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https://github.com/c64scene-ar/llvm-6502.git
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45fb3f3cb2
First in a series of patches to convert SetCondInst into ICmpInst and FCmpInst using only two opcodes and having the instructions contain their predicate value. Nothing uses these classes yet. More patches to follow. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@31867 91177308-0d34-0410-b5e6-96231b3b80d8
245 lines
6.9 KiB
C++
245 lines
6.9 KiB
C++
//===-- Instruction.cpp - Implement the Instruction class -----------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the Instruction class for the VMCore library.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Type.h"
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#include "llvm/Instructions.h"
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#include "llvm/Function.h"
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#include "llvm/SymbolTable.h"
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#include "llvm/Support/LeakDetector.h"
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using namespace llvm;
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Instruction::Instruction(const Type *ty, unsigned it, Use *Ops, unsigned NumOps,
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const std::string &Name, Instruction *InsertBefore)
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: User(ty, Value::InstructionVal + it, Ops, NumOps, Name), Parent(0) {
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// Make sure that we get added to a basicblock
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LeakDetector::addGarbageObject(this);
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// If requested, insert this instruction into a basic block...
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if (InsertBefore) {
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assert(InsertBefore->getParent() &&
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"Instruction to insert before is not in a basic block!");
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InsertBefore->getParent()->getInstList().insert(InsertBefore, this);
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}
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}
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Instruction::Instruction(const Type *ty, unsigned it, Use *Ops, unsigned NumOps,
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const std::string &Name, BasicBlock *InsertAtEnd)
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: User(ty, Value::InstructionVal + it, Ops, NumOps, Name), Parent(0) {
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// Make sure that we get added to a basicblock
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LeakDetector::addGarbageObject(this);
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// append this instruction into the basic block
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assert(InsertAtEnd && "Basic block to append to may not be NULL!");
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InsertAtEnd->getInstList().push_back(this);
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}
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// Out of line virtual method, so the vtable, etc has a home.
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Instruction::~Instruction() {
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assert(Parent == 0 && "Instruction still linked in the program!");
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}
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void Instruction::setOpcode(unsigned opc) {
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setValueType(Value::InstructionVal + opc);
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}
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void Instruction::setParent(BasicBlock *P) {
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if (getParent()) {
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if (!P) LeakDetector::addGarbageObject(this);
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} else {
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if (P) LeakDetector::removeGarbageObject(this);
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}
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Parent = P;
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}
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void Instruction::removeFromParent() {
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getParent()->getInstList().remove(this);
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}
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void Instruction::eraseFromParent() {
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getParent()->getInstList().erase(this);
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}
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/// moveBefore - Unlink this instruction from its current basic block and
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/// insert it into the basic block that MovePos lives in, right before
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/// MovePos.
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void Instruction::moveBefore(Instruction *MovePos) {
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MovePos->getParent()->getInstList().splice(MovePos,getParent()->getInstList(),
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this);
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}
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const char *Instruction::getOpcodeName(unsigned OpCode) {
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switch (OpCode) {
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// Terminators
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case Ret: return "ret";
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case Br: return "br";
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case Switch: return "switch";
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case Invoke: return "invoke";
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case Unwind: return "unwind";
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case Unreachable: return "unreachable";
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// Standard binary operators...
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case Add: return "add";
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case Sub: return "sub";
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case Mul: return "mul";
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case UDiv: return "udiv";
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case SDiv: return "sdiv";
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case FDiv: return "fdiv";
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case URem: return "urem";
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case SRem: return "srem";
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case FRem: return "frem";
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// Logical operators...
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case And: return "and";
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case Or : return "or";
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case Xor: return "xor";
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// SetCC operators...
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case SetLE: return "setle";
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case SetGE: return "setge";
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case SetLT: return "setlt";
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case SetGT: return "setgt";
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case SetEQ: return "seteq";
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case SetNE: return "setne";
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// Memory instructions...
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case Malloc: return "malloc";
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case Free: return "free";
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case Alloca: return "alloca";
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case Load: return "load";
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case Store: return "store";
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case GetElementPtr: return "getelementptr";
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// Other instructions...
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case PHI: return "phi";
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case Cast: return "cast";
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case Select: return "select";
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case Call: return "call";
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case Shl: return "shl";
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case LShr: return "lshr";
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case AShr: return "ashr";
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case VAArg: return "va_arg";
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case ExtractElement: return "extractelement";
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case InsertElement: return "insertelement";
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case ShuffleVector: return "shufflevector";
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default: return "<Invalid operator> ";
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}
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return 0;
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}
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/// isIdenticalTo - Return true if the specified instruction is exactly
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/// identical to the current one. This means that all operands match and any
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/// extra information (e.g. load is volatile) agree.
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bool Instruction::isIdenticalTo(Instruction *I) const {
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if (getOpcode() != I->getOpcode() ||
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getNumOperands() != I->getNumOperands() ||
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getType() != I->getType())
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return false;
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// We have two instructions of identical opcode and #operands. Check to see
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// if all operands are the same.
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for (unsigned i = 0, e = getNumOperands(); i != e; ++i)
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if (getOperand(i) != I->getOperand(i))
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return false;
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// Check special state that is a part of some instructions.
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if (const LoadInst *LI = dyn_cast<LoadInst>(this))
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return LI->isVolatile() == cast<LoadInst>(I)->isVolatile();
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if (const StoreInst *SI = dyn_cast<StoreInst>(this))
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return SI->isVolatile() == cast<StoreInst>(I)->isVolatile();
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if (const CallInst *CI = dyn_cast<CallInst>(this))
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return CI->isTailCall() == cast<CallInst>(I)->isTailCall();
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return true;
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}
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/// isAssociative - Return true if the instruction is associative:
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///
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/// Associative operators satisfy: x op (y op z) === (x op y) op z)
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///
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/// In LLVM, the Add, Mul, And, Or, and Xor operators are associative, when not
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/// applied to floating point types.
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///
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bool Instruction::isAssociative(unsigned Opcode, const Type *Ty) {
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if (Opcode == And || Opcode == Or || Opcode == Xor)
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return true;
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// Add/Mul reassociate unless they are FP or FP vectors.
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if (Opcode == Add || Opcode == Mul)
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return !Ty->isFPOrFPVector();
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return 0;
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}
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/// isCommutative - Return true if the instruction is commutative:
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///
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/// Commutative operators satisfy: (x op y) === (y op x)
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///
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/// In LLVM, these are the associative operators, plus SetEQ and SetNE, when
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/// applied to any type.
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///
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bool Instruction::isCommutative(unsigned op) {
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switch (op) {
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case Add:
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case Mul:
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case And:
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case Or:
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case Xor:
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case SetEQ:
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case SetNE:
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return true;
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default:
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return false;
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}
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}
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/// isComparison - Return true if the instruction is a Set* instruction:
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///
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bool Instruction::isComparison(unsigned op) {
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switch (op) {
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case SetEQ:
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case SetNE:
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case SetLT:
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case SetGT:
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case SetLE:
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case SetGE:
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return true;
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}
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return false;
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}
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/// isTrappingInstruction - Return true if the instruction may trap.
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///
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bool Instruction::isTrapping(unsigned op) {
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switch(op) {
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case UDiv:
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case SDiv:
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case FDiv:
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case URem:
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case SRem:
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case FRem:
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case Load:
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case Store:
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case Call:
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case Invoke:
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return true;
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default:
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return false;
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}
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}
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