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551ccae044
Move include/Config and include/Support into include/llvm/Config, include/llvm/ADT and include/llvm/Support. From here on out, all LLVM public header files must be under include/llvm/. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@16137 91177308-0d34-0410-b5e6-96231b3b80d8
371 lines
13 KiB
C++
371 lines
13 KiB
C++
//===-- llvm/CodeGen/SelectionDAG.h - InstSelection DAG Rep. ----*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file declares the SelectionDAG class, which is used to represent an LLVM
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// function in a low-level representation suitable for instruction selection.
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// This DAG is constructed as the first step of instruction selection in order
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// to allow implementation of machine specific optimizations and code
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// simplifications.
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//
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// The representation used by the SelectionDAG is a target-independent
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// representation, which is loosly modeled after the GCC RTL representation, but
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// is significantly simpler.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_CODEGEN_SELECTIONDAG_H
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#define LLVM_CODEGEN_SELECTIONDAG_H
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#include "llvm/CodeGen/ValueTypes.h"
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#include "llvm/Support/DataTypes.h"
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#include <map>
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#include <vector>
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#include <cassert>
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namespace llvm {
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class Value;
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class Type;
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class Instruction;
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class CallInst;
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class BasicBlock;
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class MachineBasicBlock;
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class MachineFunction;
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class TargetMachine;
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class SelectionDAGNode;
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class SelectionDAGBlock;
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class SelectionDAGBuilder;
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class SelectionDAGTargetBuilder;
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/// ISD namespace - This namespace contains an enum which represents all of the
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/// SelectionDAG node types and value types.
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///
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namespace ISD {
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enum NodeType {
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// ChainNode nodes are used to sequence operations within a basic block
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// which cannot be reordered (such as loads, stores, calls, etc).
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// BlockChainNodes are used to connect the DAG's for different basic blocks
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// into one big DAG.
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ChainNode, BlockChainNode,
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// ProtoNodes are nodes that are only half way constructed.
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ProtoNode,
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// Leaf nodes
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Constant, FrameIndex, BasicBlock,
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// Simple binary arithmetic operators
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Plus, Minus, Times, SDiv, UDiv, SRem, URem,
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// Bitwise operators
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And, Or, Xor,
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// Comparisons
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SetEQ, SetNE, SetLT, SetLE, SetGT, SetGE,
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// Control flow instructions
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Br, BrCond, Switch, Ret, RetVoid,
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// Other operators
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Load, Store, PHI, Call,
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// Unknown operators, of a specified arity
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Unspec1, Unspec2
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};
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}
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class SelectionDAG {
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friend class SelectionDAGBuilder;
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MachineFunction &F;
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const TargetMachine &TM;
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MVT::ValueType PointerType; // The ValueType the target uses for pointers
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// ValueMap - The SelectionDAGNode for each LLVM value in the function.
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std::map<const Value*, SelectionDAGNode*> ValueMap;
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// BlockMap - The MachineBasicBlock created for each LLVM BasicBlock
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std::map<const BasicBlock*, MachineBasicBlock*> BlockMap;
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// Root - The root of the entire DAG
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SelectionDAGNode *Root;
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// AllNodes - All of the nodes in the DAG
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std::vector<SelectionDAGNode*> AllNodes;
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public:
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/// SelectionDAG constructor - Build a SelectionDAG for the specified
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/// function. Implemented in DAGBuilder.cpp
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///
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SelectionDAG(MachineFunction &F, const TargetMachine &TM,
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SelectionDAGTargetBuilder &SDTB);
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~SelectionDAG();
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/// getValueType - Return the ValueType for the specified LLVM type. This
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/// method works on all scalar LLVM types.
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///
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MVT::ValueType getValueType(const Type *Ty) const;
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/// getRoot - Return the root of the current SelectionDAG.
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///
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SelectionDAGNode *getRoot() const { return Root; }
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/// getMachineFunction - Return the MachineFunction object that this
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/// SelectionDAG corresponds to.
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///
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MachineFunction &getMachineFunction() const { return F; }
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//===--------------------------------------------------------------------===//
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// Addition and updating methods
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//
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/// addNode - Add the specified node to the SelectionDAG so that it will be
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/// deleted when the DAG is...
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///
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SelectionDAGNode *addNode(SelectionDAGNode *N) {
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AllNodes.push_back(N);
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return N;
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}
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/// addNodeForValue - Add the specified node to the SelectionDAG so that it
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/// will be deleted when the DAG is... and update the value map to indicate
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/// that the specified DAG node computes the value. Note that it is an error
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/// to specify multiple DAG nodes that compute the same value.
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///
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SelectionDAGNode *addNodeForValue(SelectionDAGNode *N, const Value *V) {
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assert(ValueMap.count(V) == 0 && "Value already has a DAG node!");
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return addNode(ValueMap[V] = N);
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}
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void dump() const;
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private:
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void addInstructionToDAG(const Instruction &I, const BasicBlock &BB);
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};
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/// SelectionDAGReducedValue - During the reducer pass we need the ability to
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/// add an arbitrary (but usually 1 or 0) number of arbitrarily sized values to
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/// the selection DAG. Because of this, we represent these values as a singly
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/// linked list of values attached to the DAGNode. We end up putting the
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/// arbitrary state for the value in subclasses of this node.
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///
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/// Note that this class does not have a virtual dtor, this is because we know
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/// that the subclasses will not hold state that needs to be destroyed.
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///
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class SelectionDAGReducedValue {
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unsigned Code;
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SelectionDAGReducedValue *Next;
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public:
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SelectionDAGReducedValue(unsigned C) : Code(C), Next(0) {}
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/// getValueCode - Return the code for this reducer value...
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///
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unsigned getValueCode() const { return Code; }
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/// getNext - Return the next value in the list
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///
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const SelectionDAGReducedValue *getNext() const { return Next; }
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void setNext(SelectionDAGReducedValue *N) { Next = N; }
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SelectionDAGReducedValue *getNext() { return Next; }
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};
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/// SelectionDAGNode - Represents one node in the selection DAG.
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///
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class SelectionDAGNode {
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std::vector<SelectionDAGNode*> Uses;
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ISD::NodeType NodeType;
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MVT::ValueType ValueType;
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MachineBasicBlock *BB;
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SelectionDAGReducedValue *ValList;
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/// Costs - Each pair of elements of 'Costs' contains the cost of producing
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/// the value with the target specific slot number and the production number
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/// to use to produce it. A zero value for the production number indicates
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/// that the cost has not yet been computed.
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unsigned *Costs;
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public:
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SelectionDAGNode(ISD::NodeType NT, MVT::ValueType VT,
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MachineBasicBlock *bb = 0)
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: NodeType(NT), ValueType(VT), BB(bb), ValList(0), Costs(0) {}
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SelectionDAGNode(ISD::NodeType NT, MVT::ValueType VT, MachineBasicBlock *bb,
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SelectionDAGNode *N)
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: NodeType(NT), ValueType(VT), BB(bb), ValList(0), Costs(0) {
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assert(NT != ISD::ProtoNode && "Cannot specify uses for a protonode!");
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Uses.reserve(1); Uses.push_back(N);
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}
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SelectionDAGNode(ISD::NodeType NT, MVT::ValueType VT, MachineBasicBlock *bb,
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SelectionDAGNode *N1, SelectionDAGNode *N2)
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: NodeType(NT), ValueType(VT), BB(bb), ValList(0), Costs(0) {
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assert(NT != ISD::ProtoNode && "Cannot specify uses for a protonode!");
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Uses.reserve(2); Uses.push_back(N1); Uses.push_back(N2);
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}
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SelectionDAGNode(ISD::NodeType NT, MVT::ValueType VT, MachineBasicBlock *bb,
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SelectionDAGNode *N1, SelectionDAGNode *N2,
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SelectionDAGNode *N3)
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: NodeType(NT), ValueType(VT), BB(bb), ValList(0), Costs(0) {
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assert(NT != ISD::ProtoNode && "Cannot specify uses for a protonode!");
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Uses.reserve(3); Uses.push_back(N1); Uses.push_back(N2); Uses.push_back(N3);
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}
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~SelectionDAGNode() { delete [] Costs; delete ValList; }
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void setNode(ISD::NodeType NT, MachineBasicBlock *bb) {
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assert(NodeType == ISD::ProtoNode && NT != ISD::ProtoNode);
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NodeType = NT; BB = bb;
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}
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void setNode(ISD::NodeType NT, MachineBasicBlock *bb, SelectionDAGNode *N) {
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assert(NodeType == ISD::ProtoNode && NT != ISD::ProtoNode);
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NodeType = NT; BB = bb; Uses.reserve(1); Uses.push_back(N);
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}
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void setNode(ISD::NodeType NT, MachineBasicBlock *bb,
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SelectionDAGNode *N1, SelectionDAGNode *N2) {
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assert(NodeType == ISD::ProtoNode && NT != ISD::ProtoNode);
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NodeType = NT; BB = bb;
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Uses.reserve(1); Uses.push_back(N1); Uses.push_back(N2);
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}
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//===--------------------------------------------------------------------===//
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// Accessors
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//
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ISD::NodeType getNodeType() const { return NodeType; }
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MVT::ValueType getValueType() const { return ValueType; }
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MachineBasicBlock *getBB() const { return BB; }
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SelectionDAGNode *getUse(unsigned Num) {
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assert(Num < Uses.size() && "Invalid child # of SelectionDAGNode!");
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return Uses[Num];
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}
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template<class Type>
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Type *getValue(unsigned Code) const {
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SelectionDAGReducedValue *Vals = ValList;
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while (1) {
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assert(Vals && "Code does not exist in this list!");
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if (Vals->getValueCode() == Code)
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return (Type*)Vals;
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Vals = Vals->getNext();
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}
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}
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template<class Type>
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Type *hasValue(unsigned Code) const {
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SelectionDAGReducedValue *Vals = ValList;
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while (Vals) {
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if (Vals->getValueCode() == Code)
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return (Type*)Vals;
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Vals = Vals->getNext();
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}
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return false;
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}
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void addValue(SelectionDAGReducedValue *New) {
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assert(New->getNext() == 0);
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New->setNext(ValList);
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ValList = New;
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}
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//===--------------------------------------------------------------------===//
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// Utility methods used by the pattern matching instruction selector
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//
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/// getPatternFor - Return the pattern selected to compute the specified slot,
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/// or zero if there is no pattern yet.
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///
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unsigned getPatternFor(unsigned Slot) const {
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return Costs ? Costs[Slot*2] : 0;
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}
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/// getCostFor - Return the cost to compute the value corresponding to Slot.
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///
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unsigned getCostFor(unsigned Slot) const {
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return Costs ? Costs[Slot*2+1] : 0;
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}
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/// setPatternCostFor - Sets the pattern and the cost for the specified slot
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/// to the specified values. This allocates the Costs vector if necessary, so
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/// you must specify the maximum number of slots that may be used.
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///
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void setPatternCostFor(unsigned Slot, unsigned Pattern, unsigned Cost,
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unsigned NumSlots) {
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if (Costs == 0) {
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Costs = new unsigned[NumSlots*2];
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for (unsigned i = 0; i != NumSlots*2; ++i) Costs[i] = 0;
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}
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Costs[Slot*2] = Pattern;
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Costs[Slot*2+1] = Cost;
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}
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void dump() const;
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private:
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void printit(unsigned Offset, unsigned &LastID,
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std::map<const SelectionDAGNode*, unsigned> &NodeIDs) const;
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};
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/// SelectionDAGTargetBuilder - This class must be implemented by the target, to
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/// indicate how to perform the extremely target-specific tasks of building DAG
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/// nodes to represent the calling convention used by the target.
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///
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struct SelectionDAGTargetBuilder {
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/// expandArguments - This method is called once by the SelectionDAG
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/// construction mechanisms to add DAG nodes for each formal argument to the
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/// current function. If any of the incoming arguments lives on the stack,
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/// this method should also create the stack slots for the arguments as
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/// necessary.
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virtual void expandArguments(SelectionDAG &SD) = 0;
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/// expandCall - This method is called once per function call by the
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/// SelectionDAG construction algorithm. It must add DAG nodes to the
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/// SelectionDAG specified to perform that call.
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virtual void expandCall(SelectionDAG &SD, CallInst &CI) = 0;
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};
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namespace ISD {
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enum { // Builtin Slot numbers
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Constant_i1_Slot,
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Constant_i8_Slot,
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Constant_i16_Slot,
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Constant_i32_Slot,
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Constant_i64_Slot,
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Constant_f32_Slot,
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Constant_f64_Slot,
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FrameIndex_i32_Slot,
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FrameIndex_i64_Slot,
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BasicBlock_i32_Slot,
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BasicBlock_i64_Slot,
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NumBuiltinSlots
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};
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}
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template<typename ValType, unsigned NodeCode>
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struct ReducedValue : public SelectionDAGReducedValue {
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ReducedValue(const ValType &V) : SelectionDAGReducedValue(NodeCode), Val(V) {}
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ValType Val;
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};
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typedef ReducedValue<int, ISD::FrameIndex_i32_Slot > ReducedValue_FrameIndex_i32;
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typedef ReducedValue<int, ISD::FrameIndex_i64_Slot > ReducedValue_FrameIndex_i64;
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typedef ReducedValue<MachineBasicBlock*, ISD::BasicBlock_i32_Slot > ReducedValue_BasicBlock_i32;
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typedef ReducedValue<MachineBasicBlock*, ISD::BasicBlock_i64_Slot > ReducedValue_BasicBlock_i64;
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typedef ReducedValue<bool , ISD::Constant_i1_Slot > ReducedValue_Constant_i1;
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typedef ReducedValue<unsigned char , ISD::Constant_i8_Slot > ReducedValue_Constant_i8;
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typedef ReducedValue<unsigned short, ISD::Constant_i16_Slot> ReducedValue_Constant_i16;
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typedef ReducedValue<unsigned , ISD::Constant_i32_Slot> ReducedValue_Constant_i32;
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typedef ReducedValue<uint64_t , ISD::Constant_i64_Slot> ReducedValue_Constant_i64;
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typedef ReducedValue<float , ISD::Constant_f32_Slot> ReducedValue_Constant_f32;
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typedef ReducedValue<double , ISD::Constant_f64_Slot> ReducedValue_Constant_f64;
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} // End llvm namespace
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#endif
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