mirror of
https://github.com/c64scene-ar/llvm-6502.git
synced 2024-12-21 00:32:23 +00:00
3f782f4d75
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@128465 91177308-0d34-0410-b5e6-96231b3b80d8
261 lines
8.9 KiB
C++
261 lines
8.9 KiB
C++
//===-- StackProtector.cpp - Stack Protector Insertion --------------------===//
|
|
//
|
|
// The LLVM Compiler Infrastructure
|
|
//
|
|
// This file is distributed under the University of Illinois Open Source
|
|
// License. See LICENSE.TXT for details.
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
//
|
|
// This pass inserts stack protectors into functions which need them. A variable
|
|
// with a random value in it is stored onto the stack before the local variables
|
|
// are allocated. Upon exiting the block, the stored value is checked. If it's
|
|
// changed, then there was some sort of violation and the program aborts.
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
#define DEBUG_TYPE "stack-protector"
|
|
#include "llvm/CodeGen/Passes.h"
|
|
#include "llvm/Analysis/Dominators.h"
|
|
#include "llvm/Attributes.h"
|
|
#include "llvm/Constants.h"
|
|
#include "llvm/DerivedTypes.h"
|
|
#include "llvm/Function.h"
|
|
#include "llvm/Instructions.h"
|
|
#include "llvm/Intrinsics.h"
|
|
#include "llvm/Module.h"
|
|
#include "llvm/Pass.h"
|
|
#include "llvm/Support/CommandLine.h"
|
|
#include "llvm/Target/TargetData.h"
|
|
#include "llvm/Target/TargetLowering.h"
|
|
using namespace llvm;
|
|
|
|
// SSPBufferSize - The lower bound for a buffer to be considered for stack
|
|
// smashing protection.
|
|
static cl::opt<unsigned>
|
|
SSPBufferSize("stack-protector-buffer-size", cl::init(8),
|
|
cl::desc("Lower bound for a buffer to be considered for "
|
|
"stack protection"));
|
|
|
|
namespace {
|
|
class StackProtector : public FunctionPass {
|
|
/// TLI - Keep a pointer of a TargetLowering to consult for determining
|
|
/// target type sizes.
|
|
const TargetLowering *TLI;
|
|
|
|
Function *F;
|
|
Module *M;
|
|
|
|
DominatorTree* DT;
|
|
|
|
/// InsertStackProtectors - Insert code into the prologue and epilogue of
|
|
/// the function.
|
|
///
|
|
/// - The prologue code loads and stores the stack guard onto the stack.
|
|
/// - The epilogue checks the value stored in the prologue against the
|
|
/// original value. It calls __stack_chk_fail if they differ.
|
|
bool InsertStackProtectors();
|
|
|
|
/// CreateFailBB - Create a basic block to jump to when the stack protector
|
|
/// check fails.
|
|
BasicBlock *CreateFailBB();
|
|
|
|
/// RequiresStackProtector - Check whether or not this function needs a
|
|
/// stack protector based upon the stack protector level.
|
|
bool RequiresStackProtector() const;
|
|
public:
|
|
static char ID; // Pass identification, replacement for typeid.
|
|
StackProtector() : FunctionPass(ID), TLI(0) {
|
|
initializeStackProtectorPass(*PassRegistry::getPassRegistry());
|
|
}
|
|
StackProtector(const TargetLowering *tli)
|
|
: FunctionPass(ID), TLI(tli) {
|
|
initializeStackProtectorPass(*PassRegistry::getPassRegistry());
|
|
}
|
|
|
|
virtual void getAnalysisUsage(AnalysisUsage &AU) const {
|
|
AU.addPreserved<DominatorTree>();
|
|
}
|
|
|
|
virtual bool runOnFunction(Function &Fn);
|
|
};
|
|
} // end anonymous namespace
|
|
|
|
char StackProtector::ID = 0;
|
|
INITIALIZE_PASS(StackProtector, "stack-protector",
|
|
"Insert stack protectors", false, false)
|
|
|
|
FunctionPass *llvm::createStackProtectorPass(const TargetLowering *tli) {
|
|
return new StackProtector(tli);
|
|
}
|
|
|
|
bool StackProtector::runOnFunction(Function &Fn) {
|
|
F = &Fn;
|
|
M = F->getParent();
|
|
DT = getAnalysisIfAvailable<DominatorTree>();
|
|
|
|
if (!RequiresStackProtector()) return false;
|
|
|
|
return InsertStackProtectors();
|
|
}
|
|
|
|
/// RequiresStackProtector - Check whether or not this function needs a stack
|
|
/// protector based upon the stack protector level. The heuristic we use is to
|
|
/// add a guard variable to functions that call alloca, and functions with
|
|
/// buffers larger than SSPBufferSize bytes.
|
|
bool StackProtector::RequiresStackProtector() const {
|
|
if (F->hasFnAttr(Attribute::StackProtectReq))
|
|
return true;
|
|
|
|
if (!F->hasFnAttr(Attribute::StackProtect))
|
|
return false;
|
|
|
|
const TargetData *TD = TLI->getTargetData();
|
|
|
|
for (Function::iterator I = F->begin(), E = F->end(); I != E; ++I) {
|
|
BasicBlock *BB = I;
|
|
|
|
for (BasicBlock::iterator
|
|
II = BB->begin(), IE = BB->end(); II != IE; ++II)
|
|
if (AllocaInst *AI = dyn_cast<AllocaInst>(II)) {
|
|
if (AI->isArrayAllocation())
|
|
// This is a call to alloca with a variable size. Emit stack
|
|
// protectors.
|
|
return true;
|
|
|
|
if (const ArrayType *AT = dyn_cast<ArrayType>(AI->getAllocatedType())) {
|
|
// We apparently only care about character arrays.
|
|
if (!AT->getElementType()->isIntegerTy(8))
|
|
continue;
|
|
|
|
// If an array has more than SSPBufferSize bytes of allocated space,
|
|
// then we emit stack protectors.
|
|
if (SSPBufferSize <= TD->getTypeAllocSize(AT))
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/// InsertStackProtectors - Insert code into the prologue and epilogue of the
|
|
/// function.
|
|
///
|
|
/// - The prologue code loads and stores the stack guard onto the stack.
|
|
/// - The epilogue checks the value stored in the prologue against the original
|
|
/// value. It calls __stack_chk_fail if they differ.
|
|
bool StackProtector::InsertStackProtectors() {
|
|
BasicBlock *FailBB = 0; // The basic block to jump to if check fails.
|
|
BasicBlock *FailBBDom = 0; // FailBB's dominator.
|
|
AllocaInst *AI = 0; // Place on stack that stores the stack guard.
|
|
Value *StackGuardVar = 0; // The stack guard variable.
|
|
|
|
for (Function::iterator I = F->begin(), E = F->end(); I != E; ) {
|
|
BasicBlock *BB = I++;
|
|
ReturnInst *RI = dyn_cast<ReturnInst>(BB->getTerminator());
|
|
if (!RI) continue;
|
|
|
|
if (!FailBB) {
|
|
// Insert code into the entry block that stores the __stack_chk_guard
|
|
// variable onto the stack:
|
|
//
|
|
// entry:
|
|
// StackGuardSlot = alloca i8*
|
|
// StackGuard = load __stack_chk_guard
|
|
// call void @llvm.stackprotect.create(StackGuard, StackGuardSlot)
|
|
//
|
|
const PointerType *PtrTy = Type::getInt8PtrTy(RI->getContext());
|
|
unsigned AddressSpace, Offset;
|
|
if (TLI->getStackCookieLocation(AddressSpace, Offset)) {
|
|
Constant *OffsetVal =
|
|
ConstantInt::get(Type::getInt32Ty(RI->getContext()), Offset);
|
|
|
|
StackGuardVar = ConstantExpr::getIntToPtr(OffsetVal,
|
|
PointerType::get(PtrTy, AddressSpace));
|
|
} else {
|
|
StackGuardVar = M->getOrInsertGlobal("__stack_chk_guard", PtrTy);
|
|
}
|
|
|
|
BasicBlock &Entry = F->getEntryBlock();
|
|
Instruction *InsPt = &Entry.front();
|
|
|
|
AI = new AllocaInst(PtrTy, "StackGuardSlot", InsPt);
|
|
LoadInst *LI = new LoadInst(StackGuardVar, "StackGuard", false, InsPt);
|
|
|
|
Value *Args[] = { LI, AI };
|
|
CallInst::
|
|
Create(Intrinsic::getDeclaration(M, Intrinsic::stackprotector),
|
|
&Args[0], array_endof(Args), "", InsPt);
|
|
|
|
// Create the basic block to jump to when the guard check fails.
|
|
FailBB = CreateFailBB();
|
|
}
|
|
|
|
// For each block with a return instruction, convert this:
|
|
//
|
|
// return:
|
|
// ...
|
|
// ret ...
|
|
//
|
|
// into this:
|
|
//
|
|
// return:
|
|
// ...
|
|
// %1 = load __stack_chk_guard
|
|
// %2 = load StackGuardSlot
|
|
// %3 = cmp i1 %1, %2
|
|
// br i1 %3, label %SP_return, label %CallStackCheckFailBlk
|
|
//
|
|
// SP_return:
|
|
// ret ...
|
|
//
|
|
// CallStackCheckFailBlk:
|
|
// call void @__stack_chk_fail()
|
|
// unreachable
|
|
|
|
// Split the basic block before the return instruction.
|
|
BasicBlock *NewBB = BB->splitBasicBlock(RI, "SP_return");
|
|
|
|
if (DT && DT->isReachableFromEntry(BB)) {
|
|
DT->addNewBlock(NewBB, BB);
|
|
FailBBDom = FailBBDom ? DT->findNearestCommonDominator(FailBBDom, BB) :BB;
|
|
}
|
|
|
|
// Remove default branch instruction to the new BB.
|
|
BB->getTerminator()->eraseFromParent();
|
|
|
|
// Move the newly created basic block to the point right after the old basic
|
|
// block so that it's in the "fall through" position.
|
|
NewBB->moveAfter(BB);
|
|
|
|
// Generate the stack protector instructions in the old basic block.
|
|
LoadInst *LI1 = new LoadInst(StackGuardVar, "", false, BB);
|
|
LoadInst *LI2 = new LoadInst(AI, "", true, BB);
|
|
ICmpInst *Cmp = new ICmpInst(*BB, CmpInst::ICMP_EQ, LI1, LI2, "");
|
|
BranchInst::Create(NewBB, FailBB, Cmp, BB);
|
|
}
|
|
|
|
// Return if we didn't modify any basic blocks. I.e., there are no return
|
|
// statements in the function.
|
|
if (!FailBB) return false;
|
|
|
|
if (DT && FailBBDom)
|
|
DT->addNewBlock(FailBB, FailBBDom);
|
|
|
|
return true;
|
|
}
|
|
|
|
/// CreateFailBB - Create a basic block to jump to when the stack protector
|
|
/// check fails.
|
|
BasicBlock *StackProtector::CreateFailBB() {
|
|
BasicBlock *FailBB = BasicBlock::Create(F->getContext(),
|
|
"CallStackCheckFailBlk", F);
|
|
Constant *StackChkFail =
|
|
M->getOrInsertFunction("__stack_chk_fail",
|
|
Type::getVoidTy(F->getContext()), NULL);
|
|
CallInst::Create(StackChkFail, "", FailBB);
|
|
new UnreachableInst(F->getContext(), FailBB);
|
|
return FailBB;
|
|
}
|