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https://github.com/c64scene-ar/llvm-6502.git
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7c4342e90b
When trying to eliminate an "sub sp, sp, #N" instruction by folding it into an existing push/pop using dummy registers, we need to account for the fact that this might affect precisely how "fp" gets set in the prologue. We were attempting this, but assuming that *whenever* we performed a fold it would make a difference. This is false, for example, in: push {r4, r7, lr} add fp, sp, #4 vpush {d8} sub sp, sp, #8 we can fold the "sub" into the "vpush", forming "vpush {d7, d8}". However, in that case the "add fp" instruction mustn't change, which we were getting wrong before. Should fix PR18160. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@196725 91177308-0d34-0410-b5e6-96231b3b80d8
164 lines
4.5 KiB
LLVM
164 lines
4.5 KiB
LLVM
; RUN: llc -mtriple=thumbv7-apple-darwin-eabi < %s | FileCheck %s
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; RUN: llc -mtriple=thumbv6m-apple-darwin-eabi -disable-fp-elim < %s | FileCheck %s --check-prefix=CHECK-T1
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; RUN: llc -mtriple=thumbv7-apple-darwin-ios -disable-fp-elim < %s | FileCheck %s --check-prefix=CHECK-IOS
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declare void @bar(i8*)
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%bigVec = type [2 x double]
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@var = global %bigVec zeroinitializer
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define void @check_simple() minsize {
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; CHECK-LABEL: check_simple:
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; CHECK: push.w {r7, r8, r9, r10, r11, lr}
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; CHECK-NOT: sub sp, sp,
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; ...
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; CHECK-NOT: add sp, sp,
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; CHECK: pop.w {r0, r1, r2, r3, r11, pc}
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; CHECK-T1-LABEL: check_simple:
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; CHECK-T1: push {r3, r4, r5, r6, r7, lr}
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; CHECK-T1: add r7, sp, #16
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; CHECK-T1-NOT: sub sp, sp,
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; ...
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; CHECK-T1-NOT: add sp, sp,
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; CHECK-T1: pop {r0, r1, r2, r3, r7, pc}
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; iOS always has a frame pointer and messing with the push affects
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; how it's set in the prologue. Make sure we get that right.
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; CHECK-IOS-LABEL: check_simple:
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; CHECK-IOS: push {r3, r4, r5, r6, r7, lr}
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; CHECK-NOT: sub sp,
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; CHECK-IOS: add r7, sp, #16
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; CHECK-NOT: sub sp,
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; ...
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; CHECK-NOT: add sp,
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; CHEC: pop {r3, r4, r5, r6, r7, pc}
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%var = alloca i8, i32 16
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call void @bar(i8* %var)
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ret void
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}
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define void @check_simple_too_big() minsize {
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; CHECK-LABEL: check_simple_too_big:
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; CHECK: push.w {r11, lr}
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; CHECK: sub sp,
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; ...
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; CHECK: add sp,
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; CHECK: pop.w {r11, pc}
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%var = alloca i8, i32 64
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call void @bar(i8* %var)
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ret void
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}
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define void @check_vfp_fold() minsize {
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; CHECK-LABEL: check_vfp_fold:
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; CHECK: push {r[[GLOBREG:[0-9]+]], lr}
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; CHECK: vpush {d6, d7, d8, d9}
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; CHECK-NOT: sub sp,
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; ...
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; CHECK: vldmia r[[GLOBREG]], {d8, d9}
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; ...
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; CHECK-NOT: add sp,
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; CHECK: vpop {d6, d7, d8, d9}
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; CHECKL pop {r[[GLOBREG]], pc}
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; iOS uses aligned NEON stores here, which is convenient since we
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; want to make sure that works too.
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; CHECK-IOS-LABEL: check_vfp_fold:
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; CHECK-IOS: push {r0, r1, r2, r3, r4, r7, lr}
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; CHECK-IOS: sub.w r4, sp, #16
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; CHECK-IOS: bic r4, r4, #15
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; CHECK-IOS: mov sp, r4
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; CHECK-IOS: vst1.64 {d8, d9}, [r4:128]
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; ...
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; CHECK-IOS: add r4, sp, #16
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; CHECK-IOS: vld1.64 {d8, d9}, [r4:128]
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; CHECK-IOS: mov sp, r4
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; CHECK-IOS: pop {r4, r7, pc}
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%var = alloca i8, i32 16
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%tmp = load %bigVec* @var
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call void @bar(i8* %var)
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store %bigVec %tmp, %bigVec* @var
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ret void
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}
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; This function should use just enough space that the "add sp, sp, ..." could be
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; folded in except that doing so would clobber the value being returned.
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define i64 @check_no_return_clobber() minsize {
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; CHECK-LABEL: check_no_return_clobber:
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; CHECK: push.w {r1, r2, r3, r4, r5, r6, r7, r8, r9, r10, r11, lr}
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; CHECK-NOT: sub sp,
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; ...
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; CHECK: add sp, #40
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; CHECK: pop.w {r11, pc}
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; Just to keep iOS FileCheck within previous function:
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; CHECK-IOS-LABEL: check_no_return_clobber:
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%var = alloca i8, i32 40
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call void @bar(i8* %var)
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ret i64 0
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}
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define arm_aapcs_vfpcc double @check_vfp_no_return_clobber() minsize {
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; CHECK-LABEL: check_vfp_no_return_clobber:
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; CHECK: push {r[[GLOBREG:[0-9]+]], lr}
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; CHECK: vpush {d0, d1, d2, d3, d4, d5, d6, d7, d8, d9}
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; CHECK-NOT: sub sp,
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; ...
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; CHECK: add sp, #64
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; CHECK: vpop {d8, d9}
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; CHECK: pop {r[[GLOBREG]], pc}
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%var = alloca i8, i32 64
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%tmp = load %bigVec* @var
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call void @bar(i8* %var)
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store %bigVec %tmp, %bigVec* @var
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ret double 1.0
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}
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@dbl = global double 0.0
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; PR18136: there was a bug determining where the first eligible pop in a
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; basic-block was when the entire block was epilogue code.
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define void @test_fold_point(i1 %tst) minsize {
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; CHECK-LABEL: test_fold_point:
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; Important to check for beginning of basic block, because if it gets
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; if-converted the test is probably no longer checking what it should.
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; CHECK: {{LBB[0-9]+_2}}:
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; CHECK-NEXT: vpop {d7, d8}
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; CHECK-NEXT: pop {r4, pc}
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; With a guaranteed frame-pointer, we want to make sure that its offset in the
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; push block is correct, even if a few registers have been tacked onto a later
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; vpush (PR18160).
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; CHECK-IOS-LABEL: test_fold_point:
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; CHECK-IOS: push {r4, r7, lr}
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; CHECK-IOS-NEXT: add r7, sp, #4
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; CHECK-IOS-NEXT: vpush {d7, d8}
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; We want some memory so there's a stack adjustment to fold...
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%var = alloca i8, i32 8
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; We want a long-lived floating register so that a callee-saved dN is used and
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; there's both a vpop and a pop.
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%live_val = load double* @dbl
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br i1 %tst, label %true, label %end
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true:
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call void @bar(i8* %var)
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store double %live_val, double* @dbl
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br label %end
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end:
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; We want the epilogue to be the only thing in a basic block so that we hit
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; the correct edge-case (first inst in block is correct one to adjust).
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ret void
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} |