mirror of
https://github.com/c64scene-ar/llvm-6502.git
synced 2025-02-21 06:30:16 +00:00
Summary: This is a utility for clients that want to insert a layer that modifies each ObjectFile and then passes it along to the next layer. Reviewers: lhames Reviewed By: lhames Subscribers: llvm-commits Differential Revision: http://reviews.llvm.org/D10456 git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@240640 91177308-0d34-0410-b5e6-96231b3b80d8
113 lines
4.4 KiB
C++
113 lines
4.4 KiB
C++
//===- ObjectTransformLayer.h - Run all objects through functor -*- C++ -*-===//
|
|
//
|
|
// The LLVM Compiler Infrastructure
|
|
//
|
|
// This file is distributed under the University of Illinois Open Source
|
|
// License. See LICENSE.TXT for details.
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
//
|
|
// Run all objects passed in through a user supplied functor.
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
#ifndef LLVM_EXECUTIONENGINE_ORC_OBJECTTRANSFORMLAYER_H
|
|
#define LLVM_EXECUTIONENGINE_ORC_OBJECTTRANSFORMLAYER_H
|
|
|
|
#include "JITSymbol.h"
|
|
|
|
namespace llvm {
|
|
namespace orc {
|
|
|
|
/// @brief Object mutating layer.
|
|
///
|
|
/// This layer accepts sets of ObjectFiles (via addObjectSet). It
|
|
/// immediately applies the user supplied functor to each object, then adds
|
|
/// the set of transformed objects to the layer below.
|
|
template <typename BaseLayerT, typename TransformFtor>
|
|
class ObjectTransformLayer {
|
|
public:
|
|
/// @brief Handle to a set of added objects.
|
|
typedef typename BaseLayerT::ObjSetHandleT ObjSetHandleT;
|
|
|
|
/// @brief Construct an ObjectTransformLayer with the given BaseLayer
|
|
ObjectTransformLayer(BaseLayerT &BaseLayer,
|
|
TransformFtor Transform = TransformFtor())
|
|
: BaseLayer(BaseLayer), Transform(std::move(Transform)) {}
|
|
|
|
/// @brief Apply the transform functor to each object in the object set, then
|
|
/// add the resulting set of objects to the base layer, along with the
|
|
/// memory manager and symbol resolver.
|
|
///
|
|
/// @return A handle for the added objects.
|
|
template <typename ObjSetT, typename MemoryManagerPtrT,
|
|
typename SymbolResolverPtrT>
|
|
ObjSetHandleT addObjectSet(ObjSetT &Objects, MemoryManagerPtrT MemMgr,
|
|
SymbolResolverPtrT Resolver) {
|
|
|
|
for (auto I = Objects.begin(), E = Objects.end(); I != E; ++I)
|
|
*I = Transform(std::move(*I));
|
|
|
|
return BaseLayer.addObjectSet(Objects, std::move(MemMgr),
|
|
std::move(Resolver));
|
|
}
|
|
|
|
/// @brief Remove the object set associated with the handle H.
|
|
void removeObjectSet(ObjSetHandleT H) { BaseLayer.removeObjectSet(H); }
|
|
|
|
/// @brief Search for the given named symbol.
|
|
/// @param Name The name of the symbol to search for.
|
|
/// @param ExportedSymbolsOnly If true, search only for exported symbols.
|
|
/// @return A handle for the given named symbol, if it exists.
|
|
JITSymbol findSymbol(const std::string &Name, bool ExportedSymbolsOnly) {
|
|
return BaseLayer.findSymbol(Name, ExportedSymbolsOnly);
|
|
}
|
|
|
|
/// @brief Get the address of the given symbol in the context of the set of
|
|
/// objects represented by the handle H. This call is forwarded to the
|
|
/// base layer's implementation.
|
|
/// @param H The handle for the object set to search in.
|
|
/// @param Name The name of the symbol to search for.
|
|
/// @param ExportedSymbolsOnly If true, search only for exported symbols.
|
|
/// @return A handle for the given named symbol, if it is found in the
|
|
/// given object set.
|
|
JITSymbol findSymbolIn(ObjSetHandleT H, const std::string &Name,
|
|
bool ExportedSymbolsOnly) {
|
|
return BaseLayer.findSymbolIn(H, Name, ExportedSymbolsOnly);
|
|
}
|
|
|
|
/// @brief Immediately emit and finalize the object set represented by the
|
|
/// given handle.
|
|
/// @param H Handle for object set to emit/finalize.
|
|
void emitAndFinalize(ObjSetHandleT H) { BaseLayer.emitAndFinalize(H); }
|
|
|
|
/// @brief Map section addresses for the objects associated with the handle H.
|
|
void mapSectionAddress(ObjSetHandleT H, const void *LocalAddress,
|
|
TargetAddress TargetAddr) {
|
|
BaseLayer.mapSectionAddress(H, LocalAddress, TargetAddr);
|
|
}
|
|
|
|
// Ownership hack.
|
|
// FIXME: Remove this as soon as RuntimeDyldELF can apply relocations without
|
|
// referencing the original object.
|
|
template <typename OwningMBSet>
|
|
void takeOwnershipOfBuffers(ObjSetHandleT H, OwningMBSet MBs) {
|
|
BaseLayer.takeOwnershipOfBuffers(H, std::move(MBs));
|
|
}
|
|
|
|
/// @brief Access the transform functor directly.
|
|
TransformFtor &getTransform() { return Transform; }
|
|
|
|
/// @brief Access the mumate functor directly.
|
|
const TransformFtor &getTransform() const { return Transform; }
|
|
|
|
private:
|
|
BaseLayerT &BaseLayer;
|
|
TransformFtor Transform;
|
|
};
|
|
|
|
} // End namespace orc.
|
|
} // End namespace llvm.
|
|
|
|
#endif // LLVM_EXECUTIONENGINE_ORC_OBJECTTRANSFORMLAYER_H
|