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ce885e9f9d
* Implement pass memory freeing after the pass is unused * Expose PassManager typedef in Pass.h instead of PassManager.h git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@1617 91177308-0d34-0410-b5e6-96231b3b80d8
264 lines
9.9 KiB
C++
264 lines
9.9 KiB
C++
//===- llvm/Pass.h - Base class for XForm Passes -----------------*- C++ -*--=//
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//
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// This file defines a base class that indicates that a specified class is a
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// transformation pass implementation.
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//
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// Pass's are designed this way so that it is possible to run passes in a cache
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// and organizationally optimal order without having to specify it at the front
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// end. This allows arbitrary passes to be strung together and have them
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// executed as effeciently as possible.
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//
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// Passes should extend one of the classes below, depending on the guarantees
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// that it can make about what will be modified as it is run. For example, most
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// global optimizations should derive from MethodPass, because they do not add
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// or delete methods, they operate on the internals of the method.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_PASS_H
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#define LLVM_PASS_H
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#include <vector>
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#include <map>
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class Value;
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class BasicBlock;
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class Method;
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class Module;
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class AnalysisID;
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class Pass;
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template<class UnitType> class PassManagerT;
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struct AnalysisResolver;
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// PassManager - Top level PassManagerT instantiation intended to be used.
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// Implemented in PassManager.h
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typedef PassManagerT<Module> PassManager;
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//===----------------------------------------------------------------------===//
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// Pass interface - Implemented by all 'passes'. Subclass this if you are an
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// interprocedural optimization or you do not fit into any of the more
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// constrained passes described below.
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//
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class Pass {
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friend class AnalysisResolver;
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AnalysisResolver *Resolver; // AnalysisResolver this pass is owned by...
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public:
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typedef std::vector<AnalysisID> AnalysisSet;
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inline Pass(AnalysisResolver *AR = 0) : Resolver(AR) {}
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inline virtual ~Pass() {} // Destructor is virtual so we can be subclassed
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// run - Run this pass, returning true if a modification was made to the
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// module argument. This should be implemented by all concrete subclasses.
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//
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virtual bool run(Module *M) = 0;
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// getAnalysisUsageInfo - This function should be overriden by passes that
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// need analysis information to do their job. If a pass specifies that it
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// uses a particular analysis result to this function, it can then use the
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// getAnalysis<AnalysisType>() function, below.
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//
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// The Destroyed vector is used to communicate what analyses are invalidated
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// by this pass. This is critical to specify so that the PassManager knows
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// which analysis must be rerun after this pass has proceeded. Analysis are
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// only invalidated if run() returns true.
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//
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// The Provided vector is used for passes that provide analysis information,
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// these are the analysis passes themselves. All analysis passes should
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// override this method to return themselves in the provided set.
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//
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virtual void getAnalysisUsageInfo(AnalysisSet &Required,
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AnalysisSet &Destroyed,
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AnalysisSet &Provided) {
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// By default, no analysis results are used or destroyed.
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}
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// releaseMemory() - This member can be implemented by a pass if it wants to
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// be able to release its memory when it is no longer needed. The default
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// behavior of passes is to hold onto memory for the entire duration of their
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// lifetime (which is the entire compile time). For pipelined passes, this
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// is not a big deal because that memory gets recycled every time the pass is
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// invoked on another program unit. For IP passes, it is more important to
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// free memory when it is unused.
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//
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// Optionally implement this function to release pass memory when it is no
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// longer used.
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//
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virtual void releaseMemory() {}
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#ifndef NDEBUG
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// dumpPassStructure - Implement the -debug-passes=PassStructure option
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virtual void dumpPassStructure(unsigned Offset = 0);
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#endif
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protected:
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// getAnalysis<AnalysisType>() - This function is used by subclasses to get to
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// the analysis information that they claim to use by overriding the
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// getAnalysisUsageInfo function.
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//
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template<typename AnalysisType>
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AnalysisType &getAnalysis(AnalysisID AID = AnalysisType::ID) {
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assert(Resolver && "Pass not resident in a PassManager object!");
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return *(AnalysisType*)Resolver->getAnalysis(AID);
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}
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private:
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friend class PassManagerT<Module>;
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friend class PassManagerT<Method>;
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friend class PassManagerT<BasicBlock>;
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virtual void addToPassManager(PassManagerT<Module> *PM, AnalysisSet &Req,
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AnalysisSet &Destroyed, AnalysisSet &Provided);
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};
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//===----------------------------------------------------------------------===//
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// MethodPass class - This class is used to implement most global optimizations.
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// Optimizations should subclass this class if they meet the following
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// constraints:
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// 1. Optimizations are organized globally, ie a method at a time
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// 2. Optimizing a method does not cause the addition or removal of any methods
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// in the module
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//
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struct MethodPass : public Pass {
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// doInitialization - Virtual method overridden by subclasses to do
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// any neccesary per-module initialization.
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//
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virtual bool doInitialization(Module *M) { return false; }
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// runOnMethod - Virtual method overriden by subclasses to do the per-method
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// processing of the pass.
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//
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virtual bool runOnMethod(Method *M) = 0;
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// doFinalization - Virtual method overriden by subclasses to do any post
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// processing needed after all passes have run.
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//
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virtual bool doFinalization(Module *M) { return false; }
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// run - On a module, we run this pass by initializing, ronOnMethod'ing once
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// for every method in the module, then by finalizing.
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//
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virtual bool run(Module *M);
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// run - On a method, we simply initialize, run the method, then finalize.
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//
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bool run(Method *M);
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private:
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friend class PassManagerT<Module>;
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friend class PassManagerT<Method>;
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friend class PassManagerT<BasicBlock>;
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virtual void addToPassManager(PassManagerT<Module> *PM, AnalysisSet &Req,
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AnalysisSet &Dest, AnalysisSet &Prov);
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virtual void addToPassManager(PassManagerT<Method> *PM,AnalysisSet &Req,
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AnalysisSet &Dest, AnalysisSet &Prov);
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};
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//===----------------------------------------------------------------------===//
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// BasicBlockPass class - This class is used to implement most local
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// optimizations. Optimizations should subclass this class if they
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// meet the following constraints:
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// 1. Optimizations are local, operating on either a basic block or
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// instruction at a time.
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// 2. Optimizations do not modify the CFG of the contained method, or any
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// other basic block in the method.
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// 3. Optimizations conform to all of the contstraints of MethodPass's.
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//
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struct BasicBlockPass : public MethodPass {
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// runOnBasicBlock - Virtual method overriden by subclasses to do the
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// per-basicblock processing of the pass.
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//
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virtual bool runOnBasicBlock(BasicBlock *M) = 0;
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// To run this pass on a method, we simply call runOnBasicBlock once for each
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// method.
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//
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virtual bool runOnMethod(Method *BB);
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// To run directly on the basic block, we initialize, runOnBasicBlock, then
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// finalize.
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//
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bool run(BasicBlock *BB);
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private:
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friend class PassManagerT<Method>;
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friend class PassManagerT<BasicBlock>;
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virtual void addToPassManager(PassManagerT<Method> *PM, AnalysisSet &,
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AnalysisSet &, AnalysisSet &);
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virtual void addToPassManager(PassManagerT<BasicBlock> *PM, AnalysisSet &,
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AnalysisSet &, AnalysisSet &);
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};
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// CreatePass - Helper template to invoke the constructor for the AnalysisID
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// class. Note that this should be a template internal to AnalysisID, but
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// GCC 2.95.3 crashes if we do that, doh.
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//
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template<class AnalysisType>
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static Pass *CreatePass(AnalysisID ID) { return new AnalysisType(ID); }
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//===----------------------------------------------------------------------===//
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// AnalysisID - This class is used to uniquely identify an analysis pass that
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// is referenced by a transformation.
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//
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class AnalysisID {
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static unsigned NextID; // Next ID # to deal out...
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unsigned ID; // Unique ID for this analysis
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Pass *(*Constructor)(AnalysisID); // Constructor to return the Analysis
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AnalysisID(); // Disable default ctor
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AnalysisID(unsigned id, Pass *(*Ct)(AnalysisID)) : ID(id), Constructor(Ct) {}
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public:
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// create - the only way to define a new AnalysisID. This static method is
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// supposed to be used to define the class static AnalysisID's that are
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// provided by analysis passes. In the implementation (.cpp) file for the
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// class, there should be a line that looks like this (using CallGraph as an
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// example):
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//
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// AnalysisID CallGraph::ID(AnalysisID::create<CallGraph>());
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//
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template<class AnalysisType>
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static AnalysisID create() {
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return AnalysisID(NextID++, CreatePass<AnalysisType>);
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}
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inline Pass *createPass() const { return Constructor(*this); }
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inline bool operator==(const AnalysisID &A) const {
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return A.ID == ID;
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}
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inline bool operator!=(const AnalysisID &A) const {
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return A.ID != ID;
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}
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inline bool operator<(const AnalysisID &A) const {
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return ID < A.ID;
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}
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};
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//===----------------------------------------------------------------------===//
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// AnalysisResolver - Simple interface implemented by PassManagers objects that
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// is used to pull analysis information out of them.
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//
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struct AnalysisResolver {
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virtual Pass *getAnalysisOrNullUp(AnalysisID ID) const = 0;
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virtual Pass *getAnalysisOrNullDown(AnalysisID ID) const = 0;
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Pass *getAnalysis(AnalysisID ID) {
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Pass *Result = getAnalysisOrNullUp(ID);
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assert(Result && "Pass has an incorrect analysis uses set!");
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return Result;
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}
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virtual unsigned getDepth() const = 0;
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virtual void markPassUsed(AnalysisID P, Pass *User) = 0;
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protected:
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void setAnalysisResolver(Pass *P, AnalysisResolver *AR);
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};
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#endif
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