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5791bb70b1
instead of ::ID's. - Pass::getAnalysis<> now no longer takes an optional argument git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@3263 91177308-0d34-0410-b5e6-96231b3b80d8
236 lines
9.1 KiB
C++
236 lines
9.1 KiB
C++
//===- llvm/Pass.h - Base class for XForm Passes -----------------*- C++ -*--=//
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//
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// This file defines a base class that indicates that a specified class is a
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// transformation pass implementation.
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//
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// Pass's are designed this way so that it is possible to run passes in a cache
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// and organizationally optimal order without having to specify it at the front
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// end. This allows arbitrary passes to be strung together and have them
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// executed as effeciently as possible.
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//
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// Passes should extend one of the classes below, depending on the guarantees
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// that it can make about what will be modified as it is run. For example, most
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// global optimizations should derive from FunctionPass, because they do not add
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// or delete functions, they operate on the internals of the function.
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//
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// Note that this file #includes PassSupport.h and PassAnalysisSupport.h (at the
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// bottom), so the APIs exposed by these files are also automatically available
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// to all users of this file.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_PASS_H
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#define LLVM_PASS_H
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#include <vector>
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#include <map>
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#include <iosfwd>
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class Value;
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class BasicBlock;
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class Function;
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class Module;
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class AnalysisUsage;
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class PassInfo;
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template<class UnitType> class PassManagerT;
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struct AnalysisResolver;
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// AnalysisID - Use the PassInfo to identify a pass...
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typedef const PassInfo* AnalysisID;
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//===----------------------------------------------------------------------===//
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// Pass interface - Implemented by all 'passes'. Subclass this if you are an
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// interprocedural optimization or you do not fit into any of the more
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// constrained passes described below.
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//
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class Pass {
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friend class AnalysisResolver;
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AnalysisResolver *Resolver; // AnalysisResolver this pass is owned by...
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const PassInfo *PassInfoCache;
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void operator=(const Pass&); // DO NOT IMPLEMENT
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Pass(const Pass &); // DO NOT IMPLEMENT
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public:
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Pass() : Resolver(0), PassInfoCache(0) {}
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virtual ~Pass() {} // Destructor is virtual so we can be subclassed
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// getPassName - Return a nice clean name for a pass. This usually
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// implemented in terms of the name that is registered by one of the
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// Registration templates, but can be overloaded directly, and if nothing else
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// is available, C++ RTTI will be consulted to get a SOMEWHAT intelligable
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// name for the pass.
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//
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virtual const char *getPassName() const;
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// getPassInfo - Return the PassInfo data structure that corresponds to this
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// pass... If the pass has not been registered, this will return null.
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//
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const PassInfo *getPassInfo() const;
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// run - Run this pass, returning true if a modification was made to the
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// module argument. This should be implemented by all concrete subclasses.
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//
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virtual bool run(Module &M) = 0;
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// print - Print out the internal state of the pass. This is called by
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// Analyze to print out the contents of an analysis. Otherwise it is not
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// neccesary to implement this method. Beware that the module pointer MAY be
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// null. This automatically forwards to a virtual function that does not
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// provide the Module* in case the analysis doesn't need it it can just be
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// ignored.
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//
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virtual void print(std::ostream &O, const Module *M) const { print(O); }
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virtual void print(std::ostream &O) const;
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void dump() const; // dump - call print(std::cerr, 0);
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// getAnalysisUsage - This function should be overriden by passes that need
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// analysis information to do their job. If a pass specifies that it uses a
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// particular analysis result to this function, it can then use the
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// getAnalysis<AnalysisType>() function, below.
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//
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virtual void getAnalysisUsage(AnalysisUsage &Info) const {
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// By default, no analysis results are used, all are invalidated.
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}
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// releaseMemory() - This member can be implemented by a pass if it wants to
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// be able to release its memory when it is no longer needed. The default
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// behavior of passes is to hold onto memory for the entire duration of their
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// lifetime (which is the entire compile time). For pipelined passes, this
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// is not a big deal because that memory gets recycled every time the pass is
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// invoked on another program unit. For IP passes, it is more important to
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// free memory when it is unused.
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//
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// Optionally implement this function to release pass memory when it is no
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// longer used.
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//
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virtual void releaseMemory() {}
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// dumpPassStructure - Implement the -debug-passes=PassStructure option
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virtual void dumpPassStructure(unsigned Offset = 0);
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protected:
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// getAnalysis<AnalysisType>() - This function is used by subclasses to get to
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// the analysis information that they claim to use by overriding the
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// getAnalysisUsage function.
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//
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template<typename AnalysisType>
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AnalysisType &getAnalysis() {
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assert(Resolver && "Pass not resident in a PassManager object!");
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return *(AnalysisType*)Resolver->getAnalysis(AnalysisType::ID);
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}
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template<typename AnalysisType>
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AnalysisType &getAnalysisID(const PassInfo *PI) {
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assert(Resolver && "Pass not resident in a PassManager object!");
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return *(AnalysisType*)Resolver->getAnalysis(PI);
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}
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// getAnalysisToUpdate<AnalysisType>() - This function is used by subclasses
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// to get to the analysis information that might be around that needs to be
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// updated. This is different than getAnalysis in that it can fail (ie the
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// analysis results haven't been computed), so should only be used if you
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// provide the capability to update an analysis that exists.
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//
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template<typename AnalysisType>
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AnalysisType *getAnalysisToUpdate() {
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assert(Resolver && "Pass not resident in a PassManager object!");
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return (AnalysisType*)Resolver->getAnalysisToUpdate(AnalysisType::ID);
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}
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private:
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friend class PassManagerT<Module>;
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friend class PassManagerT<Function>;
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friend class PassManagerT<BasicBlock>;
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virtual void addToPassManager(PassManagerT<Module> *PM, AnalysisUsage &AU);
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};
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inline std::ostream &operator<<(std::ostream &OS, const Pass &P) {
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P.print(OS, 0); return OS;
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}
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//===----------------------------------------------------------------------===//
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// FunctionPass class - This class is used to implement most global
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// optimizations. Optimizations should subclass this class if they meet the
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// following constraints:
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//
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// 1. Optimizations are organized globally, ie a function at a time
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// 2. Optimizing a function does not cause the addition or removal of any
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// functions in the module
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//
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struct FunctionPass : public Pass {
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// doInitialization - Virtual method overridden by subclasses to do
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// any neccesary per-module initialization.
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//
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virtual bool doInitialization(Module &M) { return false; }
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// runOnFunction - Virtual method overriden by subclasses to do the
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// per-function processing of the pass.
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//
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virtual bool runOnFunction(Function &F) = 0;
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// doFinalization - Virtual method overriden by subclasses to do any post
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// processing needed after all passes have run.
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//
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virtual bool doFinalization(Module &M) { return false; }
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// run - On a module, we run this pass by initializing, ronOnFunction'ing once
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// for every function in the module, then by finalizing.
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//
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virtual bool run(Module &M);
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// run - On a function, we simply initialize, run the function, then finalize.
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//
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bool run(Function &F);
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private:
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friend class PassManagerT<Module>;
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friend class PassManagerT<Function>;
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friend class PassManagerT<BasicBlock>;
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virtual void addToPassManager(PassManagerT<Module> *PM, AnalysisUsage &AU);
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virtual void addToPassManager(PassManagerT<Function> *PM, AnalysisUsage &AU);
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};
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//===----------------------------------------------------------------------===//
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// BasicBlockPass class - This class is used to implement most local
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// optimizations. Optimizations should subclass this class if they
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// meet the following constraints:
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// 1. Optimizations are local, operating on either a basic block or
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// instruction at a time.
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// 2. Optimizations do not modify the CFG of the contained function, or any
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// other basic block in the function.
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// 3. Optimizations conform to all of the contstraints of FunctionPass's.
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//
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struct BasicBlockPass : public FunctionPass {
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// runOnBasicBlock - Virtual method overriden by subclasses to do the
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// per-basicblock processing of the pass.
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//
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virtual bool runOnBasicBlock(BasicBlock &BB) = 0;
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// To run this pass on a function, we simply call runOnBasicBlock once for
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// each function.
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//
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virtual bool runOnFunction(Function &F);
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// To run directly on the basic block, we initialize, runOnBasicBlock, then
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// finalize.
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//
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bool run(BasicBlock &BB);
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private:
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friend class PassManagerT<Function>;
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friend class PassManagerT<BasicBlock>;
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virtual void addToPassManager(PassManagerT<Function> *PM, AnalysisUsage &AU);
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virtual void addToPassManager(PassManagerT<BasicBlock> *PM,AnalysisUsage &AU);
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};
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// Include support files that contain important APIs commonly used by Passes,
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// but that we want to seperate out to make it easier to read the header files.
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//
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#include "llvm/PassSupport.h"
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#include "llvm/PassAnalysisSupport.h"
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#endif
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