mirror of
https://github.com/c64scene-ar/llvm-6502.git
synced 2024-12-25 14:32:53 +00:00
674be02d52
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@172025 91177308-0d34-0410-b5e6-96231b3b80d8
305 lines
9.9 KiB
C++
305 lines
9.9 KiB
C++
//===- PathNumbering.h ----------------------------------------*- C++ -*---===//
|
|
//
|
|
// The LLVM Compiler Infrastructure
|
|
//
|
|
// This file is distributed under the University of Illinois Open Source
|
|
// License. See LICENSE.TXT for details.
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
//
|
|
// Ball-Larus path numbers uniquely identify paths through a directed acyclic
|
|
// graph (DAG) [Ball96]. For a CFG backedges are removed and replaced by phony
|
|
// edges to obtain a DAG, and thus the unique path numbers [Ball96].
|
|
//
|
|
// The purpose of this analysis is to enumerate the edges in a CFG in order
|
|
// to obtain paths from path numbers in a convenient manner. As described in
|
|
// [Ball96] edges can be enumerated such that given a path number by following
|
|
// the CFG and updating the path number, the path is obtained.
|
|
//
|
|
// [Ball96]
|
|
// T. Ball and J. R. Larus. "Efficient Path Profiling."
|
|
// International Symposium on Microarchitecture, pages 46-57, 1996.
|
|
// http://portal.acm.org/citation.cfm?id=243857
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
#ifndef LLVM_ANALYSIS_PATHNUMBERING_H
|
|
#define LLVM_ANALYSIS_PATHNUMBERING_H
|
|
|
|
#include "llvm/Analysis/ProfileInfoTypes.h"
|
|
#include "llvm/IR/BasicBlock.h"
|
|
#include "llvm/IR/Instructions.h"
|
|
#include "llvm/Pass.h"
|
|
#include "llvm/Support/CFG.h"
|
|
#include <map>
|
|
#include <stack>
|
|
#include <vector>
|
|
|
|
namespace llvm {
|
|
class BallLarusNode;
|
|
class BallLarusEdge;
|
|
class BallLarusDag;
|
|
|
|
// typedefs for storage/ interators of various DAG components
|
|
typedef std::vector<BallLarusNode*> BLNodeVector;
|
|
typedef std::vector<BallLarusNode*>::iterator BLNodeIterator;
|
|
typedef std::vector<BallLarusEdge*> BLEdgeVector;
|
|
typedef std::vector<BallLarusEdge*>::iterator BLEdgeIterator;
|
|
typedef std::map<BasicBlock*, BallLarusNode*> BLBlockNodeMap;
|
|
typedef std::stack<BallLarusNode*> BLNodeStack;
|
|
|
|
// Represents a basic block with information necessary for the BallLarus
|
|
// algorithms.
|
|
class BallLarusNode {
|
|
public:
|
|
enum NodeColor { WHITE, GRAY, BLACK };
|
|
|
|
// Constructor: Initializes a new Node for the given BasicBlock
|
|
BallLarusNode(BasicBlock* BB) :
|
|
_basicBlock(BB), _numberPaths(0), _color(WHITE) {
|
|
static unsigned nextUID = 0;
|
|
_uid = nextUID++;
|
|
}
|
|
|
|
// Returns the basic block for the BallLarusNode
|
|
BasicBlock* getBlock();
|
|
|
|
// Get/set the number of paths to the exit starting at the node.
|
|
unsigned getNumberPaths();
|
|
void setNumberPaths(unsigned numberPaths);
|
|
|
|
// Get/set the NodeColor used in graph algorithms.
|
|
NodeColor getColor();
|
|
void setColor(NodeColor color);
|
|
|
|
// Iterator information for predecessor edges. Includes phony and
|
|
// backedges.
|
|
BLEdgeIterator predBegin();
|
|
BLEdgeIterator predEnd();
|
|
unsigned getNumberPredEdges();
|
|
|
|
// Iterator information for successor edges. Includes phony and
|
|
// backedges.
|
|
BLEdgeIterator succBegin();
|
|
BLEdgeIterator succEnd();
|
|
unsigned getNumberSuccEdges();
|
|
|
|
// Add an edge to the predecessor list.
|
|
void addPredEdge(BallLarusEdge* edge);
|
|
|
|
// Remove an edge from the predecessor list.
|
|
void removePredEdge(BallLarusEdge* edge);
|
|
|
|
// Add an edge to the successor list.
|
|
void addSuccEdge(BallLarusEdge* edge);
|
|
|
|
// Remove an edge from the successor list.
|
|
void removeSuccEdge(BallLarusEdge* edge);
|
|
|
|
// Returns the name of the BasicBlock being represented. If BasicBlock
|
|
// is null then returns "<null>". If BasicBlock has no name, then
|
|
// "<unnamed>" is returned. Intended for use with debug output.
|
|
std::string getName();
|
|
|
|
private:
|
|
// The corresponding underlying BB.
|
|
BasicBlock* _basicBlock;
|
|
|
|
// Holds the predecessor edges of this node.
|
|
BLEdgeVector _predEdges;
|
|
|
|
// Holds the successor edges of this node.
|
|
BLEdgeVector _succEdges;
|
|
|
|
// The number of paths from the node to the exit.
|
|
unsigned _numberPaths;
|
|
|
|
// 'Color' used by graph algorithms to mark the node.
|
|
NodeColor _color;
|
|
|
|
// Unique ID to ensure naming difference with dotgraphs
|
|
unsigned _uid;
|
|
|
|
// Removes an edge from an edgeVector. Used by removePredEdge and
|
|
// removeSuccEdge.
|
|
void removeEdge(BLEdgeVector& v, BallLarusEdge* e);
|
|
};
|
|
|
|
// Represents an edge in the Dag. For an edge, v -> w, v is the source, and
|
|
// w is the target.
|
|
class BallLarusEdge {
|
|
public:
|
|
enum EdgeType { NORMAL, BACKEDGE, SPLITEDGE,
|
|
BACKEDGE_PHONY, SPLITEDGE_PHONY, CALLEDGE_PHONY };
|
|
|
|
// Constructor: Initializes an BallLarusEdge with a source and target.
|
|
BallLarusEdge(BallLarusNode* source, BallLarusNode* target,
|
|
unsigned duplicateNumber)
|
|
: _source(source), _target(target), _weight(0), _edgeType(NORMAL),
|
|
_realEdge(NULL), _duplicateNumber(duplicateNumber) {}
|
|
|
|
// Returns the source/ target node of this edge.
|
|
BallLarusNode* getSource() const;
|
|
BallLarusNode* getTarget() const;
|
|
|
|
// Sets the type of the edge.
|
|
EdgeType getType() const;
|
|
|
|
// Gets the type of the edge.
|
|
void setType(EdgeType type);
|
|
|
|
// Returns the weight of this edge. Used to decode path numbers to
|
|
// sequences of basic blocks.
|
|
unsigned getWeight();
|
|
|
|
// Sets the weight of the edge. Used during path numbering.
|
|
void setWeight(unsigned weight);
|
|
|
|
// Gets/sets the phony edge originating at the root.
|
|
BallLarusEdge* getPhonyRoot();
|
|
void setPhonyRoot(BallLarusEdge* phonyRoot);
|
|
|
|
// Gets/sets the phony edge terminating at the exit.
|
|
BallLarusEdge* getPhonyExit();
|
|
void setPhonyExit(BallLarusEdge* phonyExit);
|
|
|
|
// Gets/sets the associated real edge if this is a phony edge.
|
|
BallLarusEdge* getRealEdge();
|
|
void setRealEdge(BallLarusEdge* realEdge);
|
|
|
|
// Returns the duplicate number of the edge.
|
|
unsigned getDuplicateNumber();
|
|
|
|
protected:
|
|
// Source node for this edge.
|
|
BallLarusNode* _source;
|
|
|
|
// Target node for this edge.
|
|
BallLarusNode* _target;
|
|
|
|
private:
|
|
// Edge weight cooresponding to path number increments before removing
|
|
// increments along a spanning tree. The sum over the edge weights gives
|
|
// the path number.
|
|
unsigned _weight;
|
|
|
|
// Type to represent for what this edge is intended
|
|
EdgeType _edgeType;
|
|
|
|
// For backedges and split-edges, the phony edge which is linked to the
|
|
// root node of the DAG. This contains a path number initialization.
|
|
BallLarusEdge* _phonyRoot;
|
|
|
|
// For backedges and split-edges, the phony edge which is linked to the
|
|
// exit node of the DAG. This contains a path counter increment, and
|
|
// potentially a path number increment.
|
|
BallLarusEdge* _phonyExit;
|
|
|
|
// If this is a phony edge, _realEdge is a link to the back or split
|
|
// edge. Otherwise, this is null.
|
|
BallLarusEdge* _realEdge;
|
|
|
|
// An ID to differentiate between those edges which have the same source
|
|
// and destination blocks.
|
|
unsigned _duplicateNumber;
|
|
};
|
|
|
|
// Represents the Ball Larus DAG for a given Function. Can calculate
|
|
// various properties required for instrumentation or analysis. E.g. the
|
|
// edge weights that determine the path number.
|
|
class BallLarusDag {
|
|
public:
|
|
// Initializes a BallLarusDag from the CFG of a given function. Must
|
|
// call init() after creation, since some initialization requires
|
|
// virtual functions.
|
|
BallLarusDag(Function &F)
|
|
: _root(NULL), _exit(NULL), _function(F) {}
|
|
|
|
// Initialization that requires virtual functions which are not fully
|
|
// functional in the constructor.
|
|
void init();
|
|
|
|
// Frees all memory associated with the DAG.
|
|
virtual ~BallLarusDag();
|
|
|
|
// Calculate the path numbers by assigning edge increments as prescribed
|
|
// in Ball-Larus path profiling.
|
|
void calculatePathNumbers();
|
|
|
|
// Returns the number of paths for the DAG.
|
|
unsigned getNumberOfPaths();
|
|
|
|
// Returns the root (i.e. entry) node for the DAG.
|
|
BallLarusNode* getRoot();
|
|
|
|
// Returns the exit node for the DAG.
|
|
BallLarusNode* getExit();
|
|
|
|
// Returns the function for the DAG.
|
|
Function& getFunction();
|
|
|
|
// Clears the node colors.
|
|
void clearColors(BallLarusNode::NodeColor color);
|
|
|
|
protected:
|
|
// All nodes in the DAG.
|
|
BLNodeVector _nodes;
|
|
|
|
// All edges in the DAG.
|
|
BLEdgeVector _edges;
|
|
|
|
// All backedges in the DAG.
|
|
BLEdgeVector _backEdges;
|
|
|
|
// Allows subclasses to determine which type of Node is created.
|
|
// Override this method to produce subclasses of BallLarusNode if
|
|
// necessary. The destructor of BallLarusDag will call free on each pointer
|
|
// created.
|
|
virtual BallLarusNode* createNode(BasicBlock* BB);
|
|
|
|
// Allows subclasses to determine which type of Edge is created.
|
|
// Override this method to produce subclasses of BallLarusEdge if
|
|
// necessary. Parameters source and target will have been created by
|
|
// createNode and can be cast to the subclass of BallLarusNode*
|
|
// returned by createNode. The destructor of BallLarusDag will call free
|
|
// on each pointer created.
|
|
virtual BallLarusEdge* createEdge(BallLarusNode* source, BallLarusNode*
|
|
target, unsigned duplicateNumber);
|
|
|
|
// Proxy to node's constructor. Updates the DAG state.
|
|
BallLarusNode* addNode(BasicBlock* BB);
|
|
|
|
// Proxy to edge's constructor. Updates the DAG state.
|
|
BallLarusEdge* addEdge(BallLarusNode* source, BallLarusNode* target,
|
|
unsigned duplicateNumber);
|
|
|
|
private:
|
|
// The root (i.e. entry) node for this DAG.
|
|
BallLarusNode* _root;
|
|
|
|
// The exit node for this DAG.
|
|
BallLarusNode* _exit;
|
|
|
|
// The function represented by this DAG.
|
|
Function& _function;
|
|
|
|
// Processes one node and its imediate edges for building the DAG.
|
|
void buildNode(BLBlockNodeMap& inDag, std::stack<BallLarusNode*>& dfsStack);
|
|
|
|
// Process an edge in the CFG for DAG building.
|
|
void buildEdge(BLBlockNodeMap& inDag, std::stack<BallLarusNode*>& dfsStack,
|
|
BallLarusNode* currentNode, BasicBlock* succBB,
|
|
unsigned duplicateNumber);
|
|
|
|
// The weight on each edge is the increment required along any path that
|
|
// contains that edge.
|
|
void calculatePathNumbersFrom(BallLarusNode* node);
|
|
|
|
// Adds a backedge with its phony edges. Updates the DAG state.
|
|
void addBackedge(BallLarusNode* source, BallLarusNode* target,
|
|
unsigned duplicateCount);
|
|
};
|
|
} // end namespace llvm
|
|
|
|
#endif
|