llvm-6502/lib/Target/ARM/README-Thumb.txt
Evan Cheng 87c6c9abb3 New entry.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@35480 91177308-0d34-0410-b5e6-96231b3b80d8
2007-03-29 21:40:13 +00:00

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//===---------------------------------------------------------------------===//
// Random ideas for the ARM backend (Thumb specific).
//===---------------------------------------------------------------------===//
* Add support for compiling functions in both ARM and Thumb mode, then taking
the smallest.
* Add support for compiling individual basic blocks in thumb mode, when in a
larger ARM function. This can be used for presumed cold code, like paths
to abort (failure path of asserts), EH handling code, etc.
* Thumb doesn't have normal pre/post increment addressing modes, but you can
load/store 32-bit integers with pre/postinc by using load/store multiple
instrs with a single register.
* Make better use of high registers r8, r10, r11, r12 (ip). Some variants of add
and cmp instructions can use high registers. Also, we can use them as
temporaries to spill values into.
* In thumb mode, short, byte, and bool preferred alignments are currently set
to 4 to accommodate ISA restriction (i.e. add sp, #imm, imm must be multiple
of 4).
//===---------------------------------------------------------------------===//
Potential jumptable improvements:
* If we know function size is less than (1 << 16) * 2 bytes, we can use 16-bit
jumptable entries (e.g. (L1 - L2) >> 1). Or even smaller entries if the
function is even smaller. This also applies to ARM.
* Thumb jumptable codegen can improve given some help from the assembler. This
is what we generate right now:
.set PCRELV0, (LJTI1_0_0-(LPCRELL0+4))
LPCRELL0:
mov r1, #PCRELV0
add r1, pc
ldr r0, [r0, r1]
cpy pc, r0
.align 2
LJTI1_0_0:
.long LBB1_3
...
Note there is another pc relative add that we can take advantage of.
add r1, pc, #imm_8 * 4
We should be able to generate:
LPCRELL0:
add r1, LJTI1_0_0
ldr r0, [r0, r1]
cpy pc, r0
.align 2
LJTI1_0_0:
.long LBB1_3
if the assembler can translate the add to:
add r1, pc, #((LJTI1_0_0-(LPCRELL0+4))&0xfffffffc)
Note the assembler also does something similar to constpool load:
LPCRELL0:
ldr r0, LCPI1_0
=>
ldr r0, pc, #((LCPI1_0-(LPCRELL0+4))&0xfffffffc)
//===---------------------------------------------------------------------===//
We compiles the following using a jump table.
define i16 @func_entry_2E_ce(i32 %i) {
newFuncRoot:
br label %entry.ce
bb12.exitStub: ; preds = %entry.ce
ret i16 0
bb4.exitStub: ; preds = %entry.ce, %entry.ce, %entry.ce
ret i16 1
bb9.exitStub: ; preds = %entry.ce, %entry.ce, %entry.ce
ret i16 2
bb.exitStub: ; preds = %entry.ce
ret i16 3
entry.ce: ; preds = %newFuncRoot
switch i32 %i, label %bb12.exitStub [
i32 0, label %bb4.exitStub
i32 1, label %bb9.exitStub
i32 2, label %bb4.exitStub
i32 3, label %bb4.exitStub
i32 7, label %bb9.exitStub
i32 8, label %bb.exitStub
i32 9, label %bb9.exitStub
]
}
gcc compiles to:
cmp r0, #9
@ lr needed for prologue
bhi L2
ldr r3, L11
mov r2, #1
mov r1, r2, asl r0
ands r0, r3, r2, asl r0
movne r0, #2
bxne lr
tst r1, #13
beq L9
L3:
mov r0, r2
bx lr
L9:
tst r1, #256
movne r0, #3
bxne lr
L2:
mov r0, #0
bx lr
L12:
.align 2
L11:
.long 642
//===---------------------------------------------------------------------===//
When spilling in thumb mode and the sp offset is too large to fit in the ldr /
str offset field, we load the offset from a constpool entry and add it to sp:
ldr r2, LCPI
add r2, sp
ldr r2, [r2]
These instructions preserve the condition code which is important if the spill
is between a cmp and a bcc instruction. However, we can use the (potentially)
cheaper sequnce if we know it's ok to clobber the condition register.
add r2, sp, #255 * 4
add r2, #132
ldr r2, [r2, #7 * 4]
This is especially bad when dynamic alloca is used. The all fixed size stack
objects are referenced off the frame pointer with negative offsets. See
oggenc for an example.
//===---------------------------------------------------------------------===//
We are reserving R3 as a scratch register under thumb mode. So if it is live in
to the function, we save / restore R3 to / from R12. Until register scavenging
is done, we should save R3 to a high callee saved reg at emitPrologue time
(when hasFP is true or stack size is large) and restore R3 from that register
instead. This allows us to at least get rid of the save to r12 everytime it is
used.
//===---------------------------------------------------------------------===//
Poor codegen test/CodeGen/ARM/select.ll f7:
ldr r5, LCPI1_0
LPC0:
add r5, pc
ldr r6, LCPI1_1
ldr r2, LCPI1_2
cpy r3, r6
cpy lr, pc
bx r5
//===---------------------------------------------------------------------===//
Make register allocator / spiller smarter so we can re-materialize "mov r, imm",
etc. Almost all Thumb instructions clobber condition code.