mirror of
https://github.com/c64scene-ar/llvm-6502.git
synced 2024-12-21 00:32:23 +00:00
44c3b9fdd4
for debugging and exception handling. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@33550 91177308-0d34-0410-b5e6-96231b3b80d8
307 lines
13 KiB
C++
307 lines
13 KiB
C++
//===------- llvm/CodeGen/ScheduleDAG.h - Common Base Class------*- C++ -*-===//
|
|
//
|
|
// The LLVM Compiler Infrastructure
|
|
//
|
|
// This file was developed by Evan Cheng and is distributed under
|
|
// the University of Illinois Open Source License. See LICENSE.TXT for details.
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
//
|
|
// This file implements the ScheduleDAG class, which is used as the common
|
|
// base class for SelectionDAG-based instruction scheduler.
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
#ifndef LLVM_CODEGEN_SCHEDULEDAG_H
|
|
#define LLVM_CODEGEN_SCHEDULEDAG_H
|
|
|
|
#include "llvm/CodeGen/SelectionDAG.h"
|
|
|
|
#include <set>
|
|
|
|
namespace llvm {
|
|
struct InstrStage;
|
|
class MachineConstantPool;
|
|
class MachineModuleInfo;
|
|
class MachineInstr;
|
|
class MRegisterInfo;
|
|
class SelectionDAG;
|
|
class SelectionDAGISel;
|
|
class SSARegMap;
|
|
class TargetInstrInfo;
|
|
class TargetInstrDescriptor;
|
|
class TargetMachine;
|
|
|
|
/// HazardRecognizer - This determines whether or not an instruction can be
|
|
/// issued this cycle, and whether or not a noop needs to be inserted to handle
|
|
/// the hazard.
|
|
class HazardRecognizer {
|
|
public:
|
|
virtual ~HazardRecognizer();
|
|
|
|
enum HazardType {
|
|
NoHazard, // This instruction can be emitted at this cycle.
|
|
Hazard, // This instruction can't be emitted at this cycle.
|
|
NoopHazard // This instruction can't be emitted, and needs noops.
|
|
};
|
|
|
|
/// getHazardType - Return the hazard type of emitting this node. There are
|
|
/// three possible results. Either:
|
|
/// * NoHazard: it is legal to issue this instruction on this cycle.
|
|
/// * Hazard: issuing this instruction would stall the machine. If some
|
|
/// other instruction is available, issue it first.
|
|
/// * NoopHazard: issuing this instruction would break the program. If
|
|
/// some other instruction can be issued, do so, otherwise issue a noop.
|
|
virtual HazardType getHazardType(SDNode *Node) {
|
|
return NoHazard;
|
|
}
|
|
|
|
/// EmitInstruction - This callback is invoked when an instruction is
|
|
/// emitted, to advance the hazard state.
|
|
virtual void EmitInstruction(SDNode *Node) {
|
|
}
|
|
|
|
/// AdvanceCycle - This callback is invoked when no instructions can be
|
|
/// issued on this cycle without a hazard. This should increment the
|
|
/// internal state of the hazard recognizer so that previously "Hazard"
|
|
/// instructions will now not be hazards.
|
|
virtual void AdvanceCycle() {
|
|
}
|
|
|
|
/// EmitNoop - This callback is invoked when a noop was added to the
|
|
/// instruction stream.
|
|
virtual void EmitNoop() {
|
|
}
|
|
};
|
|
|
|
/// SUnit - Scheduling unit. It's an wrapper around either a single SDNode or
|
|
/// a group of nodes flagged together.
|
|
struct SUnit {
|
|
SDNode *Node; // Representative node.
|
|
SmallVector<SDNode*,4> FlaggedNodes;// All nodes flagged to Node.
|
|
|
|
// Preds/Succs - The SUnits before/after us in the graph. The boolean value
|
|
// is true if the edge is a token chain edge, false if it is a value edge.
|
|
SmallVector<std::pair<SUnit*,bool>, 4> Preds; // All sunit predecessors.
|
|
SmallVector<std::pair<SUnit*,bool>, 4> Succs; // All sunit successors.
|
|
|
|
typedef SmallVector<std::pair<SUnit*,bool>, 4>::iterator pred_iterator;
|
|
typedef SmallVector<std::pair<SUnit*,bool>, 4>::iterator succ_iterator;
|
|
typedef SmallVector<std::pair<SUnit*,bool>, 4>::const_iterator
|
|
const_pred_iterator;
|
|
typedef SmallVector<std::pair<SUnit*,bool>, 4>::const_iterator
|
|
const_succ_iterator;
|
|
|
|
short NumPreds; // # of preds.
|
|
short NumSuccs; // # of sucss.
|
|
short NumPredsLeft; // # of preds not scheduled.
|
|
short NumSuccsLeft; // # of succs not scheduled.
|
|
short NumChainPredsLeft; // # of chain preds not scheduled.
|
|
short NumChainSuccsLeft; // # of chain succs not scheduled.
|
|
bool isTwoAddress : 1; // Is a two-address instruction.
|
|
bool isCommutable : 1; // Is a commutable instruction.
|
|
bool isPending : 1; // True once pending.
|
|
bool isAvailable : 1; // True once available.
|
|
bool isScheduled : 1; // True once scheduled.
|
|
unsigned short Latency; // Node latency.
|
|
unsigned CycleBound; // Upper/lower cycle to be scheduled at.
|
|
unsigned Cycle; // Once scheduled, the cycle of the op.
|
|
unsigned Depth; // Node depth;
|
|
unsigned Height; // Node height;
|
|
unsigned NodeNum; // Entry # of node in the node vector.
|
|
|
|
SUnit(SDNode *node, unsigned nodenum)
|
|
: Node(node), NumPreds(0), NumSuccs(0), NumPredsLeft(0), NumSuccsLeft(0),
|
|
NumChainPredsLeft(0), NumChainSuccsLeft(0),
|
|
isTwoAddress(false), isCommutable(false),
|
|
isPending(false), isAvailable(false), isScheduled(false),
|
|
Latency(0), CycleBound(0), Cycle(0), Depth(0), Height(0),
|
|
NodeNum(nodenum) {}
|
|
|
|
/// addPred - This adds the specified node as a pred of the current node if
|
|
/// not already. This returns true if this is a new pred.
|
|
bool addPred(SUnit *N, bool isChain) {
|
|
for (unsigned i = 0, e = Preds.size(); i != e; ++i)
|
|
if (Preds[i].first == N && Preds[i].second == isChain)
|
|
return false;
|
|
Preds.push_back(std::make_pair(N, isChain));
|
|
return true;
|
|
}
|
|
|
|
/// addSucc - This adds the specified node as a succ of the current node if
|
|
/// not already. This returns true if this is a new succ.
|
|
bool addSucc(SUnit *N, bool isChain) {
|
|
for (unsigned i = 0, e = Succs.size(); i != e; ++i)
|
|
if (Succs[i].first == N && Succs[i].second == isChain)
|
|
return false;
|
|
Succs.push_back(std::make_pair(N, isChain));
|
|
return true;
|
|
}
|
|
|
|
void dump(const SelectionDAG *G) const;
|
|
void dumpAll(const SelectionDAG *G) const;
|
|
};
|
|
|
|
//===--------------------------------------------------------------------===//
|
|
/// SchedulingPriorityQueue - This interface is used to plug different
|
|
/// priorities computation algorithms into the list scheduler. It implements
|
|
/// the interface of a standard priority queue, where nodes are inserted in
|
|
/// arbitrary order and returned in priority order. The computation of the
|
|
/// priority and the representation of the queue are totally up to the
|
|
/// implementation to decide.
|
|
///
|
|
class SchedulingPriorityQueue {
|
|
public:
|
|
virtual ~SchedulingPriorityQueue() {}
|
|
|
|
virtual void initNodes(std::map<SDNode*, SUnit*> &SUMap,
|
|
std::vector<SUnit> &SUnits) = 0;
|
|
virtual void releaseState() = 0;
|
|
|
|
virtual bool empty() const = 0;
|
|
virtual void push(SUnit *U) = 0;
|
|
|
|
virtual void push_all(const std::vector<SUnit *> &Nodes) = 0;
|
|
virtual SUnit *pop() = 0;
|
|
|
|
/// ScheduledNode - As each node is scheduled, this method is invoked. This
|
|
/// allows the priority function to adjust the priority of node that have
|
|
/// already been emitted.
|
|
virtual void ScheduledNode(SUnit *Node) {}
|
|
};
|
|
|
|
class ScheduleDAG {
|
|
public:
|
|
SelectionDAG &DAG; // DAG of the current basic block
|
|
MachineBasicBlock *BB; // Current basic block
|
|
const TargetMachine &TM; // Target processor
|
|
const TargetInstrInfo *TII; // Target instruction information
|
|
const MRegisterInfo *MRI; // Target processor register info
|
|
SSARegMap *RegMap; // Virtual/real register map
|
|
MachineConstantPool *ConstPool; // Target constant pool
|
|
std::vector<SUnit*> Sequence; // The schedule. Null SUnit*'s
|
|
// represent noop instructions.
|
|
std::map<SDNode*, SUnit*> SUnitMap; // SDNode to SUnit mapping (n -> 1).
|
|
std::vector<SUnit> SUnits; // The scheduling units.
|
|
std::set<SDNode*> CommuteSet; // Nodes the should be commuted.
|
|
|
|
ScheduleDAG(SelectionDAG &dag, MachineBasicBlock *bb,
|
|
const TargetMachine &tm)
|
|
: DAG(dag), BB(bb), TM(tm) {}
|
|
|
|
virtual ~ScheduleDAG() {}
|
|
|
|
/// Run - perform scheduling.
|
|
///
|
|
MachineBasicBlock *Run();
|
|
|
|
/// isPassiveNode - Return true if the node is a non-scheduled leaf.
|
|
///
|
|
static bool isPassiveNode(SDNode *Node) {
|
|
if (isa<ConstantSDNode>(Node)) return true;
|
|
if (isa<RegisterSDNode>(Node)) return true;
|
|
if (isa<GlobalAddressSDNode>(Node)) return true;
|
|
if (isa<BasicBlockSDNode>(Node)) return true;
|
|
if (isa<FrameIndexSDNode>(Node)) return true;
|
|
if (isa<ConstantPoolSDNode>(Node)) return true;
|
|
if (isa<JumpTableSDNode>(Node)) return true;
|
|
if (isa<ExternalSymbolSDNode>(Node)) return true;
|
|
return false;
|
|
}
|
|
|
|
/// NewSUnit - Creates a new SUnit and return a ptr to it.
|
|
///
|
|
SUnit *NewSUnit(SDNode *N) {
|
|
SUnits.push_back(SUnit(N, SUnits.size()));
|
|
return &SUnits.back();
|
|
}
|
|
|
|
/// BuildSchedUnits - Build SUnits from the selection dag that we are input.
|
|
/// This SUnit graph is similar to the SelectionDAG, but represents flagged
|
|
/// together nodes with a single SUnit.
|
|
void BuildSchedUnits();
|
|
|
|
/// CalculateDepths, CalculateHeights - Calculate node depth / height.
|
|
///
|
|
void CalculateDepths();
|
|
void CalculateHeights();
|
|
|
|
/// CountResults - The results of target nodes have register or immediate
|
|
/// operands first, then an optional chain, and optional flag operands
|
|
/// (which do not go into the machine instrs.)
|
|
static unsigned CountResults(SDNode *Node);
|
|
|
|
/// CountOperands The inputs to target nodes have any actual inputs first,
|
|
/// followed by an optional chain operand, then flag operands. Compute the
|
|
/// number of actual operands that will go into the machine instr.
|
|
static unsigned CountOperands(SDNode *Node);
|
|
|
|
/// EmitNode - Generate machine code for an node and needed dependencies.
|
|
/// VRBaseMap contains, for each already emitted node, the first virtual
|
|
/// register number for the results of the node.
|
|
///
|
|
void EmitNode(SDNode *Node, std::map<SDNode*, unsigned> &VRBaseMap);
|
|
|
|
/// EmitNoop - Emit a noop instruction.
|
|
///
|
|
void EmitNoop();
|
|
|
|
void EmitSchedule();
|
|
|
|
void dumpSchedule() const;
|
|
|
|
/// Schedule - Order nodes according to selected style.
|
|
///
|
|
virtual void Schedule() {}
|
|
|
|
private:
|
|
void AddOperand(MachineInstr *MI, SDOperand Op, unsigned IIOpNum,
|
|
const TargetInstrDescriptor *II,
|
|
std::map<SDNode*, unsigned> &VRBaseMap);
|
|
};
|
|
|
|
/// createBFS_DAGScheduler - This creates a simple breadth first instruction
|
|
/// scheduler.
|
|
ScheduleDAG *createBFS_DAGScheduler(SelectionDAGISel *IS,
|
|
SelectionDAG *DAG,
|
|
MachineBasicBlock *BB);
|
|
|
|
/// createSimpleDAGScheduler - This creates a simple two pass instruction
|
|
/// scheduler using instruction itinerary.
|
|
ScheduleDAG* createSimpleDAGScheduler(SelectionDAGISel *IS,
|
|
SelectionDAG *DAG,
|
|
MachineBasicBlock *BB);
|
|
|
|
/// createNoItinsDAGScheduler - This creates a simple two pass instruction
|
|
/// scheduler without using instruction itinerary.
|
|
ScheduleDAG* createNoItinsDAGScheduler(SelectionDAGISel *IS,
|
|
SelectionDAG *DAG,
|
|
MachineBasicBlock *BB);
|
|
|
|
/// createBURRListDAGScheduler - This creates a bottom up register usage
|
|
/// reduction list scheduler.
|
|
ScheduleDAG* createBURRListDAGScheduler(SelectionDAGISel *IS,
|
|
SelectionDAG *DAG,
|
|
MachineBasicBlock *BB);
|
|
|
|
/// createTDRRListDAGScheduler - This creates a top down register usage
|
|
/// reduction list scheduler.
|
|
ScheduleDAG* createTDRRListDAGScheduler(SelectionDAGISel *IS,
|
|
SelectionDAG *DAG,
|
|
MachineBasicBlock *BB);
|
|
|
|
/// createTDListDAGScheduler - This creates a top-down list scheduler with
|
|
/// a hazard recognizer.
|
|
ScheduleDAG* createTDListDAGScheduler(SelectionDAGISel *IS,
|
|
SelectionDAG *DAG,
|
|
MachineBasicBlock *BB);
|
|
|
|
/// createDefaultScheduler - This creates an instruction scheduler appropriate
|
|
/// for the target.
|
|
ScheduleDAG* createDefaultScheduler(SelectionDAGISel *IS,
|
|
SelectionDAG *DAG,
|
|
MachineBasicBlock *BB);
|
|
}
|
|
|
|
#endif
|