llvm-6502/test/CodeGen/R600/si-lod-bias.ll
Tom Stellard 1f996fa36b R600/SI: Add a stub GCNTargetMachine
This is equivalent to the AMDGPUTargetMachine now, but it is the
starting point for separating R600 and GCN functionality into separate
targets.

It is recommened that users start using the gcn triple for GCN-based
GPUs, because using the r600 triple for these GPUs will be deprecated in
the future.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@225277 91177308-0d34-0410-b5e6-96231b3b80d8
2015-01-06 18:00:21 +00:00

52 lines
2.3 KiB
LLVM

;RUN: llc < %s -march=amdgcn -mcpu=verde -verify-machineinstrs | FileCheck %s
; This shader has the potential to generated illegal VGPR to SGPR copies if
; the wrong register class is used for the REG_SEQUENCE instructions.
; CHECK: {{^}}main:
; CHECK: image_sample_b v{{\[[0-9]:[0-9]\]}}, 15, 0, 0, 0, 0, 0, 0, 0, v{{\[[0-9]:[0-9]\]}}
define void @main(<16 x i8> addrspace(2)* inreg, <16 x i8> addrspace(2)* inreg, <32 x i8> addrspace(2)* inreg, i32 inreg, <2 x i32>, <2 x i32>, <2 x i32>, <3 x i32>, <2 x i32>, <2 x i32>, <2 x i32>, float, float, float, float, float, float, float, float, float) #0 {
main_body:
%20 = getelementptr <16 x i8> addrspace(2)* %0, i32 0
%21 = load <16 x i8> addrspace(2)* %20, !tbaa !1
%22 = call float @llvm.SI.load.const(<16 x i8> %21, i32 16)
%23 = getelementptr <32 x i8> addrspace(2)* %2, i32 0
%24 = load <32 x i8> addrspace(2)* %23, !tbaa !1
%25 = getelementptr <16 x i8> addrspace(2)* %1, i32 0
%26 = load <16 x i8> addrspace(2)* %25, !tbaa !1
%27 = call float @llvm.SI.fs.interp(i32 0, i32 0, i32 %3, <2 x i32> %5)
%28 = call float @llvm.SI.fs.interp(i32 1, i32 0, i32 %3, <2 x i32> %5)
%29 = bitcast float %22 to i32
%30 = bitcast float %27 to i32
%31 = bitcast float %28 to i32
%32 = insertelement <4 x i32> undef, i32 %29, i32 0
%33 = insertelement <4 x i32> %32, i32 %30, i32 1
%34 = insertelement <4 x i32> %33, i32 %31, i32 2
%35 = insertelement <4 x i32> %34, i32 undef, i32 3
%36 = call <4 x float> @llvm.SI.sampleb.v4i32(<4 x i32> %35, <32 x i8> %24, <16 x i8> %26, i32 2)
%37 = extractelement <4 x float> %36, i32 0
%38 = extractelement <4 x float> %36, i32 1
%39 = extractelement <4 x float> %36, i32 2
%40 = extractelement <4 x float> %36, i32 3
call void @llvm.SI.export(i32 15, i32 1, i32 1, i32 0, i32 0, float %37, float %38, float %39, float %40)
ret void
}
; Function Attrs: nounwind readnone
declare float @llvm.SI.load.const(<16 x i8>, i32) #1
; Function Attrs: nounwind readnone
declare float @llvm.SI.fs.interp(i32, i32, i32, <2 x i32>) #1
; Function Attrs: nounwind readnone
declare <4 x float> @llvm.SI.sampleb.v4i32(<4 x i32>, <32 x i8>, <16 x i8>, i32) #1
declare void @llvm.SI.export(i32, i32, i32, i32, i32, float, float, float, float)
attributes #0 = { "ShaderType"="0" }
attributes #1 = { nounwind readnone }
!0 = !{!"const", null}
!1 = !{!0, !0, i64 0, i32 1}