llvm-6502/test/CodeGen/R600/elf.ll
Tom Stellard 1f996fa36b R600/SI: Add a stub GCNTargetMachine
This is equivalent to the AMDGPUTargetMachine now, but it is the
starting point for separating R600 and GCN functionality into separate
targets.

It is recommened that users start using the gcn triple for GCN-based
GPUs, because using the r600 triple for these GPUs will be deprecated in
the future.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@225277 91177308-0d34-0410-b5e6-96231b3b80d8
2015-01-06 18:00:21 +00:00

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920 B
LLVM

; RUN: llc < %s -march=amdgcn -mcpu=SI -verify-machineinstrs -filetype=obj | llvm-readobj -s -symbols - | FileCheck --check-prefix=ELF-CHECK %s
; RUN: llc < %s -march=amdgcn -mcpu=SI -verify-machineinstrs -o - | FileCheck --check-prefix=CONFIG-CHECK %s
; ELF-CHECK: Format: ELF32
; ELF-CHECK: Name: .AMDGPU.config
; ELF-CHECK: Type: SHT_PROGBITS
; ELF-CHECK: Symbol {
; ELF-CHECK: Name: test
; ELF-CHECK: Binding: Global
; CONFIG-CHECK: .align 256
; CONFIG-CHECK: test:
; CONFIG-CHECK: .section .AMDGPU.config
; CONFIG-CHECK-NEXT: .long 45096
; CONFIG-CHECK-NEXT: .long 0
define void @test(i32 %p) #0 {
%i = add i32 %p, 2
%r = bitcast i32 %i to float
call void @llvm.SI.export(i32 15, i32 0, i32 1, i32 12, i32 0, float %r, float %r, float %r, float %r)
ret void
}
declare void @llvm.SI.export(i32, i32, i32, i32, i32, float, float, float, float)
attributes #0 = { "ShaderType"="0" } ; Pixel Shader