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====================
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Writing an LLVM Pass
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====================
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.. contents::
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:local:
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Introduction --- What is a pass?
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================================
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The LLVM Pass Framework is an important part of the LLVM system, because LLVM
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passes are where most of the interesting parts of the compiler exist. Passes
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perform the transformations and optimizations that make up the compiler, they
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build the analysis results that are used by these transformations, and they
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are, above all, a structuring technique for compiler code.
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All LLVM passes are subclasses of the `Pass
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<http://llvm.org/doxygen/classllvm_1_1Pass.html>`_ class, which implement
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functionality by overriding virtual methods inherited from ``Pass``. Depending
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on how your pass works, you should inherit from the :ref:`ModulePass
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<writing-an-llvm-pass-ModulePass>` , :ref:`CallGraphSCCPass
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<writing-an-llvm-pass-CallGraphSCCPass>`, :ref:`FunctionPass
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<writing-an-llvm-pass-FunctionPass>` , or :ref:`LoopPass
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<writing-an-llvm-pass-LoopPass>`, or :ref:`RegionPass
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<writing-an-llvm-pass-RegionPass>`, or :ref:`BasicBlockPass
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<writing-an-llvm-pass-BasicBlockPass>` classes, which gives the system more
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information about what your pass does, and how it can be combined with other
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passes. One of the main features of the LLVM Pass Framework is that it
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schedules passes to run in an efficient way based on the constraints that your
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pass meets (which are indicated by which class they derive from).
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We start by showing you how to construct a pass, everything from setting up the
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code, to compiling, loading, and executing it. After the basics are down, more
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advanced features are discussed.
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Quick Start --- Writing hello world
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===================================
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Here we describe how to write the "hello world" of passes. The "Hello" pass is
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designed to simply print out the name of non-external functions that exist in
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the program being compiled. It does not modify the program at all, it just
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inspects it. The source code and files for this pass are available in the LLVM
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source tree in the ``lib/Transforms/Hello`` directory.
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.. _writing-an-llvm-pass-makefile:
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Setting up the build environment
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--------------------------------
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.. FIXME: Why does this recommend to build in-tree?
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First, configure and build LLVM. This needs to be done directly inside the
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LLVM source tree rather than in a separate objects directory. Next, you need
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to create a new directory somewhere in the LLVM source base. For this example,
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we'll assume that you made ``lib/Transforms/Hello``. Finally, you must set up
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a build script (``Makefile``) that will compile the source code for the new
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pass. To do this, copy the following into ``Makefile``:
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.. code-block:: make
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# Makefile for hello pass
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# Path to top level of LLVM hierarchy
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LEVEL = ../../..
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# Name of the library to build
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LIBRARYNAME = Hello
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# Make the shared library become a loadable module so the tools can
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# dlopen/dlsym on the resulting library.
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LOADABLE_MODULE = 1
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# Include the makefile implementation stuff
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include $(LEVEL)/Makefile.common
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This makefile specifies that all of the ``.cpp`` files in the current directory
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are to be compiled and linked together into a shared object
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``$(LEVEL)/Debug+Asserts/lib/Hello.so`` that can be dynamically loaded by the
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:program:`opt` or :program:`bugpoint` tools via their :option:`-load` options.
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If your operating system uses a suffix other than ``.so`` (such as Windows or Mac
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OS X), the appropriate extension will be used.
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If you are used CMake to build LLVM, see :ref:`cmake-out-of-source-pass`.
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Now that we have the build scripts set up, we just need to write the code for
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the pass itself.
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.. _writing-an-llvm-pass-basiccode:
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Basic code required
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-------------------
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Now that we have a way to compile our new pass, we just have to write it.
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Start out with:
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.. code-block:: c++
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#include "llvm/Pass.h"
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#include "llvm/Function.h"
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#include "llvm/Support/raw_ostream.h"
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Which are needed because we are writing a `Pass
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<http://llvm.org/doxygen/classllvm_1_1Pass.html>`_, we are operating on
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`Function <http://llvm.org/doxygen/classllvm_1_1Function.html>`_\ s, and we will
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be doing some printing.
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Next we have:
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.. code-block:: c++
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using namespace llvm;
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... which is required because the functions from the include files live in the
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llvm namespace.
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Next we have:
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.. code-block:: c++
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namespace {
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... which starts out an anonymous namespace. Anonymous namespaces are to C++
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what the "``static``" keyword is to C (at global scope). It makes the things
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declared inside of the anonymous namespace visible only to the current file.
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If you're not familiar with them, consult a decent C++ book for more
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information.
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Next, we declare our pass itself:
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.. code-block:: c++
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struct Hello : public FunctionPass {
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This declares a "``Hello``" class that is a subclass of `FunctionPass
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<writing-an-llvm-pass-FunctionPass>`. The different builtin pass subclasses
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are described in detail :ref:`later <writing-an-llvm-pass-pass-classes>`, but
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for now, know that ``FunctionPass`` operates on a function at a time.
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.. code-block:: c++
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static char ID;
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Hello() : FunctionPass(ID) {}
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This declares pass identifier used by LLVM to identify pass. This allows LLVM
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to avoid using expensive C++ runtime information.
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.. code-block:: c++
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virtual bool runOnFunction(Function &F) {
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errs() << "Hello: ";
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errs().write_escaped(F.getName()) << "\n";
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return false;
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}
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}; // end of struct Hello
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} // end of anonymous namespace
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We declare a :ref:`runOnFunction <writing-an-llvm-pass-runOnFunction>` method,
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which overrides an abstract virtual method inherited from :ref:`FunctionPass
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<writing-an-llvm-pass-FunctionPass>`. This is where we are supposed to do our
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thing, so we just print out our message with the name of each function.
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.. code-block:: c++
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char Hello::ID = 0;
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We initialize pass ID here. LLVM uses ID's address to identify a pass, so
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initialization value is not important.
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.. code-block:: c++
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static RegisterPass<Hello> X("hello", "Hello World Pass",
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false /* Only looks at CFG */,
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false /* Analysis Pass */);
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Lastly, we :ref:`register our class <writing-an-llvm-pass-registration>`
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``Hello``, giving it a command line argument "``hello``", and a name "Hello
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World Pass". The last two arguments describe its behavior: if a pass walks CFG
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without modifying it then the third argument is set to ``true``; if a pass is
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an analysis pass, for example dominator tree pass, then ``true`` is supplied as
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the fourth argument.
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As a whole, the ``.cpp`` file looks like:
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.. code-block:: c++
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#include "llvm/Pass.h"
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#include "llvm/Function.h"
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#include "llvm/Support/raw_ostream.h"
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using namespace llvm;
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namespace {
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struct Hello : public FunctionPass {
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static char ID;
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Hello() : FunctionPass(ID) {}
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virtual bool runOnFunction(Function &F) {
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errs() << "Hello: ";
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errs().write_escaped(F.getName()) << '\n';
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return false;
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}
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};
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}
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char Hello::ID = 0;
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static RegisterPass<Hello> X("hello", "Hello World Pass", false, false);
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Now that it's all together, compile the file with a simple "``gmake``" command
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in the local directory and you should get a new file
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"``Debug+Asserts/lib/Hello.so``" under the top level directory of the LLVM
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source tree (not in the local directory). Note that everything in this file is
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contained in an anonymous namespace --- this reflects the fact that passes
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are self contained units that do not need external interfaces (although they
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can have them) to be useful.
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Running a pass with ``opt``
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---------------------------
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Now that you have a brand new shiny shared object file, we can use the
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:program:`opt` command to run an LLVM program through your pass. Because you
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registered your pass with ``RegisterPass``, you will be able to use the
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:program:`opt` tool to access it, once loaded.
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To test it, follow the example at the end of the :doc:`GettingStarted` to
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compile "Hello World" to LLVM. We can now run the bitcode file (hello.bc) for
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the program through our transformation like this (or course, any bitcode file
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will work):
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.. code-block:: console
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$ opt -load ../../../Debug+Asserts/lib/Hello.so -hello < hello.bc > /dev/null
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Hello: __main
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Hello: puts
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Hello: main
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The :option:`-load` option specifies that :program:`opt` should load your pass
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as a shared object, which makes "``-hello``" a valid command line argument
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(which is one reason you need to :ref:`register your pass
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<writing-an-llvm-pass-registration>`). Because the Hello pass does not modify
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the program in any interesting way, we just throw away the result of
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:program:`opt` (sending it to ``/dev/null``).
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To see what happened to the other string you registered, try running
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:program:`opt` with the :option:`-help` option:
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.. code-block:: console
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$ opt -load ../../../Debug+Asserts/lib/Hello.so -help
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OVERVIEW: llvm .bc -> .bc modular optimizer
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USAGE: opt [options] <input bitcode>
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OPTIONS:
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Optimizations available:
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...
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-globalopt - Global Variable Optimizer
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-globalsmodref-aa - Simple mod/ref analysis for globals
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-gvn - Global Value Numbering
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-hello - Hello World Pass
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-indvars - Induction Variable Simplification
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-inline - Function Integration/Inlining
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-insert-edge-profiling - Insert instrumentation for edge profiling
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...
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The pass name gets added as the information string for your pass, giving some
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documentation to users of :program:`opt`. Now that you have a working pass,
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you would go ahead and make it do the cool transformations you want. Once you
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get it all working and tested, it may become useful to find out how fast your
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pass is. The :ref:`PassManager <writing-an-llvm-pass-passmanager>` provides a
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nice command line option (:option:`--time-passes`) that allows you to get
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information about the execution time of your pass along with the other passes
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you queue up. For example:
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.. code-block:: console
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$ opt -load ../../../Debug+Asserts/lib/Hello.so -hello -time-passes < hello.bc > /dev/null
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Hello: __main
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Hello: puts
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Hello: main
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===============================================================================
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... Pass execution timing report ...
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===============================================================================
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Total Execution Time: 0.02 seconds (0.0479059 wall clock)
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---User Time--- --System Time-- --User+System-- ---Wall Time--- --- Pass Name ---
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0.0100 (100.0%) 0.0000 ( 0.0%) 0.0100 ( 50.0%) 0.0402 ( 84.0%) Bitcode Writer
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0.0000 ( 0.0%) 0.0100 (100.0%) 0.0100 ( 50.0%) 0.0031 ( 6.4%) Dominator Set Construction
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0.0000 ( 0.0%) 0.0000 ( 0.0%) 0.0000 ( 0.0%) 0.0013 ( 2.7%) Module Verifier
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0.0000 ( 0.0%) 0.0000 ( 0.0%) 0.0000 ( 0.0%) 0.0033 ( 6.9%) Hello World Pass
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0.0100 (100.0%) 0.0100 (100.0%) 0.0200 (100.0%) 0.0479 (100.0%) TOTAL
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As you can see, our implementation above is pretty fast. The additional
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passes listed are automatically inserted by the :program:`opt` tool to verify
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that the LLVM emitted by your pass is still valid and well formed LLVM, which
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hasn't been broken somehow.
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Now that you have seen the basics of the mechanics behind passes, we can talk
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about some more details of how they work and how to use them.
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.. _writing-an-llvm-pass-pass-classes:
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Pass classes and requirements
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=============================
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One of the first things that you should do when designing a new pass is to
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decide what class you should subclass for your pass. The :ref:`Hello World
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<writing-an-llvm-pass-basiccode>` example uses the :ref:`FunctionPass
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<writing-an-llvm-pass-FunctionPass>` class for its implementation, but we did
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not discuss why or when this should occur. Here we talk about the classes
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available, from the most general to the most specific.
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When choosing a superclass for your ``Pass``, you should choose the **most
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specific** class possible, while still being able to meet the requirements
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listed. This gives the LLVM Pass Infrastructure information necessary to
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optimize how passes are run, so that the resultant compiler isn't unnecessarily
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slow.
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The ``ImmutablePass`` class
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---------------------------
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The most plain and boring type of pass is the "`ImmutablePass
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<http://llvm.org/doxygen/classllvm_1_1ImmutablePass.html>`_" class. This pass
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type is used for passes that do not have to be run, do not change state, and
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never need to be updated. This is not a normal type of transformation or
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analysis, but can provide information about the current compiler configuration.
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Although this pass class is very infrequently used, it is important for
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providing information about the current target machine being compiled for, and
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other static information that can affect the various transformations.
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``ImmutablePass``\ es never invalidate other transformations, are never
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invalidated, and are never "run".
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.. _writing-an-llvm-pass-ModulePass:
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The ``ModulePass`` class
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------------------------
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The `ModulePass <http://llvm.org/doxygen/classllvm_1_1ModulePass.html>`_ class
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is the most general of all superclasses that you can use. Deriving from
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``ModulePass`` indicates that your pass uses the entire program as a unit,
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referring to function bodies in no predictable order, or adding and removing
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functions. Because nothing is known about the behavior of ``ModulePass``
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subclasses, no optimization can be done for their execution.
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A module pass can use function level passes (e.g. dominators) using the
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``getAnalysis`` interface ``getAnalysis<DominatorTree>(llvm::Function *)`` to
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provide the function to retrieve analysis result for, if the function pass does
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not require any module or immutable passes. Note that this can only be done
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for functions for which the analysis ran, e.g. in the case of dominators you
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should only ask for the ``DominatorTree`` for function definitions, not
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declarations.
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To write a correct ``ModulePass`` subclass, derive from ``ModulePass`` and
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overload the ``runOnModule`` method with the following signature:
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The ``runOnModule`` method
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^^^^^^^^^^^^^^^^^^^^^^^^^^
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.. code-block:: c++
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virtual bool runOnModule(Module &M) = 0;
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The ``runOnModule`` method performs the interesting work of the pass. It
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should return ``true`` if the module was modified by the transformation and
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``false`` otherwise.
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.. _writing-an-llvm-pass-CallGraphSCCPass:
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The ``CallGraphSCCPass`` class
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------------------------------
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The `CallGraphSCCPass
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<http://llvm.org/doxygen/classllvm_1_1CallGraphSCCPass.html>`_ is used by
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passes that need to traverse the program bottom-up on the call graph (callees
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before callers). Deriving from ``CallGraphSCCPass`` provides some mechanics
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for building and traversing the ``CallGraph``, but also allows the system to
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optimize execution of ``CallGraphSCCPass``\ es. If your pass meets the
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requirements outlined below, and doesn't meet the requirements of a
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:ref:`FunctionPass <writing-an-llvm-pass-FunctionPass>` or :ref:`BasicBlockPass
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<writing-an-llvm-pass-BasicBlockPass>`, you should derive from
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``CallGraphSCCPass``.
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``TODO``: explain briefly what SCC, Tarjan's algo, and B-U mean.
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To be explicit, CallGraphSCCPass subclasses are:
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#. ... *not allowed* to inspect or modify any ``Function``\ s other than those
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in the current SCC and the direct callers and direct callees of the SCC.
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#. ... *required* to preserve the current ``CallGraph`` object, updating it to
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reflect any changes made to the program.
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#. ... *not allowed* to add or remove SCC's from the current Module, though
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they may change the contents of an SCC.
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#. ... *allowed* to add or remove global variables from the current Module.
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#. ... *allowed* to maintain state across invocations of :ref:`runOnSCC
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<writing-an-llvm-pass-runOnSCC>` (including global data).
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Implementing a ``CallGraphSCCPass`` is slightly tricky in some cases because it
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has to handle SCCs with more than one node in it. All of the virtual methods
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described below should return ``true`` if they modified the program, or
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``false`` if they didn't.
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The ``doInitialization(CallGraph &)`` method
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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.. code-block:: c++
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virtual bool doInitialization(CallGraph &CG);
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The ``doInitialization`` method is allowed to do most of the things that
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``CallGraphSCCPass``\ es are not allowed to do. They can add and remove
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functions, get pointers to functions, etc. The ``doInitialization`` method is
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designed to do simple initialization type of stuff that does not depend on the
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SCCs being processed. The ``doInitialization`` method call is not scheduled to
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overlap with any other pass executions (thus it should be very fast).
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.. _writing-an-llvm-pass-runOnSCC:
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The ``runOnSCC`` method
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^^^^^^^^^^^^^^^^^^^^^^^
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.. code-block:: c++
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virtual bool runOnSCC(CallGraphSCC &SCC) = 0;
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The ``runOnSCC`` method performs the interesting work of the pass, and should
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return ``true`` if the module was modified by the transformation, ``false``
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otherwise.
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The ``doFinalization(CallGraph &)`` method
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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.. code-block:: c++
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virtual bool doFinalization(CallGraph &CG);
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The ``doFinalization`` method is an infrequently used method that is called
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when the pass framework has finished calling :ref:`runOnFunction
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<writing-an-llvm-pass-runOnFunction>` for every function in the program being
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compiled.
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.. _writing-an-llvm-pass-FunctionPass:
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The ``FunctionPass`` class
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--------------------------
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In contrast to ``ModulePass`` subclasses, `FunctionPass
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<http://llvm.org/doxygen/classllvm_1_1Pass.html>`_ subclasses do have a
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predictable, local behavior that can be expected by the system. All
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``FunctionPass`` execute on each function in the program independent of all of
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the other functions in the program. ``FunctionPass``\ es do not require that
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they are executed in a particular order, and ``FunctionPass``\ es do not modify
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external functions.
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To be explicit, ``FunctionPass`` subclasses are not allowed to:
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#. Modify a ``Function`` other than the one currently being processed.
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#. Add or remove ``Function``\ s from the current ``Module``.
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#. Add or remove global variables from the current ``Module``.
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#. Maintain state across invocations of:ref:`runOnFunction
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<writing-an-llvm-pass-runOnFunction>` (including global data).
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Implementing a ``FunctionPass`` is usually straightforward (See the :ref:`Hello
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World <writing-an-llvm-pass-basiccode>` pass for example).
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``FunctionPass``\ es may overload three virtual methods to do their work. All
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of these methods should return ``true`` if they modified the program, or
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``false`` if they didn't.
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.. _writing-an-llvm-pass-doInitialization-mod:
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The ``doInitialization(Module &)`` method
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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.. code-block:: c++
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|
|
|
virtual bool doInitialization(Module &M);
|
|
|
|
The ``doInitialization`` method is allowed to do most of the things that
|
|
``FunctionPass``\ es are not allowed to do. They can add and remove functions,
|
|
get pointers to functions, etc. The ``doInitialization`` method is designed to
|
|
do simple initialization type of stuff that does not depend on the functions
|
|
being processed. The ``doInitialization`` method call is not scheduled to
|
|
overlap with any other pass executions (thus it should be very fast).
|
|
|
|
A good example of how this method should be used is the `LowerAllocations
|
|
<http://llvm.org/doxygen/LowerAllocations_8cpp-source.html>`_ pass. This pass
|
|
converts ``malloc`` and ``free`` instructions into platform dependent
|
|
``malloc()`` and ``free()`` function calls. It uses the ``doInitialization``
|
|
method to get a reference to the ``malloc`` and ``free`` functions that it
|
|
needs, adding prototypes to the module if necessary.
|
|
|
|
.. _writing-an-llvm-pass-runOnFunction:
|
|
|
|
The ``runOnFunction`` method
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
.. code-block:: c++
|
|
|
|
virtual bool runOnFunction(Function &F) = 0;
|
|
|
|
The ``runOnFunction`` method must be implemented by your subclass to do the
|
|
transformation or analysis work of your pass. As usual, a ``true`` value
|
|
should be returned if the function is modified.
|
|
|
|
.. _writing-an-llvm-pass-doFinalization-mod:
|
|
|
|
The ``doFinalization(Module &)`` method
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
.. code-block:: c++
|
|
|
|
virtual bool doFinalization(Module &M);
|
|
|
|
The ``doFinalization`` method is an infrequently used method that is called
|
|
when the pass framework has finished calling :ref:`runOnFunction
|
|
<writing-an-llvm-pass-runOnFunction>` for every function in the program being
|
|
compiled.
|
|
|
|
.. _writing-an-llvm-pass-LoopPass:
|
|
|
|
The ``LoopPass`` class
|
|
----------------------
|
|
|
|
All ``LoopPass`` execute on each loop in the function independent of all of the
|
|
other loops in the function. ``LoopPass`` processes loops in loop nest order
|
|
such that outer most loop is processed last.
|
|
|
|
``LoopPass`` subclasses are allowed to update loop nest using ``LPPassManager``
|
|
interface. Implementing a loop pass is usually straightforward.
|
|
``LoopPass``\ es may overload three virtual methods to do their work. All
|
|
these methods should return ``true`` if they modified the program, or ``false``
|
|
if they didn't.
|
|
|
|
The ``doInitialization(Loop *, LPPassManager &)`` method
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
.. code-block:: c++
|
|
|
|
virtual bool doInitialization(Loop *, LPPassManager &LPM);
|
|
|
|
The ``doInitialization`` method is designed to do simple initialization type of
|
|
stuff that does not depend on the functions being processed. The
|
|
``doInitialization`` method call is not scheduled to overlap with any other
|
|
pass executions (thus it should be very fast). ``LPPassManager`` interface
|
|
should be used to access ``Function`` or ``Module`` level analysis information.
|
|
|
|
.. _writing-an-llvm-pass-runOnLoop:
|
|
|
|
The ``runOnLoop`` method
|
|
^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
.. code-block:: c++
|
|
|
|
virtual bool runOnLoop(Loop *, LPPassManager &LPM) = 0;
|
|
|
|
The ``runOnLoop`` method must be implemented by your subclass to do the
|
|
transformation or analysis work of your pass. As usual, a ``true`` value
|
|
should be returned if the function is modified. ``LPPassManager`` interface
|
|
should be used to update loop nest.
|
|
|
|
The ``doFinalization()`` method
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
.. code-block:: c++
|
|
|
|
virtual bool doFinalization();
|
|
|
|
The ``doFinalization`` method is an infrequently used method that is called
|
|
when the pass framework has finished calling :ref:`runOnLoop
|
|
<writing-an-llvm-pass-runOnLoop>` for every loop in the program being compiled.
|
|
|
|
.. _writing-an-llvm-pass-RegionPass:
|
|
|
|
The ``RegionPass`` class
|
|
------------------------
|
|
|
|
``RegionPass`` is similar to :ref:`LoopPass <writing-an-llvm-pass-LoopPass>`,
|
|
but executes on each single entry single exit region in the function.
|
|
``RegionPass`` processes regions in nested order such that the outer most
|
|
region is processed last.
|
|
|
|
``RegionPass`` subclasses are allowed to update the region tree by using the
|
|
``RGPassManager`` interface. You may overload three virtual methods of
|
|
``RegionPass`` to implement your own region pass. All these methods should
|
|
return ``true`` if they modified the program, or ``false`` if they did not.
|
|
|
|
The ``doInitialization(Region *, RGPassManager &)`` method
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
.. code-block:: c++
|
|
|
|
virtual bool doInitialization(Region *, RGPassManager &RGM);
|
|
|
|
The ``doInitialization`` method is designed to do simple initialization type of
|
|
stuff that does not depend on the functions being processed. The
|
|
``doInitialization`` method call is not scheduled to overlap with any other
|
|
pass executions (thus it should be very fast). ``RPPassManager`` interface
|
|
should be used to access ``Function`` or ``Module`` level analysis information.
|
|
|
|
.. _writing-an-llvm-pass-runOnRegion:
|
|
|
|
The ``runOnRegion`` method
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
.. code-block:: c++
|
|
|
|
virtual bool runOnRegion(Region *, RGPassManager &RGM) = 0;
|
|
|
|
The ``runOnRegion`` method must be implemented by your subclass to do the
|
|
transformation or analysis work of your pass. As usual, a true value should be
|
|
returned if the region is modified. ``RGPassManager`` interface should be used to
|
|
update region tree.
|
|
|
|
The ``doFinalization()`` method
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
.. code-block:: c++
|
|
|
|
virtual bool doFinalization();
|
|
|
|
The ``doFinalization`` method is an infrequently used method that is called
|
|
when the pass framework has finished calling :ref:`runOnRegion
|
|
<writing-an-llvm-pass-runOnRegion>` for every region in the program being
|
|
compiled.
|
|
|
|
.. _writing-an-llvm-pass-BasicBlockPass:
|
|
|
|
The ``BasicBlockPass`` class
|
|
----------------------------
|
|
|
|
``BasicBlockPass``\ es are just like :ref:`FunctionPass's
|
|
<writing-an-llvm-pass-FunctionPass>` , except that they must limit their scope
|
|
of inspection and modification to a single basic block at a time. As such,
|
|
they are **not** allowed to do any of the following:
|
|
|
|
#. Modify or inspect any basic blocks outside of the current one.
|
|
#. Maintain state across invocations of :ref:`runOnBasicBlock
|
|
<writing-an-llvm-pass-runOnBasicBlock>`.
|
|
#. Modify the control flow graph (by altering terminator instructions)
|
|
#. Any of the things forbidden for :ref:`FunctionPasses
|
|
<writing-an-llvm-pass-FunctionPass>`.
|
|
|
|
``BasicBlockPass``\ es are useful for traditional local and "peephole"
|
|
optimizations. They may override the same :ref:`doInitialization(Module &)
|
|
<writing-an-llvm-pass-doInitialization-mod>` and :ref:`doFinalization(Module &)
|
|
<writing-an-llvm-pass-doFinalization-mod>` methods that :ref:`FunctionPass's
|
|
<writing-an-llvm-pass-FunctionPass>` have, but also have the following virtual
|
|
methods that may also be implemented:
|
|
|
|
The ``doInitialization(Function &)`` method
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
.. code-block:: c++
|
|
|
|
virtual bool doInitialization(Function &F);
|
|
|
|
The ``doInitialization`` method is allowed to do most of the things that
|
|
``BasicBlockPass``\ es are not allowed to do, but that ``FunctionPass``\ es
|
|
can. The ``doInitialization`` method is designed to do simple initialization
|
|
that does not depend on the ``BasicBlock``\ s being processed. The
|
|
``doInitialization`` method call is not scheduled to overlap with any other
|
|
pass executions (thus it should be very fast).
|
|
|
|
.. _writing-an-llvm-pass-runOnBasicBlock:
|
|
|
|
The ``runOnBasicBlock`` method
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
.. code-block:: c++
|
|
|
|
virtual bool runOnBasicBlock(BasicBlock &BB) = 0;
|
|
|
|
Override this function to do the work of the ``BasicBlockPass``. This function
|
|
is not allowed to inspect or modify basic blocks other than the parameter, and
|
|
are not allowed to modify the CFG. A ``true`` value must be returned if the
|
|
basic block is modified.
|
|
|
|
The ``doFinalization(Function &)`` method
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
.. code-block:: c++
|
|
|
|
virtual bool doFinalization(Function &F);
|
|
|
|
The ``doFinalization`` method is an infrequently used method that is called
|
|
when the pass framework has finished calling :ref:`runOnBasicBlock
|
|
<writing-an-llvm-pass-runOnBasicBlock>` for every ``BasicBlock`` in the program
|
|
being compiled. This can be used to perform per-function finalization.
|
|
|
|
The ``MachineFunctionPass`` class
|
|
---------------------------------
|
|
|
|
A ``MachineFunctionPass`` is a part of the LLVM code generator that executes on
|
|
the machine-dependent representation of each LLVM function in the program.
|
|
|
|
Code generator passes are registered and initialized specially by
|
|
``TargetMachine::addPassesToEmitFile`` and similar routines, so they cannot
|
|
generally be run from the :program:`opt` or :program:`bugpoint` commands.
|
|
|
|
A ``MachineFunctionPass`` is also a ``FunctionPass``, so all the restrictions
|
|
that apply to a ``FunctionPass`` also apply to it. ``MachineFunctionPass``\ es
|
|
also have additional restrictions. In particular, ``MachineFunctionPass``\ es
|
|
are not allowed to do any of the following:
|
|
|
|
#. Modify or create any LLVM IR ``Instruction``\ s, ``BasicBlock``\ s,
|
|
``Argument``\ s, ``Function``\ s, ``GlobalVariable``\ s,
|
|
``GlobalAlias``\ es, or ``Module``\ s.
|
|
#. Modify a ``MachineFunction`` other than the one currently being processed.
|
|
#. Maintain state across invocations of :ref:`runOnMachineFunction
|
|
<writing-an-llvm-pass-runOnMachineFunction>` (including global data).
|
|
|
|
.. _writing-an-llvm-pass-runOnMachineFunction:
|
|
|
|
The ``runOnMachineFunction(MachineFunction &MF)`` method
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
.. code-block:: c++
|
|
|
|
virtual bool runOnMachineFunction(MachineFunction &MF) = 0;
|
|
|
|
``runOnMachineFunction`` can be considered the main entry point of a
|
|
``MachineFunctionPass``; that is, you should override this method to do the
|
|
work of your ``MachineFunctionPass``.
|
|
|
|
The ``runOnMachineFunction`` method is called on every ``MachineFunction`` in a
|
|
``Module``, so that the ``MachineFunctionPass`` may perform optimizations on
|
|
the machine-dependent representation of the function. If you want to get at
|
|
the LLVM ``Function`` for the ``MachineFunction`` you're working on, use
|
|
``MachineFunction``'s ``getFunction()`` accessor method --- but remember, you
|
|
may not modify the LLVM ``Function`` or its contents from a
|
|
``MachineFunctionPass``.
|
|
|
|
.. _writing-an-llvm-pass-registration:
|
|
|
|
Pass registration
|
|
-----------------
|
|
|
|
In the :ref:`Hello World <writing-an-llvm-pass-basiccode>` example pass we
|
|
illustrated how pass registration works, and discussed some of the reasons that
|
|
it is used and what it does. Here we discuss how and why passes are
|
|
registered.
|
|
|
|
As we saw above, passes are registered with the ``RegisterPass`` template. The
|
|
template parameter is the name of the pass that is to be used on the command
|
|
line to specify that the pass should be added to a program (for example, with
|
|
:program:`opt` or :program:`bugpoint`). The first argument is the name of the
|
|
pass, which is to be used for the :option:`-help` output of programs, as well
|
|
as for debug output generated by the :option:`--debug-pass` option.
|
|
|
|
If you want your pass to be easily dumpable, you should implement the virtual
|
|
print method:
|
|
|
|
The ``print`` method
|
|
^^^^^^^^^^^^^^^^^^^^
|
|
|
|
.. code-block:: c++
|
|
|
|
virtual void print(llvm::raw_ostream &O, const Module *M) const;
|
|
|
|
The ``print`` method must be implemented by "analyses" in order to print a
|
|
human readable version of the analysis results. This is useful for debugging
|
|
an analysis itself, as well as for other people to figure out how an analysis
|
|
works. Use the opt ``-analyze`` argument to invoke this method.
|
|
|
|
The ``llvm::raw_ostream`` parameter specifies the stream to write the results
|
|
on, and the ``Module`` parameter gives a pointer to the top level module of the
|
|
program that has been analyzed. Note however that this pointer may be ``NULL``
|
|
in certain circumstances (such as calling the ``Pass::dump()`` from a
|
|
debugger), so it should only be used to enhance debug output, it should not be
|
|
depended on.
|
|
|
|
.. _writing-an-llvm-pass-interaction:
|
|
|
|
Specifying interactions between passes
|
|
--------------------------------------
|
|
|
|
One of the main responsibilities of the ``PassManager`` is to make sure that
|
|
passes interact with each other correctly. Because ``PassManager`` tries to
|
|
:ref:`optimize the execution of passes <writing-an-llvm-pass-passmanager>` it
|
|
must know how the passes interact with each other and what dependencies exist
|
|
between the various passes. To track this, each pass can declare the set of
|
|
passes that are required to be executed before the current pass, and the passes
|
|
which are invalidated by the current pass.
|
|
|
|
Typically this functionality is used to require that analysis results are
|
|
computed before your pass is run. Running arbitrary transformation passes can
|
|
invalidate the computed analysis results, which is what the invalidation set
|
|
specifies. If a pass does not implement the :ref:`getAnalysisUsage
|
|
<writing-an-llvm-pass-getAnalysisUsage>` method, it defaults to not having any
|
|
prerequisite passes, and invalidating **all** other passes.
|
|
|
|
.. _writing-an-llvm-pass-getAnalysisUsage:
|
|
|
|
The ``getAnalysisUsage`` method
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
.. code-block:: c++
|
|
|
|
virtual void getAnalysisUsage(AnalysisUsage &Info) const;
|
|
|
|
By implementing the ``getAnalysisUsage`` method, the required and invalidated
|
|
sets may be specified for your transformation. The implementation should fill
|
|
in the `AnalysisUsage
|
|
<http://llvm.org/doxygen/classllvm_1_1AnalysisUsage.html>`_ object with
|
|
information about which passes are required and not invalidated. To do this, a
|
|
pass may call any of the following methods on the ``AnalysisUsage`` object:
|
|
|
|
The ``AnalysisUsage::addRequired<>`` and ``AnalysisUsage::addRequiredTransitive<>`` methods
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
If your pass requires a previous pass to be executed (an analysis for example),
|
|
it can use one of these methods to arrange for it to be run before your pass.
|
|
LLVM has many different types of analyses and passes that can be required,
|
|
spanning the range from ``DominatorSet`` to ``BreakCriticalEdges``. Requiring
|
|
``BreakCriticalEdges``, for example, guarantees that there will be no critical
|
|
edges in the CFG when your pass has been run.
|
|
|
|
Some analyses chain to other analyses to do their job. For example, an
|
|
`AliasAnalysis <AliasAnalysis>` implementation is required to :ref:`chain
|
|
<aliasanalysis-chaining>` to other alias analysis passes. In cases where
|
|
analyses chain, the ``addRequiredTransitive`` method should be used instead of
|
|
the ``addRequired`` method. This informs the ``PassManager`` that the
|
|
transitively required pass should be alive as long as the requiring pass is.
|
|
|
|
The ``AnalysisUsage::addPreserved<>`` method
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
One of the jobs of the ``PassManager`` is to optimize how and when analyses are
|
|
run. In particular, it attempts to avoid recomputing data unless it needs to.
|
|
For this reason, passes are allowed to declare that they preserve (i.e., they
|
|
don't invalidate) an existing analysis if it's available. For example, a
|
|
simple constant folding pass would not modify the CFG, so it can't possibly
|
|
affect the results of dominator analysis. By default, all passes are assumed
|
|
to invalidate all others.
|
|
|
|
The ``AnalysisUsage`` class provides several methods which are useful in
|
|
certain circumstances that are related to ``addPreserved``. In particular, the
|
|
``setPreservesAll`` method can be called to indicate that the pass does not
|
|
modify the LLVM program at all (which is true for analyses), and the
|
|
``setPreservesCFG`` method can be used by transformations that change
|
|
instructions in the program but do not modify the CFG or terminator
|
|
instructions (note that this property is implicitly set for
|
|
:ref:`BasicBlockPass <writing-an-llvm-pass-BasicBlockPass>`\ es).
|
|
|
|
``addPreserved`` is particularly useful for transformations like
|
|
``BreakCriticalEdges``. This pass knows how to update a small set of loop and
|
|
dominator related analyses if they exist, so it can preserve them, despite the
|
|
fact that it hacks on the CFG.
|
|
|
|
Example implementations of ``getAnalysisUsage``
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
.. code-block:: c++
|
|
|
|
// This example modifies the program, but does not modify the CFG
|
|
void LICM::getAnalysisUsage(AnalysisUsage &AU) const {
|
|
AU.setPreservesCFG();
|
|
AU.addRequired<LoopInfo>();
|
|
}
|
|
|
|
.. _writing-an-llvm-pass-getAnalysis:
|
|
|
|
The ``getAnalysis<>`` and ``getAnalysisIfAvailable<>`` methods
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
The ``Pass::getAnalysis<>`` method is automatically inherited by your class,
|
|
providing you with access to the passes that you declared that you required
|
|
with the :ref:`getAnalysisUsage <writing-an-llvm-pass-getAnalysisUsage>`
|
|
method. It takes a single template argument that specifies which pass class
|
|
you want, and returns a reference to that pass. For example:
|
|
|
|
.. code-block:: c++
|
|
|
|
bool LICM::runOnFunction(Function &F) {
|
|
LoopInfo &LI = getAnalysis<LoopInfo>();
|
|
//...
|
|
}
|
|
|
|
This method call returns a reference to the pass desired. You may get a
|
|
runtime assertion failure if you attempt to get an analysis that you did not
|
|
declare as required in your :ref:`getAnalysisUsage
|
|
<writing-an-llvm-pass-getAnalysisUsage>` implementation. This method can be
|
|
called by your ``run*`` method implementation, or by any other local method
|
|
invoked by your ``run*`` method.
|
|
|
|
A module level pass can use function level analysis info using this interface.
|
|
For example:
|
|
|
|
.. code-block:: c++
|
|
|
|
bool ModuleLevelPass::runOnModule(Module &M) {
|
|
//...
|
|
DominatorTree &DT = getAnalysis<DominatorTree>(Func);
|
|
//...
|
|
}
|
|
|
|
In above example, ``runOnFunction`` for ``DominatorTree`` is called by pass
|
|
manager before returning a reference to the desired pass.
|
|
|
|
If your pass is capable of updating analyses if they exist (e.g.,
|
|
``BreakCriticalEdges``, as described above), you can use the
|
|
``getAnalysisIfAvailable`` method, which returns a pointer to the analysis if
|
|
it is active. For example:
|
|
|
|
.. code-block:: c++
|
|
|
|
if (DominatorSet *DS = getAnalysisIfAvailable<DominatorSet>()) {
|
|
// A DominatorSet is active. This code will update it.
|
|
}
|
|
|
|
Implementing Analysis Groups
|
|
----------------------------
|
|
|
|
Now that we understand the basics of how passes are defined, how they are used,
|
|
and how they are required from other passes, it's time to get a little bit
|
|
fancier. All of the pass relationships that we have seen so far are very
|
|
simple: one pass depends on one other specific pass to be run before it can
|
|
run. For many applications, this is great, for others, more flexibility is
|
|
required.
|
|
|
|
In particular, some analyses are defined such that there is a single simple
|
|
interface to the analysis results, but multiple ways of calculating them.
|
|
Consider alias analysis for example. The most trivial alias analysis returns
|
|
"may alias" for any alias query. The most sophisticated analysis a
|
|
flow-sensitive, context-sensitive interprocedural analysis that can take a
|
|
significant amount of time to execute (and obviously, there is a lot of room
|
|
between these two extremes for other implementations). To cleanly support
|
|
situations like this, the LLVM Pass Infrastructure supports the notion of
|
|
Analysis Groups.
|
|
|
|
Analysis Group Concepts
|
|
^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
An Analysis Group is a single simple interface that may be implemented by
|
|
multiple different passes. Analysis Groups can be given human readable names
|
|
just like passes, but unlike passes, they need not derive from the ``Pass``
|
|
class. An analysis group may have one or more implementations, one of which is
|
|
the "default" implementation.
|
|
|
|
Analysis groups are used by client passes just like other passes are: the
|
|
``AnalysisUsage::addRequired()`` and ``Pass::getAnalysis()`` methods. In order
|
|
to resolve this requirement, the :ref:`PassManager
|
|
<writing-an-llvm-pass-passmanager>` scans the available passes to see if any
|
|
implementations of the analysis group are available. If none is available, the
|
|
default implementation is created for the pass to use. All standard rules for
|
|
:ref:`interaction between passes <writing-an-llvm-pass-interaction>` still
|
|
apply.
|
|
|
|
Although :ref:`Pass Registration <writing-an-llvm-pass-registration>` is
|
|
optional for normal passes, all analysis group implementations must be
|
|
registered, and must use the :ref:`INITIALIZE_AG_PASS
|
|
<writing-an-llvm-pass-RegisterAnalysisGroup>` template to join the
|
|
implementation pool. Also, a default implementation of the interface **must**
|
|
be registered with :ref:`RegisterAnalysisGroup
|
|
<writing-an-llvm-pass-RegisterAnalysisGroup>`.
|
|
|
|
As a concrete example of an Analysis Group in action, consider the
|
|
`AliasAnalysis <http://llvm.org/doxygen/classllvm_1_1AliasAnalysis.html>`_
|
|
analysis group. The default implementation of the alias analysis interface
|
|
(the `basicaa <http://llvm.org/doxygen/structBasicAliasAnalysis.html>`_ pass)
|
|
just does a few simple checks that don't require significant analysis to
|
|
compute (such as: two different globals can never alias each other, etc).
|
|
Passes that use the `AliasAnalysis
|
|
<http://llvm.org/doxygen/classllvm_1_1AliasAnalysis.html>`_ interface (for
|
|
example the `gcse <http://llvm.org/doxygen/structGCSE.html>`_ pass), do not
|
|
care which implementation of alias analysis is actually provided, they just use
|
|
the designated interface.
|
|
|
|
From the user's perspective, commands work just like normal. Issuing the
|
|
command ``opt -gcse ...`` will cause the ``basicaa`` class to be instantiated
|
|
and added to the pass sequence. Issuing the command ``opt -somefancyaa -gcse
|
|
...`` will cause the ``gcse`` pass to use the ``somefancyaa`` alias analysis
|
|
(which doesn't actually exist, it's just a hypothetical example) instead.
|
|
|
|
.. _writing-an-llvm-pass-RegisterAnalysisGroup:
|
|
|
|
Using ``RegisterAnalysisGroup``
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
The ``RegisterAnalysisGroup`` template is used to register the analysis group
|
|
itself, while the ``INITIALIZE_AG_PASS`` is used to add pass implementations to
|
|
the analysis group. First, an analysis group should be registered, with a
|
|
human readable name provided for it. Unlike registration of passes, there is
|
|
no command line argument to be specified for the Analysis Group Interface
|
|
itself, because it is "abstract":
|
|
|
|
.. code-block:: c++
|
|
|
|
static RegisterAnalysisGroup<AliasAnalysis> A("Alias Analysis");
|
|
|
|
Once the analysis is registered, passes can declare that they are valid
|
|
implementations of the interface by using the following code:
|
|
|
|
.. code-block:: c++
|
|
|
|
namespace {
|
|
// Declare that we implement the AliasAnalysis interface
|
|
INITIALIZE_AG_PASS(FancyAA, AliasAnalysis , "somefancyaa",
|
|
"A more complex alias analysis implementation",
|
|
false, // Is CFG Only?
|
|
true, // Is Analysis?
|
|
false); // Is default Analysis Group implementation?
|
|
}
|
|
|
|
This just shows a class ``FancyAA`` that uses the ``INITIALIZE_AG_PASS`` macro
|
|
both to register and to "join" the `AliasAnalysis
|
|
<http://llvm.org/doxygen/classllvm_1_1AliasAnalysis.html>`_ analysis group.
|
|
Every implementation of an analysis group should join using this macro.
|
|
|
|
.. code-block:: c++
|
|
|
|
namespace {
|
|
// Declare that we implement the AliasAnalysis interface
|
|
INITIALIZE_AG_PASS(BasicAA, AliasAnalysis, "basicaa",
|
|
"Basic Alias Analysis (default AA impl)",
|
|
false, // Is CFG Only?
|
|
true, // Is Analysis?
|
|
true); // Is default Analysis Group implementation?
|
|
}
|
|
|
|
Here we show how the default implementation is specified (using the final
|
|
argument to the ``INITIALIZE_AG_PASS`` template). There must be exactly one
|
|
default implementation available at all times for an Analysis Group to be used.
|
|
Only default implementation can derive from ``ImmutablePass``. Here we declare
|
|
that the `BasicAliasAnalysis
|
|
<http://llvm.org/doxygen/structBasicAliasAnalysis.html>`_ pass is the default
|
|
implementation for the interface.
|
|
|
|
Pass Statistics
|
|
===============
|
|
|
|
The `Statistic <http://llvm.org/doxygen/Statistic_8h-source.html>`_ class is
|
|
designed to be an easy way to expose various success metrics from passes.
|
|
These statistics are printed at the end of a run, when the :option:`-stats`
|
|
command line option is enabled on the command line. See the :ref:`Statistics
|
|
section <Statistic>` in the Programmer's Manual for details.
|
|
|
|
.. _writing-an-llvm-pass-passmanager:
|
|
|
|
What PassManager does
|
|
---------------------
|
|
|
|
The `PassManager <http://llvm.org/doxygen/PassManager_8h-source.html>`_ `class
|
|
<http://llvm.org/doxygen/classllvm_1_1PassManager.html>`_ takes a list of
|
|
passes, ensures their :ref:`prerequisites <writing-an-llvm-pass-interaction>`
|
|
are set up correctly, and then schedules passes to run efficiently. All of the
|
|
LLVM tools that run passes use the PassManager for execution of these passes.
|
|
|
|
The PassManager does two main things to try to reduce the execution time of a
|
|
series of passes:
|
|
|
|
#. **Share analysis results.** The ``PassManager`` attempts to avoid
|
|
recomputing analysis results as much as possible. This means keeping track
|
|
of which analyses are available already, which analyses get invalidated, and
|
|
which analyses are needed to be run for a pass. An important part of work
|
|
is that the ``PassManager`` tracks the exact lifetime of all analysis
|
|
results, allowing it to :ref:`free memory
|
|
<writing-an-llvm-pass-releaseMemory>` allocated to holding analysis results
|
|
as soon as they are no longer needed.
|
|
|
|
#. **Pipeline the execution of passes on the program.** The ``PassManager``
|
|
attempts to get better cache and memory usage behavior out of a series of
|
|
passes by pipelining the passes together. This means that, given a series
|
|
of consecutive :ref:`FunctionPass <writing-an-llvm-pass-FunctionPass>`, it
|
|
will execute all of the :ref:`FunctionPass
|
|
<writing-an-llvm-pass-FunctionPass>` on the first function, then all of the
|
|
:ref:`FunctionPasses <writing-an-llvm-pass-FunctionPass>` on the second
|
|
function, etc... until the entire program has been run through the passes.
|
|
|
|
This improves the cache behavior of the compiler, because it is only
|
|
touching the LLVM program representation for a single function at a time,
|
|
instead of traversing the entire program. It reduces the memory consumption
|
|
of compiler, because, for example, only one `DominatorSet
|
|
<http://llvm.org/doxygen/classllvm_1_1DominatorSet.html>`_ needs to be
|
|
calculated at a time. This also makes it possible to implement some
|
|
:ref:`interesting enhancements <writing-an-llvm-pass-SMP>` in the future.
|
|
|
|
The effectiveness of the ``PassManager`` is influenced directly by how much
|
|
information it has about the behaviors of the passes it is scheduling. For
|
|
example, the "preserved" set is intentionally conservative in the face of an
|
|
unimplemented :ref:`getAnalysisUsage <writing-an-llvm-pass-getAnalysisUsage>`
|
|
method. Not implementing when it should be implemented will have the effect of
|
|
not allowing any analysis results to live across the execution of your pass.
|
|
|
|
The ``PassManager`` class exposes a ``--debug-pass`` command line options that
|
|
is useful for debugging pass execution, seeing how things work, and diagnosing
|
|
when you should be preserving more analyses than you currently are. (To get
|
|
information about all of the variants of the ``--debug-pass`` option, just type
|
|
"``opt -help-hidden``").
|
|
|
|
By using the --debug-pass=Structure option, for example, we can see how our
|
|
:ref:`Hello World <writing-an-llvm-pass-basiccode>` pass interacts with other
|
|
passes. Lets try it out with the gcse and licm passes:
|
|
|
|
.. code-block:: console
|
|
|
|
$ opt -load ../../../Debug+Asserts/lib/Hello.so -gcse -licm --debug-pass=Structure < hello.bc > /dev/null
|
|
Module Pass Manager
|
|
Function Pass Manager
|
|
Dominator Set Construction
|
|
Immediate Dominators Construction
|
|
Global Common Subexpression Elimination
|
|
-- Immediate Dominators Construction
|
|
-- Global Common Subexpression Elimination
|
|
Natural Loop Construction
|
|
Loop Invariant Code Motion
|
|
-- Natural Loop Construction
|
|
-- Loop Invariant Code Motion
|
|
Module Verifier
|
|
-- Dominator Set Construction
|
|
-- Module Verifier
|
|
Bitcode Writer
|
|
--Bitcode Writer
|
|
|
|
This output shows us when passes are constructed and when the analysis results
|
|
are known to be dead (prefixed with "``--``"). Here we see that GCSE uses
|
|
dominator and immediate dominator information to do its job. The LICM pass
|
|
uses natural loop information, which uses dominator sets, but not immediate
|
|
dominators. Because immediate dominators are no longer useful after the GCSE
|
|
pass, it is immediately destroyed. The dominator sets are then reused to
|
|
compute natural loop information, which is then used by the LICM pass.
|
|
|
|
After the LICM pass, the module verifier runs (which is automatically added by
|
|
the :program:`opt` tool), which uses the dominator set to check that the
|
|
resultant LLVM code is well formed. After it finishes, the dominator set
|
|
information is destroyed, after being computed once, and shared by three
|
|
passes.
|
|
|
|
Lets see how this changes when we run the :ref:`Hello World
|
|
<writing-an-llvm-pass-basiccode>` pass in between the two passes:
|
|
|
|
.. code-block:: console
|
|
|
|
$ opt -load ../../../Debug+Asserts/lib/Hello.so -gcse -hello -licm --debug-pass=Structure < hello.bc > /dev/null
|
|
Module Pass Manager
|
|
Function Pass Manager
|
|
Dominator Set Construction
|
|
Immediate Dominators Construction
|
|
Global Common Subexpression Elimination
|
|
-- Dominator Set Construction
|
|
-- Immediate Dominators Construction
|
|
-- Global Common Subexpression Elimination
|
|
Hello World Pass
|
|
-- Hello World Pass
|
|
Dominator Set Construction
|
|
Natural Loop Construction
|
|
Loop Invariant Code Motion
|
|
-- Natural Loop Construction
|
|
-- Loop Invariant Code Motion
|
|
Module Verifier
|
|
-- Dominator Set Construction
|
|
-- Module Verifier
|
|
Bitcode Writer
|
|
--Bitcode Writer
|
|
Hello: __main
|
|
Hello: puts
|
|
Hello: main
|
|
|
|
Here we see that the :ref:`Hello World <writing-an-llvm-pass-basiccode>` pass
|
|
has killed the Dominator Set pass, even though it doesn't modify the code at
|
|
all! To fix this, we need to add the following :ref:`getAnalysisUsage
|
|
<writing-an-llvm-pass-getAnalysisUsage>` method to our pass:
|
|
|
|
.. code-block:: c++
|
|
|
|
// We don't modify the program, so we preserve all analyses
|
|
virtual void getAnalysisUsage(AnalysisUsage &AU) const {
|
|
AU.setPreservesAll();
|
|
}
|
|
|
|
Now when we run our pass, we get this output:
|
|
|
|
.. code-block:: console
|
|
|
|
$ opt -load ../../../Debug+Asserts/lib/Hello.so -gcse -hello -licm --debug-pass=Structure < hello.bc > /dev/null
|
|
Pass Arguments: -gcse -hello -licm
|
|
Module Pass Manager
|
|
Function Pass Manager
|
|
Dominator Set Construction
|
|
Immediate Dominators Construction
|
|
Global Common Subexpression Elimination
|
|
-- Immediate Dominators Construction
|
|
-- Global Common Subexpression Elimination
|
|
Hello World Pass
|
|
-- Hello World Pass
|
|
Natural Loop Construction
|
|
Loop Invariant Code Motion
|
|
-- Loop Invariant Code Motion
|
|
-- Natural Loop Construction
|
|
Module Verifier
|
|
-- Dominator Set Construction
|
|
-- Module Verifier
|
|
Bitcode Writer
|
|
--Bitcode Writer
|
|
Hello: __main
|
|
Hello: puts
|
|
Hello: main
|
|
|
|
Which shows that we don't accidentally invalidate dominator information
|
|
anymore, and therefore do not have to compute it twice.
|
|
|
|
.. _writing-an-llvm-pass-releaseMemory:
|
|
|
|
The ``releaseMemory`` method
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
.. code-block:: c++
|
|
|
|
virtual void releaseMemory();
|
|
|
|
The ``PassManager`` automatically determines when to compute analysis results,
|
|
and how long to keep them around for. Because the lifetime of the pass object
|
|
itself is effectively the entire duration of the compilation process, we need
|
|
some way to free analysis results when they are no longer useful. The
|
|
``releaseMemory`` virtual method is the way to do this.
|
|
|
|
If you are writing an analysis or any other pass that retains a significant
|
|
amount of state (for use by another pass which "requires" your pass and uses
|
|
the :ref:`getAnalysis <writing-an-llvm-pass-getAnalysis>` method) you should
|
|
implement ``releaseMemory`` to, well, release the memory allocated to maintain
|
|
this internal state. This method is called after the ``run*`` method for the
|
|
class, before the next call of ``run*`` in your pass.
|
|
|
|
Registering dynamically loaded passes
|
|
=====================================
|
|
|
|
*Size matters* when constructing production quality tools using LLVM, both for
|
|
the purposes of distribution, and for regulating the resident code size when
|
|
running on the target system. Therefore, it becomes desirable to selectively
|
|
use some passes, while omitting others and maintain the flexibility to change
|
|
configurations later on. You want to be able to do all this, and, provide
|
|
feedback to the user. This is where pass registration comes into play.
|
|
|
|
The fundamental mechanisms for pass registration are the
|
|
``MachinePassRegistry`` class and subclasses of ``MachinePassRegistryNode``.
|
|
|
|
An instance of ``MachinePassRegistry`` is used to maintain a list of
|
|
``MachinePassRegistryNode`` objects. This instance maintains the list and
|
|
communicates additions and deletions to the command line interface.
|
|
|
|
An instance of ``MachinePassRegistryNode`` subclass is used to maintain
|
|
information provided about a particular pass. This information includes the
|
|
command line name, the command help string and the address of the function used
|
|
to create an instance of the pass. A global static constructor of one of these
|
|
instances *registers* with a corresponding ``MachinePassRegistry``, the static
|
|
destructor *unregisters*. Thus a pass that is statically linked in the tool
|
|
will be registered at start up. A dynamically loaded pass will register on
|
|
load and unregister at unload.
|
|
|
|
Using existing registries
|
|
-------------------------
|
|
|
|
There are predefined registries to track instruction scheduling
|
|
(``RegisterScheduler``) and register allocation (``RegisterRegAlloc``) machine
|
|
passes. Here we will describe how to *register* a register allocator machine
|
|
pass.
|
|
|
|
Implement your register allocator machine pass. In your register allocator
|
|
``.cpp`` file add the following include:
|
|
|
|
.. code-block:: c++
|
|
|
|
#include "llvm/CodeGen/RegAllocRegistry.h"
|
|
|
|
Also in your register allocator ``.cpp`` file, define a creator function in the
|
|
form:
|
|
|
|
.. code-block:: c++
|
|
|
|
FunctionPass *createMyRegisterAllocator() {
|
|
return new MyRegisterAllocator();
|
|
}
|
|
|
|
Note that the signature of this function should match the type of
|
|
``RegisterRegAlloc::FunctionPassCtor``. In the same file add the "installing"
|
|
declaration, in the form:
|
|
|
|
.. code-block:: c++
|
|
|
|
static RegisterRegAlloc myRegAlloc("myregalloc",
|
|
"my register allocator help string",
|
|
createMyRegisterAllocator);
|
|
|
|
Note the two spaces prior to the help string produces a tidy result on the
|
|
:option:`-help` query.
|
|
|
|
.. code-block:: console
|
|
|
|
$ llc -help
|
|
...
|
|
-regalloc - Register allocator to use (default=linearscan)
|
|
=linearscan - linear scan register allocator
|
|
=local - local register allocator
|
|
=simple - simple register allocator
|
|
=myregalloc - my register allocator help string
|
|
...
|
|
|
|
And that's it. The user is now free to use ``-regalloc=myregalloc`` as an
|
|
option. Registering instruction schedulers is similar except use the
|
|
``RegisterScheduler`` class. Note that the
|
|
``RegisterScheduler::FunctionPassCtor`` is significantly different from
|
|
``RegisterRegAlloc::FunctionPassCtor``.
|
|
|
|
To force the load/linking of your register allocator into the
|
|
:program:`llc`/:program:`lli` tools, add your creator function's global
|
|
declaration to ``Passes.h`` and add a "pseudo" call line to
|
|
``llvm/Codegen/LinkAllCodegenComponents.h``.
|
|
|
|
Creating new registries
|
|
-----------------------
|
|
|
|
The easiest way to get started is to clone one of the existing registries; we
|
|
recommend ``llvm/CodeGen/RegAllocRegistry.h``. The key things to modify are
|
|
the class name and the ``FunctionPassCtor`` type.
|
|
|
|
Then you need to declare the registry. Example: if your pass registry is
|
|
``RegisterMyPasses`` then define:
|
|
|
|
.. code-block:: c++
|
|
|
|
MachinePassRegistry RegisterMyPasses::Registry;
|
|
|
|
And finally, declare the command line option for your passes. Example:
|
|
|
|
.. code-block:: c++
|
|
|
|
cl::opt<RegisterMyPasses::FunctionPassCtor, false,
|
|
RegisterPassParser<RegisterMyPasses> >
|
|
MyPassOpt("mypass",
|
|
cl::init(&createDefaultMyPass),
|
|
cl::desc("my pass option help"));
|
|
|
|
Here the command option is "``mypass``", with ``createDefaultMyPass`` as the
|
|
default creator.
|
|
|
|
Using GDB with dynamically loaded passes
|
|
----------------------------------------
|
|
|
|
Unfortunately, using GDB with dynamically loaded passes is not as easy as it
|
|
should be. First of all, you can't set a breakpoint in a shared object that
|
|
has not been loaded yet, and second of all there are problems with inlined
|
|
functions in shared objects. Here are some suggestions to debugging your pass
|
|
with GDB.
|
|
|
|
For sake of discussion, I'm going to assume that you are debugging a
|
|
transformation invoked by :program:`opt`, although nothing described here
|
|
depends on that.
|
|
|
|
Setting a breakpoint in your pass
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
First thing you do is start gdb on the opt process:
|
|
|
|
.. code-block:: console
|
|
|
|
$ gdb opt
|
|
GNU gdb 5.0
|
|
Copyright 2000 Free Software Foundation, Inc.
|
|
GDB is free software, covered by the GNU General Public License, and you are
|
|
welcome to change it and/or distribute copies of it under certain conditions.
|
|
Type "show copying" to see the conditions.
|
|
There is absolutely no warranty for GDB. Type "show warranty" for details.
|
|
This GDB was configured as "sparc-sun-solaris2.6"...
|
|
(gdb)
|
|
|
|
Note that :program:`opt` has a lot of debugging information in it, so it takes
|
|
time to load. Be patient. Since we cannot set a breakpoint in our pass yet
|
|
(the shared object isn't loaded until runtime), we must execute the process,
|
|
and have it stop before it invokes our pass, but after it has loaded the shared
|
|
object. The most foolproof way of doing this is to set a breakpoint in
|
|
``PassManager::run`` and then run the process with the arguments you want:
|
|
|
|
.. code-block:: console
|
|
|
|
$ (gdb) break llvm::PassManager::run
|
|
Breakpoint 1 at 0x2413bc: file Pass.cpp, line 70.
|
|
(gdb) run test.bc -load $(LLVMTOP)/llvm/Debug+Asserts/lib/[libname].so -[passoption]
|
|
Starting program: opt test.bc -load $(LLVMTOP)/llvm/Debug+Asserts/lib/[libname].so -[passoption]
|
|
Breakpoint 1, PassManager::run (this=0xffbef174, M=@0x70b298) at Pass.cpp:70
|
|
70 bool PassManager::run(Module &M) { return PM->run(M); }
|
|
(gdb)
|
|
|
|
Once the :program:`opt` stops in the ``PassManager::run`` method you are now
|
|
free to set breakpoints in your pass so that you can trace through execution or
|
|
do other standard debugging stuff.
|
|
|
|
Miscellaneous Problems
|
|
^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
Once you have the basics down, there are a couple of problems that GDB has,
|
|
some with solutions, some without.
|
|
|
|
* Inline functions have bogus stack information. In general, GDB does a pretty
|
|
good job getting stack traces and stepping through inline functions. When a
|
|
pass is dynamically loaded however, it somehow completely loses this
|
|
capability. The only solution I know of is to de-inline a function (move it
|
|
from the body of a class to a ``.cpp`` file).
|
|
|
|
* Restarting the program breaks breakpoints. After following the information
|
|
above, you have succeeded in getting some breakpoints planted in your pass.
|
|
Nex thing you know, you restart the program (i.e., you type "``run``" again),
|
|
and you start getting errors about breakpoints being unsettable. The only
|
|
way I have found to "fix" this problem is to delete the breakpoints that are
|
|
already set in your pass, run the program, and re-set the breakpoints once
|
|
execution stops in ``PassManager::run``.
|
|
|
|
Hopefully these tips will help with common case debugging situations. If you'd
|
|
like to contribute some tips of your own, just contact `Chris
|
|
<mailto:sabre@nondot.org>`_.
|
|
|
|
Future extensions planned
|
|
-------------------------
|
|
|
|
Although the LLVM Pass Infrastructure is very capable as it stands, and does
|
|
some nifty stuff, there are things we'd like to add in the future. Here is
|
|
where we are going:
|
|
|
|
.. _writing-an-llvm-pass-SMP:
|
|
|
|
Multithreaded LLVM
|
|
^^^^^^^^^^^^^^^^^^
|
|
|
|
Multiple CPU machines are becoming more common and compilation can never be
|
|
fast enough: obviously we should allow for a multithreaded compiler. Because
|
|
of the semantics defined for passes above (specifically they cannot maintain
|
|
state across invocations of their ``run*`` methods), a nice clean way to
|
|
implement a multithreaded compiler would be for the ``PassManager`` class to
|
|
create multiple instances of each pass object, and allow the separate instances
|
|
to be hacking on different parts of the program at the same time.
|
|
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This implementation would prevent each of the passes from having to implement
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multithreaded constructs, requiring only the LLVM core to have locking in a few
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places (for global resources). Although this is a simple extension, we simply
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haven't had time (or multiprocessor machines, thus a reason) to implement this.
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Despite that, we have kept the LLVM passes SMP ready, and you should too.
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