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https://github.com/c64scene-ar/llvm-6502.git
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02170c0034
the intrinsics. The reason for those i8* types is that the intrinsics are overloaded on the vector type and we don't have a way to declare an intrinsic where one argument is an overloaded vector type and another argument is a pointer to the vector element type. The bitcasts added here will match what the frontend will typically generate when these intrinsics are used. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@101840 91177308-0d34-0410-b5e6-96231b3b80d8
216 lines
7.7 KiB
LLVM
216 lines
7.7 KiB
LLVM
; RUN: llc < %s -march=arm -mattr=+neon | FileCheck %s
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define void @vst2lanei8(i8* %A, <8 x i8>* %B) nounwind {
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;CHECK: vst2lanei8:
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;CHECK: vst2.8
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%tmp1 = load <8 x i8>* %B
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call void @llvm.arm.neon.vst2lane.v8i8(i8* %A, <8 x i8> %tmp1, <8 x i8> %tmp1, i32 1)
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ret void
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}
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define void @vst2lanei16(i16* %A, <4 x i16>* %B) nounwind {
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;CHECK: vst2lanei16:
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;CHECK: vst2.16
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%tmp0 = bitcast i16* %A to i8*
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%tmp1 = load <4 x i16>* %B
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call void @llvm.arm.neon.vst2lane.v4i16(i8* %tmp0, <4 x i16> %tmp1, <4 x i16> %tmp1, i32 1)
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ret void
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}
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define void @vst2lanei32(i32* %A, <2 x i32>* %B) nounwind {
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;CHECK: vst2lanei32:
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;CHECK: vst2.32
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%tmp0 = bitcast i32* %A to i8*
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%tmp1 = load <2 x i32>* %B
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call void @llvm.arm.neon.vst2lane.v2i32(i8* %tmp0, <2 x i32> %tmp1, <2 x i32> %tmp1, i32 1)
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ret void
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}
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define void @vst2lanef(float* %A, <2 x float>* %B) nounwind {
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;CHECK: vst2lanef:
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;CHECK: vst2.32
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%tmp0 = bitcast float* %A to i8*
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%tmp1 = load <2 x float>* %B
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call void @llvm.arm.neon.vst2lane.v2f32(i8* %tmp0, <2 x float> %tmp1, <2 x float> %tmp1, i32 1)
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ret void
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}
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define void @vst2laneQi16(i16* %A, <8 x i16>* %B) nounwind {
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;CHECK: vst2laneQi16:
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;CHECK: vst2.16
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%tmp0 = bitcast i16* %A to i8*
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%tmp1 = load <8 x i16>* %B
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call void @llvm.arm.neon.vst2lane.v8i16(i8* %tmp0, <8 x i16> %tmp1, <8 x i16> %tmp1, i32 1)
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ret void
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}
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define void @vst2laneQi32(i32* %A, <4 x i32>* %B) nounwind {
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;CHECK: vst2laneQi32:
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;CHECK: vst2.32
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%tmp0 = bitcast i32* %A to i8*
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%tmp1 = load <4 x i32>* %B
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call void @llvm.arm.neon.vst2lane.v4i32(i8* %tmp0, <4 x i32> %tmp1, <4 x i32> %tmp1, i32 2)
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ret void
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}
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define void @vst2laneQf(float* %A, <4 x float>* %B) nounwind {
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;CHECK: vst2laneQf:
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;CHECK: vst2.32
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%tmp0 = bitcast float* %A to i8*
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%tmp1 = load <4 x float>* %B
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call void @llvm.arm.neon.vst2lane.v4f32(i8* %tmp0, <4 x float> %tmp1, <4 x float> %tmp1, i32 3)
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ret void
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}
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declare void @llvm.arm.neon.vst2lane.v8i8(i8*, <8 x i8>, <8 x i8>, i32) nounwind
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declare void @llvm.arm.neon.vst2lane.v4i16(i8*, <4 x i16>, <4 x i16>, i32) nounwind
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declare void @llvm.arm.neon.vst2lane.v2i32(i8*, <2 x i32>, <2 x i32>, i32) nounwind
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declare void @llvm.arm.neon.vst2lane.v2f32(i8*, <2 x float>, <2 x float>, i32) nounwind
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declare void @llvm.arm.neon.vst2lane.v8i16(i8*, <8 x i16>, <8 x i16>, i32) nounwind
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declare void @llvm.arm.neon.vst2lane.v4i32(i8*, <4 x i32>, <4 x i32>, i32) nounwind
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declare void @llvm.arm.neon.vst2lane.v4f32(i8*, <4 x float>, <4 x float>, i32) nounwind
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define void @vst3lanei8(i8* %A, <8 x i8>* %B) nounwind {
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;CHECK: vst3lanei8:
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;CHECK: vst3.8
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%tmp1 = load <8 x i8>* %B
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call void @llvm.arm.neon.vst3lane.v8i8(i8* %A, <8 x i8> %tmp1, <8 x i8> %tmp1, <8 x i8> %tmp1, i32 1)
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ret void
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}
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define void @vst3lanei16(i16* %A, <4 x i16>* %B) nounwind {
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;CHECK: vst3lanei16:
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;CHECK: vst3.16
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%tmp0 = bitcast i16* %A to i8*
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%tmp1 = load <4 x i16>* %B
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call void @llvm.arm.neon.vst3lane.v4i16(i8* %tmp0, <4 x i16> %tmp1, <4 x i16> %tmp1, <4 x i16> %tmp1, i32 1)
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ret void
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}
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define void @vst3lanei32(i32* %A, <2 x i32>* %B) nounwind {
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;CHECK: vst3lanei32:
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;CHECK: vst3.32
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%tmp0 = bitcast i32* %A to i8*
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%tmp1 = load <2 x i32>* %B
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call void @llvm.arm.neon.vst3lane.v2i32(i8* %tmp0, <2 x i32> %tmp1, <2 x i32> %tmp1, <2 x i32> %tmp1, i32 1)
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ret void
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}
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define void @vst3lanef(float* %A, <2 x float>* %B) nounwind {
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;CHECK: vst3lanef:
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;CHECK: vst3.32
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%tmp0 = bitcast float* %A to i8*
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%tmp1 = load <2 x float>* %B
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call void @llvm.arm.neon.vst3lane.v2f32(i8* %tmp0, <2 x float> %tmp1, <2 x float> %tmp1, <2 x float> %tmp1, i32 1)
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ret void
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}
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define void @vst3laneQi16(i16* %A, <8 x i16>* %B) nounwind {
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;CHECK: vst3laneQi16:
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;CHECK: vst3.16
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%tmp0 = bitcast i16* %A to i8*
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%tmp1 = load <8 x i16>* %B
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call void @llvm.arm.neon.vst3lane.v8i16(i8* %tmp0, <8 x i16> %tmp1, <8 x i16> %tmp1, <8 x i16> %tmp1, i32 6)
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ret void
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}
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define void @vst3laneQi32(i32* %A, <4 x i32>* %B) nounwind {
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;CHECK: vst3laneQi32:
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;CHECK: vst3.32
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%tmp0 = bitcast i32* %A to i8*
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%tmp1 = load <4 x i32>* %B
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call void @llvm.arm.neon.vst3lane.v4i32(i8* %tmp0, <4 x i32> %tmp1, <4 x i32> %tmp1, <4 x i32> %tmp1, i32 0)
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ret void
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}
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define void @vst3laneQf(float* %A, <4 x float>* %B) nounwind {
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;CHECK: vst3laneQf:
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;CHECK: vst3.32
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%tmp0 = bitcast float* %A to i8*
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%tmp1 = load <4 x float>* %B
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call void @llvm.arm.neon.vst3lane.v4f32(i8* %tmp0, <4 x float> %tmp1, <4 x float> %tmp1, <4 x float> %tmp1, i32 1)
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ret void
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}
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declare void @llvm.arm.neon.vst3lane.v8i8(i8*, <8 x i8>, <8 x i8>, <8 x i8>, i32) nounwind
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declare void @llvm.arm.neon.vst3lane.v4i16(i8*, <4 x i16>, <4 x i16>, <4 x i16>, i32) nounwind
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declare void @llvm.arm.neon.vst3lane.v2i32(i8*, <2 x i32>, <2 x i32>, <2 x i32>, i32) nounwind
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declare void @llvm.arm.neon.vst3lane.v2f32(i8*, <2 x float>, <2 x float>, <2 x float>, i32) nounwind
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declare void @llvm.arm.neon.vst3lane.v8i16(i8*, <8 x i16>, <8 x i16>, <8 x i16>, i32) nounwind
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declare void @llvm.arm.neon.vst3lane.v4i32(i8*, <4 x i32>, <4 x i32>, <4 x i32>, i32) nounwind
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declare void @llvm.arm.neon.vst3lane.v4f32(i8*, <4 x float>, <4 x float>, <4 x float>, i32) nounwind
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define void @vst4lanei8(i8* %A, <8 x i8>* %B) nounwind {
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;CHECK: vst4lanei8:
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;CHECK: vst4.8
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%tmp1 = load <8 x i8>* %B
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call void @llvm.arm.neon.vst4lane.v8i8(i8* %A, <8 x i8> %tmp1, <8 x i8> %tmp1, <8 x i8> %tmp1, <8 x i8> %tmp1, i32 1)
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ret void
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}
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define void @vst4lanei16(i16* %A, <4 x i16>* %B) nounwind {
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;CHECK: vst4lanei16:
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;CHECK: vst4.16
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%tmp0 = bitcast i16* %A to i8*
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%tmp1 = load <4 x i16>* %B
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call void @llvm.arm.neon.vst4lane.v4i16(i8* %tmp0, <4 x i16> %tmp1, <4 x i16> %tmp1, <4 x i16> %tmp1, <4 x i16> %tmp1, i32 1)
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ret void
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}
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define void @vst4lanei32(i32* %A, <2 x i32>* %B) nounwind {
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;CHECK: vst4lanei32:
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;CHECK: vst4.32
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%tmp0 = bitcast i32* %A to i8*
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%tmp1 = load <2 x i32>* %B
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call void @llvm.arm.neon.vst4lane.v2i32(i8* %tmp0, <2 x i32> %tmp1, <2 x i32> %tmp1, <2 x i32> %tmp1, <2 x i32> %tmp1, i32 1)
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ret void
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}
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define void @vst4lanef(float* %A, <2 x float>* %B) nounwind {
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;CHECK: vst4lanef:
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;CHECK: vst4.32
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%tmp0 = bitcast float* %A to i8*
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%tmp1 = load <2 x float>* %B
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call void @llvm.arm.neon.vst4lane.v2f32(i8* %tmp0, <2 x float> %tmp1, <2 x float> %tmp1, <2 x float> %tmp1, <2 x float> %tmp1, i32 1)
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ret void
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}
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define void @vst4laneQi16(i16* %A, <8 x i16>* %B) nounwind {
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;CHECK: vst4laneQi16:
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;CHECK: vst4.16
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%tmp0 = bitcast i16* %A to i8*
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%tmp1 = load <8 x i16>* %B
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call void @llvm.arm.neon.vst4lane.v8i16(i8* %tmp0, <8 x i16> %tmp1, <8 x i16> %tmp1, <8 x i16> %tmp1, <8 x i16> %tmp1, i32 7)
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ret void
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}
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define void @vst4laneQi32(i32* %A, <4 x i32>* %B) nounwind {
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;CHECK: vst4laneQi32:
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;CHECK: vst4.32
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%tmp0 = bitcast i32* %A to i8*
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%tmp1 = load <4 x i32>* %B
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call void @llvm.arm.neon.vst4lane.v4i32(i8* %tmp0, <4 x i32> %tmp1, <4 x i32> %tmp1, <4 x i32> %tmp1, <4 x i32> %tmp1, i32 2)
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ret void
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}
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define void @vst4laneQf(float* %A, <4 x float>* %B) nounwind {
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;CHECK: vst4laneQf:
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;CHECK: vst4.32
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%tmp0 = bitcast float* %A to i8*
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%tmp1 = load <4 x float>* %B
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call void @llvm.arm.neon.vst4lane.v4f32(i8* %tmp0, <4 x float> %tmp1, <4 x float> %tmp1, <4 x float> %tmp1, <4 x float> %tmp1, i32 1)
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ret void
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}
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declare void @llvm.arm.neon.vst4lane.v8i8(i8*, <8 x i8>, <8 x i8>, <8 x i8>, <8 x i8>, i32) nounwind
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declare void @llvm.arm.neon.vst4lane.v4i16(i8*, <4 x i16>, <4 x i16>, <4 x i16>, <4 x i16>, i32) nounwind
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declare void @llvm.arm.neon.vst4lane.v2i32(i8*, <2 x i32>, <2 x i32>, <2 x i32>, <2 x i32>, i32) nounwind
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declare void @llvm.arm.neon.vst4lane.v2f32(i8*, <2 x float>, <2 x float>, <2 x float>, <2 x float>, i32) nounwind
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declare void @llvm.arm.neon.vst4lane.v8i16(i8*, <8 x i16>, <8 x i16>, <8 x i16>, <8 x i16>, i32) nounwind
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declare void @llvm.arm.neon.vst4lane.v4i32(i8*, <4 x i32>, <4 x i32>, <4 x i32>, <4 x i32>, i32) nounwind
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declare void @llvm.arm.neon.vst4lane.v4f32(i8*, <4 x float>, <4 x float>, <4 x float>, <4 x float>, i32) nounwind
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