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https://github.com/c64scene-ar/llvm-6502.git
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41c04f730b
This change provides a small (3%) but consistent speedup git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@5460 91177308-0d34-0410-b5e6-96231b3b80d8
308 lines
11 KiB
C++
308 lines
11 KiB
C++
//===- DSNode.h - Node definition for datastructure graphs ------*- C++ -*-===//
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//
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// Data structure graph nodes and some implementation of DSNodeHandle.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_ANALYSIS_DSNODE_H
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#define LLVM_ANALYSIS_DSNODE_H
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#include "llvm/Analysis/DSSupport.h"
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template<typename BaseType>
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class DSNodeIterator; // Data structure graph traversal iterator
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//===----------------------------------------------------------------------===//
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/// DSNode - Data structure node class
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///
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/// This class represents an untyped memory object of Size bytes. It keeps
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/// track of any pointers that have been stored into the object as well as the
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/// different types represented in this object.
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///
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class DSNode {
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/// Referrers - Keep track of all of the node handles that point to this
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/// DSNode. These pointers may need to be updated to point to a different
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/// node if this node gets merged with it.
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///
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std::vector<DSNodeHandle*> Referrers;
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/// Links - Contains one entry for every sizeof(void*) bytes in this memory
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/// object. Note that if the node is not a multiple of size(void*) bytes
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/// large, that there is an extra entry for the "remainder" of the node as
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/// well. For this reason, nodes of 1 byte in size do have one link.
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///
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std::vector<DSNodeHandle> Links;
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/// Globals - The list of global values that are merged into this node.
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///
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std::vector<GlobalValue*> Globals;
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/// Ty - Keep track of the current outer most type of this object, in addition
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/// to whether or not it has been indexed like an array or not. If the
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/// isArray bit is set, the node cannot grow.
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///
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const Type *Ty; // The type itself...
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/// Size - The current size of the node. This should be equal to the size of
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/// the current type record.
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///
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unsigned Size;
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void operator=(const DSNode &); // DO NOT IMPLEMENT
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public:
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enum NodeTy {
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ShadowNode = 0, // Nothing is known about this node...
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AllocaNode = 1 << 0, // This node was allocated with alloca
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HeapNode = 1 << 1, // This node was allocated with malloc
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GlobalNode = 1 << 2, // This node was allocated by a global var decl
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UnknownNode = 1 << 3, // This node points to unknown allocated memory
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Incomplete = 1 << 4, // This node may not be complete
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Modified = 1 << 5, // This node is modified in this context
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Read = 1 << 6, // This node is read in this context
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Array = 1 << 7, // This node is treated like an array
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#if 1
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DEAD = 1 << 8, // This node is dead and should not be pointed to
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#endif
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Composition = AllocaNode | HeapNode | GlobalNode | UnknownNode,
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};
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/// NodeType - A union of the above bits. "Shadow" nodes do not add any flags
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/// to the nodes in the data structure graph, so it is possible to have nodes
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/// with a value of 0 for their NodeType. Scalar and Alloca markers go away
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/// when function graphs are inlined.
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///
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unsigned short NodeType;
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DSNode(enum NodeTy NT, const Type *T);
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DSNode(const DSNode &);
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~DSNode() {
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dropAllReferences();
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assert(Referrers.empty() && "Referrers to dead node exist!");
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}
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// Iterator for graph interface... Defined in DSGraphTraits.h
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typedef DSNodeIterator<DSNode> iterator;
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typedef DSNodeIterator<const DSNode> const_iterator;
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inline iterator begin();
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inline iterator end();
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inline const_iterator begin() const;
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inline const_iterator end() const;
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//===--------------------------------------------------
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// Accessors
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/// getSize - Return the maximum number of bytes occupied by this object...
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///
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unsigned getSize() const { return Size; }
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// getType - Return the node type of this object...
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const Type *getType() const { return Ty; }
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bool isArray() const { return NodeType & Array; }
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/// getReferrers - Return a list of the pointers to this node...
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///
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const std::vector<DSNodeHandle*> &getReferrers() const { return Referrers; }
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/// hasNoReferrers - Return true if nothing is pointing to this node at all.
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///
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bool hasNoReferrers() const { return Referrers.empty(); }
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/// isModified - Return true if this node may be modified in this context
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///
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bool isModified() const { return (NodeType & Modified) != 0; }
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/// isRead - Return true if this node may be read in this context
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///
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bool isRead() const { return (NodeType & Read) != 0; }
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/// hasLink - Return true if this memory object has a link in slot #LinkNo
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///
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bool hasLink(unsigned Offset) const {
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assert((Offset & ((1 << DS::PointerShift)-1)) == 0 &&
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"Pointer offset not aligned correctly!");
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unsigned Index = Offset >> DS::PointerShift;
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assert(Index < Links.size() && "Link index is out of range!");
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return Links[Index].getNode();
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}
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/// getLink - Return the link at the specified offset.
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DSNodeHandle &getLink(unsigned Offset) {
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assert((Offset & ((1 << DS::PointerShift)-1)) == 0 &&
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"Pointer offset not aligned correctly!");
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unsigned Index = Offset >> DS::PointerShift;
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assert(Index < Links.size() && "Link index is out of range!");
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return Links[Index];
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}
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const DSNodeHandle &getLink(unsigned Offset) const {
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assert((Offset & ((1 << DS::PointerShift)-1)) == 0 &&
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"Pointer offset not aligned correctly!");
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unsigned Index = Offset >> DS::PointerShift;
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assert(Index < Links.size() && "Link index is out of range!");
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return Links[Index];
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}
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/// getNumLinks - Return the number of links in a node...
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///
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unsigned getNumLinks() const { return Links.size(); }
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/// mergeTypeInfo - This method merges the specified type into the current
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/// node at the specified offset. This may update the current node's type
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/// record if this gives more information to the node, it may do nothing to
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/// the node if this information is already known, or it may merge the node
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/// completely (and return true) if the information is incompatible with what
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/// is already known.
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///
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/// This method returns true if the node is completely folded, otherwise
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/// false.
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///
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bool mergeTypeInfo(const Type *Ty, unsigned Offset);
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/// foldNodeCompletely - If we determine that this node has some funny
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/// behavior happening to it that we cannot represent, we fold it down to a
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/// single, completely pessimistic, node. This node is represented as a
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/// single byte with a single TypeEntry of "void" with isArray = true.
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///
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void foldNodeCompletely();
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/// isNodeCompletelyFolded - Return true if this node has been completely
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/// folded down to something that can never be expanded, effectively losing
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/// all of the field sensitivity that may be present in the node.
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///
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bool isNodeCompletelyFolded() const;
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/// setLink - Set the link at the specified offset to the specified
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/// NodeHandle, replacing what was there. It is uncommon to use this method,
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/// instead one of the higher level methods should be used, below.
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///
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void setLink(unsigned Offset, const DSNodeHandle &NH) {
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assert((Offset & ((1 << DS::PointerShift)-1)) == 0 &&
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"Pointer offset not aligned correctly!");
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unsigned Index = Offset >> DS::PointerShift;
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assert(Index < Links.size() && "Link index is out of range!");
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Links[Index] = NH;
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}
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/// getPointerSize - Return the size of a pointer for the current target.
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///
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unsigned getPointerSize() const { return DS::PointerSize; }
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/// addEdgeTo - Add an edge from the current node to the specified node. This
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/// can cause merging of nodes in the graph.
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///
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void addEdgeTo(unsigned Offset, const DSNodeHandle &NH);
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/// mergeWith - Merge this node and the specified node, moving all links to
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/// and from the argument node into the current node, deleting the node
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/// argument. Offset indicates what offset the specified node is to be merged
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/// into the current node.
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///
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/// The specified node may be a null pointer (in which case, nothing happens).
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///
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void mergeWith(const DSNodeHandle &NH, unsigned Offset);
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/// addGlobal - Add an entry for a global value to the Globals list. This
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/// also marks the node with the 'G' flag if it does not already have it.
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///
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void addGlobal(GlobalValue *GV);
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const std::vector<GlobalValue*> &getGlobals() const { return Globals; }
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std::vector<GlobalValue*> &getGlobals() { return Globals; }
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void print(std::ostream &O, const DSGraph *G) const;
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void dump() const;
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void dropAllReferences() {
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Links.clear();
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}
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/// remapLinks - Change all of the Links in the current node according to the
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/// specified mapping.
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void remapLinks(hash_map<const DSNode*, DSNodeHandle> &OldNodeMap);
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/// markReachableNodes - This method recursively traverses the specified
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/// DSNodes, marking any nodes which are reachable. All reachable nodes it
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/// adds to the set, which allows it to only traverse visited nodes once.
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///
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void markReachableNodes(hash_set<DSNode*> &ReachableNodes);
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private:
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friend class DSNodeHandle;
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// addReferrer - Keep the referrer set up to date...
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void addReferrer(DSNodeHandle *H) { Referrers.push_back(H); }
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void removeReferrer(DSNodeHandle *H);
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// static mergeNodes - Helper for mergeWith()
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static void MergeNodes(DSNodeHandle& CurNodeH, DSNodeHandle& NH);
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};
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//===----------------------------------------------------------------------===//
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// Define inline DSNodeHandle functions that depend on the definition of DSNode
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//
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inline void DSNodeHandle::setNode(DSNode *n) {
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if (N) N->removeReferrer(this);
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N = n;
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if (N) N->addReferrer(this);
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assert(!N || ((N->NodeType & DSNode::DEAD) == 0));
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}
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inline bool DSNodeHandle::hasLink(unsigned Num) const {
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assert(N && "DSNodeHandle does not point to a node yet!");
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return N->hasLink(Num+Offset);
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}
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/// getLink - Treat this current node pointer as a pointer to a structure of
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/// some sort. This method will return the pointer a mem[this+Num]
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///
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inline const DSNodeHandle &DSNodeHandle::getLink(unsigned Off) const {
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assert(N && "DSNodeHandle does not point to a node yet!");
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return N->getLink(Offset+Off);
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}
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inline DSNodeHandle &DSNodeHandle::getLink(unsigned Off) {
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assert(N && "DSNodeHandle does not point to a node yet!");
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return N->getLink(Off+Offset);
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}
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inline void DSNodeHandle::setLink(unsigned Off, const DSNodeHandle &NH) {
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assert(N && "DSNodeHandle does not point to a node yet!");
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N->setLink(Off+Offset, NH);
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}
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/// addEdgeTo - Add an edge from the current node to the specified node. This
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/// can cause merging of nodes in the graph.
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///
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inline void DSNodeHandle::addEdgeTo(unsigned Off, const DSNodeHandle &Node) {
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assert(N && "DSNodeHandle does not point to a node yet!");
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N->addEdgeTo(Off+Offset, Node);
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}
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/// mergeWith - Merge the logical node pointed to by 'this' with the node
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/// pointed to by 'N'.
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///
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inline void DSNodeHandle::mergeWith(const DSNodeHandle &Node) {
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if (N != 0)
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N->mergeWith(Node, Offset);
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else // No node to merge with, so just point to Node
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*this = Node;
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}
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inline void DSNodeHandle::swap(DSNodeHandle &NH) {
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std::swap(Offset, NH.Offset);
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if (N != NH.N) {
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if (N) {
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N->removeReferrer(this);
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N->addReferrer(&NH);
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}
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if (NH.N) {
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N->removeReferrer(&NH);
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N->addReferrer(this);
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}
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std::swap(N, NH.N);
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}
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}
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#endif
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