mirror of
https://github.com/c64scene-ar/llvm-6502.git
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git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@4291 91177308-0d34-0410-b5e6-96231b3b80d8
607 lines
22 KiB
C++
607 lines
22 KiB
C++
//===- DSGraph.h - Represent a collection of data structures ----*- C++ -*-===//
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//
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// This header defines the primative classes that make up a data structure
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// graph.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_ANALYSIS_DSGRAPH_H
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#define LLVM_ANALYSIS_DSGRAPH_H
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#include <vector>
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#include <map>
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#include <functional>
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#include <string>
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class Function;
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class CallInst;
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class Value;
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class GlobalValue;
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class Type;
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class DSNode; // Each node in the graph
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class DSGraph; // A graph for a function
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class DSNodeIterator; // Data structure graph traversal iterator
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//===----------------------------------------------------------------------===//
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/// DSNodeHandle - Implement a "handle" to a data structure node that takes care
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/// of all of the add/un'refing of the node to prevent the backpointers in the
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/// graph from getting out of date. This class represents a "pointer" in the
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/// graph, whose destination is an indexed offset into a node.
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///
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class DSNodeHandle {
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DSNode *N;
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unsigned Offset;
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public:
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// Allow construction, destruction, and assignment...
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DSNodeHandle(DSNode *n = 0, unsigned offs = 0) : N(0), Offset(offs) {
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setNode(n);
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}
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DSNodeHandle(const DSNodeHandle &H) : N(0), Offset(H.Offset) { setNode(H.N); }
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~DSNodeHandle() { setNode((DSNode*)0); }
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DSNodeHandle &operator=(const DSNodeHandle &H) {
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setNode(H.N); Offset = H.Offset;
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return *this;
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}
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bool operator<(const DSNodeHandle &H) const { // Allow sorting
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return N < H.N || (N == H.N && Offset < H.Offset);
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}
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bool operator>(const DSNodeHandle &H) const { return H < *this; }
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bool operator==(const DSNodeHandle &H) const { // Allow comparison
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return N == H.N && Offset == H.Offset;
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}
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bool operator!=(const DSNodeHandle &H) const { return !operator==(H); }
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// Allow explicit conversion to DSNode...
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DSNode *getNode() const { return N; }
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unsigned getOffset() const { return Offset; }
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inline void setNode(DSNode *N); // Defined inline later...
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void setOffset(unsigned O) { Offset = O; }
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void addEdgeTo(unsigned LinkNo, const DSNodeHandle &N);
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void addEdgeTo(const DSNodeHandle &N) { addEdgeTo(0, N); }
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/// mergeWith - Merge the logical node pointed to by 'this' with the node
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/// pointed to by 'N'.
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///
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void mergeWith(const DSNodeHandle &N);
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// hasLink - Return true if there is a link at the specified offset...
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inline bool hasLink(unsigned Num) const;
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/// getLink - Treat this current node pointer as a pointer to a structure of
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/// some sort. This method will return the pointer a mem[this+Num]
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///
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inline const DSNodeHandle *getLink(unsigned Num) const;
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inline DSNodeHandle *getLink(unsigned Num);
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inline void setLink(unsigned Num, const DSNodeHandle &NH);
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};
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//===----------------------------------------------------------------------===//
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/// DSNode - Data structure node class
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///
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/// This class represents an untyped memory object of Size bytes. It keeps
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/// track of any pointers that have been stored into the object as well as the
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/// different types represented in this object.
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///
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class DSNode {
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/// Links - Contains one entry for every _distinct_ pointer field in the
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/// memory block. These are demand allocated and indexed by the MergeMap
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/// vector.
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///
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std::vector<DSNodeHandle> Links;
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/// MergeMap - Maps from every byte in the object to a signed byte number.
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/// This map is neccesary due to the merging that is possible as part of the
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/// unification algorithm. To merge two distinct bytes of the object together
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/// into a single logical byte, the indexes for the two bytes are set to the
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/// same value. This fully general merging is capable of representing all
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/// manners of array merging if neccesary.
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///
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/// This map is also used to map outgoing pointers to various byte offsets in
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/// this data structure node. If this value is >= 0, then it indicates that
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/// the numbered entry in the Links vector contains the outgoing edge for this
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/// byte offset. In this way, the Links vector can be demand allocated and
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/// byte elements of the node may be merged without needing a Link allocated
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/// for it.
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///
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/// Initially, each each element of the MergeMap is assigned a unique negative
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/// number, which are then merged as the unification occurs.
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///
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std::vector<signed char> MergeMap;
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/// Referrers - Keep track of all of the node handles that point to this
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/// DSNode. These pointers may need to be updated to point to a different
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/// node if this node gets merged with it.
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///
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std::vector<DSNodeHandle*> Referrers;
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/// TypeRec - This structure is used to represent a single type that is held
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/// in a DSNode.
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struct TypeRec {
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const Type *Ty; // The type itself...
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unsigned Offset; // The offset in the node
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bool isArray; // Have we accessed an array of elements?
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TypeRec() : Ty(0), Offset(0), isArray(false) {}
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TypeRec(const Type *T, unsigned O) : Ty(T), Offset(O), isArray(false) {}
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bool operator<(const TypeRec &TR) const {
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// Sort first by offset!
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return Offset < TR.Offset || (Offset == TR.Offset && Ty < TR.Ty);
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}
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bool operator==(const TypeRec &TR) const {
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return Ty == TR.Ty && Offset == TR.Offset;
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}
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bool operator!=(const TypeRec &TR) const { return !operator==(TR); }
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};
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/// TypeEntries - As part of the merging process of this algorithm, nodes of
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/// different types can be represented by this single DSNode. This vector is
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/// kept sorted.
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///
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std::vector<TypeRec> TypeEntries;
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/// Globals - The list of global values that are merged into this node.
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///
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std::vector<GlobalValue*> Globals;
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void operator=(const DSNode &); // DO NOT IMPLEMENT
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public:
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enum NodeTy {
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ShadowNode = 0, // Nothing is known about this node...
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ScalarNode = 1 << 0, // Scalar of the current function contains this value
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AllocaNode = 1 << 1, // This node was allocated with alloca
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NewNode = 1 << 2, // This node was allocated with malloc
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GlobalNode = 1 << 3, // This node was allocated by a global var decl
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Incomplete = 1 << 4, // This node may not be complete
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Modified = 1 << 5, // This node is modified in this context
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Read = 1 << 6, // This node is read in this context
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};
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/// NodeType - A union of the above bits. "Shadow" nodes do not add any flags
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/// to the nodes in the data structure graph, so it is possible to have nodes
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/// with a value of 0 for their NodeType. Scalar and Alloca markers go away
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/// when function graphs are inlined.
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///
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unsigned char NodeType;
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DSNode(enum NodeTy NT, const Type *T);
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DSNode(const DSNode &);
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~DSNode() {
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#ifndef NDEBUG
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dropAllReferences(); // Only needed to satisfy assertion checks...
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assert(Referrers.empty() && "Referrers to dead node exist!");
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#endif
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}
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// Iterator for graph interface...
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typedef DSNodeIterator iterator;
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typedef DSNodeIterator const_iterator;
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inline iterator begin() const; // Defined in DSGraphTraits.h
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inline iterator end() const;
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//===--------------------------------------------------
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// Accessors
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/// getSize - Return the maximum number of bytes occupied by this object...
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///
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unsigned getSize() const { return MergeMap.size(); }
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// getTypeEntries - Return the possible types and their offsets in this object
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const std::vector<TypeRec> &getTypeEntries() const { return TypeEntries; }
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/// getReferrers - Return a list of the pointers to this node...
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///
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const std::vector<DSNodeHandle*> &getReferrers() const { return Referrers; }
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/// isModified - Return true if this node may be modified in this context
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///
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bool isModified() const { return (NodeType & Modified) != 0; }
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/// isRead - Return true if this node may be read in this context
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///
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bool isRead() const { return (NodeType & Read) != 0; }
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/// hasLink - Return true if this memory object has a link at the specified
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/// location.
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///
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bool hasLink(unsigned i) const {
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assert(i < getSize() && "Field Link index is out of range!");
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return MergeMap[i] >= 0;
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}
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DSNodeHandle *getLink(unsigned i) {
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if (hasLink(i))
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return &Links[MergeMap[i]];
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return 0;
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}
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const DSNodeHandle *getLink(unsigned i) const {
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if (hasLink(i))
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return &Links[MergeMap[i]];
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return 0;
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}
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int getMergeMapLabel(unsigned i) const {
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assert(i < MergeMap.size() && "MergeMap index out of range!");
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return MergeMap[i];
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}
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/// setLink - Set the link at the specified offset to the specified
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/// NodeHandle, replacing what was there. It is uncommon to use this method,
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/// instead one of the higher level methods should be used, below.
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///
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void setLink(unsigned i, const DSNodeHandle &NH);
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/// addEdgeTo - Add an edge from the current node to the specified node. This
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/// can cause merging of nodes in the graph.
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///
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void addEdgeTo(unsigned Offset, const DSNodeHandle &NH);
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/// mergeWith - Merge this node and the specified node, moving all links to
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/// and from the argument node into the current node, deleting the node
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/// argument. Offset indicates what offset the specified node is to be merged
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/// into the current node.
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///
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/// The specified node may be a null pointer (in which case, nothing happens).
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///
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void mergeWith(const DSNodeHandle &NH, unsigned Offset);
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/// mergeIndexes - If we discover that two indexes are equivalent and must be
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/// merged, this function is used to do the dirty work.
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///
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void mergeIndexes(unsigned idx1, unsigned idx2) {
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assert(idx1 < getSize() && idx2 < getSize() && "Indexes out of range!");
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signed char MV1 = MergeMap[idx1];
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signed char MV2 = MergeMap[idx2];
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if (MV1 != MV2)
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mergeMappedValues(MV1, MV2);
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}
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/// addGlobal - Add an entry for a global value to the Globals list. This
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/// also marks the node with the 'G' flag if it does not already have it.
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///
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void addGlobal(GlobalValue *GV);
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const std::vector<GlobalValue*> &getGlobals() const { return Globals; }
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std::vector<GlobalValue*> &getGlobals() { return Globals; }
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void print(std::ostream &O, const DSGraph *G) const;
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void dump() const;
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void dropAllReferences() {
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Links.clear();
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}
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/// remapLinks - Change all of the Links in the current node according to the
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/// specified mapping.
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void remapLinks(std::map<const DSNode*, DSNode*> &OldNodeMap);
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private:
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friend class DSNodeHandle;
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// addReferrer - Keep the referrer set up to date...
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void addReferrer(DSNodeHandle *H) { Referrers.push_back(H); }
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void removeReferrer(DSNodeHandle *H);
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/// rewriteMergeMap - Loop over the mergemap, replacing any references to the
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/// index From to be references to the index To.
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///
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void rewriteMergeMap(signed char From, signed char To) {
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assert(From != To && "Cannot change something into itself!");
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for (unsigned i = 0, e = MergeMap.size(); i != e; ++i)
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if (MergeMap[i] == From)
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MergeMap[i] = To;
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}
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/// mergeMappedValues - This is the higher level form of rewriteMergeMap. It
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/// is fully capable of merging links together if neccesary as well as simply
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/// rewriting the map entries.
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///
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void mergeMappedValues(signed char V1, signed char V2);
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};
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//===----------------------------------------------------------------------===//
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// Define inline DSNodeHandle functions that depend on the definition of DSNode
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//
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inline void DSNodeHandle::setNode(DSNode *n) {
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if (N) N->removeReferrer(this);
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N = n;
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if (N) N->addReferrer(this);
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}
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inline bool DSNodeHandle::hasLink(unsigned Num) const {
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assert(N && "DSNodeHandle does not point to a node yet!");
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return N->hasLink(Num+Offset);
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}
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/// getLink - Treat this current node pointer as a pointer to a structure of
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/// some sort. This method will return the pointer a mem[this+Num]
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///
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inline const DSNodeHandle *DSNodeHandle::getLink(unsigned Num) const {
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assert(N && "DSNodeHandle does not point to a node yet!");
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return N->getLink(Num+Offset);
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}
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inline DSNodeHandle *DSNodeHandle::getLink(unsigned Num) {
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assert(N && "DSNodeHandle does not point to a node yet!");
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return N->getLink(Num+Offset);
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}
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inline void DSNodeHandle::setLink(unsigned Num, const DSNodeHandle &NH) {
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assert(N && "DSNodeHandle does not point to a node yet!");
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N->setLink(Num+Offset, NH);
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}
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/// addEdgeTo - Add an edge from the current node to the specified node. This
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/// can cause merging of nodes in the graph.
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///
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inline void DSNodeHandle::addEdgeTo(unsigned LinkNo, const DSNodeHandle &Node) {
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assert(N && "DSNodeHandle does not point to a node yet!");
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N->addEdgeTo(LinkNo+Offset, Node);
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}
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/// mergeWith - Merge the logical node pointed to by 'this' with the node
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/// pointed to by 'N'.
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///
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inline void DSNodeHandle::mergeWith(const DSNodeHandle &Node) {
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assert(N && "DSNodeHandle does not point to a node yet!");
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N->mergeWith(Node, Offset);
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}
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//===----------------------------------------------------------------------===//
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/// DSCallSite - Representation of a call site via its call instruction,
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/// the DSNode handle for the callee function (or function pointer), and
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/// the DSNode handles for the function arguments.
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///
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/// One unusual aspect of this callsite record is the ResolvingCaller member.
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/// If this is non-null, then it indicates the function that allowed a call-site
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/// to finally be resolved. Because of indirect calls, this function may not
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/// actually be the function that contains the Call instruction itself. This is
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/// used by the BU and TD passes to communicate.
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///
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class DSCallSite {
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CallInst *Inst; // Actual call site
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DSNodeHandle RetVal; // Returned value
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DSNodeHandle Callee; // The function node called
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std::vector<DSNodeHandle> CallArgs; // The pointer arguments
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Function *ResolvingCaller; // See comments above
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static void InitNH(DSNodeHandle &NH, const DSNodeHandle &Src,
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const std::map<const DSNode*, DSNode*> &NodeMap) {
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if (DSNode *N = Src.getNode()) {
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std::map<const DSNode*, DSNode*>::const_iterator I = NodeMap.find(N);
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assert(I != NodeMap.end() && "Not not in mapping!");
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NH.setOffset(Src.getOffset());
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NH.setNode(I->second);
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}
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}
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static void InitNH(DSNodeHandle &NH, const DSNodeHandle &Src,
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const std::map<const DSNode*, DSNodeHandle> &NodeMap) {
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if (DSNode *N = Src.getNode()) {
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std::map<const DSNode*, DSNodeHandle>::const_iterator I = NodeMap.find(N);
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assert(I != NodeMap.end() && "Not not in mapping!");
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NH.setOffset(Src.getOffset()+I->second.getOffset());
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NH.setNode(I->second.getNode());
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}
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}
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DSCallSite(); // DO NOT IMPLEMENT
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public:
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/// Constructor. Note - This ctor destroys the argument vector passed in. On
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/// exit, the argument vector is empty.
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///
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DSCallSite(CallInst &inst, const DSNodeHandle &rv, const DSNodeHandle &callee,
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std::vector<DSNodeHandle> &Args)
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: Inst(&inst), RetVal(rv), Callee(callee), ResolvingCaller(0) {
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Args.swap(CallArgs);
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}
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DSCallSite(const DSCallSite &DSCS) // Simple copy ctor
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: Inst(DSCS.Inst), RetVal(DSCS.RetVal),
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Callee(DSCS.Callee), CallArgs(DSCS.CallArgs),
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ResolvingCaller(DSCS.ResolvingCaller) {}
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/// Mapping copy constructor - This constructor takes a preexisting call site
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/// to copy plus a map that specifies how the links should be transformed.
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/// This is useful when moving a call site from one graph to another.
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///
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template<typename MapTy>
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DSCallSite(const DSCallSite &FromCall, const MapTy &NodeMap) {
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Inst = FromCall.Inst;
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InitNH(RetVal, FromCall.RetVal, NodeMap);
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InitNH(Callee, FromCall.Callee, NodeMap);
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CallArgs.resize(FromCall.CallArgs.size());
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for (unsigned i = 0, e = FromCall.CallArgs.size(); i != e; ++i)
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InitNH(CallArgs[i], FromCall.CallArgs[i], NodeMap);
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ResolvingCaller = FromCall.ResolvingCaller;
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}
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// Accessor functions...
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Function &getCaller() const;
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CallInst &getCallInst() const { return *Inst; }
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DSNodeHandle &getRetVal() { return RetVal; }
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DSNodeHandle &getCallee() { return Callee; }
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const DSNodeHandle &getRetVal() const { return RetVal; }
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const DSNodeHandle &getCallee() const { return Callee; }
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void setCallee(const DSNodeHandle &H) { Callee = H; }
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unsigned getNumPtrArgs() const { return CallArgs.size(); }
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Function *getResolvingCaller() const { return ResolvingCaller; }
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void setResolvingCaller(Function *F) { ResolvingCaller = F; }
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DSNodeHandle &getPtrArg(unsigned i) {
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assert(i < CallArgs.size() && "Argument to getPtrArgNode is out of range!");
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return CallArgs[i];
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}
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const DSNodeHandle &getPtrArg(unsigned i) const {
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assert(i < CallArgs.size() && "Argument to getPtrArgNode is out of range!");
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return CallArgs[i];
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}
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bool operator<(const DSCallSite &CS) const {
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if (RetVal < CS.RetVal) return true;
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if (RetVal > CS.RetVal) return false;
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if (Callee < CS.Callee) return true;
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if (Callee > CS.Callee) return false;
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return CallArgs < CS.CallArgs;
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}
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bool operator==(const DSCallSite &CS) const {
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return RetVal == CS.RetVal && Callee == CS.Callee &&
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CallArgs == CS.CallArgs;
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}
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};
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//===----------------------------------------------------------------------===//
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/// DSGraph - The graph that represents a function.
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///
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class DSGraph {
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Function *Func;
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std::vector<DSNode*> Nodes;
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DSNodeHandle RetNode; // Node that gets returned...
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std::map<Value*, DSNodeHandle> ValueMap;
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#if 0
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// GlobalsGraph -- Reference to the common graph of globally visible objects.
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// This includes GlobalValues, New nodes, Cast nodes, and Calls.
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//
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GlobalDSGraph* GlobalsGraph;
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#endif
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// FunctionCalls - This vector maintains a single entry for each call
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// instruction in the current graph. Each call entry contains DSNodeHandles
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// that refer to the arguments that are passed into the function call. The
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// first entry in the vector is the scalar that holds the return value for the
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// call, the second is the function scalar being invoked, and the rest are
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// pointer arguments to the function.
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//
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std::vector<DSCallSite> FunctionCalls;
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void operator=(const DSGraph &); // DO NOT IMPLEMENT
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public:
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DSGraph() : Func(0) {} // Create a new, empty, DSGraph.
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DSGraph(Function &F); // Compute the local DSGraph
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// Copy ctor - If you want to capture the node mapping between the source and
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// destination graph, you may optionally do this by specifying a map to record
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// this into.
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DSGraph(const DSGraph &DSG);
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DSGraph(const DSGraph &DSG, std::map<const DSNode*, DSNode*> &BUNodeMap);
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~DSGraph();
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bool hasFunction() const { return Func != 0; }
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Function &getFunction() const { return *Func; }
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/// getNodes - Get a vector of all the nodes in the graph
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///
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const std::vector<DSNode*> &getNodes() const { return Nodes; }
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std::vector<DSNode*> &getNodes() { return Nodes; }
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/// addNode - Add a new node to the graph.
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///
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void addNode(DSNode *N) { Nodes.push_back(N); }
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/// getValueMap - Get a map that describes what the nodes the scalars in this
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/// function point to...
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///
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std::map<Value*, DSNodeHandle> &getValueMap() { return ValueMap; }
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const std::map<Value*, DSNodeHandle> &getValueMap() const { return ValueMap;}
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std::vector<DSCallSite> &getFunctionCalls() {
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return FunctionCalls;
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}
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const std::vector<DSCallSite> &getFunctionCalls() const {
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return FunctionCalls;
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}
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/// getNodeForValue - Given a value that is used or defined in the body of the
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/// current function, return the DSNode that it points to.
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///
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DSNodeHandle &getNodeForValue(Value *V) { return ValueMap[V]; }
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const DSNodeHandle &getRetNode() const { return RetNode; }
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DSNodeHandle &getRetNode() { return RetNode; }
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unsigned getGraphSize() const {
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return Nodes.size();
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}
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void print(std::ostream &O) const;
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void dump() const;
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void writeGraphToFile(std::ostream &O, const std::string &GraphName) const;
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// maskNodeTypes - Apply a mask to all of the node types in the graph. This
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// is useful for clearing out markers like Scalar or Incomplete.
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//
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void maskNodeTypes(unsigned char Mask);
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void maskIncompleteMarkers() { maskNodeTypes(~DSNode::Incomplete); }
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// markIncompleteNodes - Traverse the graph, identifying nodes that may be
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// modified by other functions that have not been resolved yet. This marks
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// nodes that are reachable through three sources of "unknownness":
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// Global Variables, Function Calls, and Incoming Arguments
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//
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// For any node that may have unknown components (because something outside
|
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// the scope of current analysis may have modified it), the 'Incomplete' flag
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// is added to the NodeType.
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//
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void markIncompleteNodes(bool markFormalArgs = true);
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// removeTriviallyDeadNodes - After the graph has been constructed, this
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// method removes all unreachable nodes that are created because they got
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// merged with other nodes in the graph.
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//
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void removeTriviallyDeadNodes(bool KeepAllGlobals = false);
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// removeDeadNodes - Use a more powerful reachability analysis to eliminate
|
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// subgraphs that are unreachable. This often occurs because the data
|
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// structure doesn't "escape" into it's caller, and thus should be eliminated
|
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// from the caller's graph entirely. This is only appropriate to use when
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// inlining graphs.
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|
//
|
|
void removeDeadNodes(bool KeepAllGlobals = false, bool KeepCalls = true);
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// cloneInto - Clone the specified DSGraph into the current graph, returning
|
|
// the Return node of the graph. The translated ValueMap for the old function
|
|
// is filled into the OldValMap member.
|
|
// If StripScalars (StripAllocas) is set to true, Scalar (Alloca) markers
|
|
// are removed from the graph as the graph is being cloned.
|
|
//
|
|
DSNodeHandle cloneInto(const DSGraph &G,
|
|
std::map<Value*, DSNodeHandle> &OldValMap,
|
|
std::map<const DSNode*, DSNode*> &OldNodeMap,
|
|
bool StripScalars = false, bool StripAllocas = false);
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|
|
#if 0
|
|
// cloneGlobalInto - Clone the given global node (or the node for the given
|
|
// GlobalValue) from the GlobalsGraph and all its target links (recursively).
|
|
//
|
|
DSNode* cloneGlobalInto(const DSNode* GNode);
|
|
DSNode* cloneGlobalInto(GlobalValue* GV) {
|
|
assert(!GV || (((DSGraph*) GlobalsGraph)->ValueMap[GV] != 0));
|
|
return GV? cloneGlobalInto(((DSGraph*) GlobalsGraph)->ValueMap[GV]) : 0;
|
|
}
|
|
#endif
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|
private:
|
|
bool isNodeDead(DSNode *N);
|
|
};
|
|
|
|
#endif
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