llvm-6502/include/llvm/MC/MCContext.h
Chris Lattner c28cc093e3 fix a memory leak yjasskin pointed out: MCSymbol is bump pointer
allocated and thus not freed.  This is cool except that it contains
and std::string so the string data didn't get freed.  In any case
there is no reason to redundantly store the string data in the 
MCSymbol anyway, just make the MCSymbol ref the string data in the
MCContext StringMap.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@98536 91177308-0d34-0410-b5e6-96231b3b80d8
2010-03-15 06:15:35 +00:00

169 lines
6.3 KiB
C++

//===- MCContext.h - Machine Code Context -----------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_MC_MCCONTEXT_H
#define LLVM_MC_MCCONTEXT_H
#include "llvm/ADT/DenseMap.h"
#include "llvm/ADT/StringMap.h"
#include "llvm/Support/Allocator.h"
namespace llvm {
class MCAsmInfo;
class MCExpr;
class MCSection;
class MCSymbol;
class StringRef;
class Twine;
/// MCContext - Context object for machine code objects. This class owns all
/// of the sections that it creates.
///
class MCContext {
MCContext(const MCContext&); // DO NOT IMPLEMENT
MCContext &operator=(const MCContext&); // DO NOT IMPLEMENT
/// The MCAsmInfo for this target.
const MCAsmInfo &MAI;
/// Sections - Bindings of names to allocated sections.
StringMap<MCSection*> Sections;
/// Symbols - Bindings of names to symbols.
StringMap<MCSymbol*> Symbols;
/// NextUniqueID - The next ID to dole out to an unnamed assembler temporary
/// symbol.
unsigned NextUniqueID;
/// Allocator - Allocator object used for creating machine code objects.
///
/// We use a bump pointer allocator to avoid the need to track all allocated
/// objects.
BumpPtrAllocator Allocator;
public:
explicit MCContext(const MCAsmInfo &MAI);
~MCContext();
const MCAsmInfo &getAsmInfo() const { return MAI; }
/// @name Symbol Managment
/// @{
/// CreateTempSymbol - Create and return a new assembler temporary symbol
/// with a unique but unspecified name.
MCSymbol *CreateTempSymbol();
/// GetOrCreateSymbol - Lookup the symbol inside with the specified
/// @p Name. If it exists, return it. If not, create a forward
/// reference and return it.
///
/// @param Name - The symbol name, which must be unique across all symbols.
MCSymbol *GetOrCreateSymbol(StringRef Name, bool isTemporary = false);
MCSymbol *GetOrCreateSymbol(const Twine &Name, bool isTemporary = false);
/// GetOrCreateTemporarySymbol - Create a new assembler temporary symbol
/// with the specified @p Name if it doesn't exist or return the existing
/// one if it does.
///
/// @param Name - The symbol name, for debugging purposes only, temporary
/// symbols do not surive assembly. If non-empty the name must be unique
/// across all symbols.
MCSymbol *GetOrCreateTemporarySymbol(StringRef Name = "");
MCSymbol *GetOrCreateTemporarySymbol(const Twine &Name);
/// LookupSymbol - Get the symbol for \p Name, or null.
MCSymbol *LookupSymbol(StringRef Name) const;
/// @}
void *Allocate(unsigned Size, unsigned Align = 8) {
return Allocator.Allocate(Size, Align);
}
void Deallocate(void *Ptr) {
}
};
} // end namespace llvm
// operator new and delete aren't allowed inside namespaces.
// The throw specifications are mandated by the standard.
/// @brief Placement new for using the MCContext's allocator.
///
/// This placement form of operator new uses the MCContext's allocator for
/// obtaining memory. It is a non-throwing new, which means that it returns
/// null on error. (If that is what the allocator does. The current does, so if
/// this ever changes, this operator will have to be changed, too.)
/// Usage looks like this (assuming there's an MCContext 'Context' in scope):
/// @code
/// // Default alignment (16)
/// IntegerLiteral *Ex = new (Context) IntegerLiteral(arguments);
/// // Specific alignment
/// IntegerLiteral *Ex2 = new (Context, 8) IntegerLiteral(arguments);
/// @endcode
/// Please note that you cannot use delete on the pointer; it must be
/// deallocated using an explicit destructor call followed by
/// @c Context.Deallocate(Ptr).
///
/// @param Bytes The number of bytes to allocate. Calculated by the compiler.
/// @param C The MCContext that provides the allocator.
/// @param Alignment The alignment of the allocated memory (if the underlying
/// allocator supports it).
/// @return The allocated memory. Could be NULL.
inline void *operator new(size_t Bytes, llvm::MCContext &C,
size_t Alignment = 16) throw () {
return C.Allocate(Bytes, Alignment);
}
/// @brief Placement delete companion to the new above.
///
/// This operator is just a companion to the new above. There is no way of
/// invoking it directly; see the new operator for more details. This operator
/// is called implicitly by the compiler if a placement new expression using
/// the MCContext throws in the object constructor.
inline void operator delete(void *Ptr, llvm::MCContext &C, size_t)
throw () {
C.Deallocate(Ptr);
}
/// This placement form of operator new[] uses the MCContext's allocator for
/// obtaining memory. It is a non-throwing new[], which means that it returns
/// null on error.
/// Usage looks like this (assuming there's an MCContext 'Context' in scope):
/// @code
/// // Default alignment (16)
/// char *data = new (Context) char[10];
/// // Specific alignment
/// char *data = new (Context, 8) char[10];
/// @endcode
/// Please note that you cannot use delete on the pointer; it must be
/// deallocated using an explicit destructor call followed by
/// @c Context.Deallocate(Ptr).
///
/// @param Bytes The number of bytes to allocate. Calculated by the compiler.
/// @param C The MCContext that provides the allocator.
/// @param Alignment The alignment of the allocated memory (if the underlying
/// allocator supports it).
/// @return The allocated memory. Could be NULL.
inline void *operator new[](size_t Bytes, llvm::MCContext& C,
size_t Alignment = 16) throw () {
return C.Allocate(Bytes, Alignment);
}
/// @brief Placement delete[] companion to the new[] above.
///
/// This operator is just a companion to the new[] above. There is no way of
/// invoking it directly; see the new[] operator for more details. This operator
/// is called implicitly by the compiler if a placement new[] expression using
/// the MCContext throws in the object constructor.
inline void operator delete[](void *Ptr, llvm::MCContext &C) throw () {
C.Deallocate(Ptr);
}
#endif