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0cc52c67db
This is a generic function (derived from PEI); moving it into MachineFrameInfo eliminates a current redundancy between the ARM and AArch64 backends, and will allow it to be used by the PowerPC target code. No functionality change intended. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@177111 91177308-0d34-0410-b5e6-96231b3b80d8
1431 lines
56 KiB
C++
1431 lines
56 KiB
C++
//===-- ARMFrameLowering.cpp - ARM Frame Information ----------------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file contains the ARM implementation of TargetFrameLowering class.
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//
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//===----------------------------------------------------------------------===//
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#include "ARMFrameLowering.h"
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#include "ARMBaseInstrInfo.h"
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#include "ARMBaseRegisterInfo.h"
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#include "ARMMachineFunctionInfo.h"
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#include "MCTargetDesc/ARMAddressingModes.h"
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#include "llvm/CodeGen/MachineFrameInfo.h"
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#include "llvm/CodeGen/MachineFunction.h"
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#include "llvm/CodeGen/MachineInstrBuilder.h"
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#include "llvm/CodeGen/MachineRegisterInfo.h"
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#include "llvm/CodeGen/RegisterScavenging.h"
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#include "llvm/IR/CallingConv.h"
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#include "llvm/IR/Function.h"
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#include "llvm/Support/CommandLine.h"
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#include "llvm/Target/TargetOptions.h"
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using namespace llvm;
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static cl::opt<bool>
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SpillAlignedNEONRegs("align-neon-spills", cl::Hidden, cl::init(true),
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cl::desc("Align ARM NEON spills in prolog and epilog"));
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static MachineBasicBlock::iterator
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skipAlignedDPRCS2Spills(MachineBasicBlock::iterator MI,
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unsigned NumAlignedDPRCS2Regs);
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/// hasFP - Return true if the specified function should have a dedicated frame
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/// pointer register. This is true if the function has variable sized allocas
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/// or if frame pointer elimination is disabled.
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bool ARMFrameLowering::hasFP(const MachineFunction &MF) const {
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const TargetRegisterInfo *RegInfo = MF.getTarget().getRegisterInfo();
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// iOS requires FP not to be clobbered for backtracing purpose.
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if (STI.isTargetIOS())
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return true;
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const MachineFrameInfo *MFI = MF.getFrameInfo();
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// Always eliminate non-leaf frame pointers.
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return ((MF.getTarget().Options.DisableFramePointerElim(MF) &&
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MFI->hasCalls()) ||
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RegInfo->needsStackRealignment(MF) ||
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MFI->hasVarSizedObjects() ||
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MFI->isFrameAddressTaken());
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}
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/// hasReservedCallFrame - Under normal circumstances, when a frame pointer is
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/// not required, we reserve argument space for call sites in the function
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/// immediately on entry to the current function. This eliminates the need for
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/// add/sub sp brackets around call sites. Returns true if the call frame is
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/// included as part of the stack frame.
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bool ARMFrameLowering::hasReservedCallFrame(const MachineFunction &MF) const {
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const MachineFrameInfo *FFI = MF.getFrameInfo();
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unsigned CFSize = FFI->getMaxCallFrameSize();
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// It's not always a good idea to include the call frame as part of the
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// stack frame. ARM (especially Thumb) has small immediate offset to
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// address the stack frame. So a large call frame can cause poor codegen
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// and may even makes it impossible to scavenge a register.
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if (CFSize >= ((1 << 12) - 1) / 2) // Half of imm12
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return false;
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return !MF.getFrameInfo()->hasVarSizedObjects();
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}
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/// canSimplifyCallFramePseudos - If there is a reserved call frame, the
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/// call frame pseudos can be simplified. Unlike most targets, having a FP
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/// is not sufficient here since we still may reference some objects via SP
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/// even when FP is available in Thumb2 mode.
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bool
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ARMFrameLowering::canSimplifyCallFramePseudos(const MachineFunction &MF) const {
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return hasReservedCallFrame(MF) || MF.getFrameInfo()->hasVarSizedObjects();
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}
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static bool isCalleeSavedRegister(unsigned Reg, const uint16_t *CSRegs) {
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for (unsigned i = 0; CSRegs[i]; ++i)
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if (Reg == CSRegs[i])
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return true;
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return false;
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}
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static bool isCSRestore(MachineInstr *MI,
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const ARMBaseInstrInfo &TII,
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const uint16_t *CSRegs) {
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// Integer spill area is handled with "pop".
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if (MI->getOpcode() == ARM::LDMIA_RET ||
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MI->getOpcode() == ARM::t2LDMIA_RET ||
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MI->getOpcode() == ARM::LDMIA_UPD ||
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MI->getOpcode() == ARM::t2LDMIA_UPD ||
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MI->getOpcode() == ARM::VLDMDIA_UPD) {
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// The first two operands are predicates. The last two are
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// imp-def and imp-use of SP. Check everything in between.
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for (int i = 5, e = MI->getNumOperands(); i != e; ++i)
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if (!isCalleeSavedRegister(MI->getOperand(i).getReg(), CSRegs))
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return false;
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return true;
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}
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if ((MI->getOpcode() == ARM::LDR_POST_IMM ||
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MI->getOpcode() == ARM::LDR_POST_REG ||
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MI->getOpcode() == ARM::t2LDR_POST) &&
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isCalleeSavedRegister(MI->getOperand(0).getReg(), CSRegs) &&
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MI->getOperand(1).getReg() == ARM::SP)
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return true;
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return false;
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}
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static void
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emitSPUpdate(bool isARM,
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MachineBasicBlock &MBB, MachineBasicBlock::iterator &MBBI,
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DebugLoc dl, const ARMBaseInstrInfo &TII,
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int NumBytes, unsigned MIFlags = MachineInstr::NoFlags,
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ARMCC::CondCodes Pred = ARMCC::AL, unsigned PredReg = 0) {
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if (isARM)
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emitARMRegPlusImmediate(MBB, MBBI, dl, ARM::SP, ARM::SP, NumBytes,
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Pred, PredReg, TII, MIFlags);
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else
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emitT2RegPlusImmediate(MBB, MBBI, dl, ARM::SP, ARM::SP, NumBytes,
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Pred, PredReg, TII, MIFlags);
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}
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void ARMFrameLowering::emitPrologue(MachineFunction &MF) const {
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MachineBasicBlock &MBB = MF.front();
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MachineBasicBlock::iterator MBBI = MBB.begin();
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MachineFrameInfo *MFI = MF.getFrameInfo();
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ARMFunctionInfo *AFI = MF.getInfo<ARMFunctionInfo>();
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const ARMBaseRegisterInfo *RegInfo =
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static_cast<const ARMBaseRegisterInfo*>(MF.getTarget().getRegisterInfo());
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const ARMBaseInstrInfo &TII =
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*static_cast<const ARMBaseInstrInfo*>(MF.getTarget().getInstrInfo());
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assert(!AFI->isThumb1OnlyFunction() &&
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"This emitPrologue does not support Thumb1!");
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bool isARM = !AFI->isThumbFunction();
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unsigned VARegSaveSize = AFI->getVarArgsRegSaveSize();
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unsigned NumBytes = MFI->getStackSize();
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const std::vector<CalleeSavedInfo> &CSI = MFI->getCalleeSavedInfo();
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DebugLoc dl = MBBI != MBB.end() ? MBBI->getDebugLoc() : DebugLoc();
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unsigned FramePtr = RegInfo->getFrameRegister(MF);
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// Determine the sizes of each callee-save spill areas and record which frame
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// belongs to which callee-save spill areas.
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unsigned GPRCS1Size = 0, GPRCS2Size = 0, DPRCSSize = 0;
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int FramePtrSpillFI = 0;
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int D8SpillFI = 0;
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// All calls are tail calls in GHC calling conv, and functions have no
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// prologue/epilogue.
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if (MF.getFunction()->getCallingConv() == CallingConv::GHC)
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return;
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// Allocate the vararg register save area. This is not counted in NumBytes.
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if (VARegSaveSize)
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emitSPUpdate(isARM, MBB, MBBI, dl, TII, -VARegSaveSize,
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MachineInstr::FrameSetup);
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if (!AFI->hasStackFrame()) {
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if (NumBytes != 0)
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emitSPUpdate(isARM, MBB, MBBI, dl, TII, -NumBytes,
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MachineInstr::FrameSetup);
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return;
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}
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for (unsigned i = 0, e = CSI.size(); i != e; ++i) {
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unsigned Reg = CSI[i].getReg();
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int FI = CSI[i].getFrameIdx();
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switch (Reg) {
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case ARM::R4:
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case ARM::R5:
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case ARM::R6:
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case ARM::R7:
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case ARM::LR:
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if (Reg == FramePtr)
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FramePtrSpillFI = FI;
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AFI->addGPRCalleeSavedArea1Frame(FI);
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GPRCS1Size += 4;
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break;
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case ARM::R8:
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case ARM::R9:
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case ARM::R10:
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case ARM::R11:
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if (Reg == FramePtr)
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FramePtrSpillFI = FI;
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if (STI.isTargetIOS()) {
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AFI->addGPRCalleeSavedArea2Frame(FI);
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GPRCS2Size += 4;
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} else {
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AFI->addGPRCalleeSavedArea1Frame(FI);
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GPRCS1Size += 4;
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}
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break;
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default:
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// This is a DPR. Exclude the aligned DPRCS2 spills.
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if (Reg == ARM::D8)
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D8SpillFI = FI;
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if (Reg < ARM::D8 || Reg >= ARM::D8 + AFI->getNumAlignedDPRCS2Regs()) {
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AFI->addDPRCalleeSavedAreaFrame(FI);
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DPRCSSize += 8;
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}
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}
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}
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// Move past area 1.
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if (GPRCS1Size > 0) MBBI++;
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// Set FP to point to the stack slot that contains the previous FP.
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// For iOS, FP is R7, which has now been stored in spill area 1.
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// Otherwise, if this is not iOS, all the callee-saved registers go
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// into spill area 1, including the FP in R11. In either case, it is
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// now safe to emit this assignment.
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bool HasFP = hasFP(MF);
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if (HasFP) {
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unsigned ADDriOpc = !AFI->isThumbFunction() ? ARM::ADDri : ARM::t2ADDri;
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MachineInstrBuilder MIB =
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BuildMI(MBB, MBBI, dl, TII.get(ADDriOpc), FramePtr)
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.addFrameIndex(FramePtrSpillFI).addImm(0)
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.setMIFlag(MachineInstr::FrameSetup);
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AddDefaultCC(AddDefaultPred(MIB));
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}
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// Move past area 2.
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if (GPRCS2Size > 0) MBBI++;
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// Determine starting offsets of spill areas.
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unsigned DPRCSOffset = NumBytes - (GPRCS1Size + GPRCS2Size + DPRCSSize);
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unsigned GPRCS2Offset = DPRCSOffset + DPRCSSize;
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unsigned GPRCS1Offset = GPRCS2Offset + GPRCS2Size;
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if (HasFP)
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AFI->setFramePtrSpillOffset(MFI->getObjectOffset(FramePtrSpillFI) +
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NumBytes);
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AFI->setGPRCalleeSavedArea1Offset(GPRCS1Offset);
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AFI->setGPRCalleeSavedArea2Offset(GPRCS2Offset);
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AFI->setDPRCalleeSavedAreaOffset(DPRCSOffset);
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// Move past area 3.
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if (DPRCSSize > 0) {
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MBBI++;
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// Since vpush register list cannot have gaps, there may be multiple vpush
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// instructions in the prologue.
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while (MBBI->getOpcode() == ARM::VSTMDDB_UPD)
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MBBI++;
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}
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// Move past the aligned DPRCS2 area.
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if (AFI->getNumAlignedDPRCS2Regs() > 0) {
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MBBI = skipAlignedDPRCS2Spills(MBBI, AFI->getNumAlignedDPRCS2Regs());
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// The code inserted by emitAlignedDPRCS2Spills realigns the stack, and
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// leaves the stack pointer pointing to the DPRCS2 area.
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//
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// Adjust NumBytes to represent the stack slots below the DPRCS2 area.
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NumBytes += MFI->getObjectOffset(D8SpillFI);
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} else
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NumBytes = DPRCSOffset;
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if (NumBytes) {
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// Adjust SP after all the callee-save spills.
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emitSPUpdate(isARM, MBB, MBBI, dl, TII, -NumBytes,
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MachineInstr::FrameSetup);
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if (HasFP && isARM)
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// Restore from fp only in ARM mode: e.g. sub sp, r7, #24
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// Note it's not safe to do this in Thumb2 mode because it would have
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// taken two instructions:
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// mov sp, r7
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// sub sp, #24
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// If an interrupt is taken between the two instructions, then sp is in
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// an inconsistent state (pointing to the middle of callee-saved area).
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// The interrupt handler can end up clobbering the registers.
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AFI->setShouldRestoreSPFromFP(true);
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}
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if (STI.isTargetELF() && hasFP(MF))
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MFI->setOffsetAdjustment(MFI->getOffsetAdjustment() -
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AFI->getFramePtrSpillOffset());
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AFI->setGPRCalleeSavedArea1Size(GPRCS1Size);
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AFI->setGPRCalleeSavedArea2Size(GPRCS2Size);
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AFI->setDPRCalleeSavedAreaSize(DPRCSSize);
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// If we need dynamic stack realignment, do it here. Be paranoid and make
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// sure if we also have VLAs, we have a base pointer for frame access.
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// If aligned NEON registers were spilled, the stack has already been
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// realigned.
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if (!AFI->getNumAlignedDPRCS2Regs() && RegInfo->needsStackRealignment(MF)) {
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unsigned MaxAlign = MFI->getMaxAlignment();
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assert (!AFI->isThumb1OnlyFunction());
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if (!AFI->isThumbFunction()) {
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// Emit bic sp, sp, MaxAlign
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AddDefaultCC(AddDefaultPred(BuildMI(MBB, MBBI, dl,
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TII.get(ARM::BICri), ARM::SP)
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.addReg(ARM::SP, RegState::Kill)
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.addImm(MaxAlign-1)));
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} else {
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// We cannot use sp as source/dest register here, thus we're emitting the
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// following sequence:
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// mov r4, sp
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// bic r4, r4, MaxAlign
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// mov sp, r4
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// FIXME: It will be better just to find spare register here.
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AddDefaultPred(BuildMI(MBB, MBBI, dl, TII.get(ARM::tMOVr), ARM::R4)
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.addReg(ARM::SP, RegState::Kill));
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AddDefaultCC(AddDefaultPred(BuildMI(MBB, MBBI, dl,
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TII.get(ARM::t2BICri), ARM::R4)
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.addReg(ARM::R4, RegState::Kill)
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.addImm(MaxAlign-1)));
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AddDefaultPred(BuildMI(MBB, MBBI, dl, TII.get(ARM::tMOVr), ARM::SP)
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.addReg(ARM::R4, RegState::Kill));
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}
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AFI->setShouldRestoreSPFromFP(true);
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}
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// If we need a base pointer, set it up here. It's whatever the value
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// of the stack pointer is at this point. Any variable size objects
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// will be allocated after this, so we can still use the base pointer
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// to reference locals.
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// FIXME: Clarify FrameSetup flags here.
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if (RegInfo->hasBasePointer(MF)) {
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if (isARM)
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BuildMI(MBB, MBBI, dl,
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TII.get(ARM::MOVr), RegInfo->getBaseRegister())
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.addReg(ARM::SP)
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.addImm((unsigned)ARMCC::AL).addReg(0).addReg(0);
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else
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AddDefaultPred(BuildMI(MBB, MBBI, dl, TII.get(ARM::tMOVr),
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RegInfo->getBaseRegister())
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.addReg(ARM::SP));
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}
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// If the frame has variable sized objects then the epilogue must restore
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// the sp from fp. We can assume there's an FP here since hasFP already
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// checks for hasVarSizedObjects.
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if (MFI->hasVarSizedObjects())
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AFI->setShouldRestoreSPFromFP(true);
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}
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void ARMFrameLowering::emitEpilogue(MachineFunction &MF,
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MachineBasicBlock &MBB) const {
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MachineBasicBlock::iterator MBBI = MBB.getLastNonDebugInstr();
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assert(MBBI->isReturn() && "Can only insert epilog into returning blocks");
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unsigned RetOpcode = MBBI->getOpcode();
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DebugLoc dl = MBBI->getDebugLoc();
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MachineFrameInfo *MFI = MF.getFrameInfo();
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ARMFunctionInfo *AFI = MF.getInfo<ARMFunctionInfo>();
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const TargetRegisterInfo *RegInfo = MF.getTarget().getRegisterInfo();
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const ARMBaseInstrInfo &TII =
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*static_cast<const ARMBaseInstrInfo*>(MF.getTarget().getInstrInfo());
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assert(!AFI->isThumb1OnlyFunction() &&
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"This emitEpilogue does not support Thumb1!");
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bool isARM = !AFI->isThumbFunction();
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unsigned VARegSaveSize = AFI->getVarArgsRegSaveSize();
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int NumBytes = (int)MFI->getStackSize();
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unsigned FramePtr = RegInfo->getFrameRegister(MF);
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// All calls are tail calls in GHC calling conv, and functions have no
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// prologue/epilogue.
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if (MF.getFunction()->getCallingConv() == CallingConv::GHC)
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return;
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if (!AFI->hasStackFrame()) {
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if (NumBytes != 0)
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emitSPUpdate(isARM, MBB, MBBI, dl, TII, NumBytes);
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} else {
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// Unwind MBBI to point to first LDR / VLDRD.
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const uint16_t *CSRegs = RegInfo->getCalleeSavedRegs();
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if (MBBI != MBB.begin()) {
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do
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--MBBI;
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while (MBBI != MBB.begin() && isCSRestore(MBBI, TII, CSRegs));
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if (!isCSRestore(MBBI, TII, CSRegs))
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++MBBI;
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}
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// Move SP to start of FP callee save spill area.
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NumBytes -= (AFI->getGPRCalleeSavedArea1Size() +
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AFI->getGPRCalleeSavedArea2Size() +
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AFI->getDPRCalleeSavedAreaSize());
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// Reset SP based on frame pointer only if the stack frame extends beyond
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// frame pointer stack slot or target is ELF and the function has FP.
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if (AFI->shouldRestoreSPFromFP()) {
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NumBytes = AFI->getFramePtrSpillOffset() - NumBytes;
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if (NumBytes) {
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if (isARM)
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emitARMRegPlusImmediate(MBB, MBBI, dl, ARM::SP, FramePtr, -NumBytes,
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ARMCC::AL, 0, TII);
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else {
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// It's not possible to restore SP from FP in a single instruction.
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// For iOS, this looks like:
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// mov sp, r7
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// sub sp, #24
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// This is bad, if an interrupt is taken after the mov, sp is in an
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// inconsistent state.
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// Use the first callee-saved register as a scratch register.
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assert(MF.getRegInfo().isPhysRegUsed(ARM::R4) &&
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"No scratch register to restore SP from FP!");
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emitT2RegPlusImmediate(MBB, MBBI, dl, ARM::R4, FramePtr, -NumBytes,
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ARMCC::AL, 0, TII);
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AddDefaultPred(BuildMI(MBB, MBBI, dl, TII.get(ARM::tMOVr),
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ARM::SP)
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.addReg(ARM::R4));
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}
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} else {
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// Thumb2 or ARM.
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if (isARM)
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BuildMI(MBB, MBBI, dl, TII.get(ARM::MOVr), ARM::SP)
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.addReg(FramePtr).addImm((unsigned)ARMCC::AL).addReg(0).addReg(0);
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else
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AddDefaultPred(BuildMI(MBB, MBBI, dl, TII.get(ARM::tMOVr),
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ARM::SP)
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.addReg(FramePtr));
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}
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} else if (NumBytes)
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emitSPUpdate(isARM, MBB, MBBI, dl, TII, NumBytes);
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// Increment past our save areas.
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if (AFI->getDPRCalleeSavedAreaSize()) {
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MBBI++;
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// Since vpop register list cannot have gaps, there may be multiple vpop
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// instructions in the epilogue.
|
|
while (MBBI->getOpcode() == ARM::VLDMDIA_UPD)
|
|
MBBI++;
|
|
}
|
|
if (AFI->getGPRCalleeSavedArea2Size()) MBBI++;
|
|
if (AFI->getGPRCalleeSavedArea1Size()) MBBI++;
|
|
}
|
|
|
|
if (RetOpcode == ARM::TCRETURNdi || RetOpcode == ARM::TCRETURNri) {
|
|
// Tail call return: adjust the stack pointer and jump to callee.
|
|
MBBI = MBB.getLastNonDebugInstr();
|
|
MachineOperand &JumpTarget = MBBI->getOperand(0);
|
|
|
|
// Jump to label or value in register.
|
|
if (RetOpcode == ARM::TCRETURNdi) {
|
|
unsigned TCOpcode = STI.isThumb() ?
|
|
(STI.isTargetIOS() ? ARM::tTAILJMPd : ARM::tTAILJMPdND) :
|
|
ARM::TAILJMPd;
|
|
MachineInstrBuilder MIB = BuildMI(MBB, MBBI, dl, TII.get(TCOpcode));
|
|
if (JumpTarget.isGlobal())
|
|
MIB.addGlobalAddress(JumpTarget.getGlobal(), JumpTarget.getOffset(),
|
|
JumpTarget.getTargetFlags());
|
|
else {
|
|
assert(JumpTarget.isSymbol());
|
|
MIB.addExternalSymbol(JumpTarget.getSymbolName(),
|
|
JumpTarget.getTargetFlags());
|
|
}
|
|
|
|
// Add the default predicate in Thumb mode.
|
|
if (STI.isThumb()) MIB.addImm(ARMCC::AL).addReg(0);
|
|
} else if (RetOpcode == ARM::TCRETURNri) {
|
|
BuildMI(MBB, MBBI, dl,
|
|
TII.get(STI.isThumb() ? ARM::tTAILJMPr : ARM::TAILJMPr)).
|
|
addReg(JumpTarget.getReg(), RegState::Kill);
|
|
}
|
|
|
|
MachineInstr *NewMI = prior(MBBI);
|
|
for (unsigned i = 1, e = MBBI->getNumOperands(); i != e; ++i)
|
|
NewMI->addOperand(MBBI->getOperand(i));
|
|
|
|
// Delete the pseudo instruction TCRETURN.
|
|
MBB.erase(MBBI);
|
|
MBBI = NewMI;
|
|
}
|
|
|
|
if (VARegSaveSize)
|
|
emitSPUpdate(isARM, MBB, MBBI, dl, TII, VARegSaveSize);
|
|
}
|
|
|
|
/// getFrameIndexReference - Provide a base+offset reference to an FI slot for
|
|
/// debug info. It's the same as what we use for resolving the code-gen
|
|
/// references for now. FIXME: This can go wrong when references are
|
|
/// SP-relative and simple call frames aren't used.
|
|
int
|
|
ARMFrameLowering::getFrameIndexReference(const MachineFunction &MF, int FI,
|
|
unsigned &FrameReg) const {
|
|
return ResolveFrameIndexReference(MF, FI, FrameReg, 0);
|
|
}
|
|
|
|
int
|
|
ARMFrameLowering::ResolveFrameIndexReference(const MachineFunction &MF,
|
|
int FI, unsigned &FrameReg,
|
|
int SPAdj) const {
|
|
const MachineFrameInfo *MFI = MF.getFrameInfo();
|
|
const ARMBaseRegisterInfo *RegInfo =
|
|
static_cast<const ARMBaseRegisterInfo*>(MF.getTarget().getRegisterInfo());
|
|
const ARMFunctionInfo *AFI = MF.getInfo<ARMFunctionInfo>();
|
|
int Offset = MFI->getObjectOffset(FI) + MFI->getStackSize();
|
|
int FPOffset = Offset - AFI->getFramePtrSpillOffset();
|
|
bool isFixed = MFI->isFixedObjectIndex(FI);
|
|
|
|
FrameReg = ARM::SP;
|
|
Offset += SPAdj;
|
|
if (AFI->isGPRCalleeSavedArea1Frame(FI))
|
|
return Offset - AFI->getGPRCalleeSavedArea1Offset();
|
|
else if (AFI->isGPRCalleeSavedArea2Frame(FI))
|
|
return Offset - AFI->getGPRCalleeSavedArea2Offset();
|
|
else if (AFI->isDPRCalleeSavedAreaFrame(FI))
|
|
return Offset - AFI->getDPRCalleeSavedAreaOffset();
|
|
|
|
// SP can move around if there are allocas. We may also lose track of SP
|
|
// when emergency spilling inside a non-reserved call frame setup.
|
|
bool hasMovingSP = !hasReservedCallFrame(MF);
|
|
|
|
// When dynamically realigning the stack, use the frame pointer for
|
|
// parameters, and the stack/base pointer for locals.
|
|
if (RegInfo->needsStackRealignment(MF)) {
|
|
assert (hasFP(MF) && "dynamic stack realignment without a FP!");
|
|
if (isFixed) {
|
|
FrameReg = RegInfo->getFrameRegister(MF);
|
|
Offset = FPOffset;
|
|
} else if (hasMovingSP) {
|
|
assert(RegInfo->hasBasePointer(MF) &&
|
|
"VLAs and dynamic stack alignment, but missing base pointer!");
|
|
FrameReg = RegInfo->getBaseRegister();
|
|
}
|
|
return Offset;
|
|
}
|
|
|
|
// If there is a frame pointer, use it when we can.
|
|
if (hasFP(MF) && AFI->hasStackFrame()) {
|
|
// Use frame pointer to reference fixed objects. Use it for locals if
|
|
// there are VLAs (and thus the SP isn't reliable as a base).
|
|
if (isFixed || (hasMovingSP && !RegInfo->hasBasePointer(MF))) {
|
|
FrameReg = RegInfo->getFrameRegister(MF);
|
|
return FPOffset;
|
|
} else if (hasMovingSP) {
|
|
assert(RegInfo->hasBasePointer(MF) && "missing base pointer!");
|
|
if (AFI->isThumb2Function()) {
|
|
// Try to use the frame pointer if we can, else use the base pointer
|
|
// since it's available. This is handy for the emergency spill slot, in
|
|
// particular.
|
|
if (FPOffset >= -255 && FPOffset < 0) {
|
|
FrameReg = RegInfo->getFrameRegister(MF);
|
|
return FPOffset;
|
|
}
|
|
}
|
|
} else if (AFI->isThumb2Function()) {
|
|
// Use add <rd>, sp, #<imm8>
|
|
// ldr <rd>, [sp, #<imm8>]
|
|
// if at all possible to save space.
|
|
if (Offset >= 0 && (Offset & 3) == 0 && Offset <= 1020)
|
|
return Offset;
|
|
// In Thumb2 mode, the negative offset is very limited. Try to avoid
|
|
// out of range references. ldr <rt>,[<rn>, #-<imm8>]
|
|
if (FPOffset >= -255 && FPOffset < 0) {
|
|
FrameReg = RegInfo->getFrameRegister(MF);
|
|
return FPOffset;
|
|
}
|
|
} else if (Offset > (FPOffset < 0 ? -FPOffset : FPOffset)) {
|
|
// Otherwise, use SP or FP, whichever is closer to the stack slot.
|
|
FrameReg = RegInfo->getFrameRegister(MF);
|
|
return FPOffset;
|
|
}
|
|
}
|
|
// Use the base pointer if we have one.
|
|
if (RegInfo->hasBasePointer(MF))
|
|
FrameReg = RegInfo->getBaseRegister();
|
|
return Offset;
|
|
}
|
|
|
|
int ARMFrameLowering::getFrameIndexOffset(const MachineFunction &MF,
|
|
int FI) const {
|
|
unsigned FrameReg;
|
|
return getFrameIndexReference(MF, FI, FrameReg);
|
|
}
|
|
|
|
void ARMFrameLowering::emitPushInst(MachineBasicBlock &MBB,
|
|
MachineBasicBlock::iterator MI,
|
|
const std::vector<CalleeSavedInfo> &CSI,
|
|
unsigned StmOpc, unsigned StrOpc,
|
|
bool NoGap,
|
|
bool(*Func)(unsigned, bool),
|
|
unsigned NumAlignedDPRCS2Regs,
|
|
unsigned MIFlags) const {
|
|
MachineFunction &MF = *MBB.getParent();
|
|
const TargetInstrInfo &TII = *MF.getTarget().getInstrInfo();
|
|
|
|
DebugLoc DL;
|
|
if (MI != MBB.end()) DL = MI->getDebugLoc();
|
|
|
|
SmallVector<std::pair<unsigned,bool>, 4> Regs;
|
|
unsigned i = CSI.size();
|
|
while (i != 0) {
|
|
unsigned LastReg = 0;
|
|
for (; i != 0; --i) {
|
|
unsigned Reg = CSI[i-1].getReg();
|
|
if (!(Func)(Reg, STI.isTargetIOS())) continue;
|
|
|
|
// D-registers in the aligned area DPRCS2 are NOT spilled here.
|
|
if (Reg >= ARM::D8 && Reg < ARM::D8 + NumAlignedDPRCS2Regs)
|
|
continue;
|
|
|
|
// Add the callee-saved register as live-in unless it's LR and
|
|
// @llvm.returnaddress is called. If LR is returned for
|
|
// @llvm.returnaddress then it's already added to the function and
|
|
// entry block live-in sets.
|
|
bool isKill = true;
|
|
if (Reg == ARM::LR) {
|
|
if (MF.getFrameInfo()->isReturnAddressTaken() &&
|
|
MF.getRegInfo().isLiveIn(Reg))
|
|
isKill = false;
|
|
}
|
|
|
|
if (isKill)
|
|
MBB.addLiveIn(Reg);
|
|
|
|
// If NoGap is true, push consecutive registers and then leave the rest
|
|
// for other instructions. e.g.
|
|
// vpush {d8, d10, d11} -> vpush {d8}, vpush {d10, d11}
|
|
if (NoGap && LastReg && LastReg != Reg-1)
|
|
break;
|
|
LastReg = Reg;
|
|
Regs.push_back(std::make_pair(Reg, isKill));
|
|
}
|
|
|
|
if (Regs.empty())
|
|
continue;
|
|
if (Regs.size() > 1 || StrOpc== 0) {
|
|
MachineInstrBuilder MIB =
|
|
AddDefaultPred(BuildMI(MBB, MI, DL, TII.get(StmOpc), ARM::SP)
|
|
.addReg(ARM::SP).setMIFlags(MIFlags));
|
|
for (unsigned i = 0, e = Regs.size(); i < e; ++i)
|
|
MIB.addReg(Regs[i].first, getKillRegState(Regs[i].second));
|
|
} else if (Regs.size() == 1) {
|
|
MachineInstrBuilder MIB = BuildMI(MBB, MI, DL, TII.get(StrOpc),
|
|
ARM::SP)
|
|
.addReg(Regs[0].first, getKillRegState(Regs[0].second))
|
|
.addReg(ARM::SP).setMIFlags(MIFlags)
|
|
.addImm(-4);
|
|
AddDefaultPred(MIB);
|
|
}
|
|
Regs.clear();
|
|
}
|
|
}
|
|
|
|
void ARMFrameLowering::emitPopInst(MachineBasicBlock &MBB,
|
|
MachineBasicBlock::iterator MI,
|
|
const std::vector<CalleeSavedInfo> &CSI,
|
|
unsigned LdmOpc, unsigned LdrOpc,
|
|
bool isVarArg, bool NoGap,
|
|
bool(*Func)(unsigned, bool),
|
|
unsigned NumAlignedDPRCS2Regs) const {
|
|
MachineFunction &MF = *MBB.getParent();
|
|
const TargetInstrInfo &TII = *MF.getTarget().getInstrInfo();
|
|
ARMFunctionInfo *AFI = MF.getInfo<ARMFunctionInfo>();
|
|
DebugLoc DL = MI->getDebugLoc();
|
|
unsigned RetOpcode = MI->getOpcode();
|
|
bool isTailCall = (RetOpcode == ARM::TCRETURNdi ||
|
|
RetOpcode == ARM::TCRETURNri);
|
|
|
|
SmallVector<unsigned, 4> Regs;
|
|
unsigned i = CSI.size();
|
|
while (i != 0) {
|
|
unsigned LastReg = 0;
|
|
bool DeleteRet = false;
|
|
for (; i != 0; --i) {
|
|
unsigned Reg = CSI[i-1].getReg();
|
|
if (!(Func)(Reg, STI.isTargetIOS())) continue;
|
|
|
|
// The aligned reloads from area DPRCS2 are not inserted here.
|
|
if (Reg >= ARM::D8 && Reg < ARM::D8 + NumAlignedDPRCS2Regs)
|
|
continue;
|
|
|
|
if (Reg == ARM::LR && !isTailCall && !isVarArg && STI.hasV5TOps()) {
|
|
Reg = ARM::PC;
|
|
LdmOpc = AFI->isThumbFunction() ? ARM::t2LDMIA_RET : ARM::LDMIA_RET;
|
|
// Fold the return instruction into the LDM.
|
|
DeleteRet = true;
|
|
}
|
|
|
|
// If NoGap is true, pop consecutive registers and then leave the rest
|
|
// for other instructions. e.g.
|
|
// vpop {d8, d10, d11} -> vpop {d8}, vpop {d10, d11}
|
|
if (NoGap && LastReg && LastReg != Reg-1)
|
|
break;
|
|
|
|
LastReg = Reg;
|
|
Regs.push_back(Reg);
|
|
}
|
|
|
|
if (Regs.empty())
|
|
continue;
|
|
if (Regs.size() > 1 || LdrOpc == 0) {
|
|
MachineInstrBuilder MIB =
|
|
AddDefaultPred(BuildMI(MBB, MI, DL, TII.get(LdmOpc), ARM::SP)
|
|
.addReg(ARM::SP));
|
|
for (unsigned i = 0, e = Regs.size(); i < e; ++i)
|
|
MIB.addReg(Regs[i], getDefRegState(true));
|
|
if (DeleteRet) {
|
|
MIB.copyImplicitOps(&*MI);
|
|
MI->eraseFromParent();
|
|
}
|
|
MI = MIB;
|
|
} else if (Regs.size() == 1) {
|
|
// If we adjusted the reg to PC from LR above, switch it back here. We
|
|
// only do that for LDM.
|
|
if (Regs[0] == ARM::PC)
|
|
Regs[0] = ARM::LR;
|
|
MachineInstrBuilder MIB =
|
|
BuildMI(MBB, MI, DL, TII.get(LdrOpc), Regs[0])
|
|
.addReg(ARM::SP, RegState::Define)
|
|
.addReg(ARM::SP);
|
|
// ARM mode needs an extra reg0 here due to addrmode2. Will go away once
|
|
// that refactoring is complete (eventually).
|
|
if (LdrOpc == ARM::LDR_POST_REG || LdrOpc == ARM::LDR_POST_IMM) {
|
|
MIB.addReg(0);
|
|
MIB.addImm(ARM_AM::getAM2Opc(ARM_AM::add, 4, ARM_AM::no_shift));
|
|
} else
|
|
MIB.addImm(4);
|
|
AddDefaultPred(MIB);
|
|
}
|
|
Regs.clear();
|
|
}
|
|
}
|
|
|
|
/// Emit aligned spill instructions for NumAlignedDPRCS2Regs D-registers
|
|
/// starting from d8. Also insert stack realignment code and leave the stack
|
|
/// pointer pointing to the d8 spill slot.
|
|
static void emitAlignedDPRCS2Spills(MachineBasicBlock &MBB,
|
|
MachineBasicBlock::iterator MI,
|
|
unsigned NumAlignedDPRCS2Regs,
|
|
const std::vector<CalleeSavedInfo> &CSI,
|
|
const TargetRegisterInfo *TRI) {
|
|
MachineFunction &MF = *MBB.getParent();
|
|
ARMFunctionInfo *AFI = MF.getInfo<ARMFunctionInfo>();
|
|
DebugLoc DL = MI->getDebugLoc();
|
|
const TargetInstrInfo &TII = *MF.getTarget().getInstrInfo();
|
|
MachineFrameInfo &MFI = *MF.getFrameInfo();
|
|
|
|
// Mark the D-register spill slots as properly aligned. Since MFI computes
|
|
// stack slot layout backwards, this can actually mean that the d-reg stack
|
|
// slot offsets can be wrong. The offset for d8 will always be correct.
|
|
for (unsigned i = 0, e = CSI.size(); i != e; ++i) {
|
|
unsigned DNum = CSI[i].getReg() - ARM::D8;
|
|
if (DNum >= 8)
|
|
continue;
|
|
int FI = CSI[i].getFrameIdx();
|
|
// The even-numbered registers will be 16-byte aligned, the odd-numbered
|
|
// registers will be 8-byte aligned.
|
|
MFI.setObjectAlignment(FI, DNum % 2 ? 8 : 16);
|
|
|
|
// The stack slot for D8 needs to be maximally aligned because this is
|
|
// actually the point where we align the stack pointer. MachineFrameInfo
|
|
// computes all offsets relative to the incoming stack pointer which is a
|
|
// bit weird when realigning the stack. Any extra padding for this
|
|
// over-alignment is not realized because the code inserted below adjusts
|
|
// the stack pointer by numregs * 8 before aligning the stack pointer.
|
|
if (DNum == 0)
|
|
MFI.setObjectAlignment(FI, MFI.getMaxAlignment());
|
|
}
|
|
|
|
// Move the stack pointer to the d8 spill slot, and align it at the same
|
|
// time. Leave the stack slot address in the scratch register r4.
|
|
//
|
|
// sub r4, sp, #numregs * 8
|
|
// bic r4, r4, #align - 1
|
|
// mov sp, r4
|
|
//
|
|
bool isThumb = AFI->isThumbFunction();
|
|
assert(!AFI->isThumb1OnlyFunction() && "Can't realign stack for thumb1");
|
|
AFI->setShouldRestoreSPFromFP(true);
|
|
|
|
// sub r4, sp, #numregs * 8
|
|
// The immediate is <= 64, so it doesn't need any special encoding.
|
|
unsigned Opc = isThumb ? ARM::t2SUBri : ARM::SUBri;
|
|
AddDefaultCC(AddDefaultPred(BuildMI(MBB, MI, DL, TII.get(Opc), ARM::R4)
|
|
.addReg(ARM::SP)
|
|
.addImm(8 * NumAlignedDPRCS2Regs)));
|
|
|
|
// bic r4, r4, #align-1
|
|
Opc = isThumb ? ARM::t2BICri : ARM::BICri;
|
|
unsigned MaxAlign = MF.getFrameInfo()->getMaxAlignment();
|
|
AddDefaultCC(AddDefaultPred(BuildMI(MBB, MI, DL, TII.get(Opc), ARM::R4)
|
|
.addReg(ARM::R4, RegState::Kill)
|
|
.addImm(MaxAlign - 1)));
|
|
|
|
// mov sp, r4
|
|
// The stack pointer must be adjusted before spilling anything, otherwise
|
|
// the stack slots could be clobbered by an interrupt handler.
|
|
// Leave r4 live, it is used below.
|
|
Opc = isThumb ? ARM::tMOVr : ARM::MOVr;
|
|
MachineInstrBuilder MIB = BuildMI(MBB, MI, DL, TII.get(Opc), ARM::SP)
|
|
.addReg(ARM::R4);
|
|
MIB = AddDefaultPred(MIB);
|
|
if (!isThumb)
|
|
AddDefaultCC(MIB);
|
|
|
|
// Now spill NumAlignedDPRCS2Regs registers starting from d8.
|
|
// r4 holds the stack slot address.
|
|
unsigned NextReg = ARM::D8;
|
|
|
|
// 16-byte aligned vst1.64 with 4 d-regs and address writeback.
|
|
// The writeback is only needed when emitting two vst1.64 instructions.
|
|
if (NumAlignedDPRCS2Regs >= 6) {
|
|
unsigned SupReg = TRI->getMatchingSuperReg(NextReg, ARM::dsub_0,
|
|
&ARM::QQPRRegClass);
|
|
MBB.addLiveIn(SupReg);
|
|
AddDefaultPred(BuildMI(MBB, MI, DL, TII.get(ARM::VST1d64Qwb_fixed),
|
|
ARM::R4)
|
|
.addReg(ARM::R4, RegState::Kill).addImm(16)
|
|
.addReg(NextReg)
|
|
.addReg(SupReg, RegState::ImplicitKill));
|
|
NextReg += 4;
|
|
NumAlignedDPRCS2Regs -= 4;
|
|
}
|
|
|
|
// We won't modify r4 beyond this point. It currently points to the next
|
|
// register to be spilled.
|
|
unsigned R4BaseReg = NextReg;
|
|
|
|
// 16-byte aligned vst1.64 with 4 d-regs, no writeback.
|
|
if (NumAlignedDPRCS2Regs >= 4) {
|
|
unsigned SupReg = TRI->getMatchingSuperReg(NextReg, ARM::dsub_0,
|
|
&ARM::QQPRRegClass);
|
|
MBB.addLiveIn(SupReg);
|
|
AddDefaultPred(BuildMI(MBB, MI, DL, TII.get(ARM::VST1d64Q))
|
|
.addReg(ARM::R4).addImm(16).addReg(NextReg)
|
|
.addReg(SupReg, RegState::ImplicitKill));
|
|
NextReg += 4;
|
|
NumAlignedDPRCS2Regs -= 4;
|
|
}
|
|
|
|
// 16-byte aligned vst1.64 with 2 d-regs.
|
|
if (NumAlignedDPRCS2Regs >= 2) {
|
|
unsigned SupReg = TRI->getMatchingSuperReg(NextReg, ARM::dsub_0,
|
|
&ARM::QPRRegClass);
|
|
MBB.addLiveIn(SupReg);
|
|
AddDefaultPred(BuildMI(MBB, MI, DL, TII.get(ARM::VST1q64))
|
|
.addReg(ARM::R4).addImm(16).addReg(SupReg));
|
|
NextReg += 2;
|
|
NumAlignedDPRCS2Regs -= 2;
|
|
}
|
|
|
|
// Finally, use a vanilla vstr.64 for the odd last register.
|
|
if (NumAlignedDPRCS2Regs) {
|
|
MBB.addLiveIn(NextReg);
|
|
// vstr.64 uses addrmode5 which has an offset scale of 4.
|
|
AddDefaultPred(BuildMI(MBB, MI, DL, TII.get(ARM::VSTRD))
|
|
.addReg(NextReg)
|
|
.addReg(ARM::R4).addImm((NextReg-R4BaseReg)*2));
|
|
}
|
|
|
|
// The last spill instruction inserted should kill the scratch register r4.
|
|
llvm::prior(MI)->addRegisterKilled(ARM::R4, TRI);
|
|
}
|
|
|
|
/// Skip past the code inserted by emitAlignedDPRCS2Spills, and return an
|
|
/// iterator to the following instruction.
|
|
static MachineBasicBlock::iterator
|
|
skipAlignedDPRCS2Spills(MachineBasicBlock::iterator MI,
|
|
unsigned NumAlignedDPRCS2Regs) {
|
|
// sub r4, sp, #numregs * 8
|
|
// bic r4, r4, #align - 1
|
|
// mov sp, r4
|
|
++MI; ++MI; ++MI;
|
|
assert(MI->mayStore() && "Expecting spill instruction");
|
|
|
|
// These switches all fall through.
|
|
switch(NumAlignedDPRCS2Regs) {
|
|
case 7:
|
|
++MI;
|
|
assert(MI->mayStore() && "Expecting spill instruction");
|
|
default:
|
|
++MI;
|
|
assert(MI->mayStore() && "Expecting spill instruction");
|
|
case 1:
|
|
case 2:
|
|
case 4:
|
|
assert(MI->killsRegister(ARM::R4) && "Missed kill flag");
|
|
++MI;
|
|
}
|
|
return MI;
|
|
}
|
|
|
|
/// Emit aligned reload instructions for NumAlignedDPRCS2Regs D-registers
|
|
/// starting from d8. These instructions are assumed to execute while the
|
|
/// stack is still aligned, unlike the code inserted by emitPopInst.
|
|
static void emitAlignedDPRCS2Restores(MachineBasicBlock &MBB,
|
|
MachineBasicBlock::iterator MI,
|
|
unsigned NumAlignedDPRCS2Regs,
|
|
const std::vector<CalleeSavedInfo> &CSI,
|
|
const TargetRegisterInfo *TRI) {
|
|
MachineFunction &MF = *MBB.getParent();
|
|
ARMFunctionInfo *AFI = MF.getInfo<ARMFunctionInfo>();
|
|
DebugLoc DL = MI->getDebugLoc();
|
|
const TargetInstrInfo &TII = *MF.getTarget().getInstrInfo();
|
|
|
|
// Find the frame index assigned to d8.
|
|
int D8SpillFI = 0;
|
|
for (unsigned i = 0, e = CSI.size(); i != e; ++i)
|
|
if (CSI[i].getReg() == ARM::D8) {
|
|
D8SpillFI = CSI[i].getFrameIdx();
|
|
break;
|
|
}
|
|
|
|
// Materialize the address of the d8 spill slot into the scratch register r4.
|
|
// This can be fairly complicated if the stack frame is large, so just use
|
|
// the normal frame index elimination mechanism to do it. This code runs as
|
|
// the initial part of the epilog where the stack and base pointers haven't
|
|
// been changed yet.
|
|
bool isThumb = AFI->isThumbFunction();
|
|
assert(!AFI->isThumb1OnlyFunction() && "Can't realign stack for thumb1");
|
|
|
|
unsigned Opc = isThumb ? ARM::t2ADDri : ARM::ADDri;
|
|
AddDefaultCC(AddDefaultPred(BuildMI(MBB, MI, DL, TII.get(Opc), ARM::R4)
|
|
.addFrameIndex(D8SpillFI).addImm(0)));
|
|
|
|
// Now restore NumAlignedDPRCS2Regs registers starting from d8.
|
|
unsigned NextReg = ARM::D8;
|
|
|
|
// 16-byte aligned vld1.64 with 4 d-regs and writeback.
|
|
if (NumAlignedDPRCS2Regs >= 6) {
|
|
unsigned SupReg = TRI->getMatchingSuperReg(NextReg, ARM::dsub_0,
|
|
&ARM::QQPRRegClass);
|
|
AddDefaultPred(BuildMI(MBB, MI, DL, TII.get(ARM::VLD1d64Qwb_fixed), NextReg)
|
|
.addReg(ARM::R4, RegState::Define)
|
|
.addReg(ARM::R4, RegState::Kill).addImm(16)
|
|
.addReg(SupReg, RegState::ImplicitDefine));
|
|
NextReg += 4;
|
|
NumAlignedDPRCS2Regs -= 4;
|
|
}
|
|
|
|
// We won't modify r4 beyond this point. It currently points to the next
|
|
// register to be spilled.
|
|
unsigned R4BaseReg = NextReg;
|
|
|
|
// 16-byte aligned vld1.64 with 4 d-regs, no writeback.
|
|
if (NumAlignedDPRCS2Regs >= 4) {
|
|
unsigned SupReg = TRI->getMatchingSuperReg(NextReg, ARM::dsub_0,
|
|
&ARM::QQPRRegClass);
|
|
AddDefaultPred(BuildMI(MBB, MI, DL, TII.get(ARM::VLD1d64Q), NextReg)
|
|
.addReg(ARM::R4).addImm(16)
|
|
.addReg(SupReg, RegState::ImplicitDefine));
|
|
NextReg += 4;
|
|
NumAlignedDPRCS2Regs -= 4;
|
|
}
|
|
|
|
// 16-byte aligned vld1.64 with 2 d-regs.
|
|
if (NumAlignedDPRCS2Regs >= 2) {
|
|
unsigned SupReg = TRI->getMatchingSuperReg(NextReg, ARM::dsub_0,
|
|
&ARM::QPRRegClass);
|
|
AddDefaultPred(BuildMI(MBB, MI, DL, TII.get(ARM::VLD1q64), SupReg)
|
|
.addReg(ARM::R4).addImm(16));
|
|
NextReg += 2;
|
|
NumAlignedDPRCS2Regs -= 2;
|
|
}
|
|
|
|
// Finally, use a vanilla vldr.64 for the remaining odd register.
|
|
if (NumAlignedDPRCS2Regs)
|
|
AddDefaultPred(BuildMI(MBB, MI, DL, TII.get(ARM::VLDRD), NextReg)
|
|
.addReg(ARM::R4).addImm(2*(NextReg-R4BaseReg)));
|
|
|
|
// Last store kills r4.
|
|
llvm::prior(MI)->addRegisterKilled(ARM::R4, TRI);
|
|
}
|
|
|
|
bool ARMFrameLowering::spillCalleeSavedRegisters(MachineBasicBlock &MBB,
|
|
MachineBasicBlock::iterator MI,
|
|
const std::vector<CalleeSavedInfo> &CSI,
|
|
const TargetRegisterInfo *TRI) const {
|
|
if (CSI.empty())
|
|
return false;
|
|
|
|
MachineFunction &MF = *MBB.getParent();
|
|
ARMFunctionInfo *AFI = MF.getInfo<ARMFunctionInfo>();
|
|
|
|
unsigned PushOpc = AFI->isThumbFunction() ? ARM::t2STMDB_UPD : ARM::STMDB_UPD;
|
|
unsigned PushOneOpc = AFI->isThumbFunction() ?
|
|
ARM::t2STR_PRE : ARM::STR_PRE_IMM;
|
|
unsigned FltOpc = ARM::VSTMDDB_UPD;
|
|
unsigned NumAlignedDPRCS2Regs = AFI->getNumAlignedDPRCS2Regs();
|
|
emitPushInst(MBB, MI, CSI, PushOpc, PushOneOpc, false, &isARMArea1Register, 0,
|
|
MachineInstr::FrameSetup);
|
|
emitPushInst(MBB, MI, CSI, PushOpc, PushOneOpc, false, &isARMArea2Register, 0,
|
|
MachineInstr::FrameSetup);
|
|
emitPushInst(MBB, MI, CSI, FltOpc, 0, true, &isARMArea3Register,
|
|
NumAlignedDPRCS2Regs, MachineInstr::FrameSetup);
|
|
|
|
// The code above does not insert spill code for the aligned DPRCS2 registers.
|
|
// The stack realignment code will be inserted between the push instructions
|
|
// and these spills.
|
|
if (NumAlignedDPRCS2Regs)
|
|
emitAlignedDPRCS2Spills(MBB, MI, NumAlignedDPRCS2Regs, CSI, TRI);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ARMFrameLowering::restoreCalleeSavedRegisters(MachineBasicBlock &MBB,
|
|
MachineBasicBlock::iterator MI,
|
|
const std::vector<CalleeSavedInfo> &CSI,
|
|
const TargetRegisterInfo *TRI) const {
|
|
if (CSI.empty())
|
|
return false;
|
|
|
|
MachineFunction &MF = *MBB.getParent();
|
|
ARMFunctionInfo *AFI = MF.getInfo<ARMFunctionInfo>();
|
|
bool isVarArg = AFI->getVarArgsRegSaveSize() > 0;
|
|
unsigned NumAlignedDPRCS2Regs = AFI->getNumAlignedDPRCS2Regs();
|
|
|
|
// The emitPopInst calls below do not insert reloads for the aligned DPRCS2
|
|
// registers. Do that here instead.
|
|
if (NumAlignedDPRCS2Regs)
|
|
emitAlignedDPRCS2Restores(MBB, MI, NumAlignedDPRCS2Regs, CSI, TRI);
|
|
|
|
unsigned PopOpc = AFI->isThumbFunction() ? ARM::t2LDMIA_UPD : ARM::LDMIA_UPD;
|
|
unsigned LdrOpc = AFI->isThumbFunction() ? ARM::t2LDR_POST :ARM::LDR_POST_IMM;
|
|
unsigned FltOpc = ARM::VLDMDIA_UPD;
|
|
emitPopInst(MBB, MI, CSI, FltOpc, 0, isVarArg, true, &isARMArea3Register,
|
|
NumAlignedDPRCS2Regs);
|
|
emitPopInst(MBB, MI, CSI, PopOpc, LdrOpc, isVarArg, false,
|
|
&isARMArea2Register, 0);
|
|
emitPopInst(MBB, MI, CSI, PopOpc, LdrOpc, isVarArg, false,
|
|
&isARMArea1Register, 0);
|
|
|
|
return true;
|
|
}
|
|
|
|
// FIXME: Make generic?
|
|
static unsigned GetFunctionSizeInBytes(const MachineFunction &MF,
|
|
const ARMBaseInstrInfo &TII) {
|
|
unsigned FnSize = 0;
|
|
for (MachineFunction::const_iterator MBBI = MF.begin(), E = MF.end();
|
|
MBBI != E; ++MBBI) {
|
|
const MachineBasicBlock &MBB = *MBBI;
|
|
for (MachineBasicBlock::const_iterator I = MBB.begin(),E = MBB.end();
|
|
I != E; ++I)
|
|
FnSize += TII.GetInstSizeInBytes(I);
|
|
}
|
|
return FnSize;
|
|
}
|
|
|
|
/// estimateRSStackSizeLimit - Look at each instruction that references stack
|
|
/// frames and return the stack size limit beyond which some of these
|
|
/// instructions will require a scratch register during their expansion later.
|
|
// FIXME: Move to TII?
|
|
static unsigned estimateRSStackSizeLimit(MachineFunction &MF,
|
|
const TargetFrameLowering *TFI) {
|
|
const ARMFunctionInfo *AFI = MF.getInfo<ARMFunctionInfo>();
|
|
unsigned Limit = (1 << 12) - 1;
|
|
for (MachineFunction::iterator BB = MF.begin(),E = MF.end(); BB != E; ++BB) {
|
|
for (MachineBasicBlock::iterator I = BB->begin(), E = BB->end();
|
|
I != E; ++I) {
|
|
for (unsigned i = 0, e = I->getNumOperands(); i != e; ++i) {
|
|
if (!I->getOperand(i).isFI()) continue;
|
|
|
|
// When using ADDri to get the address of a stack object, 255 is the
|
|
// largest offset guaranteed to fit in the immediate offset.
|
|
if (I->getOpcode() == ARM::ADDri) {
|
|
Limit = std::min(Limit, (1U << 8) - 1);
|
|
break;
|
|
}
|
|
|
|
// Otherwise check the addressing mode.
|
|
switch (I->getDesc().TSFlags & ARMII::AddrModeMask) {
|
|
case ARMII::AddrMode3:
|
|
case ARMII::AddrModeT2_i8:
|
|
Limit = std::min(Limit, (1U << 8) - 1);
|
|
break;
|
|
case ARMII::AddrMode5:
|
|
case ARMII::AddrModeT2_i8s4:
|
|
Limit = std::min(Limit, ((1U << 8) - 1) * 4);
|
|
break;
|
|
case ARMII::AddrModeT2_i12:
|
|
// i12 supports only positive offset so these will be converted to
|
|
// i8 opcodes. See llvm::rewriteT2FrameIndex.
|
|
if (TFI->hasFP(MF) && AFI->hasStackFrame())
|
|
Limit = std::min(Limit, (1U << 8) - 1);
|
|
break;
|
|
case ARMII::AddrMode4:
|
|
case ARMII::AddrMode6:
|
|
// Addressing modes 4 & 6 (load/store) instructions can't encode an
|
|
// immediate offset for stack references.
|
|
return 0;
|
|
default:
|
|
break;
|
|
}
|
|
break; // At most one FI per instruction
|
|
}
|
|
}
|
|
}
|
|
|
|
return Limit;
|
|
}
|
|
|
|
// In functions that realign the stack, it can be an advantage to spill the
|
|
// callee-saved vector registers after realigning the stack. The vst1 and vld1
|
|
// instructions take alignment hints that can improve performance.
|
|
//
|
|
static void checkNumAlignedDPRCS2Regs(MachineFunction &MF) {
|
|
MF.getInfo<ARMFunctionInfo>()->setNumAlignedDPRCS2Regs(0);
|
|
if (!SpillAlignedNEONRegs)
|
|
return;
|
|
|
|
// Naked functions don't spill callee-saved registers.
|
|
if (MF.getFunction()->getAttributes().hasAttribute(AttributeSet::FunctionIndex,
|
|
Attribute::Naked))
|
|
return;
|
|
|
|
// We are planning to use NEON instructions vst1 / vld1.
|
|
if (!MF.getTarget().getSubtarget<ARMSubtarget>().hasNEON())
|
|
return;
|
|
|
|
// Don't bother if the default stack alignment is sufficiently high.
|
|
if (MF.getTarget().getFrameLowering()->getStackAlignment() >= 8)
|
|
return;
|
|
|
|
// Aligned spills require stack realignment.
|
|
const ARMBaseRegisterInfo *RegInfo =
|
|
static_cast<const ARMBaseRegisterInfo*>(MF.getTarget().getRegisterInfo());
|
|
if (!RegInfo->canRealignStack(MF))
|
|
return;
|
|
|
|
// We always spill contiguous d-registers starting from d8. Count how many
|
|
// needs spilling. The register allocator will almost always use the
|
|
// callee-saved registers in order, but it can happen that there are holes in
|
|
// the range. Registers above the hole will be spilled to the standard DPRCS
|
|
// area.
|
|
MachineRegisterInfo &MRI = MF.getRegInfo();
|
|
unsigned NumSpills = 0;
|
|
for (; NumSpills < 8; ++NumSpills)
|
|
if (!MRI.isPhysRegUsed(ARM::D8 + NumSpills))
|
|
break;
|
|
|
|
// Don't do this for just one d-register. It's not worth it.
|
|
if (NumSpills < 2)
|
|
return;
|
|
|
|
// Spill the first NumSpills D-registers after realigning the stack.
|
|
MF.getInfo<ARMFunctionInfo>()->setNumAlignedDPRCS2Regs(NumSpills);
|
|
|
|
// A scratch register is required for the vst1 / vld1 instructions.
|
|
MF.getRegInfo().setPhysRegUsed(ARM::R4);
|
|
}
|
|
|
|
void
|
|
ARMFrameLowering::processFunctionBeforeCalleeSavedScan(MachineFunction &MF,
|
|
RegScavenger *RS) const {
|
|
// This tells PEI to spill the FP as if it is any other callee-save register
|
|
// to take advantage the eliminateFrameIndex machinery. This also ensures it
|
|
// is spilled in the order specified by getCalleeSavedRegs() to make it easier
|
|
// to combine multiple loads / stores.
|
|
bool CanEliminateFrame = true;
|
|
bool CS1Spilled = false;
|
|
bool LRSpilled = false;
|
|
unsigned NumGPRSpills = 0;
|
|
SmallVector<unsigned, 4> UnspilledCS1GPRs;
|
|
SmallVector<unsigned, 4> UnspilledCS2GPRs;
|
|
const ARMBaseRegisterInfo *RegInfo =
|
|
static_cast<const ARMBaseRegisterInfo*>(MF.getTarget().getRegisterInfo());
|
|
const ARMBaseInstrInfo &TII =
|
|
*static_cast<const ARMBaseInstrInfo*>(MF.getTarget().getInstrInfo());
|
|
ARMFunctionInfo *AFI = MF.getInfo<ARMFunctionInfo>();
|
|
MachineFrameInfo *MFI = MF.getFrameInfo();
|
|
MachineRegisterInfo &MRI = MF.getRegInfo();
|
|
unsigned FramePtr = RegInfo->getFrameRegister(MF);
|
|
|
|
// Spill R4 if Thumb2 function requires stack realignment - it will be used as
|
|
// scratch register. Also spill R4 if Thumb2 function has varsized objects,
|
|
// since it's not always possible to restore sp from fp in a single
|
|
// instruction.
|
|
// FIXME: It will be better just to find spare register here.
|
|
if (AFI->isThumb2Function() &&
|
|
(MFI->hasVarSizedObjects() || RegInfo->needsStackRealignment(MF)))
|
|
MRI.setPhysRegUsed(ARM::R4);
|
|
|
|
if (AFI->isThumb1OnlyFunction()) {
|
|
// Spill LR if Thumb1 function uses variable length argument lists.
|
|
if (AFI->getVarArgsRegSaveSize() > 0)
|
|
MRI.setPhysRegUsed(ARM::LR);
|
|
|
|
// Spill R4 if Thumb1 epilogue has to restore SP from FP. We don't know
|
|
// for sure what the stack size will be, but for this, an estimate is good
|
|
// enough. If there anything changes it, it'll be a spill, which implies
|
|
// we've used all the registers and so R4 is already used, so not marking
|
|
// it here will be OK.
|
|
// FIXME: It will be better just to find spare register here.
|
|
unsigned StackSize = MFI->estimateStackSize(MF);
|
|
if (MFI->hasVarSizedObjects() || StackSize > 508)
|
|
MRI.setPhysRegUsed(ARM::R4);
|
|
}
|
|
|
|
// See if we can spill vector registers to aligned stack.
|
|
checkNumAlignedDPRCS2Regs(MF);
|
|
|
|
// Spill the BasePtr if it's used.
|
|
if (RegInfo->hasBasePointer(MF))
|
|
MRI.setPhysRegUsed(RegInfo->getBaseRegister());
|
|
|
|
// Don't spill FP if the frame can be eliminated. This is determined
|
|
// by scanning the callee-save registers to see if any is used.
|
|
const uint16_t *CSRegs = RegInfo->getCalleeSavedRegs();
|
|
for (unsigned i = 0; CSRegs[i]; ++i) {
|
|
unsigned Reg = CSRegs[i];
|
|
bool Spilled = false;
|
|
if (MRI.isPhysRegUsed(Reg)) {
|
|
Spilled = true;
|
|
CanEliminateFrame = false;
|
|
}
|
|
|
|
if (!ARM::GPRRegClass.contains(Reg))
|
|
continue;
|
|
|
|
if (Spilled) {
|
|
NumGPRSpills++;
|
|
|
|
if (!STI.isTargetIOS()) {
|
|
if (Reg == ARM::LR)
|
|
LRSpilled = true;
|
|
CS1Spilled = true;
|
|
continue;
|
|
}
|
|
|
|
// Keep track if LR and any of R4, R5, R6, and R7 is spilled.
|
|
switch (Reg) {
|
|
case ARM::LR:
|
|
LRSpilled = true;
|
|
// Fallthrough
|
|
case ARM::R4: case ARM::R5:
|
|
case ARM::R6: case ARM::R7:
|
|
CS1Spilled = true;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
} else {
|
|
if (!STI.isTargetIOS()) {
|
|
UnspilledCS1GPRs.push_back(Reg);
|
|
continue;
|
|
}
|
|
|
|
switch (Reg) {
|
|
case ARM::R4: case ARM::R5:
|
|
case ARM::R6: case ARM::R7:
|
|
case ARM::LR:
|
|
UnspilledCS1GPRs.push_back(Reg);
|
|
break;
|
|
default:
|
|
UnspilledCS2GPRs.push_back(Reg);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool ForceLRSpill = false;
|
|
if (!LRSpilled && AFI->isThumb1OnlyFunction()) {
|
|
unsigned FnSize = GetFunctionSizeInBytes(MF, TII);
|
|
// Force LR to be spilled if the Thumb function size is > 2048. This enables
|
|
// use of BL to implement far jump. If it turns out that it's not needed
|
|
// then the branch fix up path will undo it.
|
|
if (FnSize >= (1 << 11)) {
|
|
CanEliminateFrame = false;
|
|
ForceLRSpill = true;
|
|
}
|
|
}
|
|
|
|
// If any of the stack slot references may be out of range of an immediate
|
|
// offset, make sure a register (or a spill slot) is available for the
|
|
// register scavenger. Note that if we're indexing off the frame pointer, the
|
|
// effective stack size is 4 bytes larger since the FP points to the stack
|
|
// slot of the previous FP. Also, if we have variable sized objects in the
|
|
// function, stack slot references will often be negative, and some of
|
|
// our instructions are positive-offset only, so conservatively consider
|
|
// that case to want a spill slot (or register) as well. Similarly, if
|
|
// the function adjusts the stack pointer during execution and the
|
|
// adjustments aren't already part of our stack size estimate, our offset
|
|
// calculations may be off, so be conservative.
|
|
// FIXME: We could add logic to be more precise about negative offsets
|
|
// and which instructions will need a scratch register for them. Is it
|
|
// worth the effort and added fragility?
|
|
bool BigStack =
|
|
(RS &&
|
|
(MFI->estimateStackSize(MF) +
|
|
((hasFP(MF) && AFI->hasStackFrame()) ? 4:0) >=
|
|
estimateRSStackSizeLimit(MF, this)))
|
|
|| MFI->hasVarSizedObjects()
|
|
|| (MFI->adjustsStack() && !canSimplifyCallFramePseudos(MF));
|
|
|
|
bool ExtraCSSpill = false;
|
|
if (BigStack || !CanEliminateFrame || RegInfo->cannotEliminateFrame(MF)) {
|
|
AFI->setHasStackFrame(true);
|
|
|
|
// If LR is not spilled, but at least one of R4, R5, R6, and R7 is spilled.
|
|
// Spill LR as well so we can fold BX_RET to the registers restore (LDM).
|
|
if (!LRSpilled && CS1Spilled) {
|
|
MRI.setPhysRegUsed(ARM::LR);
|
|
NumGPRSpills++;
|
|
UnspilledCS1GPRs.erase(std::find(UnspilledCS1GPRs.begin(),
|
|
UnspilledCS1GPRs.end(), (unsigned)ARM::LR));
|
|
ForceLRSpill = false;
|
|
ExtraCSSpill = true;
|
|
}
|
|
|
|
if (hasFP(MF)) {
|
|
MRI.setPhysRegUsed(FramePtr);
|
|
NumGPRSpills++;
|
|
}
|
|
|
|
// If stack and double are 8-byte aligned and we are spilling an odd number
|
|
// of GPRs, spill one extra callee save GPR so we won't have to pad between
|
|
// the integer and double callee save areas.
|
|
unsigned TargetAlign = getStackAlignment();
|
|
if (TargetAlign == 8 && (NumGPRSpills & 1)) {
|
|
if (CS1Spilled && !UnspilledCS1GPRs.empty()) {
|
|
for (unsigned i = 0, e = UnspilledCS1GPRs.size(); i != e; ++i) {
|
|
unsigned Reg = UnspilledCS1GPRs[i];
|
|
// Don't spill high register if the function is thumb1
|
|
if (!AFI->isThumb1OnlyFunction() ||
|
|
isARMLowRegister(Reg) || Reg == ARM::LR) {
|
|
MRI.setPhysRegUsed(Reg);
|
|
if (!MRI.isReserved(Reg))
|
|
ExtraCSSpill = true;
|
|
break;
|
|
}
|
|
}
|
|
} else if (!UnspilledCS2GPRs.empty() && !AFI->isThumb1OnlyFunction()) {
|
|
unsigned Reg = UnspilledCS2GPRs.front();
|
|
MRI.setPhysRegUsed(Reg);
|
|
if (!MRI.isReserved(Reg))
|
|
ExtraCSSpill = true;
|
|
}
|
|
}
|
|
|
|
// Estimate if we might need to scavenge a register at some point in order
|
|
// to materialize a stack offset. If so, either spill one additional
|
|
// callee-saved register or reserve a special spill slot to facilitate
|
|
// register scavenging. Thumb1 needs a spill slot for stack pointer
|
|
// adjustments also, even when the frame itself is small.
|
|
if (BigStack && !ExtraCSSpill) {
|
|
// If any non-reserved CS register isn't spilled, just spill one or two
|
|
// extra. That should take care of it!
|
|
unsigned NumExtras = TargetAlign / 4;
|
|
SmallVector<unsigned, 2> Extras;
|
|
while (NumExtras && !UnspilledCS1GPRs.empty()) {
|
|
unsigned Reg = UnspilledCS1GPRs.back();
|
|
UnspilledCS1GPRs.pop_back();
|
|
if (!MRI.isReserved(Reg) &&
|
|
(!AFI->isThumb1OnlyFunction() || isARMLowRegister(Reg) ||
|
|
Reg == ARM::LR)) {
|
|
Extras.push_back(Reg);
|
|
NumExtras--;
|
|
}
|
|
}
|
|
// For non-Thumb1 functions, also check for hi-reg CS registers
|
|
if (!AFI->isThumb1OnlyFunction()) {
|
|
while (NumExtras && !UnspilledCS2GPRs.empty()) {
|
|
unsigned Reg = UnspilledCS2GPRs.back();
|
|
UnspilledCS2GPRs.pop_back();
|
|
if (!MRI.isReserved(Reg)) {
|
|
Extras.push_back(Reg);
|
|
NumExtras--;
|
|
}
|
|
}
|
|
}
|
|
if (Extras.size() && NumExtras == 0) {
|
|
for (unsigned i = 0, e = Extras.size(); i != e; ++i) {
|
|
MRI.setPhysRegUsed(Extras[i]);
|
|
}
|
|
} else if (!AFI->isThumb1OnlyFunction()) {
|
|
// note: Thumb1 functions spill to R12, not the stack. Reserve a slot
|
|
// closest to SP or frame pointer.
|
|
const TargetRegisterClass *RC = &ARM::GPRRegClass;
|
|
RS->setScavengingFrameIndex(MFI->CreateStackObject(RC->getSize(),
|
|
RC->getAlignment(),
|
|
false));
|
|
}
|
|
}
|
|
}
|
|
|
|
if (ForceLRSpill) {
|
|
MRI.setPhysRegUsed(ARM::LR);
|
|
AFI->setLRIsSpilledForFarJump(true);
|
|
}
|
|
}
|
|
|
|
|
|
void ARMFrameLowering::
|
|
eliminateCallFramePseudoInstr(MachineFunction &MF, MachineBasicBlock &MBB,
|
|
MachineBasicBlock::iterator I) const {
|
|
const ARMBaseInstrInfo &TII =
|
|
*static_cast<const ARMBaseInstrInfo*>(MF.getTarget().getInstrInfo());
|
|
if (!hasReservedCallFrame(MF)) {
|
|
// If we have alloca, convert as follows:
|
|
// ADJCALLSTACKDOWN -> sub, sp, sp, amount
|
|
// ADJCALLSTACKUP -> add, sp, sp, amount
|
|
MachineInstr *Old = I;
|
|
DebugLoc dl = Old->getDebugLoc();
|
|
unsigned Amount = Old->getOperand(0).getImm();
|
|
if (Amount != 0) {
|
|
// We need to keep the stack aligned properly. To do this, we round the
|
|
// amount of space needed for the outgoing arguments up to the next
|
|
// alignment boundary.
|
|
unsigned Align = getStackAlignment();
|
|
Amount = (Amount+Align-1)/Align*Align;
|
|
|
|
ARMFunctionInfo *AFI = MF.getInfo<ARMFunctionInfo>();
|
|
assert(!AFI->isThumb1OnlyFunction() &&
|
|
"This eliminateCallFramePseudoInstr does not support Thumb1!");
|
|
bool isARM = !AFI->isThumbFunction();
|
|
|
|
// Replace the pseudo instruction with a new instruction...
|
|
unsigned Opc = Old->getOpcode();
|
|
int PIdx = Old->findFirstPredOperandIdx();
|
|
ARMCC::CondCodes Pred = (PIdx == -1)
|
|
? ARMCC::AL : (ARMCC::CondCodes)Old->getOperand(PIdx).getImm();
|
|
if (Opc == ARM::ADJCALLSTACKDOWN || Opc == ARM::tADJCALLSTACKDOWN) {
|
|
// Note: PredReg is operand 2 for ADJCALLSTACKDOWN.
|
|
unsigned PredReg = Old->getOperand(2).getReg();
|
|
emitSPUpdate(isARM, MBB, I, dl, TII, -Amount, MachineInstr::NoFlags,
|
|
Pred, PredReg);
|
|
} else {
|
|
// Note: PredReg is operand 3 for ADJCALLSTACKUP.
|
|
unsigned PredReg = Old->getOperand(3).getReg();
|
|
assert(Opc == ARM::ADJCALLSTACKUP || Opc == ARM::tADJCALLSTACKUP);
|
|
emitSPUpdate(isARM, MBB, I, dl, TII, Amount, MachineInstr::NoFlags,
|
|
Pred, PredReg);
|
|
}
|
|
}
|
|
}
|
|
MBB.erase(I);
|
|
}
|
|
|