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https://github.com/c64scene-ar/llvm-6502.git
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ae3a0be92e
integer and floating-point opcodes, introducing FAdd, FSub, and FMul. For now, the AsmParser, BitcodeReader, and IRBuilder all preserve backwards compatability, and the Core LLVM APIs preserve backwards compatibility for IR producers. Most front-ends won't need to change immediately. This implements the first step of the plan outlined here: http://nondot.org/sabre/LLVMNotes/IntegerOverflow.txt git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@72897 91177308-0d34-0410-b5e6-96231b3b80d8
23 lines
1.3 KiB
LLVM
23 lines
1.3 KiB
LLVM
; RUN: llvm-as < %s | llc | not grep movs
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target datalayout = "e-p:32:32:32-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:32:64-f32:32:32-f64:32:64-v64:64:64-v128:128:128-a0:0:64-f80:128:128"
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target triple = "i386-apple-darwin8"
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define void @ccosl({ x86_fp80, x86_fp80 }* noalias sret %agg.result, { x86_fp80, x86_fp80 }* byval align 4 %z) nounwind {
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entry:
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%iz = alloca { x86_fp80, x86_fp80 } ; <{ x86_fp80, x86_fp80 }*> [#uses=3]
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%tmp1 = getelementptr { x86_fp80, x86_fp80 }* %z, i32 0, i32 1 ; <x86_fp80*> [#uses=1]
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%tmp2 = load x86_fp80* %tmp1, align 16 ; <x86_fp80> [#uses=1]
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%tmp3 = fsub x86_fp80 0xK80000000000000000000, %tmp2 ; <x86_fp80> [#uses=1]
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%tmp4 = getelementptr { x86_fp80, x86_fp80 }* %iz, i32 0, i32 1 ; <x86_fp80*> [#uses=1]
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%real = getelementptr { x86_fp80, x86_fp80 }* %iz, i32 0, i32 0 ; <x86_fp80*> [#uses=1]
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%tmp6 = getelementptr { x86_fp80, x86_fp80 }* %z, i32 0, i32 0 ; <x86_fp80*> [#uses=1]
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%tmp7 = load x86_fp80* %tmp6, align 16 ; <x86_fp80> [#uses=1]
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store x86_fp80 %tmp3, x86_fp80* %real, align 16
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store x86_fp80 %tmp7, x86_fp80* %tmp4, align 16
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call void @ccoshl( { x86_fp80, x86_fp80 }* noalias sret %agg.result, { x86_fp80, x86_fp80 }* byval align 4 %iz ) nounwind
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ret void
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}
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declare void @ccoshl({ x86_fp80, x86_fp80 }* noalias sret , { x86_fp80, x86_fp80 }* byval align 4 ) nounwind
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