mirror of
https://github.com/c64scene-ar/llvm-6502.git
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29f94c7201
This commit starts with a "git mv ARM64 AArch64" and continues out from there, renaming the C++ classes, intrinsics, and other target-local objects for consistency. "ARM64" test directories are also moved, and tests that began their life in ARM64 use an arm64 triple, those from AArch64 use an aarch64 triple. Both should be equivalent though. This finishes the AArch64 merge, and everyone should feel free to continue committing as normal now. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@209577 91177308-0d34-0410-b5e6-96231b3b80d8
111 lines
5.2 KiB
ArmAsm
111 lines
5.2 KiB
ArmAsm
// RUN: llvm-mc -triple aarch64-none-linux-gnu -mattr=+neon -show-encoding < %s | FileCheck %s
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// Check that the assembler can handle the documented syntax for AArch64
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//----------------------------------------------------------------------
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// Vector Maximum (Signed and Unsigned Integer)
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//----------------------------------------------------------------------
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smax v0.8b, v1.8b, v2.8b
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smax v0.16b, v1.16b, v2.16b
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smax v0.4h, v1.4h, v2.4h
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smax v0.8h, v1.8h, v2.8h
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smax v0.2s, v1.2s, v2.2s
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smax v0.4s, v1.4s, v2.4s
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// CHECK: smax v0.8b, v1.8b, v2.8b // encoding: [0x20,0x64,0x22,0x0e]
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// CHECK: smax v0.16b, v1.16b, v2.16b // encoding: [0x20,0x64,0x22,0x4e]
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// CHECK: smax v0.4h, v1.4h, v2.4h // encoding: [0x20,0x64,0x62,0x0e]
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// CHECK: smax v0.8h, v1.8h, v2.8h // encoding: [0x20,0x64,0x62,0x4e]
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// CHECK: smax v0.2s, v1.2s, v2.2s // encoding: [0x20,0x64,0xa2,0x0e]
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// CHECK: smax v0.4s, v1.4s, v2.4s // encoding: [0x20,0x64,0xa2,0x4e]
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umax v0.8b, v1.8b, v2.8b
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umax v0.16b, v1.16b, v2.16b
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umax v0.4h, v1.4h, v2.4h
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umax v0.8h, v1.8h, v2.8h
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umax v0.2s, v1.2s, v2.2s
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umax v0.4s, v1.4s, v2.4s
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// CHECK: umax v0.8b, v1.8b, v2.8b // encoding: [0x20,0x64,0x22,0x2e]
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// CHECK: umax v0.16b, v1.16b, v2.16b // encoding: [0x20,0x64,0x22,0x6e]
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// CHECK: umax v0.4h, v1.4h, v2.4h // encoding: [0x20,0x64,0x62,0x2e]
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// CHECK: umax v0.8h, v1.8h, v2.8h // encoding: [0x20,0x64,0x62,0x6e]
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// CHECK: umax v0.2s, v1.2s, v2.2s // encoding: [0x20,0x64,0xa2,0x2e]
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// CHECK: umax v0.4s, v1.4s, v2.4s // encoding: [0x20,0x64,0xa2,0x6e]
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//----------------------------------------------------------------------
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// Vector Minimum (Signed and Unsigned Integer)
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//----------------------------------------------------------------------
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smin v0.8b, v1.8b, v2.8b
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smin v0.16b, v1.16b, v2.16b
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smin v0.4h, v1.4h, v2.4h
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smin v0.8h, v1.8h, v2.8h
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smin v0.2s, v1.2s, v2.2s
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smin v0.4s, v1.4s, v2.4s
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// CHECK: smin v0.8b, v1.8b, v2.8b // encoding: [0x20,0x6c,0x22,0x0e]
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// CHECK: smin v0.16b, v1.16b, v2.16b // encoding: [0x20,0x6c,0x22,0x4e]
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// CHECK: smin v0.4h, v1.4h, v2.4h // encoding: [0x20,0x6c,0x62,0x0e]
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// CHECK: smin v0.8h, v1.8h, v2.8h // encoding: [0x20,0x6c,0x62,0x4e]
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// CHECK: smin v0.2s, v1.2s, v2.2s // encoding: [0x20,0x6c,0xa2,0x0e]
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// CHECK: smin v0.4s, v1.4s, v2.4s // encoding: [0x20,0x6c,0xa2,0x4e]
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umin v0.8b, v1.8b, v2.8b
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umin v0.16b, v1.16b, v2.16b
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umin v0.4h, v1.4h, v2.4h
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umin v0.8h, v1.8h, v2.8h
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umin v0.2s, v1.2s, v2.2s
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umin v0.4s, v1.4s, v2.4s
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// CHECK: umin v0.8b, v1.8b, v2.8b // encoding: [0x20,0x6c,0x22,0x2e]
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// CHECK: umin v0.16b, v1.16b, v2.16b // encoding: [0x20,0x6c,0x22,0x6e]
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// CHECK: umin v0.4h, v1.4h, v2.4h // encoding: [0x20,0x6c,0x62,0x2e]
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// CHECK: umin v0.8h, v1.8h, v2.8h // encoding: [0x20,0x6c,0x62,0x6e]
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// CHECK: umin v0.2s, v1.2s, v2.2s // encoding: [0x20,0x6c,0xa2,0x2e]
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// CHECK: umin v0.4s, v1.4s, v2.4s // encoding: [0x20,0x6c,0xa2,0x6e]
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//----------------------------------------------------------------------
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// Vector Maximum (Floating Point)
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//----------------------------------------------------------------------
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fmax v0.2s, v1.2s, v2.2s
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fmax v31.4s, v15.4s, v16.4s
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fmax v7.2d, v8.2d, v25.2d
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// CHECK: fmax v0.2s, v1.2s, v2.2s // encoding: [0x20,0xf4,0x22,0x0e]
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// CHECK: fmax v31.4s, v15.4s, v16.4s // encoding: [0xff,0xf5,0x30,0x4e]
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// CHECK: fmax v7.2d, v8.2d, v25.2d // encoding: [0x07,0xf5,0x79,0x4e]
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//----------------------------------------------------------------------
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// Vector Minimum (Floating Point)
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//----------------------------------------------------------------------
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fmin v10.2s, v15.2s, v22.2s
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fmin v3.4s, v5.4s, v6.4s
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fmin v17.2d, v13.2d, v2.2d
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// CHECK: fmin v10.2s, v15.2s, v22.2s // encoding: [0xea,0xf5,0xb6,0x0e]
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// CHECK: fmin v3.4s, v5.4s, v6.4s // encoding: [0xa3,0xf4,0xa6,0x4e]
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// CHECK: fmin v17.2d, v13.2d, v2.2d // encoding: [0xb1,0xf5,0xe2,0x4e]
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//----------------------------------------------------------------------
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// Vector maxNum (Floating Point)
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//----------------------------------------------------------------------
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fmaxnm v0.2s, v1.2s, v2.2s
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fmaxnm v31.4s, v15.4s, v16.4s
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fmaxnm v7.2d, v8.2d, v25.2d
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// CHECK: fmaxnm v0.2s, v1.2s, v2.2s // encoding: [0x20,0xc4,0x22,0x0e]
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// CHECK: fmaxnm v31.4s, v15.4s, v16.4s // encoding: [0xff,0xc5,0x30,0x4e]
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// CHECK: fmaxnm v7.2d, v8.2d, v25.2d // encoding: [0x07,0xc5,0x79,0x4e]
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//----------------------------------------------------------------------
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// Vector minNum (Floating Point)
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//----------------------------------------------------------------------
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fminnm v10.2s, v15.2s, v22.2s
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fminnm v3.4s, v5.4s, v6.4s
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fminnm v17.2d, v13.2d, v2.2d
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// CHECK: fminnm v10.2s, v15.2s, v22.2s // encoding: [0xea,0xc5,0xb6,0x0e]
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// CHECK: fminnm v3.4s, v5.4s, v6.4s // encoding: [0xa3,0xc4,0xa6,0x4e]
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// CHECK: fminnm v17.2d, v13.2d, v2.2d // encoding: [0xb1,0xc5,0xe2,0x4e]
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