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https://github.com/c64scene-ar/llvm-6502.git
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git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@118509 91177308-0d34-0410-b5e6-96231b3b80d8
67 lines
2.5 KiB
LLVM
67 lines
2.5 KiB
LLVM
; RUN: llc < %s -march=x86-64 -O0
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; PR8211
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target datalayout = "e-p:64:64:64-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f32:32:32-f64:64:64-v64:64:64-v128:128:128-a0:0:64-s0:64:64-f80:128:128-n8:16:32:64"
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target triple = "x86_64-unknown-linux-gnu"
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module asm "\09.ident\09\22GCC: (GNU) 4.5.2 20100914 (prerelease) LLVM: 114628\22"
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%0 = type { %"int[]" }
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%float = type float
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%"float[]" = type [4 x float]
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%int = type i32
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%"int[]" = type [4 x i32]
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%"long unsigned int" = type i64
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define void @swizzle(i8* %a, %0* %b, %0* %c) nounwind {
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entry:
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%a_addr = alloca i8*
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%b_addr = alloca %0*
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%c_addr = alloca %0*
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%"alloca point" = bitcast i32 0 to i32
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store i8* %a, i8** %a_addr
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store %0* %b, %0** %b_addr
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store %0* %c, %0** %c_addr
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%0 = load i8** %a_addr, align 64
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%1 = load %0** %b_addr, align 64
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%2 = load %0** %c_addr, align 64
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%"ssa point" = bitcast i32 0 to i32
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br label %"2"
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"2": ; preds = %entry
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%3 = bitcast i8* %0 to <2 x i32>*
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%4 = getelementptr inbounds %0* %1, i32 0, i32 0
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%5 = bitcast %"int[]"* %4 to <4 x float>*
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%6 = load <4 x float>* %5, align 16
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%7 = bitcast <2 x i32>* %3 to <2 x float>*
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%8 = bitcast <2 x float>* %7 to double*
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%9 = load double* %8
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%10 = insertelement <2 x double> undef, double %9, i32 0
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%11 = insertelement <2 x double> %10, double undef, i32 1
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%12 = bitcast <2 x double> %11 to <4 x float>
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%13 = shufflevector <4 x float> %6, <4 x float> %12, <4 x i32> <i32 4, i32 5, i32 2, i32 3>
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%14 = getelementptr inbounds %0* %1, i32 0, i32 0
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%15 = bitcast %"int[]"* %14 to <4 x float>*
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store <4 x float> %13, <4 x float>* %15, align 16
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%16 = bitcast i8* %0 to <2 x i32>*
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%17 = bitcast <2 x i32>* %16 to i8*
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%18 = getelementptr i8* %17, i64 8
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%19 = bitcast i8* %18 to <2 x i32>*
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%20 = getelementptr inbounds %0* %2, i32 0, i32 0
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%21 = bitcast %"int[]"* %20 to <4 x float>*
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%22 = load <4 x float>* %21, align 16
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%23 = bitcast <2 x i32>* %19 to <2 x float>*
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%24 = bitcast <2 x float>* %23 to double*
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%25 = load double* %24
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%26 = insertelement <2 x double> undef, double %25, i32 0
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%27 = insertelement <2 x double> %26, double undef, i32 1
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%28 = bitcast <2 x double> %27 to <4 x float>
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%29 = shufflevector <4 x float> %22, <4 x float> %28, <4 x i32> <i32 4, i32 5, i32 2, i32 3>
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%30 = getelementptr inbounds %0* %2, i32 0, i32 0
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%31 = bitcast %"int[]"* %30 to <4 x float>*
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store <4 x float> %29, <4 x float>* %31, align 16
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br label %return
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return: ; preds = %"2"
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ret void
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}
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