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9d6565a5b1
Rename PackedType -> VectorType, ConstantPacked -> ConstantVector, and PackedTyID -> VectorTyID. No functional changes. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@34293 91177308-0d34-0410-b5e6-96231b3b80d8
314 lines
11 KiB
C++
314 lines
11 KiB
C++
//===-- Scalar.h - Scalar Transformations -----------------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This header file defines prototypes for accessor functions that expose passes
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// in the Scalar transformations library.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_TRANSFORMS_SCALAR_H
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#define LLVM_TRANSFORMS_SCALAR_H
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#include <cstdlib>
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namespace llvm {
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class FunctionPass;
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class Pass;
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class GetElementPtrInst;
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class PassInfo;
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class TerminatorInst;
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class TargetLowering;
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//===----------------------------------------------------------------------===//
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//
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// ConstantPropagation - A worklist driven constant propagation pass
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//
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FunctionPass *createConstantPropagationPass();
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//===----------------------------------------------------------------------===//
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//
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// SCCP - Sparse conditional constant propagation.
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//
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FunctionPass *createSCCPPass();
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//===----------------------------------------------------------------------===//
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//
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// DeadInstElimination - This pass quickly removes trivially dead instructions
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// without modifying the CFG of the function. It is a BasicBlockPass, so it
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// runs efficiently when queued next to other BasicBlockPass's.
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//
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Pass *createDeadInstEliminationPass();
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//===----------------------------------------------------------------------===//
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//
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// DeadCodeElimination - This pass is more powerful than DeadInstElimination,
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// because it is worklist driven that can potentially revisit instructions when
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// their other instructions become dead, to eliminate chains of dead
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// computations.
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//
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FunctionPass *createDeadCodeEliminationPass();
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//===----------------------------------------------------------------------===//
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//
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// DeadStoreElimination - This pass deletes stores that are post-dominated by
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// must-aliased stores and are not loaded used between the stores.
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//
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FunctionPass *createDeadStoreEliminationPass();
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//===----------------------------------------------------------------------===//
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//
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// AggressiveDCE - This pass uses the SSA based Aggressive DCE algorithm. This
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// algorithm assumes instructions are dead until proven otherwise, which makes
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// it more successful are removing non-obviously dead instructions.
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//
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FunctionPass *createAggressiveDCEPass();
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//===----------------------------------------------------------------------===//
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//
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// ScalarReplAggregates - Break up alloca's of aggregates into multiple allocas
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// if possible.
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//
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FunctionPass *createScalarReplAggregatesPass();
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//===----------------------------------------------------------------------===//
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//
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// GCSE - This pass is designed to be a very quick global transformation that
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// eliminates global common subexpressions from a function. It does this by
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// examining the SSA value graph of the function, instead of doing slow
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// bit-vector computations.
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//
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FunctionPass *createGCSEPass();
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//===----------------------------------------------------------------------===//
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//
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// InductionVariableSimplify - Transform induction variables in a program to all
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// use a single canonical induction variable per loop.
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//
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FunctionPass *createIndVarSimplifyPass();
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//===----------------------------------------------------------------------===//
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//
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// InstructionCombining - Combine instructions to form fewer, simple
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// instructions. This pass does not modify the CFG, and has a tendency to make
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// instructions dead, so a subsequent DCE pass is useful.
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//
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// This pass combines things like:
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// %Y = add int 1, %X
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// %Z = add int 1, %Y
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// into:
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// %Z = add int 2, %X
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//
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FunctionPass *createInstructionCombiningPass();
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//===----------------------------------------------------------------------===//
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//
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// LICM - This pass is a loop invariant code motion and memory promotion pass.
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//
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FunctionPass *createLICMPass();
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//===----------------------------------------------------------------------===//
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//
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// LoopStrengthReduce - This pass is strength reduces GEP instructions that use
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// a loop's canonical induction variable as one of their indices. It takes an
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// optional parameter used to consult the target machine whether certain
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// transformations are profitable.
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//
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FunctionPass *createLoopStrengthReducePass(const TargetLowering *TLI = NULL);
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//===----------------------------------------------------------------------===//
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//
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// LoopUnswitch - This pass is a simple loop unswitching pass.
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//
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FunctionPass *createLoopUnswitchPass();
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//===----------------------------------------------------------------------===//
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//
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// LoopUnroll - This pass is a simple loop unrolling pass.
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//
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FunctionPass *createLoopUnrollPass();
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//===----------------------------------------------------------------------===//
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//
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// PromoteMemoryToRegister - This pass is used to promote memory references to
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// be register references. A simple example of the transformation performed by
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// this pass is:
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//
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// FROM CODE TO CODE
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// %X = alloca int, uint 1 ret int 42
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// store int 42, int *%X
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// %Y = load int* %X
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// ret int %Y
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//
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FunctionPass *createPromoteMemoryToRegisterPass();
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extern const PassInfo *PromoteMemoryToRegisterID;
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//===----------------------------------------------------------------------===//
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//
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// DemoteRegisterToMemoryPass - This pass is used to demote registers to memory
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// references. In basically undoes the PromoteMemoryToRegister pass to make cfg
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// hacking easier.
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//
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FunctionPass *createDemoteRegisterToMemoryPass();
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extern const PassInfo *DemoteRegisterToMemoryID;
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//===----------------------------------------------------------------------===//
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//
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// Reassociate - This pass reassociates commutative expressions in an order that
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// is designed to promote better constant propagation, GCSE, LICM, PRE...
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//
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// For example: 4 + (x + 5) -> x + (4 + 5)
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//
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FunctionPass *createReassociatePass();
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//===----------------------------------------------------------------------===//
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//
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// CorrelatedExpressionElimination - This pass eliminates correlated
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// conditions, such as these:
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// if (X == 0)
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// if (X > 2) ; // Known false
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// else
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// Y = X * Z; // = 0
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//
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FunctionPass *createCorrelatedExpressionEliminationPass();
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//===----------------------------------------------------------------------===//
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//
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// CondPropagationPass - This pass propagates information about conditional
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// expressions through the program, allowing it to eliminate conditional
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// branches in some cases.
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//
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FunctionPass *createCondPropagationPass();
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//===----------------------------------------------------------------------===//
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//
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// TailDuplication - Eliminate unconditional branches through controlled code
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// duplication, creating simpler CFG structures.
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//
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FunctionPass *createTailDuplicationPass();
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//===----------------------------------------------------------------------===//
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//
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// CFGSimplification - Merge basic blocks, eliminate unreachable blocks,
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// simplify terminator instructions, etc...
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//
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FunctionPass *createCFGSimplificationPass();
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//===----------------------------------------------------------------------===//
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//
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// BreakCriticalEdges - Break all of the critical edges in the CFG by inserting
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// a dummy basic block. This pass may be "required" by passes that cannot deal
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// with critical edges. For this usage, a pass must call:
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//
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// AU.addRequiredID(BreakCriticalEdgesID);
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//
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// This pass obviously invalidates the CFG, but can update forward dominator
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// (set, immediate dominators, tree, and frontier) information.
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//
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FunctionPass *createBreakCriticalEdgesPass();
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extern const PassInfo *BreakCriticalEdgesID;
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//===----------------------------------------------------------------------===//
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//
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// LoopSimplify - Insert Pre-header blocks into the CFG for every function in
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// the module. This pass updates dominator information, loop information, and
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// does not add critical edges to the CFG.
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//
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// AU.addRequiredID(LoopSimplifyID);
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//
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FunctionPass *createLoopSimplifyPass();
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extern const PassInfo *LoopSimplifyID;
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//===----------------------------------------------------------------------===//
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//
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// LowerSelect - This pass converts SelectInst instructions into conditional
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// branch and PHI instructions. If the OnlyFP flag is set to true, then only
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// floating point select instructions are lowered.
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//
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FunctionPass *createLowerSelectPass(bool OnlyFP = false);
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extern const PassInfo *LowerSelectID;
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//===----------------------------------------------------------------------===//
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//
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// LowerAllocations - Turn malloc and free instructions into %malloc and %free
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// calls.
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//
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// AU.addRequiredID(LowerAllocationsID);
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//
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Pass *createLowerAllocationsPass(bool LowerMallocArgToInteger = false);
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extern const PassInfo *LowerAllocationsID;
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//===----------------------------------------------------------------------===//
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//
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// TailCallElimination - This pass eliminates call instructions to the current
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// function which occur immediately before return instructions.
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//
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FunctionPass *createTailCallEliminationPass();
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//===----------------------------------------------------------------------===//
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//
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// LowerSwitch - This pass converts SwitchInst instructions into a sequence of
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// chained binary branch instructions.
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//
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FunctionPass *createLowerSwitchPass();
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extern const PassInfo *LowerSwitchID;
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//===----------------------------------------------------------------------===//
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//
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// LowerPacked - This pass converts VectorType operations into low-level scalar
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// operations.
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//
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FunctionPass *createLowerPackedPass();
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//===----------------------------------------------------------------------===//
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//
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// LowerInvoke - This pass converts invoke and unwind instructions to use sjlj
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// exception handling mechanisms. Note that after this pass runs the CFG is not
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// entirely accurate (exceptional control flow edges are not correct anymore) so
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// only very simple things should be done after the lowerinvoke pass has run
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// (like generation of native code). This should *NOT* be used as a general
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// purpose "my LLVM-to-LLVM pass doesn't support the invoke instruction yet"
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// lowering pass.
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//
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FunctionPass *createLowerInvokePass(const TargetLowering *TLI = NULL);
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extern const PassInfo *LowerInvokePassID;
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//===----------------------------------------------------------------------===//
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//
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// LowerGCPass - This function returns an instance of the "lowergc" pass, which
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// lowers garbage collection intrinsics to normal LLVM code.
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//
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FunctionPass *createLowerGCPass();
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//===----------------------------------------------------------------------===//
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//
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// BlockPlacement - This pass reorders basic blocks in order to increase the
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// number of fall-through conditional branches.
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//
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FunctionPass *createBlockPlacementPass();
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//===----------------------------------------------------------------------===//
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//
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// LCSSA - This pass inserts phi nodes at loop boundaries to simplify other loop
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// optimizations.
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//
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FunctionPass *createLCSSAPass();
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extern const PassInfo *LCSSAID;
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//===----------------------------------------------------------------------===//
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//
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// PredicateSimplifier - This pass collapses duplicate variables into one
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// canonical form, and tries to simplify expressions along the way.
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//
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FunctionPass *createPredicateSimplifierPass();
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} // End llvm namespace
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#endif
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