mirror of
https://github.com/c64scene-ar/llvm-6502.git
synced 2024-12-24 06:30:19 +00:00
e12b73816b
payloads. APFloat's internal folding routines always make QNaNs now, instead of sometimes making QNaNs and sometimes SNaNs depending on the type. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@97364 91177308-0d34-0410-b5e6-96231b3b80d8
316 lines
12 KiB
LLVM
316 lines
12 KiB
LLVM
; RUN: opt < %s -simplifycfg -instcombine -S | grep 0x7FF8000000000000 | count 12
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; RUN: opt < %s -simplifycfg -instcombine -S | grep {0\\.0} | count 3
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; RUN: opt < %s -simplifycfg -instcombine -S | grep {3\\.5} | count 1
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;
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; ModuleID = 'apf.c'
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target datalayout = "e-p:32:32:32-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:32:64-f32:32:32-f64:32:64-v64:64:64-v128:128:128-a0:0:64-f80:128:128"
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target triple = "i386-apple-darwin9.6"
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@"\01LC" = internal constant [4 x i8] c"%f\0A\00" ; <[4 x i8]*> [#uses=1]
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define void @foo1() nounwind {
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entry:
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%y = alloca float ; <float*> [#uses=2]
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%x = alloca float ; <float*> [#uses=2]
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%"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
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store float 0x7FF0000000000000, float* %x, align 4
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store float 0x7FF8000000000000, float* %y, align 4
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%0 = load float* %y, align 4 ; <float> [#uses=1]
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%1 = fpext float %0 to double ; <double> [#uses=1]
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%2 = load float* %x, align 4 ; <float> [#uses=1]
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%3 = fpext float %2 to double ; <double> [#uses=1]
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%4 = frem double %3, %1 ; <double> [#uses=1]
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%5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
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br label %return
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return: ; preds = %entry
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ret void
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}
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declare i32 @printf(i8*, ...) nounwind
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define void @foo2() nounwind {
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entry:
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%y = alloca float ; <float*> [#uses=2]
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%x = alloca float ; <float*> [#uses=2]
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%"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
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store float 0x7FF0000000000000, float* %x, align 4
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store float 0.000000e+00, float* %y, align 4
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%0 = load float* %y, align 4 ; <float> [#uses=1]
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%1 = fpext float %0 to double ; <double> [#uses=1]
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%2 = load float* %x, align 4 ; <float> [#uses=1]
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%3 = fpext float %2 to double ; <double> [#uses=1]
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%4 = frem double %3, %1 ; <double> [#uses=1]
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%5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
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br label %return
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return: ; preds = %entry
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ret void
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}
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define void @foo3() nounwind {
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entry:
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%y = alloca float ; <float*> [#uses=2]
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%x = alloca float ; <float*> [#uses=2]
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%"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
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store float 0x7FF0000000000000, float* %x, align 4
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store float 3.500000e+00, float* %y, align 4
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%0 = load float* %y, align 4 ; <float> [#uses=1]
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%1 = fpext float %0 to double ; <double> [#uses=1]
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%2 = load float* %x, align 4 ; <float> [#uses=1]
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%3 = fpext float %2 to double ; <double> [#uses=1]
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%4 = frem double %3, %1 ; <double> [#uses=1]
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%5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
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br label %return
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return: ; preds = %entry
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ret void
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}
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define void @foo4() nounwind {
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entry:
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%y = alloca float ; <float*> [#uses=2]
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%x = alloca float ; <float*> [#uses=2]
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%"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
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store float 0x7FF0000000000000, float* %x, align 4
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store float 0x7FF0000000000000, float* %y, align 4
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%0 = load float* %y, align 4 ; <float> [#uses=1]
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%1 = fpext float %0 to double ; <double> [#uses=1]
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%2 = load float* %x, align 4 ; <float> [#uses=1]
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%3 = fpext float %2 to double ; <double> [#uses=1]
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%4 = frem double %3, %1 ; <double> [#uses=1]
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%5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
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br label %return
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return: ; preds = %entry
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ret void
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}
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define void @foo5() nounwind {
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entry:
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%y = alloca float ; <float*> [#uses=2]
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%x = alloca float ; <float*> [#uses=2]
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%"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
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store float 0x7FF8000000000000, float* %x, align 4
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store float 0x7FF0000000000000, float* %y, align 4
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%0 = load float* %y, align 4 ; <float> [#uses=1]
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%1 = fpext float %0 to double ; <double> [#uses=1]
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%2 = load float* %x, align 4 ; <float> [#uses=1]
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%3 = fpext float %2 to double ; <double> [#uses=1]
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%4 = frem double %3, %1 ; <double> [#uses=1]
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%5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
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br label %return
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return: ; preds = %entry
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ret void
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}
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define void @foo6() nounwind {
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entry:
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%y = alloca float ; <float*> [#uses=2]
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%x = alloca float ; <float*> [#uses=2]
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%"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
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store float 0x7FF8000000000000, float* %x, align 4
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store float 0.000000e+00, float* %y, align 4
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%0 = load float* %y, align 4 ; <float> [#uses=1]
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%1 = fpext float %0 to double ; <double> [#uses=1]
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%2 = load float* %x, align 4 ; <float> [#uses=1]
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%3 = fpext float %2 to double ; <double> [#uses=1]
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%4 = frem double %3, %1 ; <double> [#uses=1]
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%5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
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br label %return
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return: ; preds = %entry
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ret void
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}
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define void @foo7() nounwind {
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entry:
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%y = alloca float ; <float*> [#uses=2]
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%x = alloca float ; <float*> [#uses=2]
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%"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
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store float 0x7FF8000000000000, float* %x, align 4
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store float 3.500000e+00, float* %y, align 4
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%0 = load float* %y, align 4 ; <float> [#uses=1]
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%1 = fpext float %0 to double ; <double> [#uses=1]
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%2 = load float* %x, align 4 ; <float> [#uses=1]
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%3 = fpext float %2 to double ; <double> [#uses=1]
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%4 = frem double %3, %1 ; <double> [#uses=1]
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%5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
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br label %return
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return: ; preds = %entry
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ret void
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}
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define void @foo8() nounwind {
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entry:
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%y = alloca float ; <float*> [#uses=2]
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%x = alloca float ; <float*> [#uses=2]
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%"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
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store float 0x7FF8000000000000, float* %x, align 4
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store float 0x7FF8000000000000, float* %y, align 4
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%0 = load float* %y, align 4 ; <float> [#uses=1]
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%1 = fpext float %0 to double ; <double> [#uses=1]
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%2 = load float* %x, align 4 ; <float> [#uses=1]
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%3 = fpext float %2 to double ; <double> [#uses=1]
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%4 = frem double %3, %1 ; <double> [#uses=1]
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%5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
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br label %return
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return: ; preds = %entry
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ret void
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}
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define void @foo9() nounwind {
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entry:
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%y = alloca float ; <float*> [#uses=2]
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%x = alloca float ; <float*> [#uses=2]
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%"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
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store float 0.000000e+00, float* %x, align 4
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store float 0x7FF8000000000000, float* %y, align 4
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%0 = load float* %y, align 4 ; <float> [#uses=1]
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%1 = fpext float %0 to double ; <double> [#uses=1]
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%2 = load float* %x, align 4 ; <float> [#uses=1]
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%3 = fpext float %2 to double ; <double> [#uses=1]
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%4 = frem double %3, %1 ; <double> [#uses=1]
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%5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
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br label %return
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return: ; preds = %entry
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ret void
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}
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define void @foo10() nounwind {
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entry:
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%y = alloca float ; <float*> [#uses=2]
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%x = alloca float ; <float*> [#uses=2]
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%"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
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store float 0.000000e+00, float* %x, align 4
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store float 0x7FF0000000000000, float* %y, align 4
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%0 = load float* %y, align 4 ; <float> [#uses=1]
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%1 = fpext float %0 to double ; <double> [#uses=1]
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%2 = load float* %x, align 4 ; <float> [#uses=1]
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%3 = fpext float %2 to double ; <double> [#uses=1]
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%4 = frem double %3, %1 ; <double> [#uses=1]
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%5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
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br label %return
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return: ; preds = %entry
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ret void
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}
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define void @foo11() nounwind {
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entry:
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%y = alloca float ; <float*> [#uses=2]
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%x = alloca float ; <float*> [#uses=2]
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%"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
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store float 0.000000e+00, float* %x, align 4
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store float 0.000000e+00, float* %y, align 4
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%0 = load float* %y, align 4 ; <float> [#uses=1]
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%1 = fpext float %0 to double ; <double> [#uses=1]
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%2 = load float* %x, align 4 ; <float> [#uses=1]
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%3 = fpext float %2 to double ; <double> [#uses=1]
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%4 = frem double %3, %1 ; <double> [#uses=1]
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%5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
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br label %return
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return: ; preds = %entry
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ret void
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}
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define void @foo12() nounwind {
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entry:
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%y = alloca float ; <float*> [#uses=2]
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%x = alloca float ; <float*> [#uses=2]
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%"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
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store float 0.000000e+00, float* %x, align 4
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store float 3.500000e+00, float* %y, align 4
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%0 = load float* %y, align 4 ; <float> [#uses=1]
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%1 = fpext float %0 to double ; <double> [#uses=1]
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%2 = load float* %x, align 4 ; <float> [#uses=1]
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%3 = fpext float %2 to double ; <double> [#uses=1]
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%4 = frem double %3, %1 ; <double> [#uses=1]
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%5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
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br label %return
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return: ; preds = %entry
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ret void
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}
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define void @foo13() nounwind {
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entry:
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%y = alloca float ; <float*> [#uses=2]
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%x = alloca float ; <float*> [#uses=2]
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%"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
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store float 3.500000e+00, float* %x, align 4
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store float 0x7FF8000000000000, float* %y, align 4
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%0 = load float* %y, align 4 ; <float> [#uses=1]
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%1 = fpext float %0 to double ; <double> [#uses=1]
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%2 = load float* %x, align 4 ; <float> [#uses=1]
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%3 = fpext float %2 to double ; <double> [#uses=1]
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%4 = frem double %3, %1 ; <double> [#uses=1]
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%5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
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br label %return
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return: ; preds = %entry
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ret void
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}
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define void @foo14() nounwind {
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entry:
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%y = alloca float ; <float*> [#uses=2]
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%x = alloca float ; <float*> [#uses=2]
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%"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
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store float 3.500000e+00, float* %x, align 4
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store float 0x7FF0000000000000, float* %y, align 4
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%0 = load float* %y, align 4 ; <float> [#uses=1]
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%1 = fpext float %0 to double ; <double> [#uses=1]
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%2 = load float* %x, align 4 ; <float> [#uses=1]
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%3 = fpext float %2 to double ; <double> [#uses=1]
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%4 = frem double %3, %1 ; <double> [#uses=1]
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%5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
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br label %return
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return: ; preds = %entry
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ret void
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}
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define void @foo15() nounwind {
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entry:
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%y = alloca float ; <float*> [#uses=2]
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%x = alloca float ; <float*> [#uses=2]
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%"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
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store float 3.500000e+00, float* %x, align 4
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store float 0.000000e+00, float* %y, align 4
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%0 = load float* %y, align 4 ; <float> [#uses=1]
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%1 = fpext float %0 to double ; <double> [#uses=1]
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%2 = load float* %x, align 4 ; <float> [#uses=1]
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%3 = fpext float %2 to double ; <double> [#uses=1]
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%4 = frem double %3, %1 ; <double> [#uses=1]
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%5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
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br label %return
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return: ; preds = %entry
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ret void
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}
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define void @foo16() nounwind {
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entry:
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%y = alloca float ; <float*> [#uses=2]
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%x = alloca float ; <float*> [#uses=2]
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%"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
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store float 3.500000e+00, float* %x, align 4
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store float 3.500000e+00, float* %y, align 4
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%0 = load float* %y, align 4 ; <float> [#uses=1]
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%1 = fpext float %0 to double ; <double> [#uses=1]
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%2 = load float* %x, align 4 ; <float> [#uses=1]
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%3 = fpext float %2 to double ; <double> [#uses=1]
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%4 = frem double %3, %1 ; <double> [#uses=1]
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%5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
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br label %return
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return: ; preds = %entry
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ret void
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}
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