mirror of
https://github.com/c64scene-ar/llvm-6502.git
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91442282d8
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@671 91177308-0d34-0410-b5e6-96231b3b80d8
285 lines
7.9 KiB
C++
285 lines
7.9 KiB
C++
#include "llvm/CodeGen/IGNode.h"
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#include "SparcInternals.h"
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#include "llvm/Target/Sparc.h"
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//-----------------------------------------------------------------------------
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// Int Register Class
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//-----------------------------------------------------------------------------
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void SparcIntRegClass::colorIGNode(IGNode * Node, bool IsColorUsedArr[]) const
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{
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/* Algorithm:
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Record the colors/suggested colors of all neighbors.
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If there is a suggested color, try to allocate it
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If there is no call interf, try to allocate volatile, then non volatile
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If there is call interf, try to allocate non-volatile. If that fails
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try to allocate a volatile and insert save across calls
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If both above fail, spill.
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*/
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LiveRange * LR = Node->getParentLR();
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unsigned NumNeighbors = Node->getNumOfNeighbors(); // total # of neighbors
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for(unsigned n=0; n < NumNeighbors; n++) { // for each neigh
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IGNode *NeighIGNode = Node->getAdjIGNode(n);
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LiveRange *NeighLR = NeighIGNode->getParentLR();
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if( NeighLR->hasColor() ) // if has a color
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IsColorUsedArr[ NeighLR->getColor() ] = true; // record that color
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else if( NeighLR->hasSuggestedColor() ) // or has a suggest col
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IsColorUsedArr[ NeighLR->getSuggestedColor() ] = true;
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}
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if( LR->hasSuggestedColor() ) {
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if( ! IsColorUsedArr[ LR->getSuggestedColor() ] ) {
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LR->setColor( LR->getSuggestedColor() );
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return;
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}
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else { // can't allocate the suggested col
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cout << " Coud NOT allocate the suggested color for LR ";
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LR->printSet(); cout << endl;
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}
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}
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unsigned SearchStart; // start pos of color in pref-order
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bool ColorFound= false; // have we found a color yet?
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//if this Node is between calls
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if( LR->getNumOfCallInterferences() == 0) {
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// start with volatiles (we can allocate volatiles safely)
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SearchStart = SparcIntRegOrder::StartOfAllRegs;
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}
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else {
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// start with non volatiles (no non-volatiles)
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SearchStart = SparcIntRegOrder::StartOfNonVolatileRegs;
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}
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unsigned c=0; // color
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// find first unused color
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for( c=SearchStart; c < SparcIntRegOrder::NumOfAvailRegs; c++) {
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if( ! IsColorUsedArr[ c ] ) { ColorFound = true; break; }
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}
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if( ColorFound)
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LR->setColor(c); // first color found in preffered order
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// if color is not found because of call interference
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// try even finding a volatile color and insert save across calls
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else if( LR->getNumOfCallInterferences() )
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{
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// start from 0 - try to find even a volatile this time
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SearchStart = SparcIntRegOrder::StartOfAllRegs;
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// find first unused volatile color
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for(c=SearchStart; c < SparcIntRegOrder::StartOfNonVolatileRegs; c++) {
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if( ! IsColorUsedArr[ c ] ) { ColorFound = true; break; }
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}
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if( ColorFound) {
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LR->setColor(c);
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// since LR span across calls, must save across calls
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LR->markForSaveAcrossCalls();
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}
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}
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// If we couldn't find a color regardless of call interference - i.e., we
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// don't have either a volatile or non-volatile color left
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if( !ColorFound )
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LR->markForSpill(); // no color found - must spill
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if( DEBUG_RA)
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UltraSparcRegInfo::printReg( LR );
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}
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//-----------------------------------------------------------------------------
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// Float Register Class
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//-----------------------------------------------------------------------------
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// find the first available color in the range [Start,End] depending on the
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// type of the Node (i.e., float/double)
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int SparcFloatRegClass::findFloatColor(const LiveRange *const LR,
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unsigned Start,
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unsigned End,
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bool IsColorUsedArr[] ) const
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{
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bool ColorFound = false;
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unsigned c;
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if( LR->getTypeID() == Type::DoubleTyID ) {
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// find first unused color for a double
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for( c=Start; c < End ;c+= 2){
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if( ! IsColorUsedArr[ c ] && ! IsColorUsedArr[ c+1 ])
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{ ColorFound=true; break; }
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}
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} else {
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// find first unused color for a single
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for( c=Start; c < End; c++) {
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if( ! IsColorUsedArr[ c ] ) { ColorFound=true; break; }
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}
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}
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if( ColorFound ) return c;
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else return -1;
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}
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void SparcFloatRegClass::colorIGNode(IGNode * Node,bool IsColorUsedArr[]) const
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{
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/* Algorithm:
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If the LR is a double try to allocate f32 - f63
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If the above fails or LR is single precision
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If the LR does not interfere with a call
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start allocating from f0
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Else start allocating from f6
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If a color is still not found because LR interferes with a call
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Search in f0 - f6. If found mark for spill across calls.
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If a color is still not fond, mark for spilling
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*/
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LiveRange * LR = Node->getParentLR();
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unsigned NumNeighbors = Node->getNumOfNeighbors(); // total # of neighbors
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for(unsigned n=0; n < NumNeighbors; n++) { // for each neigh
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IGNode *NeighIGNode = Node->getAdjIGNode(n);
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LiveRange *NeighLR = NeighIGNode->getParentLR();
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if( NeighLR->hasColor() ) { // if neigh has a color
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IsColorUsedArr[ NeighLR->getColor() ] = true; // record that color
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if( NeighLR->getTypeID() == Type::DoubleTyID )
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IsColorUsedArr[ (NeighLR->getColor()) + 1 ] = true;
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}
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else if( NeighLR->hasSuggestedColor() ) { // if neigh has sugg color
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IsColorUsedArr[ NeighLR->getSuggestedColor() ] = true;
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if( NeighLR->getTypeID() == Type::DoubleTyID )
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IsColorUsedArr[ (NeighLR->getSuggestedColor()) + 1 ] = true;
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}
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}
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if( LR->hasSuggestedColor() ) {
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if( ! IsColorUsedArr[ LR->getSuggestedColor() ] ) {
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LR->setColor( LR->getSuggestedColor() );
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return;
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}
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else { // can't allocate the suggested col
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cout << " Coud NOT allocate the suggested color for LR ";
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LR->printSet(); cout << endl;
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}
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}
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int ColorFound = -1; // have we found a color yet?
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unsigned NumOfCallInterf = LR->getNumOfCallInterferences();
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// if value is a double - search the double only reigon (f32 - f63)
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if( LR->getTypeID() == Type::DoubleTyID )
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ColorFound = findFloatColor( LR, 32, 64, IsColorUsedArr );
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if( ColorFound >= 0 ) {
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LR->setColor(ColorFound);
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if( DEBUG_RA) UltraSparcRegInfo::printReg( LR );
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return;
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}
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else { // the above fails or LR is single precision
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unsigned SearchStart; // start pos of color in pref-order
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//if this Node is between calls (i.e., no call interferences )
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if( ! NumOfCallInterf ) {
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// start with volatiles (we can allocate volatiles safely)
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SearchStart = SparcFloatRegOrder::StartOfAllRegs;
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}
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else {
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// start with non volatiles (no non-volatiles)
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SearchStart = SparcFloatRegOrder::StartOfNonVolatileRegs;
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}
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ColorFound = findFloatColor( LR, SearchStart, 32, IsColorUsedArr );
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}
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if( ColorFound >= 0 ) {
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LR->setColor(ColorFound);
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if( DEBUG_RA) UltraSparcRegInfo::printReg( LR );
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return;
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}
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else if( NumOfCallInterf ) {
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// We are here because there is a call interference and no non-volatile
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// color could be found.
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// Now try to allocate even a volatile color
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ColorFound = findFloatColor( LR, SparcFloatRegOrder::StartOfAllRegs,
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SparcFloatRegOrder::StartOfNonVolatileRegs,
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IsColorUsedArr);
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}
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if( ColorFound >= 0 ) {
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LR->setColor(ColorFound); // first color found in preffered order
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LR->markForSaveAcrossCalls();
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if( DEBUG_RA) UltraSparcRegInfo::printReg( LR );
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return;
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}
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// we are here because no color could be found
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LR->markForSpill(); // no color found - must spill
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if( DEBUG_RA) UltraSparcRegInfo::printReg( LR );
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}
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