mirror of
https://github.com/c64scene-ar/llvm-6502.git
synced 2024-12-18 10:31:57 +00:00
d1cee9b3bc
This partially fixes PR13007 (ARM CodeGen fails with large stack alignment): for ARM and Thumb2 targets, but not for Thumb1, as it seems stack alignment for Thumb1 targets hasn't been supported at all. Producing an aligned stack pointer is done by zero-ing out the lower bits of the stack pointer. The BIC instruction was used for this. However, the immediate field of the BIC instruction only allows to encode an immediate that can zero out up to a maximum of the 8 lower bits. When a larger alignment is requested, a BIC instruction cannot be used; llvm was silently producing incorrect code in this case. This commit fixes code generation for large stack aligments by using the BFC instruction instead, when the BFC instruction is available. When not, it uses 2 instructions: a right shift, followed by a left shift to zero out the lower bits. The lowering of ARM::Int_eh_sjlj_dispatchsetup still has code that unconditionally uses BIC to realign the stack pointer, so it very likely has the same problem. However, I wasn't able to produce a test case for that. This commit adds an assert so that the compiler will fail the assert instead of silently generating wrong code if this is ever reached. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@225446 91177308-0d34-0410-b5e6-96231b3b80d8
222 lines
6.2 KiB
LLVM
222 lines
6.2 KiB
LLVM
; RUN: llc -mtriple=thumbv7-apple-none-macho < %s | FileCheck %s
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; RUN: llc -mtriple=thumbv6m-apple-none-macho -disable-fp-elim < %s | FileCheck %s --check-prefix=CHECK-T1
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; RUN: llc -mtriple=thumbv7-apple-darwin-ios -disable-fp-elim < %s | FileCheck %s --check-prefix=CHECK-IOS
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; RUN: llc -mtriple=thumbv7--linux-gnueabi -disable-fp-elim < %s | FileCheck %s --check-prefix=CHECK-LINUX
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declare void @bar(i8*)
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%bigVec = type [2 x double]
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@var = global %bigVec zeroinitializer
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define void @check_simple() minsize {
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; CHECK-LABEL: check_simple:
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; CHECK: push.w {r7, r8, r9, r10, r11, lr}
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; CHECK-NOT: sub sp, sp,
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; ...
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; CHECK-NOT: add sp, sp,
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; CHECK: pop.w {r0, r1, r2, r3, r11, pc}
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; CHECK-T1-LABEL: check_simple:
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; CHECK-T1: push {r3, r4, r5, r6, r7, lr}
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; CHECK-T1: add r7, sp, #16
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; CHECK-T1-NOT: sub sp, sp,
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; ...
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; CHECK-T1-NOT: add sp, sp,
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; CHECK-T1: pop {r0, r1, r2, r3, r7, pc}
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; iOS always has a frame pointer and messing with the push affects
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; how it's set in the prologue. Make sure we get that right.
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; CHECK-IOS-LABEL: check_simple:
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; CHECK-IOS: push {r3, r4, r5, r6, r7, lr}
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; CHECK-NOT: sub sp,
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; CHECK-IOS: add r7, sp, #16
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; CHECK-NOT: sub sp,
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; ...
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; CHECK-NOT: add sp,
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; CHEC: pop {r3, r4, r5, r6, r7, pc}
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%var = alloca i8, i32 16
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call void @bar(i8* %var)
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ret void
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}
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define void @check_simple_too_big() minsize {
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; CHECK-LABEL: check_simple_too_big:
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; CHECK: push.w {r11, lr}
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; CHECK: sub sp,
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; ...
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; CHECK: add sp,
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; CHECK: pop.w {r11, pc}
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%var = alloca i8, i32 64
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call void @bar(i8* %var)
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ret void
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}
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define void @check_vfp_fold() minsize {
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; CHECK-LABEL: check_vfp_fold:
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; CHECK: push {r[[GLOBREG:[0-9]+]], lr}
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; CHECK: vpush {d6, d7, d8, d9}
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; CHECK-NOT: sub sp,
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; ...
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; CHECK: vldmia r[[GLOBREG]], {d8, d9}
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; ...
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; CHECK-NOT: add sp,
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; CHECK: vpop {d6, d7, d8, d9}
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; CHECKL pop {r[[GLOBREG]], pc}
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; iOS uses aligned NEON stores here, which is convenient since we
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; want to make sure that works too.
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; CHECK-IOS-LABEL: check_vfp_fold:
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; CHECK-IOS: push {r0, r1, r2, r3, r4, r7, lr}
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; CHECK-IOS: sub.w r4, sp, #16
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; CHECK-IOS: bfc r4, #0, #4
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; CHECK-IOS: mov sp, r4
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; CHECK-IOS: vst1.64 {d8, d9}, [r4:128]
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; ...
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; CHECK-IOS: add r4, sp, #16
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; CHECK-IOS: vld1.64 {d8, d9}, [r4:128]
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; CHECK-IOS: mov sp, r4
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; CHECK-IOS: pop {r4, r7, pc}
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%var = alloca i8, i32 16
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%tmp = load %bigVec* @var
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call void @bar(i8* %var)
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store %bigVec %tmp, %bigVec* @var
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ret void
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}
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; This function should use just enough space that the "add sp, sp, ..." could be
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; folded in except that doing so would clobber the value being returned.
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define i64 @check_no_return_clobber() minsize {
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; CHECK-LABEL: check_no_return_clobber:
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; CHECK: push.w {r5, r6, r7, r8, r9, r10, r11, lr}
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; CHECK-NOT: sub sp,
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; ...
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; CHECK: add sp, #24
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; CHECK: pop.w {r11, pc}
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; Just to keep iOS FileCheck within previous function:
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; CHECK-IOS-LABEL: check_no_return_clobber:
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%var = alloca i8, i32 20
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call void @bar(i8* %var)
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ret i64 0
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}
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define arm_aapcs_vfpcc double @check_vfp_no_return_clobber() minsize {
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; CHECK-LABEL: check_vfp_no_return_clobber:
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; CHECK: push {r[[GLOBREG:[0-9]+]], lr}
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; CHECK: vpush {d0, d1, d2, d3, d4, d5, d6, d7, d8, d9}
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; CHECK-NOT: sub sp,
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; ...
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; CHECK: add sp, #64
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; CHECK: vpop {d8, d9}
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; CHECK: pop {r[[GLOBREG]], pc}
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%var = alloca i8, i32 64
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%tmp = load %bigVec* @var
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call void @bar(i8* %var)
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store %bigVec %tmp, %bigVec* @var
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ret double 1.0
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}
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@dbl = global double 0.0
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; PR18136: there was a bug determining where the first eligible pop in a
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; basic-block was when the entire block was epilogue code.
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define void @test_fold_point(i1 %tst) minsize {
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; CHECK-LABEL: test_fold_point:
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; Important to check for beginning of basic block, because if it gets
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; if-converted the test is probably no longer checking what it should.
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; CHECK: {{LBB[0-9]+_2}}:
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; CHECK-NEXT: vpop {d7, d8}
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; CHECK-NEXT: pop {r4, pc}
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; With a guaranteed frame-pointer, we want to make sure that its offset in the
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; push block is correct, even if a few registers have been tacked onto a later
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; vpush (PR18160).
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; CHECK-IOS-LABEL: test_fold_point:
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; CHECK-IOS: push {r4, r7, lr}
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; CHECK-IOS-NEXT: add r7, sp, #4
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; CHECK-IOS-NEXT: vpush {d7, d8}
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; We want some memory so there's a stack adjustment to fold...
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%var = alloca i8, i32 8
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; We want a long-lived floating register so that a callee-saved dN is used and
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; there's both a vpop and a pop.
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%live_val = load double* @dbl
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br i1 %tst, label %true, label %end
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true:
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call void @bar(i8* %var)
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store double %live_val, double* @dbl
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br label %end
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end:
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; We want the epilogue to be the only thing in a basic block so that we hit
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; the correct edge-case (first inst in block is correct one to adjust).
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ret void
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}
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define void @test_varsize(...) minsize {
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; CHECK-T1-LABEL: test_varsize:
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; CHECK-T1: sub sp, #16
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; CHECK-T1: push {r5, r6, r7, lr}
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; ...
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; CHECK-T1: pop {r2, r3, r7}
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; CHECK-T1: pop {r3}
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; CHECK-T1: add sp, #16
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; CHECK-T1: bx r3
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; CHECK-LABEL: test_varsize:
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; CHECK: sub sp, #16
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; CHECK: push.w {r9, r10, r11, lr}
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; ...
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; CHECK: pop.w {r2, r3, r11, lr}
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; CHECK: add sp, #16
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; CHECK: bx lr
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%var = alloca i8, i32 8
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call void @llvm.va_start(i8* %var)
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call void @bar(i8* %var)
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ret void
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}
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%"MyClass" = type { i8*, i32, i32, float, float, float, [2 x i8], i32, i32* }
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declare float @foo()
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declare void @bar3()
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declare %"MyClass"* @bar2(%"MyClass"* returned, i16*, i32, float, float, i32, i32, i1 zeroext, i1 zeroext, i32)
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define fastcc float @check_vfp_no_return_clobber2(i16* %r, i16* %chars, i32 %length, i1 zeroext %flag) minsize {
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entry:
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; CHECK-LINUX-LABEL: check_vfp_no_return_clobber2
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; CHECK-LINUX: vpush {d0, d1, d2, d3, d4, d5, d6, d7, d8}
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; CHECK-NOT: sub sp,
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; ...
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; CHECK-LINUX: add sp
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; CHECK-LINUX: vpop {d8}
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%run = alloca %"MyClass", align 4
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%call = call %"MyClass"* @bar2(%"MyClass"* %run, i16* %chars, i32 %length, float 0.000000e+00, float 0.000000e+00, i32 1, i32 1, i1 zeroext false, i1 zeroext true, i32 3)
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%call1 = call float @foo()
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%cmp = icmp eq %"MyClass"* %run, null
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br i1 %cmp, label %exit, label %if.then
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if.then: ; preds = %entry
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call void @bar3()
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br label %exit
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exit: ; preds = %if.then, %entry
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ret float %call1
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}
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declare void @llvm.va_start(i8*) nounwind
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