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Just encode the type as target specific attribute. Signed-off-by: Christian König <christian.koenig@amd.com> Reviewed-by: Tom Stellard <thomas.stellard@amd.com> git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@176622 91177308-0d34-0410-b5e6-96231b3b80d8
37 lines
983 B
C++
37 lines
983 B
C++
//===- SIMachineFunctionInfo.h - SIMachineFunctionInfo interface -*- C++ -*-==//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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/// \file
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//
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//===----------------------------------------------------------------------===//
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#ifndef SIMACHINEFUNCTIONINFO_H_
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#define SIMACHINEFUNCTIONINFO_H_
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#include "llvm/CodeGen/MachineFunction.h"
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namespace llvm {
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/// This class keeps track of the SPI_SP_INPUT_ADDR config register, which
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/// tells the hardware which interpolation parameters to load.
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class SIMachineFunctionInfo : public MachineFunctionInfo {
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public:
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static const char *ShaderTypeAttribute;
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SIMachineFunctionInfo(const MachineFunction &MF);
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unsigned SPIPSInputAddr;
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unsigned ShaderType;
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};
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} // End namespace llvm
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#endif //_SIMACHINEFUNCTIONINFO_H_
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