mirror of
https://github.com/c64scene-ar/llvm-6502.git
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into their new header subdirectory: include/llvm/IR. This matches the directory structure of lib, and begins to correct a long standing point of file layout clutter in LLVM. There are still more header files to move here, but I wanted to handle them in separate commits to make tracking what files make sense at each layer easier. The only really questionable files here are the target intrinsic tablegen files. But that's a battle I'd rather not fight today. I've updated both CMake and Makefile build systems (I think, and my tests think, but I may have missed something). I've also re-sorted the includes throughout the project. I'll be committing updates to Clang, DragonEgg, and Polly momentarily. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@171366 91177308-0d34-0410-b5e6-96231b3b80d8
48 lines
1.5 KiB
C++
48 lines
1.5 KiB
C++
//===- NVPTXSection.h - NVPTX-specific section representation -*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file declares the NVPTXSection class.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_NVPTXSECTION_H
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#define LLVM_NVPTXSECTION_H
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#include "llvm/IR/GlobalVariable.h"
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#include "llvm/MC/MCSection.h"
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#include <vector>
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namespace llvm {
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/// NVPTXSection - Represents a section in PTX
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/// PTX does not have sections. We create this class in order to use
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/// the ASMPrint interface.
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///
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class NVPTXSection : public MCSection {
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public:
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NVPTXSection(SectionVariant V, SectionKind K) : MCSection(V, K) {}
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~NVPTXSection() {}
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/// Override this as NVPTX has its own way of printing switching
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/// to a section.
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virtual void PrintSwitchToSection(const MCAsmInfo &MAI,
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raw_ostream &OS) const {}
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/// Base address of PTX sections is zero.
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virtual bool isBaseAddressKnownZero() const { return true; }
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virtual bool UseCodeAlign() const { return false; }
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virtual bool isVirtualSection() const { return false; }
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virtual std::string getLabelBeginName() const { return ""; }
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virtual std::string getLabelEndName() const { return ""; }
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};
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} // end namespace llvm
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#endif
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