2002-08-08 19:01:28 +00:00

203 lines
6.6 KiB
C++

//===-- ProfilePaths.cpp - interface to insert instrumentation ---*- C++ -*--=//
//
// This inserts intrumentation for counting
// execution of paths though a given function
// Its implemented as a "Function" Pass, and called using opt
//
// This pass is implemented by using algorithms similar to
// 1."Efficient Path Profiling": Ball, T. and Larus, J. R.,
// Proceedings of Micro-29, Dec 1996, Paris, France.
// 2."Efficiently Counting Program events with support for on-line
// "queries": Ball T., ACM Transactions on Programming Languages
// and systems, Sep 1994.
//
// The algorithms work on a Graph constructed over the nodes
// made from Basic Blocks: The transformations then take place on
// the constucted graph (implementation in Graph.cpp and GraphAuxillary.cpp)
// and finally, appropriate instrumentation is placed over suitable edges.
// (code inserted through EdgeCode.cpp).
//
// The algorithm inserts code such that every acyclic path in the CFG
// of a function is identified through a unique number. the code insertion
// is optimal in the sense that its inserted over a minimal set of edges. Also,
// the algorithm makes sure than initialization, path increment and counter
// update can be collapsed into minimum number of edges.
//===----------------------------------------------------------------------===//
#include "llvm/Transforms/Instrumentation/ProfilePaths.h"
#include "llvm/Transforms/Utils/UnifyFunctionExitNodes.h"
#include "llvm/Support/CFG.h"
#include "llvm/Constants.h"
#include "llvm/DerivedTypes.h"
#include "llvm/iMemory.h"
#include "llvm/Transforms/Instrumentation/Graph.h"
#include <iostream>
#include <fstream>
using std::vector;
struct ProfilePaths : public FunctionPass {
bool runOnFunction(Function &F);
// Before this pass, make sure that there is only one
// entry and only one exit node for the function in the CFG of the function
//
void ProfilePaths::getAnalysisUsage(AnalysisUsage &AU) const {
AU.addRequired<UnifyFunctionExitNodes>();
}
};
static RegisterOpt<ProfilePaths> X("paths", "Profile Paths");
// createProfilePathsPass - Create a new pass to add path profiling
//
Pass *createProfilePathsPass() {
return new ProfilePaths();
}
static Node *findBB(std::vector<Node *> &st, BasicBlock *BB){
for(std::vector<Node *>::iterator si=st.begin(); si!=st.end(); ++si){
if(((*si)->getElement())==BB){
return *si;
}
}
return NULL;
}
//Per function pass for inserting counters and trigger code
bool ProfilePaths::runOnFunction(Function &F){
static int mn = -1;
if(F.isExternal()) {
return false;
}
//std::cerr<<"Instrumenting\n-----------------\n";
//std::cerr<<F;
//increment counter for instrumented functions. mn is now function#
mn++;
//std::cerr<<"MN = "<<mn<<"\n";;
//std::cerr<<F;
// Transform the cfg s.t. we have just one exit node
BasicBlock *ExitNode = getAnalysis<UnifyFunctionExitNodes>().getExitNode();
//iterating over BBs and making graph
std::vector<Node *> nodes;
std::vector<Edge> edges;
Node *tmp;
Node *exitNode, *startNode;
// The nodes must be uniquesly identified:
// That is, no two nodes must hav same BB*
for (Function::iterator BB = F.begin(), BE = F.end(); BB != BE; ++BB) {
Node *nd=new Node(BB);
nodes.push_back(nd);
if(&*BB == ExitNode)
exitNode=nd;
if(&*BB==F.begin())
startNode=nd;
}
// now do it againto insert edges
for (Function::iterator BB = F.begin(), BE = F.end(); BB != BE; ++BB){
Node *nd=findBB(nodes, BB);
assert(nd && "No node for this edge!");
for(BasicBlock::succ_iterator s=succ_begin(BB), se=succ_end(BB);
s!=se; ++s){
Node *nd2=findBB(nodes,*s);
assert(nd2 && "No node for this edge!");
Edge ed(nd,nd2,0);
edges.push_back(ed);
}
}
Graph g(nodes,edges, startNode, exitNode);
//#ifdef DEBUG_PATH_PROFILES
//std::cerr<<"Original graph\n";
//printGraph(g);
//#endif
BasicBlock *fr = &F.front();
// The graph is made acyclic: this is done
// by removing back edges for now, and adding them later on
vector<Edge> be;
std::map<Node *, int> nodePriority; //it ranks nodes in depth first order traversal
g.getBackEdges(be, nodePriority);
/*
std::cerr<<"Node priority--------------\n";
for(std::map<Node *, int>::iterator MI = nodePriority.begin(),
ME = nodePriority.end(); MI!=ME; ++MI)
std::cerr<<MI->first->getElement()->getName()<<"->"<<MI->second<<"\n";
std::cerr<<"End Node priority--------------\n";
*/
//std::cerr<<"BackEdges-------------\n";
// for(vector<Edge>::iterator VI=be.begin(); VI!=be.end(); ++VI){
//printEdge(*VI);
//cerr<<"\n";
//}
//std::cerr<<"------\n";
#ifdef DEBUG_PATH_PROFILES
cerr<<"Backedges:"<<be.size()<<endl;
#endif
//Now we need to reflect the effect of back edges
//This is done by adding dummy edges
//If a->b is a back edge
//Then we add 2 back edges for it:
//1. from root->b (in vector stDummy)
//and 2. from a->exit (in vector exDummy)
vector<Edge> stDummy;
vector<Edge> exDummy;
addDummyEdges(stDummy, exDummy, g, be);
//std::cerr<<"After adding dummy edges\n";
//printGraph(g);
// Now, every edge in the graph is assigned a weight
// This weight later adds on to assign path
// numbers to different paths in the graph
// All paths for now are acyclic,
// since no back edges in the graph now
// numPaths is the number of acyclic paths in the graph
int numPaths=valueAssignmentToEdges(g, nodePriority);
if(numPaths<=1 || numPaths >5000) return false;
//std::cerr<<"Numpaths="<<numPaths<<std::endl;
//printGraph(g);
//create instruction allocation r and count
//r is the variable that'll act like an accumulator
//all along the path, we just add edge values to r
//and at the end, r reflects the path number
//count is an array: count[x] would store
//the number of executions of path numbered x
Instruction *rVar=new
AllocaInst(PointerType::get(Type::IntTy),
ConstantUInt::get(Type::UIntTy,1),"R");
Instruction *countVar=new
AllocaInst(PointerType::get(Type::IntTy),
ConstantUInt::get(Type::UIntTy, numPaths), "Count");
// insert initialization code in first (entry) BB
// this includes initializing r and count
insertInTopBB(&F.getEntryNode(),numPaths, rVar, countVar);
//now process the graph: get path numbers,
//get increments along different paths,
//and assign "increments" and "updates" (to r and count)
//"optimally". Finally, insert llvm code along various edges
processGraph(g, rVar, countVar, be, stDummy, exDummy, numPaths, mn);
return true; // Always modifies function
}