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https://github.com/c64scene-ar/llvm-6502.git
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9568568b75
- Eliminate Sparc*Order classes, moving contents to Sparc*Class classes - get register name methods now return const char * const pointers instead of std::string's. - Added file header comments to SparcRegClassInfo.(cpp|h) - Moved BIG constant arrays out of SparcRegClassInfo.h, into SparcRegInfo.cpp. This should allow a LOT of std::string constructors to not have to be called. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@3295 91177308-0d34-0410-b5e6-96231b3b80d8
178 lines
5.5 KiB
C++
178 lines
5.5 KiB
C++
//===-- SparcRegClassInfo.h - Register class def'ns for Sparc ----*- C++ -*--=//
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//
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// This file defines the register classes used by the Sparc target description.
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//
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//===----------------------------------------------------------------------===//
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#ifndef SPARC_REG_CLASS_INFO_H
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#define SPARC_REG_CLASS_INFO_H
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#include "llvm/Target/MachineRegInfo.h"
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#include "llvm/CodeGen/IGNode.h"
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//-----------------------------------------------------------------------------
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// Integer Register Class
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//-----------------------------------------------------------------------------
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struct SparcIntRegClass : public MachineRegClassInfo {
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SparcIntRegClass(unsigned ID)
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: MachineRegClassInfo(ID, NumOfAvailRegs, NumOfAllRegs) { }
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void colorIGNode(IGNode *Node, std::vector<bool> &IsColorUsedArr) const;
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inline bool isRegVolatile(int Reg) const {
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return (Reg < (int)StartOfNonVolatileRegs);
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}
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enum { // colors possible for a LR (in preferred order)
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// --- following colors are volatile across function calls
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// %g0 can't be used for coloring - always 0
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o0, o1, o2, o3, o4, o5, o7, // %o0-%o5,
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// %o6 is sp,
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// all %0's can get modified by a call
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// --- following colors are NON-volatile across function calls
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l0, l1, l2, l3, l4, l5, l6, l7, // %l0-%l7
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i0, i1, i2, i3, i4, i5, // %i0-%i5: i's need not be preserved
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// %i6 is the fp - so not allocated
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// %i7 is the ret address by convention - can be used for others
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// max # of colors reg coloring can allocate (NumOfAvailRegs)
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// --- following colors are not available for allocation within this phase
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// --- but can appear for pre-colored ranges
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i6, i7, g0, g1, g2, g3, g4, g5, g6, g7, o6,
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NumOfAllRegs, // Must be first AFTER registers...
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//*** NOTE: If we decide to use some %g regs, they are volatile
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// (see sparc64ABI)
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// Move the %g regs from the end of the enumeration to just above the
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// enumeration of %o0 (change StartOfAllRegs below)
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// change isRegVloatile method below
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// Also change IntRegNames above.
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// max # of colors reg coloring can allocate
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NumOfAvailRegs = i6,
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StartOfNonVolatileRegs = l0,
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StartOfAllRegs = o0,
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};
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static const char * const getRegName(unsigned reg);
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};
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//-----------------------------------------------------------------------------
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// Float Register Class
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//-----------------------------------------------------------------------------
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class SparcFloatRegClass : public MachineRegClassInfo {
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int findFloatColor(const LiveRange *LR, unsigned Start,
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unsigned End, std::vector<bool> &IsColorUsedArr) const;
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public:
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SparcFloatRegClass(unsigned ID)
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: MachineRegClassInfo(ID, NumOfAvailRegs, NumOfAllRegs) {}
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void colorIGNode(IGNode *Node, std::vector<bool> &IsColorUsedArr) const;
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// according to Sparc 64 ABI, all %fp regs are volatile
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inline bool isRegVolatile(int Reg) const { return true; }
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enum {
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f0, f1, f2, f3, f4, f5, f6, f7, f8, f9,
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f10, f11, f12, f13, f14, f15, f16, f17, f18, f19,
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f20, f21, f22, f23, f24, f25, f26, f27, f28, f29,
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f30, f31, f32, f33, f34, f35, f36, f37, f38, f39,
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f40, f41, f42, f43, f44, f45, f46, f47, f48, f49,
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f50, f51, f52, f53, f54, f55, f56, f57, f58, f59,
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f60, f61, f62, f63,
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// there are 64 regs alltogether but only 32 regs can be allocated at
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// a time.
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//
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NumOfAvailRegs = 32,
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NumOfAllRegs = 64,
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StartOfNonVolatileRegs = f32,
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StartOfAllRegs = f0,
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};
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static const char * const getRegName(unsigned reg);
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};
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//-----------------------------------------------------------------------------
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// Int CC Register Class
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// Only one integer cc register is available. However, this register is
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// referred to as %xcc when instructions like subcc are executed but
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// referred to as %ccr (i.e., %xcc + %icc") when this register is moved
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// into an integer register using RD or WR instrcutions. So, two ids are
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// allocated for two names.
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//-----------------------------------------------------------------------------
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struct SparcIntCCRegClass : public MachineRegClassInfo {
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SparcIntCCRegClass(unsigned ID)
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: MachineRegClassInfo(ID, 1, 2) { }
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void colorIGNode(IGNode *Node, std::vector<bool> &IsColorUsedArr) const {
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if (IsColorUsedArr[0])
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Node->getParentLR()->markForSpill();
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else
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Node->setColor(0); // only one int cc reg is available
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}
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// according to Sparc 64 ABI, %ccr is volatile
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//
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inline bool isRegVolatile(int Reg) const { return true; }
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enum {
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xcc, ccr // only one is available - see the note above
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};
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static const char * const getRegName(unsigned reg);
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};
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//-----------------------------------------------------------------------------
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// Float CC Register Class
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// Only 4 Float CC registers are available
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//-----------------------------------------------------------------------------
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struct SparcFloatCCRegClass : public MachineRegClassInfo {
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SparcFloatCCRegClass(unsigned ID)
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: MachineRegClassInfo(ID, 4, 4) { }
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void colorIGNode(IGNode *Node, std::vector<bool> &IsColorUsedArr) const {
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for(unsigned c = 0; c != 4; ++c)
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if (!IsColorUsedArr[c]) { // find unused color
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Node->setColor(c);
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return;
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}
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Node->getParentLR()->markForSpill();
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}
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// according to Sparc 64 ABI, all %fp CC regs are volatile
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//
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inline bool isRegVolatile(int Reg) const { return true; }
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enum {
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fcc0, fcc1, fcc2, fcc3
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};
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static const char * const getRegName(unsigned reg);
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};
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#endif
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