llvm-6502/include/llvm/Assembly/Writer.h
2001-07-03 05:35:52 +00:00

92 lines
3.1 KiB
C++

//===-- llvm/Assembly/Writer.h - Printer for VM assembly files ---*- C++ -*--=//
//
// This functionality is implemented by the lib/Assembly/Writer library.
// This library is used to print VM assembly language files to an iostream. It
// can print VM code at a variety of granularities, ranging from a whole class
// down to an individual instruction. This makes it useful for debugging.
//
// This file also defines functions that allow it to output files that a program
// called VCG can read.
//
// This library uses the Analysis library to figure out offsets for
// variables in the method tables...
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_ASSEMBLY_WRITER_H
#define LLVM_ASSEMBLY_WRITER_H
#include <iostream>
#include "llvm/Type.h"
class Module;
class Method;
class BasicBlock;
class Instruction;
// The only interface defined by this file... convert the internal
// representation of an object into an ascii bytestream that the parser can
// understand later... (the parser only understands whole classes though)
//
void WriteToAssembly(const Module *Module, ostream &o);
void WriteToAssembly(const Method *Method, ostream &o);
void WriteToAssembly(const BasicBlock *BB, ostream &o);
void WriteToAssembly(const Instruction *In, ostream &o);
void WriteToAssembly(const ConstPoolVal *V, ostream &o);
// WriteToVCG - Dump the specified structure to a VCG file. If method is
// dumped, then the file named is created. If a module is to be written, a
// family of files with a common base name is created, with a method name
// suffix.
//
void WriteToVCG(const Module *Module, const string &Filename);
void WriteToVCG(const Method *Method, const string &Filename);
// Define operator<< to work on the various classes that we can send to an
// ostream...
//
inline ostream &operator<<(ostream &o, const Module *C) {
WriteToAssembly(C, o); return o;
}
inline ostream &operator<<(ostream &o, const Method *M) {
WriteToAssembly(M, o); return o;
}
inline ostream &operator<<(ostream &o, const BasicBlock *B) {
WriteToAssembly(B, o); return o;
}
inline ostream &operator<<(ostream &o, const Instruction *I) {
WriteToAssembly(I, o); return o;
}
inline ostream &operator<<(ostream &o, const ConstPoolVal *I) {
WriteToAssembly(I, o); return o;
}
inline ostream &operator<<(ostream &o, const Type *T) {
if (!T) return o << "<null Type>";
return o << T->getName();
}
inline ostream &operator<<(ostream &o, const Value *I) {
switch (I->getValueType()) {
case Value::TypeVal: return o << (const Type*)I;
case Value::ConstantVal: WriteToAssembly((const ConstPoolVal*)I, o); break;
case Value::MethodArgumentVal: return o <<I->getType() << " " << I->getName();
case Value::InstructionVal: WriteToAssembly((const Instruction *)I, o); break;
case Value::BasicBlockVal: WriteToAssembly((const BasicBlock *)I, o); break;
case Value::MethodVal: WriteToAssembly((const Method *)I, o); break;
case Value::ModuleVal: WriteToAssembly((const Module *)I, o); break;
default: return o << "<unknown value type: " << I->getValueType() << ">";
}
return o;
}
#endif