mirror of
https://github.com/c64scene-ar/llvm-6502.git
synced 2024-12-14 11:32:34 +00:00
ac2884a717
exactly two passes in that case, and don't ever need to recompute any layout, so this is a nice baseline for relaxation performance. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@99563 91177308-0d34-0410-b5e6-96231b3b80d8
836 lines
24 KiB
C++
836 lines
24 KiB
C++
//===- MCAssembler.h - Object File Generation -------------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_MC_MCASSEMBLER_H
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#define LLVM_MC_MCASSEMBLER_H
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#include "llvm/ADT/DenseMap.h"
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#include "llvm/ADT/SmallString.h"
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#include "llvm/ADT/ilist.h"
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#include "llvm/ADT/ilist_node.h"
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#include "llvm/Support/Casting.h"
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#include "llvm/MC/MCFixup.h"
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#include "llvm/MC/MCInst.h"
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#include "llvm/System/DataTypes.h"
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#include <vector> // FIXME: Shouldn't be needed.
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namespace llvm {
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class raw_ostream;
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class MCAsmLayout;
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class MCAssembler;
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class MCContext;
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class MCCodeEmitter;
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class MCExpr;
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class MCFragment;
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class MCObjectWriter;
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class MCSection;
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class MCSectionData;
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class MCSymbol;
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class MCValue;
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class TargetAsmBackend;
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/// MCAsmFixup - Represent a fixed size region of bytes inside some fragment
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/// which needs to be rewritten. This region will either be rewritten by the
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/// assembler or cause a relocation entry to be generated.
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//
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// FIXME: This should probably just be merged with MCFixup.
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class MCAsmFixup {
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public:
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/// Offset - The offset inside the fragment which needs to be rewritten.
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uint64_t Offset;
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/// Value - The expression to eventually write into the fragment.
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const MCExpr *Value;
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/// Kind - The fixup kind.
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MCFixupKind Kind;
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public:
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MCAsmFixup(uint64_t _Offset, const MCExpr &_Value, MCFixupKind _Kind)
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: Offset(_Offset), Value(&_Value), Kind(_Kind) {}
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};
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class MCFragment : public ilist_node<MCFragment> {
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friend class MCAsmLayout;
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MCFragment(const MCFragment&); // DO NOT IMPLEMENT
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void operator=(const MCFragment&); // DO NOT IMPLEMENT
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public:
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enum FragmentType {
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FT_Align,
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FT_Data,
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FT_Fill,
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FT_Inst,
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FT_Org,
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FT_ZeroFill
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};
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private:
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FragmentType Kind;
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/// Parent - The data for the section this fragment is in.
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MCSectionData *Parent;
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/// @name Assembler Backend Data
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/// @{
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//
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// FIXME: This could all be kept private to the assembler implementation.
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/// Offset - The offset of this fragment in its section. This is ~0 until
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/// initialized.
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uint64_t Offset;
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/// EffectiveSize - The compute size of this section. This is ~0 until
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/// initialized.
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uint64_t EffectiveSize;
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/// Ordinal - The global index of this fragment. This is the index across all
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/// sections, not just the parent section.
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unsigned Ordinal;
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/// @}
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protected:
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MCFragment(FragmentType _Kind, MCSectionData *_Parent = 0);
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public:
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// Only for sentinel.
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MCFragment();
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virtual ~MCFragment();
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FragmentType getKind() const { return Kind; }
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MCSectionData *getParent() const { return Parent; }
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void setParent(MCSectionData *Value) { Parent = Value; }
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unsigned getOrdinal() const { return Ordinal; }
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void setOrdinal(unsigned Value) { Ordinal = Value; }
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static bool classof(const MCFragment *O) { return true; }
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virtual void dump();
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};
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class MCDataFragment : public MCFragment {
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SmallString<32> Contents;
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/// Fixups - The list of fixups in this fragment.
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std::vector<MCAsmFixup> Fixups;
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public:
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typedef std::vector<MCAsmFixup>::const_iterator const_fixup_iterator;
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typedef std::vector<MCAsmFixup>::iterator fixup_iterator;
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public:
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MCDataFragment(MCSectionData *SD = 0) : MCFragment(FT_Data, SD) {}
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/// @name Accessors
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/// @{
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SmallString<32> &getContents() { return Contents; }
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const SmallString<32> &getContents() const { return Contents; }
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/// @}
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/// @name Fixup Access
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/// @{
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void addFixup(MCAsmFixup Fixup) {
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// Enforce invariant that fixups are in offset order.
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assert((Fixups.empty() || Fixup.Offset > Fixups.back().Offset) &&
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"Fixups must be added in order!");
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Fixups.push_back(Fixup);
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}
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std::vector<MCAsmFixup> &getFixups() { return Fixups; }
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const std::vector<MCAsmFixup> &getFixups() const { return Fixups; }
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fixup_iterator fixup_begin() { return Fixups.begin(); }
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const_fixup_iterator fixup_begin() const { return Fixups.begin(); }
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fixup_iterator fixup_end() {return Fixups.end();}
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const_fixup_iterator fixup_end() const {return Fixups.end();}
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size_t fixup_size() const { return Fixups.size(); }
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/// @}
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static bool classof(const MCFragment *F) {
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return F->getKind() == MCFragment::FT_Data;
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}
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static bool classof(const MCDataFragment *) { return true; }
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virtual void dump();
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};
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// FIXME: This current incarnation of MCInstFragment doesn't make much sense, as
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// it is almost entirely a duplicate of MCDataFragment. If we decide to stick
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// with this approach (as opposed to making MCInstFragment a very light weight
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// object with just the MCInst and a code size, then we should just change
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// MCDataFragment to have an optional MCInst at its end.
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class MCInstFragment : public MCFragment {
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/// Inst - The instruction this is a fragment for.
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MCInst Inst;
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/// InstSize - The size of the currently encoded instruction.
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SmallString<8> Code;
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/// Fixups - The list of fixups in this fragment.
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SmallVector<MCAsmFixup, 1> Fixups;
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public:
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typedef SmallVectorImpl<MCAsmFixup>::const_iterator const_fixup_iterator;
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typedef SmallVectorImpl<MCAsmFixup>::iterator fixup_iterator;
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public:
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MCInstFragment(MCInst _Inst, MCSectionData *SD = 0)
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: MCFragment(FT_Inst, SD), Inst(_Inst) {
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}
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/// @name Accessors
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/// @{
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SmallVectorImpl<char> &getCode() { return Code; }
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const SmallVectorImpl<char> &getCode() const { return Code; }
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unsigned getInstSize() const { return Code.size(); }
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MCInst &getInst() { return Inst; }
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const MCInst &getInst() const { return Inst; }
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void setInst(MCInst Value) { Inst = Value; }
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/// @}
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/// @name Fixup Access
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/// @{
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SmallVectorImpl<MCAsmFixup> &getFixups() { return Fixups; }
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const SmallVectorImpl<MCAsmFixup> &getFixups() const { return Fixups; }
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fixup_iterator fixup_begin() { return Fixups.begin(); }
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const_fixup_iterator fixup_begin() const { return Fixups.begin(); }
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fixup_iterator fixup_end() {return Fixups.end();}
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const_fixup_iterator fixup_end() const {return Fixups.end();}
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size_t fixup_size() const { return Fixups.size(); }
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/// @}
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static bool classof(const MCFragment *F) {
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return F->getKind() == MCFragment::FT_Inst;
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}
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static bool classof(const MCInstFragment *) { return true; }
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virtual void dump();
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};
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class MCAlignFragment : public MCFragment {
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/// Alignment - The alignment to ensure, in bytes.
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unsigned Alignment;
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/// Value - Value to use for filling padding bytes.
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int64_t Value;
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/// ValueSize - The size of the integer (in bytes) of \arg Value.
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unsigned ValueSize;
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/// MaxBytesToEmit - The maximum number of bytes to emit; if the alignment
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/// cannot be satisfied in this width then this fragment is ignored.
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unsigned MaxBytesToEmit;
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/// EmitNops - true when aligning code and optimal nops to be used for
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/// filling.
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bool EmitNops;
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public:
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MCAlignFragment(unsigned _Alignment, int64_t _Value, unsigned _ValueSize,
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unsigned _MaxBytesToEmit, bool _EmitNops,
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MCSectionData *SD = 0)
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: MCFragment(FT_Align, SD), Alignment(_Alignment),
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Value(_Value),ValueSize(_ValueSize),
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MaxBytesToEmit(_MaxBytesToEmit), EmitNops(_EmitNops) {}
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/// @name Accessors
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/// @{
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unsigned getAlignment() const { return Alignment; }
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int64_t getValue() const { return Value; }
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unsigned getValueSize() const { return ValueSize; }
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unsigned getMaxBytesToEmit() const { return MaxBytesToEmit; }
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unsigned getEmitNops() const { return EmitNops; }
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/// @}
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static bool classof(const MCFragment *F) {
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return F->getKind() == MCFragment::FT_Align;
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}
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static bool classof(const MCAlignFragment *) { return true; }
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virtual void dump();
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};
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class MCFillFragment : public MCFragment {
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/// Value - Value to use for filling bytes.
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int64_t Value;
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/// ValueSize - The size (in bytes) of \arg Value to use when filling.
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unsigned ValueSize;
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/// Count - The number of copies of \arg Value to insert.
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uint64_t Count;
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public:
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MCFillFragment(int64_t _Value, unsigned _ValueSize, uint64_t _Count,
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MCSectionData *SD = 0)
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: MCFragment(FT_Fill, SD),
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Value(_Value), ValueSize(_ValueSize), Count(_Count) {}
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/// @name Accessors
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/// @{
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int64_t getValue() const { return Value; }
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unsigned getValueSize() const { return ValueSize; }
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uint64_t getCount() const { return Count; }
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/// @}
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static bool classof(const MCFragment *F) {
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return F->getKind() == MCFragment::FT_Fill;
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}
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static bool classof(const MCFillFragment *) { return true; }
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virtual void dump();
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};
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class MCOrgFragment : public MCFragment {
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/// Offset - The offset this fragment should start at.
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const MCExpr *Offset;
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/// Value - Value to use for filling bytes.
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int8_t Value;
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public:
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MCOrgFragment(const MCExpr &_Offset, int8_t _Value, MCSectionData *SD = 0)
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: MCFragment(FT_Org, SD),
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Offset(&_Offset), Value(_Value) {}
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/// @name Accessors
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/// @{
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const MCExpr &getOffset() const { return *Offset; }
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uint8_t getValue() const { return Value; }
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/// @}
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static bool classof(const MCFragment *F) {
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return F->getKind() == MCFragment::FT_Org;
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}
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static bool classof(const MCOrgFragment *) { return true; }
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virtual void dump();
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};
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/// MCZeroFillFragment - Represent data which has a fixed size and alignment,
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/// but requires no physical space in the object file.
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class MCZeroFillFragment : public MCFragment {
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/// Size - The size of this fragment.
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uint64_t Size;
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/// Alignment - The alignment for this fragment.
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unsigned Alignment;
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public:
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MCZeroFillFragment(uint64_t _Size, unsigned _Alignment, MCSectionData *SD = 0)
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: MCFragment(FT_ZeroFill, SD),
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Size(_Size), Alignment(_Alignment) {}
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/// @name Accessors
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/// @{
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uint64_t getSize() const { return Size; }
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unsigned getAlignment() const { return Alignment; }
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/// @}
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static bool classof(const MCFragment *F) {
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return F->getKind() == MCFragment::FT_ZeroFill;
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}
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static bool classof(const MCZeroFillFragment *) { return true; }
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virtual void dump();
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};
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// FIXME: Should this be a separate class, or just merged into MCSection? Since
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// we anticipate the fast path being through an MCAssembler, the only reason to
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// keep it out is for API abstraction.
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class MCSectionData : public ilist_node<MCSectionData> {
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friend class MCAsmLayout;
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MCSectionData(const MCSectionData&); // DO NOT IMPLEMENT
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void operator=(const MCSectionData&); // DO NOT IMPLEMENT
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public:
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typedef iplist<MCFragment> FragmentListType;
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typedef FragmentListType::const_iterator const_iterator;
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typedef FragmentListType::iterator iterator;
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typedef FragmentListType::const_reverse_iterator const_reverse_iterator;
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typedef FragmentListType::reverse_iterator reverse_iterator;
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private:
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iplist<MCFragment> Fragments;
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const MCSection *Section;
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/// Ordinal - The section index in the assemblers section list.
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unsigned Ordinal;
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/// Alignment - The maximum alignment seen in this section.
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unsigned Alignment;
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/// @name Assembler Backend Data
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/// @{
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//
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// FIXME: This could all be kept private to the assembler implementation.
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/// Address - The computed address of this section. This is ~0 until
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/// initialized.
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uint64_t Address;
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/// Size - The content size of this section. This is ~0 until initialized.
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uint64_t Size;
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/// FileSize - The size of this section in the object file. This is ~0 until
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/// initialized.
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uint64_t FileSize;
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/// HasInstructions - Whether this section has had instructions emitted into
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/// it.
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unsigned HasInstructions : 1;
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/// @}
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public:
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// Only for use as sentinel.
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MCSectionData();
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MCSectionData(const MCSection &Section, MCAssembler *A = 0);
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const MCSection &getSection() const { return *Section; }
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unsigned getAlignment() const { return Alignment; }
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void setAlignment(unsigned Value) { Alignment = Value; }
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bool hasInstructions() const { return HasInstructions; }
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void setHasInstructions(bool Value) { HasInstructions = Value; }
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unsigned getOrdinal() const { return Ordinal; }
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void setOrdinal(unsigned Value) { Ordinal = Value; }
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/// @name Fragment Access
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/// @{
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const FragmentListType &getFragmentList() const { return Fragments; }
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FragmentListType &getFragmentList() { return Fragments; }
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iterator begin() { return Fragments.begin(); }
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const_iterator begin() const { return Fragments.begin(); }
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iterator end() { return Fragments.end(); }
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const_iterator end() const { return Fragments.end(); }
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reverse_iterator rbegin() { return Fragments.rbegin(); }
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const_reverse_iterator rbegin() const { return Fragments.rbegin(); }
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reverse_iterator rend() { return Fragments.rend(); }
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const_reverse_iterator rend() const { return Fragments.rend(); }
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size_t size() const { return Fragments.size(); }
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bool empty() const { return Fragments.empty(); }
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void dump();
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/// @}
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};
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// FIXME: Same concerns as with SectionData.
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class MCSymbolData : public ilist_node<MCSymbolData> {
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public:
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const MCSymbol *Symbol;
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/// Fragment - The fragment this symbol's value is relative to, if any.
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MCFragment *Fragment;
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/// Offset - The offset to apply to the fragment address to form this symbol's
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/// value.
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uint64_t Offset;
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/// IsExternal - True if this symbol is visible outside this translation
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/// unit.
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unsigned IsExternal : 1;
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/// IsPrivateExtern - True if this symbol is private extern.
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unsigned IsPrivateExtern : 1;
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/// CommonSize - The size of the symbol, if it is 'common', or 0.
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//
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// FIXME: Pack this in with other fields? We could put it in offset, since a
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// common symbol can never get a definition.
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uint64_t CommonSize;
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/// CommonAlign - The alignment of the symbol, if it is 'common'.
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//
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// FIXME: Pack this in with other fields?
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unsigned CommonAlign;
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/// Flags - The Flags field is used by object file implementations to store
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/// additional per symbol information which is not easily classified.
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uint32_t Flags;
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/// Index - Index field, for use by the object file implementation.
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uint64_t Index;
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public:
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// Only for use as sentinel.
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MCSymbolData();
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MCSymbolData(const MCSymbol &_Symbol, MCFragment *_Fragment, uint64_t _Offset,
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MCAssembler *A = 0);
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/// @name Accessors
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/// @{
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const MCSymbol &getSymbol() const { return *Symbol; }
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MCFragment *getFragment() const { return Fragment; }
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void setFragment(MCFragment *Value) { Fragment = Value; }
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uint64_t getOffset() const { return Offset; }
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void setOffset(uint64_t Value) { Offset = Value; }
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/// @}
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/// @name Symbol Attributes
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/// @{
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bool isExternal() const { return IsExternal; }
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void setExternal(bool Value) { IsExternal = Value; }
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bool isPrivateExtern() const { return IsPrivateExtern; }
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void setPrivateExtern(bool Value) { IsPrivateExtern = Value; }
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/// isCommon - Is this a 'common' symbol.
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bool isCommon() const { return CommonSize != 0; }
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/// setCommon - Mark this symbol as being 'common'.
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///
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/// \param Size - The size of the symbol.
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/// \param Align - The alignment of the symbol.
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void setCommon(uint64_t Size, unsigned Align) {
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CommonSize = Size;
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CommonAlign = Align;
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}
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/// getCommonSize - Return the size of a 'common' symbol.
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uint64_t getCommonSize() const {
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|
assert(isCommon() && "Not a 'common' symbol!");
|
|
return CommonSize;
|
|
}
|
|
|
|
/// getCommonAlignment - Return the alignment of a 'common' symbol.
|
|
unsigned getCommonAlignment() const {
|
|
assert(isCommon() && "Not a 'common' symbol!");
|
|
return CommonAlign;
|
|
}
|
|
|
|
/// getFlags - Get the (implementation defined) symbol flags.
|
|
uint32_t getFlags() const { return Flags; }
|
|
|
|
/// setFlags - Set the (implementation defined) symbol flags.
|
|
void setFlags(uint32_t Value) { Flags = Value; }
|
|
|
|
/// getIndex - Get the (implementation defined) index.
|
|
uint64_t getIndex() const { return Index; }
|
|
|
|
/// setIndex - Set the (implementation defined) index.
|
|
void setIndex(uint64_t Value) { Index = Value; }
|
|
|
|
/// @}
|
|
|
|
void dump();
|
|
};
|
|
|
|
// FIXME: This really doesn't belong here. See comments below.
|
|
struct IndirectSymbolData {
|
|
MCSymbol *Symbol;
|
|
MCSectionData *SectionData;
|
|
};
|
|
|
|
class MCAssembler {
|
|
friend class MCAsmLayout;
|
|
|
|
public:
|
|
typedef iplist<MCSectionData> SectionDataListType;
|
|
typedef iplist<MCSymbolData> SymbolDataListType;
|
|
|
|
typedef SectionDataListType::const_iterator const_iterator;
|
|
typedef SectionDataListType::iterator iterator;
|
|
|
|
typedef SymbolDataListType::const_iterator const_symbol_iterator;
|
|
typedef SymbolDataListType::iterator symbol_iterator;
|
|
|
|
typedef std::vector<IndirectSymbolData>::const_iterator
|
|
const_indirect_symbol_iterator;
|
|
typedef std::vector<IndirectSymbolData>::iterator indirect_symbol_iterator;
|
|
|
|
private:
|
|
MCAssembler(const MCAssembler&); // DO NOT IMPLEMENT
|
|
void operator=(const MCAssembler&); // DO NOT IMPLEMENT
|
|
|
|
MCContext &Context;
|
|
|
|
TargetAsmBackend &Backend;
|
|
|
|
MCCodeEmitter &Emitter;
|
|
|
|
raw_ostream &OS;
|
|
|
|
iplist<MCSectionData> Sections;
|
|
|
|
iplist<MCSymbolData> Symbols;
|
|
|
|
/// The map of sections to their associated assembler backend data.
|
|
//
|
|
// FIXME: Avoid this indirection?
|
|
DenseMap<const MCSection*, MCSectionData*> SectionMap;
|
|
|
|
/// The map of symbols to their associated assembler backend data.
|
|
//
|
|
// FIXME: Avoid this indirection?
|
|
DenseMap<const MCSymbol*, MCSymbolData*> SymbolMap;
|
|
|
|
std::vector<IndirectSymbolData> IndirectSymbols;
|
|
|
|
unsigned RelaxAll : 1;
|
|
unsigned SubsectionsViaSymbols : 1;
|
|
|
|
private:
|
|
/// Evaluate a fixup to a relocatable expression and the value which should be
|
|
/// placed into the fixup.
|
|
///
|
|
/// \param Layout The layout to use for evaluation.
|
|
/// \param Fixup The fixup to evaluate.
|
|
/// \param DF The fragment the fixup is inside.
|
|
/// \param Target [out] On return, the relocatable expression the fixup
|
|
/// evaluates to.
|
|
/// \param Value [out] On return, the value of the fixup as currently layed
|
|
/// out.
|
|
/// \return Whether the fixup value was fully resolved. This is true if the
|
|
/// \arg Value result is fixed, otherwise the value may change due to
|
|
/// relocation.
|
|
bool EvaluateFixup(const MCAsmLayout &Layout,
|
|
const MCAsmFixup &Fixup, const MCFragment *DF,
|
|
MCValue &Target, uint64_t &Value) const;
|
|
|
|
/// Check whether a fixup can be satisfied, or whether it needs to be relaxed
|
|
/// (increased in size, in order to hold its value correctly).
|
|
bool FixupNeedsRelaxation(const MCAsmFixup &Fixup, const MCFragment *DF,
|
|
const MCAsmLayout &Layout) const;
|
|
|
|
/// Check whether the given fragment needs relaxation.
|
|
bool FragmentNeedsRelaxation(const MCInstFragment *IF,
|
|
const MCAsmLayout &Layout) const;
|
|
|
|
/// LayoutSection - Assign the section the given \arg StartAddress, and then
|
|
/// assign offsets and sizes to the fragments in the section \arg SD, and
|
|
/// update the section size.
|
|
///
|
|
/// \return The address at the end of the section, for use in laying out the
|
|
/// succeeding section.
|
|
uint64_t LayoutSection(MCSectionData &SD, MCAsmLayout &Layout,
|
|
uint64_t StartAddress);
|
|
|
|
/// LayoutOnce - Perform one layout iteration and return true if any offsets
|
|
/// were adjusted.
|
|
bool LayoutOnce(MCAsmLayout &Layout);
|
|
|
|
/// FinishLayout - Finalize a layout, including fragment lowering.
|
|
void FinishLayout(MCAsmLayout &Layout);
|
|
|
|
public:
|
|
/// Find the symbol which defines the atom containing given address, inside
|
|
/// the given section, or null if there is no such symbol.
|
|
//
|
|
// FIXME-PERF: Eliminate this, it is very slow.
|
|
const MCSymbolData *getAtomForAddress(const MCAsmLayout &Layout,
|
|
const MCSectionData *Section,
|
|
uint64_t Address) const;
|
|
|
|
/// Find the symbol which defines the atom containing the given symbol, or
|
|
/// null if there is no such symbol.
|
|
//
|
|
// FIXME-PERF: Eliminate this, it is very slow.
|
|
const MCSymbolData *getAtom(const MCAsmLayout &Layout,
|
|
const MCSymbolData *Symbol) const;
|
|
|
|
/// Check whether a particular symbol is visible to the linker and is required
|
|
/// in the symbol table, or whether it can be discarded by the assembler. This
|
|
/// also effects whether the assembler treats the label as potentially
|
|
/// defining a separate atom.
|
|
bool isSymbolLinkerVisible(const MCSymbolData *SD) const;
|
|
|
|
/// Emit the section contents using the given object writer.
|
|
//
|
|
// FIXME: Should MCAssembler always have a reference to the object writer?
|
|
void WriteSectionData(const MCSectionData *Section, const MCAsmLayout &Layout,
|
|
MCObjectWriter *OW) const;
|
|
|
|
public:
|
|
/// Construct a new assembler instance.
|
|
///
|
|
/// \arg OS - The stream to output to.
|
|
//
|
|
// FIXME: How are we going to parameterize this? Two obvious options are stay
|
|
// concrete and require clients to pass in a target like object. The other
|
|
// option is to make this abstract, and have targets provide concrete
|
|
// implementations as we do with AsmParser.
|
|
MCAssembler(MCContext &_Context, TargetAsmBackend &_Backend,
|
|
MCCodeEmitter &_Emitter, raw_ostream &OS);
|
|
~MCAssembler();
|
|
|
|
MCContext &getContext() const { return Context; }
|
|
|
|
TargetAsmBackend &getBackend() const { return Backend; }
|
|
|
|
MCCodeEmitter &getEmitter() const { return Emitter; }
|
|
|
|
/// Finish - Do final processing and write the object to the output stream.
|
|
void Finish();
|
|
|
|
// FIXME: This does not belong here.
|
|
bool getSubsectionsViaSymbols() const {
|
|
return SubsectionsViaSymbols;
|
|
}
|
|
void setSubsectionsViaSymbols(bool Value) {
|
|
SubsectionsViaSymbols = Value;
|
|
}
|
|
|
|
bool getRelaxAll() const { return RelaxAll; }
|
|
void setRelaxAll(bool Value) { RelaxAll = Value; }
|
|
|
|
/// @name Section List Access
|
|
/// @{
|
|
|
|
const SectionDataListType &getSectionList() const { return Sections; }
|
|
SectionDataListType &getSectionList() { return Sections; }
|
|
|
|
iterator begin() { return Sections.begin(); }
|
|
const_iterator begin() const { return Sections.begin(); }
|
|
|
|
iterator end() { return Sections.end(); }
|
|
const_iterator end() const { return Sections.end(); }
|
|
|
|
size_t size() const { return Sections.size(); }
|
|
|
|
/// @}
|
|
/// @name Symbol List Access
|
|
/// @{
|
|
|
|
const SymbolDataListType &getSymbolList() const { return Symbols; }
|
|
SymbolDataListType &getSymbolList() { return Symbols; }
|
|
|
|
symbol_iterator symbol_begin() { return Symbols.begin(); }
|
|
const_symbol_iterator symbol_begin() const { return Symbols.begin(); }
|
|
|
|
symbol_iterator symbol_end() { return Symbols.end(); }
|
|
const_symbol_iterator symbol_end() const { return Symbols.end(); }
|
|
|
|
size_t symbol_size() const { return Symbols.size(); }
|
|
|
|
/// @}
|
|
/// @name Indirect Symbol List Access
|
|
/// @{
|
|
|
|
// FIXME: This is a total hack, this should not be here. Once things are
|
|
// factored so that the streamer has direct access to the .o writer, it can
|
|
// disappear.
|
|
std::vector<IndirectSymbolData> &getIndirectSymbols() {
|
|
return IndirectSymbols;
|
|
}
|
|
|
|
indirect_symbol_iterator indirect_symbol_begin() {
|
|
return IndirectSymbols.begin();
|
|
}
|
|
const_indirect_symbol_iterator indirect_symbol_begin() const {
|
|
return IndirectSymbols.begin();
|
|
}
|
|
|
|
indirect_symbol_iterator indirect_symbol_end() {
|
|
return IndirectSymbols.end();
|
|
}
|
|
const_indirect_symbol_iterator indirect_symbol_end() const {
|
|
return IndirectSymbols.end();
|
|
}
|
|
|
|
size_t indirect_symbol_size() const { return IndirectSymbols.size(); }
|
|
|
|
/// @}
|
|
/// @name Backend Data Access
|
|
/// @{
|
|
|
|
MCSectionData &getSectionData(const MCSection &Section) const {
|
|
MCSectionData *Entry = SectionMap.lookup(&Section);
|
|
assert(Entry && "Missing section data!");
|
|
return *Entry;
|
|
}
|
|
|
|
MCSectionData &getOrCreateSectionData(const MCSection &Section,
|
|
bool *Created = 0) {
|
|
MCSectionData *&Entry = SectionMap[&Section];
|
|
|
|
if (Created) *Created = !Entry;
|
|
if (!Entry)
|
|
Entry = new MCSectionData(Section, this);
|
|
|
|
return *Entry;
|
|
}
|
|
|
|
MCSymbolData &getSymbolData(const MCSymbol &Symbol) const {
|
|
MCSymbolData *Entry = SymbolMap.lookup(&Symbol);
|
|
assert(Entry && "Missing symbol data!");
|
|
return *Entry;
|
|
}
|
|
|
|
MCSymbolData &getOrCreateSymbolData(const MCSymbol &Symbol,
|
|
bool *Created = 0) {
|
|
MCSymbolData *&Entry = SymbolMap[&Symbol];
|
|
|
|
if (Created) *Created = !Entry;
|
|
if (!Entry)
|
|
Entry = new MCSymbolData(Symbol, 0, 0, this);
|
|
|
|
return *Entry;
|
|
}
|
|
|
|
/// @}
|
|
|
|
void dump();
|
|
};
|
|
|
|
} // end namespace llvm
|
|
|
|
#endif
|