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git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@26357 91177308-0d34-0410-b5e6-96231b3b80d8
365 lines
12 KiB
C++
365 lines
12 KiB
C++
//===------- llvm/CodeGen/ScheduleDAG.h - Common Base Class------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file was developed by Evan Cheng and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the ScheduleDAG class, which is used as the common
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// base class for SelectionDAG-based instruction scheduler.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_CODEGEN_SCHEDULEDAG_H
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#define LLVM_CODEGEN_SCHEDULEDAG_H
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#include "llvm/CodeGen/SelectionDAG.h"
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namespace llvm {
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struct InstrStage;
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class MachineConstantPool;
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class MachineDebugInfo;
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class MachineInstr;
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class MRegisterInfo;
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class SelectionDAG;
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class SSARegMap;
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class TargetInstrInfo;
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class TargetInstrDescriptor;
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class TargetMachine;
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class NodeInfo;
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typedef NodeInfo *NodeInfoPtr;
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typedef std::vector<NodeInfoPtr> NIVector;
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typedef std::vector<NodeInfoPtr>::iterator NIIterator;
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// Scheduling heuristics
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enum SchedHeuristics {
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defaultScheduling, // Let the target specify its preference.
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noScheduling, // No scheduling, emit breath first sequence.
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simpleScheduling, // Two pass, min. critical path, max. utilization.
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simpleNoItinScheduling, // Same as above exact using generic latency.
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listSchedulingBURR // Bottom up reg reduction list scheduling.
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};
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//===--------------------------------------------------------------------===//
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///
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/// Node group - This struct is used to manage flagged node groups.
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///
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class NodeGroup {
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public:
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NodeGroup *Next;
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private:
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NIVector Members; // Group member nodes
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NodeInfo *Dominator; // Node with highest latency
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unsigned Latency; // Total latency of the group
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int Pending; // Number of visits pending before
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// adding to order
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public:
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// Ctor.
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NodeGroup() : Next(NULL), Dominator(NULL), Pending(0) {}
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// Accessors
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inline void setDominator(NodeInfo *D) { Dominator = D; }
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inline NodeInfo *getTop() { return Members.front(); }
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inline NodeInfo *getBottom() { return Members.back(); }
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inline NodeInfo *getDominator() { return Dominator; }
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inline void setLatency(unsigned L) { Latency = L; }
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inline unsigned getLatency() { return Latency; }
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inline int getPending() const { return Pending; }
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inline void setPending(int P) { Pending = P; }
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inline int addPending(int I) { return Pending += I; }
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// Pass thru
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inline bool group_empty() { return Members.empty(); }
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inline NIIterator group_begin() { return Members.begin(); }
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inline NIIterator group_end() { return Members.end(); }
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inline void group_push_back(const NodeInfoPtr &NI) {
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Members.push_back(NI);
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}
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inline NIIterator group_insert(NIIterator Pos, const NodeInfoPtr &NI) {
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return Members.insert(Pos, NI);
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}
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inline void group_insert(NIIterator Pos, NIIterator First,
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NIIterator Last) {
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Members.insert(Pos, First, Last);
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}
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static void Add(NodeInfo *D, NodeInfo *U);
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};
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//===--------------------------------------------------------------------===//
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///
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/// NodeInfo - This struct tracks information used to schedule the a node.
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///
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class NodeInfo {
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private:
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int Pending; // Number of visits pending before
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// adding to order
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public:
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SDNode *Node; // DAG node
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InstrStage *StageBegin; // First stage in itinerary
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InstrStage *StageEnd; // Last+1 stage in itinerary
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unsigned Latency; // Total cycles to complete instr
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bool IsCall : 1; // Is function call
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bool IsLoad : 1; // Is memory load
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bool IsStore : 1; // Is memory store
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unsigned Slot; // Node's time slot
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NodeGroup *Group; // Grouping information
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unsigned VRBase; // Virtual register base
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#ifndef NDEBUG
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unsigned Preorder; // Index before scheduling
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#endif
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// Ctor.
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NodeInfo(SDNode *N = NULL)
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: Pending(0)
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, Node(N)
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, StageBegin(NULL)
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, StageEnd(NULL)
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, Latency(0)
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, IsCall(false)
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, Slot(0)
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, Group(NULL)
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, VRBase(0)
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#ifndef NDEBUG
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, Preorder(0)
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#endif
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{}
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// Accessors
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inline bool isInGroup() const {
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assert(!Group || !Group->group_empty() && "Group with no members");
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return Group != NULL;
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}
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inline bool isGroupDominator() const {
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return isInGroup() && Group->getDominator() == this;
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}
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inline int getPending() const {
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return Group ? Group->getPending() : Pending;
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}
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inline void setPending(int P) {
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if (Group) Group->setPending(P);
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else Pending = P;
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}
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inline int addPending(int I) {
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if (Group) return Group->addPending(I);
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else return Pending += I;
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}
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};
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//===--------------------------------------------------------------------===//
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///
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/// NodeGroupIterator - Iterates over all the nodes indicated by the node
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/// info. If the node is in a group then iterate over the members of the
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/// group, otherwise just the node info.
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///
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class NodeGroupIterator {
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private:
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NodeInfo *NI; // Node info
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NIIterator NGI; // Node group iterator
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NIIterator NGE; // Node group iterator end
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public:
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// Ctor.
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NodeGroupIterator(NodeInfo *N) : NI(N) {
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// If the node is in a group then set up the group iterator. Otherwise
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// the group iterators will trip first time out.
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if (N->isInGroup()) {
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// get Group
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NodeGroup *Group = NI->Group;
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NGI = Group->group_begin();
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NGE = Group->group_end();
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// Prevent this node from being used (will be in members list
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NI = NULL;
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}
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}
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/// next - Return the next node info, otherwise NULL.
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///
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NodeInfo *next() {
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// If members list
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if (NGI != NGE) return *NGI++;
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// Use node as the result (may be NULL)
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NodeInfo *Result = NI;
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// Only use once
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NI = NULL;
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// Return node or NULL
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return Result;
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}
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};
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//===--------------------------------------------------------------------===//
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//===--------------------------------------------------------------------===//
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///
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/// NodeGroupOpIterator - Iterates over all the operands of a node. If the
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/// node is a member of a group, this iterates over all the operands of all
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/// the members of the group.
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///
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class NodeGroupOpIterator {
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private:
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NodeInfo *NI; // Node containing operands
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NodeGroupIterator GI; // Node group iterator
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SDNode::op_iterator OI; // Operand iterator
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SDNode::op_iterator OE; // Operand iterator end
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/// CheckNode - Test if node has more operands. If not get the next node
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/// skipping over nodes that have no operands.
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void CheckNode() {
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// Only if operands are exhausted first
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while (OI == OE) {
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// Get next node info
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NodeInfo *NI = GI.next();
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// Exit if nodes are exhausted
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if (!NI) return;
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// Get node itself
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SDNode *Node = NI->Node;
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// Set up the operand iterators
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OI = Node->op_begin();
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OE = Node->op_end();
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}
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}
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public:
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// Ctor.
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NodeGroupOpIterator(NodeInfo *N)
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: NI(N), GI(N), OI(SDNode::op_iterator()), OE(SDNode::op_iterator()) {}
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/// isEnd - Returns true when not more operands are available.
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///
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inline bool isEnd() { CheckNode(); return OI == OE; }
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/// next - Returns the next available operand.
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///
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inline SDOperand next() {
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assert(OI != OE &&
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"Not checking for end of NodeGroupOpIterator correctly");
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return *OI++;
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}
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};
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class ScheduleDAG {
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public:
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SchedHeuristics Heuristic; // Scheduling heuristic
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SelectionDAG &DAG; // DAG of the current basic block
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MachineBasicBlock *BB; // Current basic block
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const TargetMachine &TM; // Target processor
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const TargetInstrInfo *TII; // Target instruction information
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const MRegisterInfo *MRI; // Target processor register info
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SSARegMap *RegMap; // Virtual/real register map
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MachineConstantPool *ConstPool; // Target constant pool
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std::map<SDNode *, NodeInfo *> Map; // Map nodes to info
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unsigned NodeCount; // Number of nodes in DAG
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bool HasGroups; // True if there are any groups
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NodeInfo *Info; // Info for nodes being scheduled
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NIVector Ordering; // Emit ordering of nodes
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NodeGroup *HeadNG, *TailNG; // Keep track of allocated NodeGroups
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ScheduleDAG(SchedHeuristics hstc, SelectionDAG &dag, MachineBasicBlock *bb,
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const TargetMachine &tm)
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: Heuristic(hstc), DAG(dag), BB(bb), TM(tm), NodeCount(0),
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HasGroups(false), Info(NULL), HeadNG(NULL), TailNG(NULL) {}
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virtual ~ScheduleDAG() {
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if (Info)
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delete[] Info;
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NodeGroup *NG = HeadNG;
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while (NG) {
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NodeGroup *NextSU = NG->Next;
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delete NG;
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NG = NextSU;
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}
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};
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/// Run - perform scheduling.
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///
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MachineBasicBlock *Run();
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/// getNI - Returns the node info for the specified node.
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///
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NodeInfo *getNI(SDNode *Node) { return Map[Node]; }
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/// getVR - Returns the virtual register number of the node.
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///
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unsigned getVR(SDOperand Op) {
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NodeInfo *NI = getNI(Op.Val);
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assert(NI->VRBase != 0 && "Node emitted out of order - late");
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return NI->VRBase + Op.ResNo;
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}
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/// isPassiveNode - Return true if the node is a non-scheduled leaf.
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///
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static bool isPassiveNode(SDNode *Node) {
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if (isa<ConstantSDNode>(Node)) return true;
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if (isa<RegisterSDNode>(Node)) return true;
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if (isa<GlobalAddressSDNode>(Node)) return true;
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if (isa<BasicBlockSDNode>(Node)) return true;
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if (isa<FrameIndexSDNode>(Node)) return true;
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if (isa<ConstantPoolSDNode>(Node)) return true;
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if (isa<ExternalSymbolSDNode>(Node)) return true;
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return false;
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}
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/// EmitNode - Generate machine code for an node and needed dependencies.
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///
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void EmitNode(NodeInfo *NI);
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/// EmitAll - Emit all nodes in schedule sorted order.
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///
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void EmitAll();
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/// Schedule - Order nodes according to selected style.
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///
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virtual void Schedule() {};
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/// printNI - Print node info.
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///
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void printNI(std::ostream &O, NodeInfo *NI) const;
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/// printChanges - Hilight changes in order caused by scheduling.
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///
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void printChanges(unsigned Index) const;
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/// print - Print ordering to specified output stream.
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///
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void print(std::ostream &O) const;
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void dump(const char *tag) const;
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virtual void dump() const;
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private:
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void AddOperand(MachineInstr *MI, SDOperand Op, unsigned IIOpNum,
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const TargetInstrDescriptor *II);
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/// PrepareNodeInfo - Set up the basic minimum node info for scheduling.
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///
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void PrepareNodeInfo();
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/// IdentifyGroups - Put flagged nodes into groups.
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///
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void IdentifyGroups();
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void AddToGroup(NodeInfo *D, NodeInfo *U);
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};
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/// createSimpleDAGScheduler - This creates a simple two pass instruction
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/// scheduler.
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ScheduleDAG* createSimpleDAGScheduler(SchedHeuristics Heuristic,
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SelectionDAG &DAG,
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MachineBasicBlock *BB);
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/// createBURRListDAGScheduler - This creates a bottom up register usage
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/// reduction list scheduler.
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ScheduleDAG* createBURRListDAGScheduler(SelectionDAG &DAG,
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MachineBasicBlock *BB);
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}
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#endif
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