llvm-6502/lib/CodeGen
Jim Grosbach 3d72367d30 Add a local stack object block allocation pass. This is still an
experimental pass that allocates locals relative to one another before
register allocation and then assigns them to actual stack slots as a block
later in PEI. This will eventually allow targets with limited index offset
range to allocate additional base registers (not just FP and SP) to
more efficiently reference locals, as well as handle situations where
locals cannot be referenced via SP or FP at all (dynamic stack realignment
together with variable sized objects, for example). It's currently
incomplete and almost certainly buggy. Work in progress.

Disabled by default and gated via the -enable-local-stack-alloc command
line option.

rdar://8277890



git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@111059 91177308-0d34-0410-b5e6-96231b3b80d8
2010-08-14 00:15:52 +00:00
..
AsmPrinter Do not forget debug info for enums. Use named mdnode to keep track of these types. 2010-08-10 20:01:20 +00:00
PBQP
SelectionDAG Add missing null check reported by Amaury Pouly. 2010-08-10 02:39:45 +00:00
AggressiveAntiDepBreaker.cpp
AggressiveAntiDepBreaker.h
Analysis.cpp Using llvm.eh.catch.all.value instead of .llvm.eh.catch.all.value. 2010-07-26 22:36:52 +00:00
AntiDepBreaker.h
BranchFolding.cpp Reapply r110396, with fixes to appease the Linux buildbot gods. 2010-08-06 18:33:48 +00:00
BranchFolding.h
CalcSpillWeights.cpp Clean up debug output. 2010-08-12 18:50:55 +00:00
CallingConvLower.cpp
CMakeLists.txt Add a local stack object block allocation pass. This is still an 2010-08-14 00:15:52 +00:00
CodePlacementOpt.cpp Reapply r110396, with fixes to appease the Linux buildbot gods. 2010-08-06 18:33:48 +00:00
CriticalAntiDepBreaker.cpp Fix a use-after-free. 2010-07-26 23:40:24 +00:00
CriticalAntiDepBreaker.h
DeadMachineInstructionElim.cpp Reapply r110396, with fixes to appease the Linux buildbot gods. 2010-08-06 18:33:48 +00:00
DwarfEHPrepare.cpp Reapply r110396, with fixes to appease the Linux buildbot gods. 2010-08-06 18:33:48 +00:00
ELF.h
ELFCodeEmitter.cpp
ELFCodeEmitter.h
ELFWriter.cpp Reapply r110396, with fixes to appease the Linux buildbot gods. 2010-08-06 18:33:48 +00:00
ELFWriter.h Tidy some #includes and forward-declarations, and move the C binding code 2010-08-07 00:43:20 +00:00
GCMetadata.cpp Reapply r110396, with fixes to appease the Linux buildbot gods. 2010-08-06 18:33:48 +00:00
GCMetadataPrinter.cpp
GCStrategy.cpp Reapply r110396, with fixes to appease the Linux buildbot gods. 2010-08-06 18:33:48 +00:00
IfConversion.cpp Reapply r110396, with fixes to appease the Linux buildbot gods. 2010-08-06 18:33:48 +00:00
InlineSpiller.cpp Clean up the Spiller.h interface. 2010-08-13 22:56:53 +00:00
IntrinsicLowering.cpp undo 80 column trespassing I caused 2010-07-22 10:37:47 +00:00
LatencyPriorityQueue.cpp
LiveInterval.cpp Also recompute HasPHIKill flags in LiveInterval::RenumberValues. 2010-08-12 20:38:03 +00:00
LiveIntervalAnalysis.cpp Remove trailing whitespace. 2010-08-12 20:01:23 +00:00
LiveStackAnalysis.cpp Fix batch of converting RegisterPass<> to INTIALIZE_PASS(). 2010-07-21 22:09:45 +00:00
LiveVariables.cpp Fix batch of converting RegisterPass<> to INTIALIZE_PASS(). 2010-07-21 22:09:45 +00:00
LLVMTargetMachine.cpp Add a local stack object block allocation pass. This is still an 2010-08-14 00:15:52 +00:00
LocalStackSlotAllocation.cpp Add a local stack object block allocation pass. This is still an 2010-08-14 00:15:52 +00:00
LowerSubregs.cpp Reapply r110396, with fixes to appease the Linux buildbot gods. 2010-08-06 18:33:48 +00:00
MachineBasicBlock.cpp
MachineCSE.cpp Reapply r110396, with fixes to appease the Linux buildbot gods. 2010-08-06 18:33:48 +00:00
MachineDominators.cpp Reapply r110396, with fixes to appease the Linux buildbot gods. 2010-08-06 18:33:48 +00:00
MachineFunction.cpp It's better to have the arrays, which would trigger the creation of stack 2010-07-27 01:55:19 +00:00
MachineFunctionAnalysis.cpp Reapply r110396, with fixes to appease the Linux buildbot gods. 2010-08-06 18:33:48 +00:00
MachineFunctionPass.cpp
MachineFunctionPrinterPass.cpp Reapply r110396, with fixes to appease the Linux buildbot gods. 2010-08-06 18:33:48 +00:00
MachineInstr.cpp Prefix next' iterator operation with llvm::'. 2010-08-02 06:00:15 +00:00
MachineLICM.cpp Reapply r110396, with fixes to appease the Linux buildbot gods. 2010-08-06 18:33:48 +00:00
MachineLoopInfo.cpp Reapply r110396, with fixes to appease the Linux buildbot gods. 2010-08-06 18:33:48 +00:00
MachineModuleInfo.cpp Reapply r110396, with fixes to appease the Linux buildbot gods. 2010-08-06 18:33:48 +00:00
MachineModuleInfoImpls.cpp
MachinePassRegistry.cpp
MachineRegisterInfo.cpp
MachineSink.cpp Reapply r110396, with fixes to appease the Linux buildbot gods. 2010-08-06 18:33:48 +00:00
MachineSSAUpdater.cpp
MachineVerifier.cpp Reapply r110396, with fixes to appease the Linux buildbot gods. 2010-08-06 18:33:48 +00:00
Makefile
ObjectCodeEmitter.cpp
OcamlGC.cpp
OptimizePHIs.cpp Reapply r110396, with fixes to appease the Linux buildbot gods. 2010-08-06 18:33:48 +00:00
Passes.cpp
PeepholeOptimizer.cpp Turn optimize compares back on with fix. We needed to test that a machine op was 2010-08-10 21:38:11 +00:00
PHIElimination.cpp Reapply r110396, with fixes to appease the Linux buildbot gods. 2010-08-06 18:33:48 +00:00
PHIElimination.h Reapply r110396, with fixes to appease the Linux buildbot gods. 2010-08-06 18:33:48 +00:00
PostRAHazardRecognizer.cpp
PostRASchedulerList.cpp Reapply r110396, with fixes to appease the Linux buildbot gods. 2010-08-06 18:33:48 +00:00
PreAllocSplitting.cpp Reapply r110396, with fixes to appease the Linux buildbot gods. 2010-08-06 18:33:48 +00:00
ProcessImplicitDefs.cpp Fix batch of converting RegisterPass<> to INTIALIZE_PASS(). 2010-07-21 22:09:45 +00:00
PrologEpilogInserter.cpp Add a local stack object block allocation pass. This is still an 2010-08-14 00:15:52 +00:00
PrologEpilogInserter.h Reapply r110396, with fixes to appease the Linux buildbot gods. 2010-08-06 18:33:48 +00:00
PseudoSourceValue.cpp
README.txt
RegAllocFast.cpp Reapply r110396, with fixes to appease the Linux buildbot gods. 2010-08-06 18:33:48 +00:00
RegAllocLinearScan.cpp Clean up the Spiller.h interface. 2010-08-13 22:56:53 +00:00
RegAllocPBQP.cpp Reapply r110396, with fixes to appease the Linux buildbot gods. 2010-08-06 18:33:48 +00:00
RegisterCoalescer.cpp
RegisterScavenging.cpp
RenderMachineFunction.cpp Fix a FIXME. The SlotIndex::Slot enum should be private. 2010-08-11 16:50:17 +00:00
RenderMachineFunction.h Reapply r110396, with fixes to appease the Linux buildbot gods. 2010-08-06 18:33:48 +00:00
ScheduleDAG.cpp
ScheduleDAGEmit.cpp
ScheduleDAGInstrs.cpp Change ScheduleDAGInstrs::Defs and ::Uses to be variable-size vectors 2010-07-24 06:01:53 +00:00
ScheduleDAGInstrs.h Change ScheduleDAGInstrs::Defs and ::Uses to be variable-size vectors 2010-07-24 06:01:53 +00:00
ScheduleDAGPrinter.cpp
ShadowStackGC.cpp
ShrinkWrapping.cpp
SimpleRegisterCoalescing.cpp Transpose the calculation of spill weights such that we are calculating one 2010-08-10 00:02:26 +00:00
SimpleRegisterCoalescing.h Transpose the calculation of spill weights such that we are calculating one 2010-08-10 00:02:26 +00:00
SjLjEHPrepare.cpp Reapply r110396, with fixes to appease the Linux buildbot gods. 2010-08-06 18:33:48 +00:00
SlotIndexes.cpp Fix batch of converting RegisterPass<> to INTIALIZE_PASS(). 2010-07-21 22:09:45 +00:00
Spiller.cpp Clean up the Spiller.h interface. 2010-08-13 22:56:53 +00:00
Spiller.h Clean up the Spiller.h interface. 2010-08-13 22:56:53 +00:00
SplitKit.cpp Clean up the Spiller.h interface. 2010-08-13 22:56:53 +00:00
SplitKit.h Clean up the Spiller.h interface. 2010-08-13 22:56:53 +00:00
Splitter.cpp Fix batch of converting RegisterPass<> to INTIALIZE_PASS(). 2010-07-21 22:09:45 +00:00
Splitter.h Reapply r110396, with fixes to appease the Linux buildbot gods. 2010-08-06 18:33:48 +00:00
StackProtector.cpp Reapply r110396, with fixes to appease the Linux buildbot gods. 2010-08-06 18:33:48 +00:00
StackSlotColoring.cpp Reapply r110396, with fixes to appease the Linux buildbot gods. 2010-08-06 18:33:48 +00:00
StrongPHIElimination.cpp Reapply r110396, with fixes to appease the Linux buildbot gods. 2010-08-06 18:33:48 +00:00
TailDuplication.cpp Reapply r110396, with fixes to appease the Linux buildbot gods. 2010-08-06 18:33:48 +00:00
TargetInstrInfoImpl.cpp remove the JIT "NeedsExactSize" feature and supporting logic. 2010-07-22 21:17:55 +00:00
TargetLoweringObjectFileImpl.cpp
TwoAddressInstructionPass.cpp A REG_SEQUENCE instruction may use the same register twice. 2010-08-09 20:19:16 +00:00
UnreachableBlockElim.cpp Reapply r110396, with fixes to appease the Linux buildbot gods. 2010-08-06 18:33:48 +00:00
VirtRegMap.cpp Fix batch of converting RegisterPass<> to INTIALIZE_PASS(). 2010-07-21 22:09:45 +00:00
VirtRegMap.h Reapply r110396, with fixes to appease the Linux buildbot gods. 2010-08-06 18:33:48 +00:00
VirtRegRewriter.cpp Avoid using a live std::multimap iterator while editing the map. It looks like 2010-08-05 18:12:19 +00:00
VirtRegRewriter.h

//===---------------------------------------------------------------------===//

Common register allocation / spilling problem:

        mul lr, r4, lr
        str lr, [sp, #+52]
        ldr lr, [r1, #+32]
        sxth r3, r3
        ldr r4, [sp, #+52]
        mla r4, r3, lr, r4

can be:

        mul lr, r4, lr
        mov r4, lr
        str lr, [sp, #+52]
        ldr lr, [r1, #+32]
        sxth r3, r3
        mla r4, r3, lr, r4

and then "merge" mul and mov:

        mul r4, r4, lr
        str lr, [sp, #+52]
        ldr lr, [r1, #+32]
        sxth r3, r3
        mla r4, r3, lr, r4

It also increase the likelyhood the store may become dead.

//===---------------------------------------------------------------------===//

bb27 ...
        ...
        %reg1037 = ADDri %reg1039, 1
        %reg1038 = ADDrs %reg1032, %reg1039, %NOREG, 10
    Successors according to CFG: 0x8b03bf0 (#5)

bb76 (0x8b03bf0, LLVM BB @0x8b032d0, ID#5):
    Predecessors according to CFG: 0x8b0c5f0 (#3) 0x8b0a7c0 (#4)
        %reg1039 = PHI %reg1070, mbb<bb76.outer,0x8b0c5f0>, %reg1037, mbb<bb27,0x8b0a7c0>

Note ADDri is not a two-address instruction. However, its result %reg1037 is an
operand of the PHI node in bb76 and its operand %reg1039 is the result of the
PHI node. We should treat it as a two-address code and make sure the ADDri is
scheduled after any node that reads %reg1039.

//===---------------------------------------------------------------------===//

Use local info (i.e. register scavenger) to assign it a free register to allow
reuse:
        ldr r3, [sp, #+4]
        add r3, r3, #3
        ldr r2, [sp, #+8]
        add r2, r2, #2
        ldr r1, [sp, #+4]  <==
        add r1, r1, #1
        ldr r0, [sp, #+4]
        add r0, r0, #2

//===---------------------------------------------------------------------===//

LLVM aggressively lift CSE out of loop. Sometimes this can be negative side-
effects:

R1 = X + 4
R2 = X + 7
R3 = X + 15

loop:
load [i + R1]
...
load [i + R2]
...
load [i + R3]

Suppose there is high register pressure, R1, R2, R3, can be spilled. We need
to implement proper re-materialization to handle this:

R1 = X + 4
R2 = X + 7
R3 = X + 15

loop:
R1 = X + 4  @ re-materialized
load [i + R1]
...
R2 = X + 7 @ re-materialized
load [i + R2]
...
R3 = X + 15 @ re-materialized
load [i + R3]

Furthermore, with re-association, we can enable sharing:

R1 = X + 4
R2 = X + 7
R3 = X + 15

loop:
T = i + X
load [T + 4]
...
load [T + 7]
...
load [T + 15]
//===---------------------------------------------------------------------===//

It's not always a good idea to choose rematerialization over spilling. If all
the load / store instructions would be folded then spilling is cheaper because
it won't require new live intervals / registers. See 2003-05-31-LongShifts for
an example.

//===---------------------------------------------------------------------===//

With a copying garbage collector, derived pointers must not be retained across
collector safe points; the collector could move the objects and invalidate the
derived pointer. This is bad enough in the first place, but safe points can
crop up unpredictably. Consider:

        %array = load { i32, [0 x %obj] }** %array_addr
        %nth_el = getelementptr { i32, [0 x %obj] }* %array, i32 0, i32 %n
        %old = load %obj** %nth_el
        %z = div i64 %x, %y
        store %obj* %new, %obj** %nth_el

If the i64 division is lowered to a libcall, then a safe point will (must)
appear for the call site. If a collection occurs, %array and %nth_el no longer
point into the correct object.

The fix for this is to copy address calculations so that dependent pointers
are never live across safe point boundaries. But the loads cannot be copied
like this if there was an intervening store, so may be hard to get right.

Only a concurrent mutator can trigger a collection at the libcall safe point.
So single-threaded programs do not have this requirement, even with a copying
collector. Still, LLVM optimizations would probably undo a front-end's careful
work.

//===---------------------------------------------------------------------===//

The ocaml frametable structure supports liveness information. It would be good
to support it.

//===---------------------------------------------------------------------===//

The FIXME in ComputeCommonTailLength in BranchFolding.cpp needs to be
revisited. The check is there to work around a misuse of directives in inline
assembly.

//===---------------------------------------------------------------------===//

It would be good to detect collector/target compatibility instead of silently
doing the wrong thing.

//===---------------------------------------------------------------------===//

It would be really nice to be able to write patterns in .td files for copies,
which would eliminate a bunch of explicit predicates on them (e.g. no side 
effects).  Once this is in place, it would be even better to have tblgen 
synthesize the various copy insertion/inspection methods in TargetInstrInfo.

//===---------------------------------------------------------------------===//

Stack coloring improvments:

1. Do proper LiveStackAnalysis on all stack objects including those which are
   not spill slots.
2. Reorder objects to fill in gaps between objects.
   e.g. 4, 1, <gap>, 4, 1, 1, 1, <gap>, 4 => 4, 1, 1, 1, 1, 4, 4

//===---------------------------------------------------------------------===//

The scheduler should be able to sort nearby instructions by their address. For
example, in an expanded memset sequence it's not uncommon to see code like this:

  movl $0, 4(%rdi)
  movl $0, 8(%rdi)
  movl $0, 12(%rdi)
  movl $0, 0(%rdi)

Each of the stores is independent, and the scheduler is currently making an
arbitrary decision about the order.

//===---------------------------------------------------------------------===//

Another opportunitiy in this code is that the $0 could be moved to a register:

  movl $0, 4(%rdi)
  movl $0, 8(%rdi)
  movl $0, 12(%rdi)
  movl $0, 0(%rdi)

This would save substantial code size, especially for longer sequences like
this. It would be easy to have a rule telling isel to avoid matching MOV32mi
if the immediate has more than some fixed number of uses. It's more involved
to teach the register allocator how to do late folding to recover from
excessive register pressure.