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https://github.com/c64scene-ar/llvm-6502.git
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20af3222da
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@5979 91177308-0d34-0410-b5e6-96231b3b80d8
113 lines
4.0 KiB
C++
113 lines
4.0 KiB
C++
//===- LowerSwitch.cpp - Eliminate Switch instructions --------------------===//
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//
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// The LowerSwitch transformation rewrites switch statements with a sequence of
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// branches, which allows targets to get away with not implementing the switch
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// statement until it is convenient.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Transforms/Scalar.h"
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#include "llvm/Function.h"
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#include "llvm/iTerminators.h"
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#include "llvm/iOperators.h"
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#include "llvm/iPHINode.h"
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#include "llvm/Pass.h"
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#include "Support/Statistic.h"
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namespace {
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Statistic<> NumLowered("lowerswitch", "Number of SwitchInst's replaced");
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/// LowerSwitch Pass - Replace all SwitchInst instructions with chained branch
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/// instructions. Note that this cannot be a BasicBlock pass because it
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/// modifies the CFG!
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struct LowerSwitch : public FunctionPass {
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bool runOnFunction(Function &F);
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void processSwitchInst(SwitchInst *SI);
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};
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RegisterOpt<LowerSwitch>
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X("lowerswitch", "Lower SwitchInst's to branches");
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}
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// createLowerSwitchPass - Interface to this file...
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Pass *createLowerSwitchPass() {
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return new LowerSwitch();
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}
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bool LowerSwitch::runOnFunction(Function &F) {
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bool Changed = false;
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for (Function::iterator I = F.begin(), E = F.end(); I != E; ) {
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BasicBlock *Cur = I++; // Advance over block so we don't traverse new blocks
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if (SwitchInst *SI = dyn_cast<SwitchInst>(Cur->getTerminator())) {
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Changed = true;
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processSwitchInst(SI);
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}
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}
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return Changed;
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}
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// processSwitchInst - Replace the specified switch instruction with a sequence
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// of chained basic blocks. Right now we just insert an incredibly stupid
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// linear sequence of branches. It would be better to do a balanced binary
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// search eventually. FIXME
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//
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void LowerSwitch::processSwitchInst(SwitchInst *SI) {
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BasicBlock *CurBlock = SI->getParent();
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BasicBlock *OrigBlock = CurBlock;
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Function *F = CurBlock->getParent();
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Value *Val = SI->getOperand(0); // The value we are switching on...
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// Unlink the switch instruction from it's block.
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CurBlock->getInstList().remove(SI);
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// Expand comparisons for all of the non-default cases...
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for (unsigned i = 2, e = SI->getNumOperands(); i != e; i += 2) {
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// Insert a new basic block after the current one...
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BasicBlock *NextBlock;
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if (i != e-2) {
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NextBlock = new BasicBlock("switchblock");
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F->getBasicBlockList().insert(CurBlock->getNext(), NextBlock);
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} else { // Last case, if it's not the value, go to default block.
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NextBlock = cast<BasicBlock>(SI->getDefaultDest());
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}
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// Make the seteq instruction...
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Instruction *Comp = new SetCondInst(Instruction::SetEQ, Val,
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SI->getOperand(i), "switchcase");
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CurBlock->getInstList().push_back(Comp);
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// Make the conditional branch...
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BasicBlock *Succ = cast<BasicBlock>(SI->getOperand(i+1));
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Instruction *Br = new BranchInst(Succ, NextBlock, Comp);
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CurBlock->getInstList().push_back(Br);
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// If there were any PHI nodes in this successor, rewrite one entry from
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// OrigBlock to come from CurBlock.
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for (BasicBlock::iterator I = Succ->begin();
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PHINode *PN = dyn_cast<PHINode>(I); ++I) {
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int BlockIdx = PN->getBasicBlockIndex(OrigBlock);
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assert(BlockIdx != -1 && "Switch didn't go to this successor??");
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PN->setIncomingBlock((unsigned)BlockIdx, CurBlock);
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}
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if (i == e-2) { // Is this looking at the default destination?
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// If there is an entry in any PHI nodes for the default edge, make sure
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// to update them as well.
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for (BasicBlock::iterator I = NextBlock->begin();
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PHINode *PN = dyn_cast<PHINode>(I); ++I) {
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int BlockIdx = PN->getBasicBlockIndex(OrigBlock);
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assert(BlockIdx != -1 && "Switch didn't go to this successor??");
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PN->setIncomingBlock((unsigned)BlockIdx, CurBlock);
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}
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}
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CurBlock = NextBlock; // Move on to the next condition
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}
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// We are now done with the switch instruction, delete it.
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delete SI;
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}
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