Chandler Carruth c16105b078 [x86] Teach the v4f32 path of the new shuffle lowering to handle the
tricky case of single-element insertion into the zero lane of a zero
vector.

We can't just use the same pattern here as we do in every other vector
type because the general insertion logic can handle insertion into the
non-zero lane of the vector. However, in SSE4.1 with v4f32 vectors we
have INSERTPS that is a much better choice than the generic one for such
lowerings. But INSERTPS can do lots of other lowerings as well so
factoring its logic into the general insertion logic doesn't work very
well. We also can't just extract the core common part of the general
insertion logic that is faster (forming VZEXT_MOVL synthetic nodes that
lower to MOVSS when they can) because VZEXT_MOVL is often *faster* than
a blend while INSERTPS is slower! So instead we do a restrictive
condition on attempting to use the generic insertion logic to narrow it
to those cases where VZEXT_MOVL won't need a shuffle afterward and thus
will do better than INSERTPS. Then we try blending. Then we go back to
INSERTPS.

This still doesn't generate perfect code for some silly reasons that can
be fixed by tweaking the td files for lowering VZEXT_MOVL to use
XORPS+BLENDPS when available rather than XORPS+MOVSS when the input ends
up in a register rather than a load from memory -- BLENDPSrr has twice
the reciprocal throughput of MOVSSrr. Don't you love this ISA?

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@218177 91177308-0d34-0410-b5e6-96231b3b80d8
2014-09-20 04:15:22 +00:00
2014-08-14 15:15:09 +00:00
2014-09-02 22:28:02 +00:00
2014-09-12 11:08:59 +00:00
2014-09-18 21:54:02 +00:00
2014-09-19 23:17:58 +00:00
2014-09-19 19:52:11 +00:00
2014-04-07 03:57:04 +00:00
2014-06-25 13:13:36 +00:00
2014-08-14 15:15:09 +00:00
2014-03-12 22:40:22 +00:00
2014-07-16 16:50:34 +00:00
2014-04-26 19:05:45 +00:00

Low Level Virtual Machine (LLVM)
================================

This directory and its subdirectories contain source code for the Low Level
Virtual Machine, a toolkit for the construction of highly optimized compilers,
optimizers, and runtime environments.

LLVM is open source software. You may freely distribute it under the terms of
the license agreement found in LICENSE.txt.

Please see the documentation provided in docs/ for further
assistance with LLVM, and in particular docs/GettingStarted.rst for getting
started with LLVM and docs/README.txt for an overview of LLVM's
documentation setup.

If you're writing a package for LLVM, see docs/Packaging.rst for our
suggestions.
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LLVM backend for 6502
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