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can be used by MachineFunctionPasses who need this property. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@30706 91177308-0d34-0410-b5e6-96231b3b80d8
382 lines
15 KiB
C++
382 lines
15 KiB
C++
//===-- llvm/CodeGen/MachineFunction.h --------------------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// Collect native machine code for a function. This class contains a list of
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// MachineBasicBlock instances that make up the current compiled function.
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//
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// This class also contains pointers to various classes which hold
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// target-specific information about the generated code.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_CODEGEN_MACHINEFUNCTION_H
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#define LLVM_CODEGEN_MACHINEFUNCTION_H
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#include "llvm/CodeGen/MachineDebugInfo.h"
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#include "llvm/CodeGen/MachineBasicBlock.h"
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#include "llvm/Support/Annotation.h"
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namespace llvm {
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class Function;
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class TargetMachine;
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class SSARegMap;
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class MachineFrameInfo;
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class MachineConstantPool;
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class MachineJumpTableInfo;
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// ilist_traits
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template <>
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struct ilist_traits<MachineBasicBlock> {
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// this is only set by the MachineFunction owning the ilist
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friend class MachineFunction;
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MachineFunction* Parent;
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public:
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ilist_traits<MachineBasicBlock>() : Parent(0) { }
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static MachineBasicBlock* getPrev(MachineBasicBlock* N) { return N->Prev; }
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static MachineBasicBlock* getNext(MachineBasicBlock* N) { return N->Next; }
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static const MachineBasicBlock*
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getPrev(const MachineBasicBlock* N) { return N->Prev; }
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static const MachineBasicBlock*
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getNext(const MachineBasicBlock* N) { return N->Next; }
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static void setPrev(MachineBasicBlock* N, MachineBasicBlock* prev) {
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N->Prev = prev;
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}
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static void setNext(MachineBasicBlock* N, MachineBasicBlock* next) {
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N->Next = next;
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}
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static MachineBasicBlock* createSentinel();
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static void destroySentinel(MachineBasicBlock *MBB) { delete MBB; }
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void addNodeToList(MachineBasicBlock* N);
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void removeNodeFromList(MachineBasicBlock* N);
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void transferNodesFromList(iplist<MachineBasicBlock,
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ilist_traits<MachineBasicBlock> > &toList,
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ilist_iterator<MachineBasicBlock> first,
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ilist_iterator<MachineBasicBlock> last);
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};
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/// MachineFunctionInfo - This class can be derived from and used by targets to
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/// hold private target-specific information for each MachineFunction. Objects
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/// of type are accessed/created with MF::getInfo and destroyed when the
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/// MachineFunction is destroyed.
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struct MachineFunctionInfo {
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virtual ~MachineFunctionInfo() {};
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};
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class MachineFunction : private Annotation {
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const Function *Fn;
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const TargetMachine &Target;
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// List of machine basic blocks in function
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ilist<MachineBasicBlock> BasicBlocks;
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// Keeping track of mapping from SSA values to registers
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SSARegMap *SSARegMapping;
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// Used to keep track of target-specific per-machine function information for
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// the target implementation.
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MachineFunctionInfo *MFInfo;
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// Keep track of objects allocated on the stack.
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MachineFrameInfo *FrameInfo;
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// Keep track of constants which are spilled to memory
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MachineConstantPool *ConstantPool;
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// Keep track of jump tables for switch instructions
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MachineJumpTableInfo *JumpTableInfo;
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// Function-level unique numbering for MachineBasicBlocks. When a
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// MachineBasicBlock is inserted into a MachineFunction is it automatically
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// numbered and this vector keeps track of the mapping from ID's to MBB's.
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std::vector<MachineBasicBlock*> MBBNumbering;
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/// UsedPhysRegs - This is a new[]'d array of bools that is computed and set
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/// by the register allocator, and must be kept up to date by passes that run
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/// after register allocation (though most don't modify this). This is used
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/// so that the code generator knows which callee save registers to save and
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/// for other target specific uses.
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bool *UsedPhysRegs;
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/// LiveIns/LiveOuts - Keep track of the physical registers that are
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/// livein/liveout of the function. Live in values are typically arguments in
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/// registers, live out values are typically return values in registers.
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/// LiveIn values are allowed to have virtual registers associated with them,
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/// stored in the second element.
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std::vector<std::pair<unsigned, unsigned> > LiveIns;
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std::vector<unsigned> LiveOuts;
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public:
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MachineFunction(const Function *Fn, const TargetMachine &TM);
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~MachineFunction();
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/// getFunction - Return the LLVM function that this machine code represents
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///
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const Function *getFunction() const { return Fn; }
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/// getTarget - Return the target machine this machine code is compiled with
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///
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const TargetMachine &getTarget() const { return Target; }
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/// SSARegMap Interface... Keep track of information about each SSA virtual
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/// register, such as which register class it belongs to.
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///
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SSARegMap *getSSARegMap() const { return SSARegMapping; }
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void clearSSARegMap();
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/// getFrameInfo - Return the frame info object for the current function.
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/// This object contains information about objects allocated on the stack
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/// frame of the current function in an abstract way.
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///
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MachineFrameInfo *getFrameInfo() const { return FrameInfo; }
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/// getJumpTableInfo - Return the jump table info object for the current
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/// function. This object contains information about jump tables for switch
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/// instructions in the current function.
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///
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MachineJumpTableInfo *getJumpTableInfo() const { return JumpTableInfo; }
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/// getConstantPool - Return the constant pool object for the current
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/// function.
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///
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MachineConstantPool *getConstantPool() const { return ConstantPool; }
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/// MachineFunctionInfo - Keep track of various per-function pieces of
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/// information for backends that would like to do so.
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///
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template<typename Ty>
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Ty *getInfo() {
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if (!MFInfo) MFInfo = new Ty(*this);
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assert((void*)dynamic_cast<Ty*>(MFInfo) == (void*)MFInfo &&
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"Invalid concrete type or multiple inheritence for getInfo");
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return static_cast<Ty*>(MFInfo);
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}
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template<typename Ty>
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const Ty *getInfo() const {
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return const_cast<MachineFunction*>(this)->getInfo<Ty>();
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}
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/// setUsedPhysRegs - The register allocator should call this to initialized
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/// the UsedPhysRegs set. This should be passed a new[]'d array with entries
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/// for all of the physical registers that the target supports. Each array
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/// entry should be set to true iff the physical register is used within the
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/// function.
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void setUsedPhysRegs(bool *UPR) { UsedPhysRegs = UPR; }
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/// getUsedPhysregs - This returns the UsedPhysRegs array. This returns null
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/// before register allocation.
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bool *getUsedPhysregs() { return UsedPhysRegs; }
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const bool *getUsedPhysregs() const { return UsedPhysRegs; }
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/// isPhysRegUsed - Return true if the specified register is used in this
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/// function. This only works after register allocation.
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bool isPhysRegUsed(unsigned Reg) { return UsedPhysRegs[Reg]; }
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/// changePhyRegUsed - This method allows code that runs after register
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/// allocation to keep the PhysRegsUsed array up-to-date.
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void changePhyRegUsed(unsigned Reg, bool State) { UsedPhysRegs[Reg] = State; }
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// LiveIn/LiveOut management methods.
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/// addLiveIn/Out - Add the specified register as a live in/out. Note that it
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/// is an error to add the same register to the same set more than once.
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void addLiveIn(unsigned Reg, unsigned vreg = 0) {
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LiveIns.push_back(std::make_pair(Reg, vreg));
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}
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void addLiveOut(unsigned Reg) { LiveOuts.push_back(Reg); }
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// Iteration support for live in/out sets. These sets are kept in sorted
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// order by their register number.
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typedef std::vector<std::pair<unsigned,unsigned> >::const_iterator
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livein_iterator;
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typedef std::vector<unsigned>::const_iterator liveout_iterator;
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livein_iterator livein_begin() const { return LiveIns.begin(); }
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livein_iterator livein_end() const { return LiveIns.end(); }
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bool livein_empty() const { return LiveIns.empty(); }
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liveout_iterator liveout_begin() const { return LiveOuts.begin(); }
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liveout_iterator liveout_end() const { return LiveOuts.end(); }
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bool liveout_empty() const { return LiveOuts.empty(); }
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/// getBlockNumbered - MachineBasicBlocks are automatically numbered when they
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/// are inserted into the machine function. The block number for a machine
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/// basic block can be found by using the MBB::getBlockNumber method, this
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/// method provides the inverse mapping.
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///
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MachineBasicBlock *getBlockNumbered(unsigned N) {
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assert(N < MBBNumbering.size() && "Illegal block number");
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assert(MBBNumbering[N] && "Block was removed from the machine function!");
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return MBBNumbering[N];
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}
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/// getNumBlockIDs - Return the number of MBB ID's allocated.
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///
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unsigned getNumBlockIDs() const { return MBBNumbering.size(); }
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/// RenumberBlocks - This discards all of the MachineBasicBlock numbers and
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/// recomputes them. This guarantees that the MBB numbers are sequential,
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/// dense, and match the ordering of the blocks within the function. If a
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/// specific MachineBasicBlock is specified, only that block and those after
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/// it are renumbered.
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void RenumberBlocks(MachineBasicBlock *MBBFrom = 0);
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/// print - Print out the MachineFunction in a format suitable for debugging
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/// to the specified stream.
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///
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void print(std::ostream &OS) const;
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/// viewCFG - This function is meant for use from the debugger. You can just
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/// say 'call F->viewCFG()' and a ghostview window should pop up from the
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/// program, displaying the CFG of the current function with the code for each
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/// basic block inside. This depends on there being a 'dot' and 'gv' program
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/// in your path.
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///
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void viewCFG() const;
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/// viewCFGOnly - This function is meant for use from the debugger. It works
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/// just like viewCFG, but it does not include the contents of basic blocks
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/// into the nodes, just the label. If you are only interested in the CFG
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/// this can make the graph smaller.
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///
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void viewCFGOnly() const;
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/// dump - Print the current MachineFunction to cerr, useful for debugger use.
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///
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void dump() const;
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/// construct - Allocate and initialize a MachineFunction for a given Function
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/// and Target
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///
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static MachineFunction& construct(const Function *F, const TargetMachine &TM);
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/// destruct - Destroy the MachineFunction corresponding to a given Function
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///
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static void destruct(const Function *F);
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/// get - Return a handle to a MachineFunction corresponding to the given
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/// Function. This should not be called before "construct()" for a given
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/// Function.
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///
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static MachineFunction& get(const Function *F);
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// Provide accessors for the MachineBasicBlock list...
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typedef ilist<MachineBasicBlock> BasicBlockListType;
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typedef BasicBlockListType::iterator iterator;
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typedef BasicBlockListType::const_iterator const_iterator;
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typedef std::reverse_iterator<const_iterator> const_reverse_iterator;
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typedef std::reverse_iterator<iterator> reverse_iterator;
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// Provide accessors for basic blocks...
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const BasicBlockListType &getBasicBlockList() const { return BasicBlocks; }
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BasicBlockListType &getBasicBlockList() { return BasicBlocks; }
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//===--------------------------------------------------------------------===//
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// BasicBlock iterator forwarding functions
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//
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iterator begin() { return BasicBlocks.begin(); }
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const_iterator begin() const { return BasicBlocks.begin(); }
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iterator end () { return BasicBlocks.end(); }
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const_iterator end () const { return BasicBlocks.end(); }
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reverse_iterator rbegin() { return BasicBlocks.rbegin(); }
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const_reverse_iterator rbegin() const { return BasicBlocks.rbegin(); }
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reverse_iterator rend () { return BasicBlocks.rend(); }
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const_reverse_iterator rend () const { return BasicBlocks.rend(); }
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unsigned size() const { return BasicBlocks.size(); }
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bool empty() const { return BasicBlocks.empty(); }
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const MachineBasicBlock &front() const { return BasicBlocks.front(); }
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MachineBasicBlock &front() { return BasicBlocks.front(); }
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const MachineBasicBlock & back() const { return BasicBlocks.back(); }
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MachineBasicBlock & back() { return BasicBlocks.back(); }
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//===--------------------------------------------------------------------===//
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// Internal functions used to automatically number MachineBasicBlocks
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//
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/// getNextMBBNumber - Returns the next unique number to be assigned
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/// to a MachineBasicBlock in this MachineFunction.
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///
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unsigned addToMBBNumbering(MachineBasicBlock *MBB) {
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MBBNumbering.push_back(MBB);
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return MBBNumbering.size()-1;
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}
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/// removeFromMBBNumbering - Remove the specific machine basic block from our
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/// tracker, this is only really to be used by the MachineBasicBlock
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/// implementation.
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void removeFromMBBNumbering(unsigned N) {
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assert(N < MBBNumbering.size() && "Illegal basic block #");
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MBBNumbering[N] = 0;
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}
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};
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//===--------------------------------------------------------------------===//
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// GraphTraits specializations for function basic block graphs (CFGs)
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//===--------------------------------------------------------------------===//
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// Provide specializations of GraphTraits to be able to treat a
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// machine function as a graph of machine basic blocks... these are
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// the same as the machine basic block iterators, except that the root
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// node is implicitly the first node of the function.
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//
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template <> struct GraphTraits<MachineFunction*> :
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public GraphTraits<MachineBasicBlock*> {
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static NodeType *getEntryNode(MachineFunction *F) {
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return &F->front();
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}
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// nodes_iterator/begin/end - Allow iteration over all nodes in the graph
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typedef MachineFunction::iterator nodes_iterator;
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static nodes_iterator nodes_begin(MachineFunction *F) { return F->begin(); }
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static nodes_iterator nodes_end (MachineFunction *F) { return F->end(); }
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};
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template <> struct GraphTraits<const MachineFunction*> :
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public GraphTraits<const MachineBasicBlock*> {
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static NodeType *getEntryNode(const MachineFunction *F) {
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return &F->front();
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}
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// nodes_iterator/begin/end - Allow iteration over all nodes in the graph
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typedef MachineFunction::const_iterator nodes_iterator;
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static nodes_iterator nodes_begin(const MachineFunction *F) { return F->begin(); }
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static nodes_iterator nodes_end (const MachineFunction *F) { return F->end(); }
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};
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// Provide specializations of GraphTraits to be able to treat a function as a
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// graph of basic blocks... and to walk it in inverse order. Inverse order for
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// a function is considered to be when traversing the predecessor edges of a BB
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// instead of the successor edges.
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//
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template <> struct GraphTraits<Inverse<MachineFunction*> > :
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public GraphTraits<Inverse<MachineBasicBlock*> > {
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static NodeType *getEntryNode(Inverse<MachineFunction*> G) {
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return &G.Graph->front();
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}
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};
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template <> struct GraphTraits<Inverse<const MachineFunction*> > :
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public GraphTraits<Inverse<const MachineBasicBlock*> > {
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static NodeType *getEntryNode(Inverse<const MachineFunction *> G) {
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return &G.Graph->front();
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}
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};
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} // End llvm namespace
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#endif
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